Revision e2b9e87e
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objects/ObjectList.java | ||
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222 | 222 |
6, |
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60 |
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), |
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SQU2 ( |
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new int[][] { |
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{3 , 18, 0, R.drawable.ui_small_diam2, R.drawable.ui_medium_diam2, R.drawable.ui_big_diam2, R.drawable.ui_huge_diam2} , |
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}, |
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TwistySquare2.class, |
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new MovementSquare(), |
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6, |
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60 |
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), |
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; |
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public static final int NUM_OBJECTS = values().length; |
... | ... | |
621 | 631 |
case 15: return new TwistyBandagedEvil (size, quat, texture, mesh, effects, moves, res, scrWidth); |
622 | 632 |
case 16: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
623 | 633 |
case 17: return new TwistySquare1 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
634 |
case 18: return new TwistySquare2 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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} |
625 | 636 |
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return null; |
src/main/java/org/distorted/objects/TwistySquare.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2021 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objects; |
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import android.content.res.Resources; |
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import android.graphics.Canvas; |
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import android.graphics.Paint; |
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import org.distorted.helpers.FactoryCubit; |
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import org.distorted.helpers.FactorySticker; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshSquare; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.main.R; |
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import java.util.Random; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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abstract class TwistySquare extends TwistyObject |
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{ |
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static final int LAST_SL = 0; // automatic rotations: last rot was a 'slash' i.e. along ROT_AXIS[1] |
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static final int LAST_UP = 1; // last rot was along ROT_AXIS[0], upper layer and forelast was a slash |
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static final int LAST_LO = 2; // last rot was along ROT_AXIS[0], lower layer and forelast was a slash |
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static final int LAST_UL = 3; // two last rots were along ROT_AXIS[0] (so the next must be a slash) |
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static final float COS15 = (SQ6+SQ2)/4; |
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static final float SIN15 = (SQ6-SQ2)/4; |
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static final float X = 3*(2-SQ3)/2; |
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static final Static3D[] ROT_AXIS = new Static3D[] |
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{ |
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new Static3D(0,1,0), |
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new Static3D(COS15,0,SIN15) |
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}; |
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static final int[] BASIC_ANGLE = new int[] { 12,2 }; |
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static final int[] FACE_COLORS = new int[] |
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{ |
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COLOR_YELLOW, COLOR_WHITE, |
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COLOR_BLUE , COLOR_GREEN, |
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COLOR_RED , COLOR_ORANGE |
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}; |
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static final Static4D[] QUATS = new Static4D[] |
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{ |
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 0.0f, SIN15, 0.0f, COS15 ), |
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new Static4D( 0.0f, 0.5f, 0.0f, SQ3/2 ), |
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new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2 ), |
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new Static4D( 0.0f, SQ3/2, 0.0f, 0.5f ), |
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new Static4D( 0.0f, COS15, 0.0f, SIN15 ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, COS15, 0.0f,-SIN15 ), |
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new Static4D( 0.0f, SQ3/2, 0.0f, -0.5f ), |
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new Static4D( 0.0f, SQ2/2, 0.0f,-SQ2/2 ), |
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new Static4D( 0.0f, 0.5f, 0.0f,-SQ3/2 ), |
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new Static4D( 0.0f, SIN15, 0.0f,-COS15 ), |
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
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new Static4D( COS15, 0.0f, SIN15, 0.0f ), |
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new Static4D( SQ3/2, 0.0f, 0.5f, 0.0f ), |
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f ), |
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new Static4D( 0.5f, 0.0f, SQ3/2, 0.0f ), |
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new Static4D( SIN15, 0.0f, COS15, 0.0f ), |
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
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new Static4D(-SIN15, 0.0f, COS15, 0.0f ), |
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new Static4D( -0.5f, 0.0f, SQ3/2, 0.0f ), |
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f ), |
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new Static4D(-SQ3/2, 0.0f, 0.5f, 0.0f ), |
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new Static4D(-COS15, 0.0f, SIN15, 0.0f ) |
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}; |
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static final double[][] VERTICES_MIDDLE = new double[][] |
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{ |
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{ -1.5-X, 0.5, 1.5 }, |
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{ 0.0, 0.5, 1.5 }, |
