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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.uistate;
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import android.content.SharedPreferences;
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import android.os.Bundle;
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import android.support.v4.app.FragmentManager;
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import android.util.DisplayMetrics;
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import android.view.LayoutInflater;
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import android.view.View;
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import android.widget.Button;
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import android.widget.LinearLayout;
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import android.widget.TextView;
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import org.distorted.dialog.RubikDialogPattern;
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import org.distorted.magic.R;
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import org.distorted.magic.RubikActivity;
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import org.distorted.object.RubikObjectList;
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import org.distorted.patterns.RubikPattern;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class RubikStatePattern extends RubikStateAbstract
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{
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private Button mBackButton;
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private int mSize;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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RubikStatePattern()
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void leaveState(RubikActivity act)
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{
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RubikStatePlay play = (RubikStatePlay)RubikState.PLAY.getStateClass();
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if( !play.setObjectAndSize(RubikObjectList.CUBE, mSize) )
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{
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int object= play.getObject();
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int size = play.getSize();
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act.changeObject(RubikObjectList.getObject(object),size);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void enterState(final RubikActivity act)
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{
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RubikStatePlay play = (RubikStatePlay)RubikState.PLAY.getStateClass();
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int obj = play.getObject();
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int size = play.getSize();
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if( size>=RubikPattern.MIN_CUBE && size<=RubikPattern.MAX_CUBE && obj==RubikObjectList.CUBE.ordinal() )
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{
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mSize = size;
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}
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else
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{
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mSize = RubikStatePlay.DEF_SIZE;
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act.changeObject(RubikObjectList.CUBE,mSize);
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}
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FragmentManager mana = act.getSupportFragmentManager();
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RubikDialogPattern diag = (RubikDialogPattern) mana.findFragmentByTag(RubikDialogPattern.getDialogTag());
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if( diag==null ) showDialog(mana);
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LayoutInflater inflater = act.getLayoutInflater();
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// TOP ////////////////////////////
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LinearLayout layoutTop = act.findViewById(R.id.mainTitle);
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layoutTop.removeAllViews();
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TextView text = (TextView)inflater.inflate(R.layout.upper_text, null);
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text.setText(R.string.patterns);
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layoutTop.addView(text);
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// BOT ////////////////////////////
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DisplayMetrics metrics = act.getResources().getDisplayMetrics();
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final float scale = metrics.density;
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if( mBackButton==null ) setupBackButton(act,scale);
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LinearLayout layoutRight = act.findViewById(R.id.mainBarRight);
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layoutRight.removeAllViews();
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layoutRight.addView(mBackButton);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void showDialog(FragmentManager manager)
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{
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Bundle bundle = new Bundle();
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int object = RubikObjectList.CUBE.ordinal();
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int sizeIndex = RubikObjectList.getSizeIndex(object,mSize);
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bundle.putInt("tab", RubikObjectList.pack(object,sizeIndex) );
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RubikDialogPattern diag = new RubikDialogPattern();
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diag.setArguments(bundle);
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diag.show( manager, RubikDialogPattern.getDialogTag() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupBackButton(final RubikActivity act, final float scale)
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{
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int padding = (int)(3*scale + 0.5f);
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LinearLayout.LayoutParams backParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT);
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mBackButton = new Button(act);
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mBackButton.setLayoutParams(backParams);
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mBackButton.setId(BUTTON_ID_BACK);
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mBackButton.setPadding(padding,0,padding,0);
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mBackButton.setText(R.string.back);
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mBackButton.setOnClickListener( new View.OnClickListener()
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{
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@Override
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public void onClick(View v)
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{
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FragmentManager mana = act.getSupportFragmentManager();
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RubikDialogPattern diag = (RubikDialogPattern) mana.findFragmentByTag(RubikDialogPattern.getDialogTag());
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if( diag==null )
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{
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showDialog(mana);
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}
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else
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{
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diag.dismiss();
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RubikState.goBack(act);
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}
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}
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});
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void savePreferences(SharedPreferences.Editor editor)
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{
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mBackButton= null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void restorePreferences(SharedPreferences preferences)
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{
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}
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}
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