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{ 0.0, 0.5,-1.5 }, |
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{ -1.5+X, 0.5,-1.5 }, |
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{ -1.5-X,-0.5, 1.5 }, |
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{ 0.0,-0.5, 1.5 }, |
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{ 0.0,-0.5,-1.5 }, |
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{ -1.5+X,-0.5,-1.5 } |
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}; |
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static final int[][] VERT_INDEXES_MIDDLE = new int[][] |
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{ |
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{0,1,2,3}, // counterclockwise! |
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{4,5,6,7}, |
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{4,5,1,0}, |
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{5,6,2,1}, |
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{6,7,3,2}, |
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{7,4,0,3} |
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}; |
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static final double[][] VERTICES_EDGE = new double[][] |
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{ |
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{ -X, 0.5, 0.0 }, |
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{ +X, 0.5, 0.0 }, |
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{0.0, 0.5,-1.5 }, |
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{ -X,-0.5, 0.0 }, |
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{ +X,-0.5, 0.0 }, |
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{0.0,-0.5,-1.5 }, |
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}; |
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static final int[][] VERT_INDEXES_EDGE = new int[][] |
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{ |
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{0,1,2}, // counterclockwise! |
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{3,4,5}, |
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{3,4,1,0}, |
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{4,5,2,1}, |
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{5,3,0,2} |
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}; |
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// QUATS[i]*QUATS[j] = QUATS[QUAT_MULT[i][j]] |
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static final int[][] QUAT_MULT = new int[][] |
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{ |
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{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,}, |
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{ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12,}, |
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{ 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13,}, |
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{ 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14,}, |
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{ 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15,}, |
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{ 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16,}, |
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{ 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17,}, |
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{ 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18,}, |
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{ 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19,}, |
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{ 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20,}, |
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{ 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,}, |
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{ 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,}, |
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{ 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1,}, |
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{ 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2,}, |
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{ 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3,}, |
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{ 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4,}, |
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{ 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5,}, |
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{ 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6,}, |
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{ 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7,}, |
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{ 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8,}, |
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{ 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9,}, |
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{ 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10,}, |
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{ 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11,}, |
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{ 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,} |
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}; |
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static MeshBase[] mMeshes; |
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int mLastRot; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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TwistySquare(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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DistortedEffects effects, int[][] moves, ObjectList obj, Resources res, int scrWidth) |
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{ |
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super(size, size, quat, texture, mesh, effects, moves, obj, res, scrWidth); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createMiddleCubitMesh() |
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{ |
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if( mMeshes[0]==null ) |
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{ |
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float[][] bands= new float[][] |
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{ |
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{0.040f,35,0.8f,1.0f,5,2,1}, |
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{0.020f,35,0.8f,1.0f,5,2,1}, |
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{0.001f,35,0.8f,1.0f,5,2,1} |
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}; |
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int[] bandIndexes = new int[] { 2,2,1,1,0,2 }; |
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float[][] corners = new float[][] { {0.03f,0.05f} }; |
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int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
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float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} }; |
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int[] centerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_MIDDLE,VERT_INDEXES_MIDDLE); |
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mMeshes[0] = factory.createRoundedSolid(VERTICES_MIDDLE, VERT_INDEXES_MIDDLE, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces() ); |
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} |
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return mMeshes[0].copy(true); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createEdgeCubitMesh() |
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{ |
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if( mMeshes[1]==null ) |
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{ |
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float[][] bands= new float[][] |
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{ |
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{0.038f,35,0.5f,0.9f, 5,2,1}, |
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{0.001f,35,0.5f,0.9f, 5,2,1} |
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}; |
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int[] bandIndexes = new int[] { 0,1,0,1,1 }; |
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float[][] corners = new float[][] { {0.04f,0.15f} }; |
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int[] cornerIndexes = new int[] { 0,0,-1,0,0,-1 }; |
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float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} }; |
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int[] centerIndexes = new int[] { 0,0,-1,0,0,-1 }; |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_EDGE,VERT_INDEXES_EDGE); |
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mMeshes[1] = factory.createRoundedSolid(VERTICES_EDGE, VERT_INDEXES_EDGE, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces() ); |
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} |
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return mMeshes[1].copy(true); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static4D[] getQuats() |
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{ |
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return QUATS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean shouldResetTextureMaps() |
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{ |
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return false; |
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} |
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248 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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250 |
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int getNumFaces() |
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{ |
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return FACE_COLORS.length; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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257 |
|
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int getNumCubitFaces() |
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{ |
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return 6; |
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} |
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262 |
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263 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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264 |
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float getScreenRatio() |
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{ |
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return 0.5f; |
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} |
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269 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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271 |
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272 |
float returnMultiplier() |
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{ |
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return 1.0f; |
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} |
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276 |
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277 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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278 |
|
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float[][] getCuts(int numLayers) |
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280 |
{ |
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281 |
return new float[][] { {-0.5f,+0.5f}, {0.0f} }; |
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} |
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283 |
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284 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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286 |
|
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287 |
public Static3D[] getRotationAxis() |
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288 |
{ |
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return ROT_AXIS; |
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} |
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291 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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293 |
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294 |
public int[] getBasicAngle() |
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295 |
{ |
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296 |
return BASIC_ANGLE; |
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297 |
} |
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298 |
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299 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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300 |
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301 |
public boolean isSolved() |
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302 |
{ |
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303 |
int index = CUBITS[0].mQuatIndex; |
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304 |
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305 |
for(int i=1; i<NUM_CUBITS; i++) |
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306 |
{ |
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307 |
if( CUBITS[i].mQuatIndex != index ) return false; |
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308 |
} |
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309 |
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310 |
return true; |
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} |
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312 |
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313 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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314 |
// only needed for solvers - there are no Square solvers ATM) |
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315 |
|
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316 |
public String retObjectString() |
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317 |
{ |
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318 |
return ""; |
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319 |
} |
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320 |
|
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321 |
} |
src/main/java/org/distorted/objects/TwistySquare1.java | ||
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38 | 38 |
|
39 | 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
40 | 40 |
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41 |
class TwistySquare1 extends TwistyObject
|
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41 |
class TwistySquare1 extends TwistySquare
|
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42 | 42 |
{ |
43 |
private static final int LAST_SL = 0; // automatic rotations: last rot was a 'slash' i.e. along ROT_AXIS[1] |
|
44 |
private static final int LAST_UP = 1; // last rot was along ROT_AXIS[0], upper layer and forelast was a slash |
|
45 |
private static final int LAST_LO = 2; // last rot was along ROT_AXIS[0], lower layer and forelast was a slash |
|
46 |
private static final int LAST_UL = 3; // two last rots were along ROT_AXIS[0] (so the next must be a slash) |
|
47 |
|
|
48 |
private static final float COS15 = (SQ6+SQ2)/4; |
|
49 |
private static final float SIN15 = (SQ6-SQ2)/4; |
|
50 |
private static final float X = 3*(2-SQ3)/2; |
|
51 |
|
|
52 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
53 |
{ |
|
54 |
new Static3D(0,1,0), |
|
55 |
new Static3D(COS15,0,SIN15) |
|
56 |
}; |
|
57 |
|
|
58 |
private static final int[] BASIC_ANGLE = new int[] { 12,2 }; |
|
59 |
|
|
60 |
private static final int[] FACE_COLORS = new int[] |
|
61 |
{ |
|
62 |
COLOR_YELLOW, COLOR_WHITE, |
|
63 |
COLOR_BLUE , COLOR_GREEN, |
|
64 |
COLOR_RED , COLOR_ORANGE |
|
65 |
}; |
|
66 |
|
|
67 |
private static final Static4D[] QUATS = new Static4D[] |
|
68 |
{ |
|
69 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
|
70 |
new Static4D( 0.0f, SIN15, 0.0f, COS15 ), |
|
71 |
new Static4D( 0.0f, 0.5f, 0.0f, SQ3/2 ), |
|
72 |
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2 ), |
|
73 |
new Static4D( 0.0f, SQ3/2, 0.0f, 0.5f ), |
|
74 |
new Static4D( 0.0f, COS15, 0.0f, SIN15 ), |
|
75 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
|
76 |
new Static4D( 0.0f, COS15, 0.0f,-SIN15 ), |
|
77 |
new Static4D( 0.0f, SQ3/2, 0.0f, -0.5f ), |
|
78 |
new Static4D( 0.0f, SQ2/2, 0.0f,-SQ2/2 ), |
|
79 |
new Static4D( 0.0f, 0.5f, 0.0f,-SQ3/2 ), |
|
80 |
new Static4D( 0.0f, SIN15, 0.0f,-COS15 ), |
|
81 |
|
|
82 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
|
83 |
new Static4D( COS15, 0.0f, SIN15, 0.0f ), |
|
84 |
new Static4D( SQ3/2, 0.0f, 0.5f, 0.0f ), |
|
85 |
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f ), |
|
86 |
new Static4D( 0.5f, 0.0f, SQ3/2, 0.0f ), |
|
87 |
new Static4D( SIN15, 0.0f, COS15, 0.0f ), |
|
88 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
|
89 |
new Static4D(-SIN15, 0.0f, COS15, 0.0f ), |
|
90 |
new Static4D( -0.5f, 0.0f, SQ3/2, 0.0f ), |
|
91 |
new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f ), |
|
92 |
new Static4D(-SQ3/2, 0.0f, 0.5f, 0.0f ), |
|
93 |
new Static4D(-COS15, 0.0f, SIN15, 0.0f ) |
|
94 |
}; |
|
95 |
|
|
96 | 43 |
private static final int[] QUAT_NUMBER = new int[] |
97 | 44 |
{ |
98 | 45 |
0, 6, |
... | ... | |
125 | 72 |
{-1.0f,-1.0f, 2.0f,-2.0f,-1.0f, 1.0f } |
126 | 73 |
}; |
127 | 74 |
|
128 |
private static final double[][] VERTICES_MIDDLE = new double[][] |
|
129 |
{ |
|
130 |
{ -1.5-X, 0.5, 1.5 }, |
|
131 |
{ 0.0, 0.5, 1.5 }, |
|
132 |
{ 0.0, 0.5,-1.5 }, |
|
133 |
{ -1.5+X, 0.5,-1.5 }, |
|
134 |
{ -1.5-X,-0.5, 1.5 }, |
|
135 |
{ 0.0,-0.5, 1.5 }, |
|
136 |
{ 0.0,-0.5,-1.5 }, |
|
137 |
{ -1.5+X,-0.5,-1.5 } |
|
138 |
}; |
|
139 |
|
|
140 |
private static final int[][] VERT_INDEXES_MIDDLE = new int[][] |
|
141 |
{ |
|
142 |
{0,1,2,3}, // counterclockwise! |
|
143 |
{4,5,6,7}, |
|
144 |
{4,5,1,0}, |
|
145 |
{5,6,2,1}, |
|
146 |
{6,7,3,2}, |
|
147 |
{7,4,0,3} |
|
148 |
}; |
|
149 |
|
|
150 |
private static final double[][] VERTICES_EDGE = new double[][] |
|
151 |
{ |
|
152 |
{ -X, 0.5, 0.0 }, |
|
153 |
{ +X, 0.5, 0.0 }, |
|
154 |
{0.0, 0.5,-1.5 }, |
|
155 |
{ -X,-0.5, 0.0 }, |
|
156 |
{ +X,-0.5, 0.0 }, |
|
157 |
{0.0,-0.5,-1.5 }, |
|
158 |
}; |
|
159 |
|
|
160 |
private static final int[][] VERT_INDEXES_EDGE = new int[][] |
|
161 |
{ |
|
162 |
{0,1,2}, // counterclockwise! |
|
163 |
{3,4,5}, |
|
164 |
{3,4,1,0}, |
|
165 |
{4,5,2,1}, |
|
166 |
{5,3,0,2} |
|
167 |
}; |
|
168 |
|
|
169 | 75 |
private static final double[][] VERTICES_CORNER = new double[][] |
170 | 76 |
{ |
171 | 77 |
{ X-1.5, 0.5, 0.0 }, |
... | ... | |
239 | 145 |
{ 5,11,14,20}, |
240 | 146 |
}; |
241 | 147 |
|
242 |
// QUATS[i]*QUATS[j] = QUATS[QUAT_MULT[i][j]] |
|
243 |
private static final int[][] QUAT_MULT = new int[][] |
|
244 |
{ |
|
245 |
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,}, |
|
246 |
{ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12,}, |
|
247 |
{ 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13,}, |
|
248 |
{ 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14,}, |
|
249 |
{ 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15,}, |
|
250 |
{ 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16,}, |
|
251 |
{ 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17,}, |
|
252 |
{ 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18,}, |
|
253 |
{ 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19,}, |
|
254 |
{ 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20,}, |
|
255 |
{ 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,}, |
|
256 |
{ 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,}, |
|
257 |
{ 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1,}, |
|
258 |
{ 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2,}, |
|
259 |
{ 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3,}, |
|
260 |
{ 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4,}, |
|
261 |
{ 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5,}, |
|
262 |
{ 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6,}, |
|
263 |
{ 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7,}, |
|
264 |
{ 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8,}, |
|
265 |
{ 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9,}, |
|
266 |
{ 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10,}, |
|
267 |
{ 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11,}, |
|
268 |
{ 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,} |
|
269 |
}; |
|
270 |
|
|
271 |
private static MeshBase[] mMeshes; |
|
272 |
|
|
273 | 148 |
private final int[][] mPermittedAngles; |
274 | 149 |
private final int[] mCornerQuat; |
275 |
private int mLastRot, mPermittedUp, mPermittedDo;
|
|
150 |
private int mPermittedUp, mPermittedDo; |
|
276 | 151 |
|
277 | 152 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
278 | 153 |
|
279 | 154 |
TwistySquare1(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
280 | 155 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
281 | 156 |
{ |
282 |
super(size, size, quat, texture, mesh, effects, moves, ObjectList.SQU1, res, scrWidth);
|
|
157 |
super(size, quat, texture, mesh, effects, moves, ObjectList.SQU1, res, scrWidth); |
|
283 | 158 |
|
284 | 159 |
mLastRot = LAST_SL; |
285 | 160 |
mPermittedAngles = new int[2][BASIC_ANGLE[0]]; |
... | ... | |
293 | 168 |
return QUATS[QUAT_NUMBER[cubit]]; |
294 | 169 |
} |
295 | 170 |
|
171 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
172 |
|
|
173 |
MeshBase createCornerCubitMesh() |
|
174 |
{ |
|
175 |
if( mMeshes[2]==null ) |
|
176 |
{ |
|
177 |
float[][] bands= new float[][] |
|
178 |
{ |
|
179 |
{0.038f,35,0.9f,1.0f, 5,2,1}, |
|
180 |
{0.001f,35,0.9f,1.0f, 5,2,1} |
|
181 |
}; |
|
182 |
int[] bandIndexes = new int[] { 0,1,0,0,1,1 }; |
|
183 |
float[][] corners = new float[][] { {0.05f,0.13f} }; |
|
184 |
int[] cornerIndexes = new int[] { 0,0,0,-1,0,0,0,-1 }; |
|
185 |
float[][] centers = new float[][] { { -0.5f, 0.0f,-0.5f} }; |
|
186 |
int[] centerIndexes = new int[] { -1,0,-1,-1,-1,0,-1,-1 }; |
|
187 |
|
|
188 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
189 |
factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER); |
|
190 |
mMeshes[2] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER, |
|
191 |
bands, bandIndexes, |
|
192 |
corners, cornerIndexes, |
|
193 |
centers, centerIndexes, |
|
194 |
getNumCubitFaces() ); |
|
195 |
} |
|
196 |
return mMeshes[2].copy(true); |
|
197 |
} |
|
198 |
|
|
296 | 199 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
297 | 200 |
|
298 | 201 |
MeshBase createCubitMesh(int cubit, int numLayers) |
... | ... | |
301 | 204 |
{ |
302 | 205 |
FactoryCubit factory = FactoryCubit.getInstance(); |
303 | 206 |
factory.clear(); |
304 |
mMeshes = new MeshBase[3];
|
|
207 |
mMeshes = new MeshBase[4];
|
|
305 | 208 |
} |
306 | 209 |
|
307 | 210 |
MeshBase mesh; |
308 | 211 |
|
309 |
if( cubit<2 ) |
|
310 |
{ |
|
311 |
if( mMeshes[0]==null ) |
|
312 |
{ |
|
313 |
float[][] bands= new float[][] |
|
314 |
{ |
|
315 |
{0.040f,35,0.8f,1.0f,5,2,1}, |
|
316 |
{0.020f,35,0.8f,1.0f,5,2,1}, |
|
317 |
{0.001f,35,0.8f,1.0f,5,2,1} |
|
318 |
}; |
|
319 |
int[] bandIndexes = new int[] { 2,2,1,1,0,2 }; |
|
320 |
float[][] corners = new float[][] { {0.04f,0.05f} }; |
|
321 |
int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
|
322 |
float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} }; |
|
323 |
int[] centerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
|
324 |
|
|
325 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
326 |
factory.createNewFaceTransform(VERTICES_MIDDLE,VERT_INDEXES_MIDDLE); |
|
327 |
mMeshes[0] = factory.createRoundedSolid(VERTICES_MIDDLE, VERT_INDEXES_MIDDLE, |
|
328 |
bands, bandIndexes, |
|
329 |
corners, cornerIndexes, |
|
330 |
centers, centerIndexes, |
|
331 |
getNumCubitFaces() ); |
|
332 |
} |
|
333 |
mesh = mMeshes[0].copy(true); |
|
334 |
} |
|
335 |
else if( cubit<10 ) |
|
336 |
{ |
|
337 |
if( mMeshes[1]==null ) |
|
338 |
{ |
|
339 |
float[][] bands= new float[][] |
|
340 |
{ |
|
341 |
{0.038f,35,0.5f,0.9f, 5,2,1}, |
|
342 |
{0.001f,35,0.5f,0.9f, 5,2,1} |
|
343 |
}; |
|
344 |
int[] bandIndexes = new int[] { 0,1,0,1,1 }; |
|
345 |
float[][] corners = new float[][] { {0.05f,0.20f} }; |
|
346 |
int[] cornerIndexes = new int[] { 0,0,-1,0,0,-1 }; |
|
347 |
float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} }; |
|
348 |
int[] centerIndexes = new int[] { 0,0,-1,0,0,-1 }; |
|
349 |
|
|
350 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
351 |
factory.createNewFaceTransform(VERTICES_EDGE,VERT_INDEXES_EDGE); |
|
352 |
mMeshes[1] = factory.createRoundedSolid(VERTICES_EDGE, VERT_INDEXES_EDGE, |
|
353 |
bands, bandIndexes, |
|
354 |
corners, cornerIndexes, |
|
355 |
centers, centerIndexes, |
|
356 |
getNumCubitFaces() ); |
|
357 |
} |
|
358 |
mesh = mMeshes[1].copy(true); |
|
359 |
} |
|
360 |
else |
|
361 |
{ |
|
362 |
if( mMeshes[2]==null ) |
|
363 |
{ |
|
364 |
float[][] bands= new float[][] |
|
365 |
{ |
|
366 |
{0.038f,35,0.9f,1.0f, 5,2,1}, |
|
367 |
{0.001f,35,0.9f,1.0f, 5,2,1} |
|
368 |
}; |
|
369 |
int[] bandIndexes = new int[] { 0,1,0,0,1,1 }; |
|
370 |
float[][] corners = new float[][] { {0.07f,0.20f} }; |
|
371 |
int[] cornerIndexes = new int[] { 0,0,0,-1,0,0,0,-1 }; |
|
372 |
float[][] centers = new float[][] { { -0.5f, 0.0f,-0.5f} }; |
|
373 |
int[] centerIndexes = new int[] { -1,0,-1,-1,-1,0,-1,-1 }; |
|
374 |
|
|
375 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
376 |
factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER); |
|
377 |
mMeshes[2] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER, |
|
378 |
bands, bandIndexes, |
|
379 |
corners, cornerIndexes, |
|
380 |
centers, centerIndexes, |
|
381 |
getNumCubitFaces() ); |
|
382 |
} |
|
383 |
mesh = mMeshes[2].copy(true); |
|
384 |
} |
|
212 |
if( cubit< 2 ) mesh = createMiddleCubitMesh(); |
|
213 |
else if( cubit<10 ) mesh = createEdgeCubitMesh(); |
|
214 |
else mesh = createCornerCubitMesh(); |
|
385 | 215 |
|
386 | 216 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) ); |
387 | 217 |
mesh.apply(quat,0xffffffff,0); |
... | ... | |
419 | 249 |
return CENTERS; |
420 | 250 |
} |
421 | 251 |
|
422 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
423 |
|
|
424 |
Static4D[] getQuats() |
|
425 |
{ |
|
426 |
return QUATS; |
|
427 |
} |
|
428 |
|
|
429 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
430 |
|
|
431 |
boolean shouldResetTextureMaps() |
|
432 |
{ |
|
433 |
return false; |
|
434 |
} |
|
435 |
|
|
436 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
437 |
|
|
438 |
int getNumFaces() |
|
439 |
{ |
|
440 |
return FACE_COLORS.length; |
|
441 |
} |
|
442 |
|
|
443 | 252 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
444 | 253 |
|
445 | 254 |
int getNumStickerTypes(int numLayers) |
... | ... | |
447 | 256 |
return STICKERS.length; |
448 | 257 |
} |
449 | 258 |
|
450 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
451 |
|
|
452 |
int getNumCubitFaces() |
|
453 |
{ |
|
454 |
return 6; |
|
455 |
} |
|
456 |
|
|
457 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
458 |
|
|
459 |
float getScreenRatio() |
|
460 |
{ |
|
461 |
return 0.5f; |
|
462 |
} |
|
463 |
|
|
464 | 259 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
465 | 260 |
|
466 | 261 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
... | ... | |
474 | 269 |
return mStickerType[type][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface]; |
475 | 270 |
} |
476 | 271 |
|
477 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
478 |
|
|
479 |
float returnMultiplier() |
|
480 |
{ |
|
481 |
return 1.0f; |
|
482 |
} |
|
483 |
|
|
484 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
485 |
|
|
486 |
float[][] getCuts(int numLayers) |
|
487 |
{ |
|
488 |
return new float[][] { {-0.5f,+0.5f}, {0.0f} }; |
|
489 |
} |
|
490 |
|
|
491 | 272 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
492 | 273 |
// this implements the fact that corner cubits have multiple 'centers' and this means the cubit |
493 | 274 |
// might span more than one layer along a given axis - i.e. that this is a bandaged puzzle. |
... | ... | |
709 | 490 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
710 | 491 |
// PUBLIC API |
711 | 492 |
|
712 |
public Static3D[] getRotationAxis() |
|
713 |
{ |
|
714 |
return ROT_AXIS; |
|
715 |
} |
|
716 |
|
|
717 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
718 |
|
|
719 |
public int[] getBasicAngle() |
|
720 |
{ |
|
721 |
return BASIC_ANGLE; |
|
722 |
} |
|
723 |
|
|
724 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
725 |
|
|
726 | 493 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
727 | 494 |
{ |
728 | 495 |
int layer, nextAngle; |
... | ... | |
791 | 558 |
} |
792 | 559 |
} |
793 | 560 |
|
794 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
795 |
|
|
796 |
public boolean isSolved() |
|
797 |
{ |
|
798 |
int index = CUBITS[0].mQuatIndex; |
|
799 |
|
|
800 |
for(int i=1; i<NUM_CUBITS; i++) |
|
801 |
{ |
|
802 |
if( CUBITS[i].mQuatIndex != index ) return false; |
|
803 |
} |
|
804 |
|
|
805 |
return true; |
|
806 |
} |
|
807 |
|
|
808 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
809 |
// only needed for solvers - there are no Square solvers ATM) |
|
810 |
|
|
811 |
public String retObjectString() |
|
812 |
{ |
|
813 |
return ""; |
|
814 |
} |
|
815 |
|
|
816 | 561 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
817 | 562 |
|
818 | 563 |
public int getObjectName(int numLayers) |
src/main/java/org/distorted/objects/TwistySquare2.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2021 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objects; |
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import android.content.res.Resources; |
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import android.graphics.Canvas; |
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import android.graphics.Paint; |
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import org.distorted.helpers.FactoryCubit; |
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import org.distorted.helpers.FactorySticker; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshSquare; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.main.R; |
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import java.util.Random; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class TwistySquare2 extends TwistySquare |
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{ |
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private static final float Y = 0.75f + X/2; |
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private static final float Z = 0.75f - X/2; |
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private static final int[] QUAT_NUMBER = new int[] |
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{ |
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0, 6, |
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0, 9, 6, 3, 18, 15, 12, 21, |
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0, 9, 6, 3, 15, 12, 21, 18, |
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0, 9, 6, 3, 15, 12, 21, 18 |
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}; |
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// centers of the 2 middles + 8 edges + 8 left corners + 8 right corners |
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private static final float[][] CENTERS = new float[][] |
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{ |
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{ 1.5f, 0.0f, 0.0f }, |
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{-1.5f, 0.0f, 0.0f }, |
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{ 0.0f, 1.0f, 1.5f }, |
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{ 1.5f, 1.0f, 0.0f }, |
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{ 0.0f, 1.0f,-1.5f }, |
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{-1.5f, 1.0f, 0.0f }, |
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{ 0.0f,-1.0f, 1.5f }, |
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{ 1.5f,-1.0f, 0.0f }, |
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{ 0.0f,-1.0f,-1.5f }, |
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{-1.5f,-1.0f, 0.0f }, |
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{ Y, 1.0f, 1.5f }, |
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{ 1.5f, 1.0f, -Y }, |
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{ -Y, 1.0f,-1.5f }, |
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{-1.5f, 1.0f, Y }, |
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{ Y,-1.0f, 1.5f }, |
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{ 1.5f,-1.0f, -Y }, |
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{ -Y,-1.0f,-1.5f }, |
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{-1.5f,-1.0f, Y }, |
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{ 1.5f, 1.0f, Y }, |
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{ Y, 1.0f,-1.5f }, |
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{-1.5f, 1.0f, -Y }, |
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{ -Y, 1.0f, 1.5f }, |
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{ 1.5f,-1.0f, Y }, |
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{ Y,-1.0f,-1.5f }, |
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{-1.5f,-1.0f, -Y }, |
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{ -Y,-1.0f, 1.5f }, |
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}; |
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private static final double[][] VERTICES_CORNER = new double[][] |
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{ |
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{ X-1.5+Z, 0.5, 0.0 }, |
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{ Z, 0.5, 0.0 }, |
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{ -1.5+Z, 0.5, -1.5 }, |
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{ X-1.5+Z,-0.5, 0.0 }, |
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{ Z,-0.5, 0.0 }, |
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{ -1.5+Z,-0.5, -1.5 } |
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}; |
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private static final int[][] VERT_INDEXES_CORNER = new int[][] |
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{ |
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{0,1,2}, // counterclockwise! |
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{3,4,5}, |
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{3,4,1,0}, |
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{4,5,2,1}, |
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{5,3,0,2} |
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}; |
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private static final float[][] STICKERS = new float[][] |
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{ |
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{ -0.5f, -0.26289170f, 0.5f, -0.26289170f, 0.5f, 0.26289170f, -0.5f, 0.26289170f }, // middle front |
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{ -0.5f, -0.16666667f, 0.5f, -0.16666667f, 0.5f, 0.16666667f, -0.5f, 0.16666667f }, // middle right |
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{ -0.5f, -0.45534182f, 0.5f, -0.45534182f, 0.5f, 0.45534182f, -0.5f, 0.45534182f }, // middle back |
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{ -0.20096192f, -0.25f, 0.20096192f, -0.25f, 0.0f, 0.5f }, // edge top |
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{ -0.40192384f, -0.5f, 0.40192384f, -0.5f, 0.40192384f, 0.5f, -0.40192384f, 0.5f }, // edge face |
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{ -0.11602539f, -0.25f, 0.4330127f, -0.25f, -0.3169873f, 0.5f } // corner top |
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}; |
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private static final int NUM_ST = STICKERS.length; |
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private static final int[][] mStickerType = new int[][] |
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{ |
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{ NUM_ST,NUM_ST,0, 1, 2,NUM_ST }, |
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{ 3,NUM_ST,4,NUM_ST,NUM_ST,NUM_ST }, |
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{ 5,NUM_ST,2,NUM_ST,NUM_ST,NUM_ST }, |
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{ NUM_ST, 5,2,NUM_ST,NUM_ST,NUM_ST } |
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}; |
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// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5 |
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private static final int[][] mStickerColor = new int[][] |
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{ |
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{ 0, 0, 4, 0, 5, 0 }, // 0 |
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{ 0, 0, 5, 1, 4, 0 }, |
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{ 2, 0, 4, 0, 0, 0 }, // 2 |
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{ 2, 0, 0, 0, 0, 0 }, |
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{ 2, 0, 5, 0, 0, 0 }, |
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{ 2, 0, 1, 0, 0, 0 }, |
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{ 3, 0, 4, 0, 0, 0 }, |
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{ 3, 0, 0, 0, 0, 0 }, |
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{ 3, 0, 5, 0, 0, 0 }, |
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{ 3, 0, 1, 0, 0, 0 }, |
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{ 2, 0, 4, 0, 0, 0 }, // 10 |
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{ 2, 0, 0, 0, 0, 0 }, |
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{ 2, 0, 5, 0, 0, 0 }, |
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{ 2, 0, 1, 0, 0, 0 }, |
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{ 0, 3, 4, 0, 0, 0 }, |
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{ 0, 3, 0, 0, 0, 0 }, |
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{ 0, 3, 5, 0, 0, 0 }, |
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{ 0, 3, 1, 0, 0, 0 }, |
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{ 0, 2, 4, 0, 0, 0 }, // 18 |
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{ 0, 2, 0, 0, 0, 0 }, |
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{ 0, 2, 5, 0, 0, 0 }, |
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{ 0, 2, 1, 0, 0, 0 }, |
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{ 3, 0, 0, 0, 0, 0 }, |
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{ 3, 0, 5, 0, 0, 0 }, |
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{ 3, 0, 1, 0, 0, 0 }, |
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{ 3, 0, 4, 0, 0, 0 }, |
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}; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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TwistySquare2(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{ |
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super(size, quat, texture, mesh, effects, moves, ObjectList.SQU2, res, scrWidth); |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.printStickerCoords(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private Static4D getQuat(int cubit) |
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{ |
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if( (cubit>=0 && cubit<=13) || (cubit>=22)) |
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{ |
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return QUATS[QUAT_NUMBER[cubit]]; |
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} |
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else |
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{ |
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return QUATS[0]; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createCornerCubitMesh() |
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{ |
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if( mMeshes[3]==null ) |
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{ |
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float[][] bands= new float[][] |
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{ |
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{0.038f,35,0.9f,1.0f, 5,2,1}, |
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{0.001f,35,0.9f,1.0f, 5,2,1} |
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}; |
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int[] bandIndexes = new int[] { 0,1,0,1,1 }; |
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float[][] corners = new float[][] { {0.05f,0.13f} }; |
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int[] cornerIndexes = new int[] { 0,0,-1,0,0,-1 }; |
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float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} }; |
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int[] centerIndexes = new int[] { 0,0,-1,0,0,-1 }; |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER); |
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mMeshes[3] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces() ); |
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} |
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return mMeshes[3].copy(true); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createCubitMesh(int cubit, int numLayers) |
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{ |
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if( mMeshes==null ) |
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{ |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.clear(); |
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mMeshes = new MeshBase[4]; |
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} |
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MeshBase mesh; |
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if( cubit< 2 ) mesh = createMiddleCubitMesh(); |
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else if( cubit<10 ) mesh = createEdgeCubitMesh(); |
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else mesh = createCornerCubitMesh(); |
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) ); |
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mesh.apply(quat,0xffffffff,0); |
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return mesh; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
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{ |
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int COLORS = FACE_COLORS.length; |
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int stickerType = face/COLORS; |
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float R,S; |
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switch(stickerType) |
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{ |
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case 0: R = 0.060f; S = 0.05f; break; |
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case 1: R = 0.040f; S = 0.04f; break; |
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case 2: R = 0.110f; S = 0.09f; break; |
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case 3: R = 0.030f; S = 0.05f; break; |
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case 4: R = 0.110f; S = 0.08f; break; |
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case 5: R = 0.025f; S = 0.06f; break; |
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default: R = 0.000f; S = 0.00f; break; |
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} |
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FactorySticker factory = FactorySticker.getInstance(); |
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factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[stickerType], S, FACE_COLORS[face%COLORS], R); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float[][] getCubitPositions(int numLayers) |
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{ |
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return CENTERS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNumStickerTypes(int numLayers) |
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{ |
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return STICKERS.length; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getFaceColor(int cubit, int cubitface, int numLayers) |
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{ |
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int type; |
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if( cubit< 2 ) type = 0; |
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else if( cubit<10 ) type = 1; |
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else if( cubit>13 && cubit<22 ) type = 3; |
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else type = 2; |
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return mStickerType[type][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
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{ |
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int layer, nextAngle; |
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if( num==0 ) mLastRot = rnd.nextInt(4); |
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switch(mLastRot) |
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{ |
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case LAST_SL: layer = rnd.nextInt(2); |
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nextAngle = rnd.nextInt(12)-6; |
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if( nextAngle==0 ) |
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{ |
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layer = 1-layer; |
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nextAngle = (2*rnd.nextInt(2)-1)*(rnd.nextInt(5)+1); |
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} |
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scramble[num][0] = 0; |
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scramble[num][1] = 2*layer; |
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scramble[num][2] = nextAngle; |
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mLastRot = layer==0 ? LAST_LO : LAST_UP; |
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break; |
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case LAST_LO: |
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case LAST_UP: layer = mLastRot==LAST_LO ? 1:0; |
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nextAngle = rnd.nextInt(12)-6; |
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if( nextAngle!=0 ) |
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{ |
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scramble[num][0] = 0; |
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scramble[num][1] = 2*layer; |
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scramble[num][2] = nextAngle; |
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mLastRot = LAST_UL; |
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} |
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else |
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{ |
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scramble[num][0] = 1; |
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scramble[num][1] = rnd.nextInt(2); |
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scramble[num][2] = 1; |
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mLastRot = LAST_SL; |
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} |
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break; |
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case LAST_UL: scramble[num][0] = 1; |
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scramble[num][1] = rnd.nextInt(2); |
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scramble[num][2] = 1; |
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mLastRot = LAST_SL; |
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break; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getObjectName(int numLayers) |
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{ |
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return R.string.squa2; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getInventor(int numLayers) |
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{ |
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return R.string.squa2_inventor; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getComplexity(int numLayers) |
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{ |
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return 7; |
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} |
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} |
Also available in: Unified diff
Introduce Square-2 (unfinished)