Revision e2b9e87e
Added by Leszek Koltunski over 4 years ago
| src/main/java/org/distorted/objects/ObjectList.java | ||
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6, |
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60 |
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), |
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SQU2 ( |
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new int[][] {
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{3 , 18, 0, R.drawable.ui_small_diam2, R.drawable.ui_medium_diam2, R.drawable.ui_big_diam2, R.drawable.ui_huge_diam2} ,
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}, |
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TwistySquare2.class, |
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new MovementSquare(), |
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6, |
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60 |
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), |
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; |
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public static final int NUM_OBJECTS = values().length; |
| ... | ... | |
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case 15: return new TwistyBandagedEvil (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 622 | 632 |
case 16: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 623 | 633 |
case 17: return new TwistySquare1 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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case 18: return new TwistySquare2 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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} |
| 625 | 636 |
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return null; |
| src/main/java/org/distorted/objects/TwistySquare.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2021 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objects; |
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import android.content.res.Resources; |
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import android.graphics.Canvas; |
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import android.graphics.Paint; |
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import org.distorted.helpers.FactoryCubit; |
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import org.distorted.helpers.FactorySticker; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshSquare; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.main.R; |
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import java.util.Random; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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abstract class TwistySquare extends TwistyObject |
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{
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static final int LAST_SL = 0; // automatic rotations: last rot was a 'slash' i.e. along ROT_AXIS[1] |
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static final int LAST_UP = 1; // last rot was along ROT_AXIS[0], upper layer and forelast was a slash |
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static final int LAST_LO = 2; // last rot was along ROT_AXIS[0], lower layer and forelast was a slash |
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static final int LAST_UL = 3; // two last rots were along ROT_AXIS[0] (so the next must be a slash) |
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static final float COS15 = (SQ6+SQ2)/4; |
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static final float SIN15 = (SQ6-SQ2)/4; |
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static final float X = 3*(2-SQ3)/2; |
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static final Static3D[] ROT_AXIS = new Static3D[] |
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{
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new Static3D(0,1,0), |
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new Static3D(COS15,0,SIN15) |
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}; |
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static final int[] BASIC_ANGLE = new int[] { 12,2 };
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static final int[] FACE_COLORS = new int[] |
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{
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COLOR_YELLOW, COLOR_WHITE, |
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COLOR_BLUE , COLOR_GREEN, |
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COLOR_RED , COLOR_ORANGE |
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}; |
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static final Static4D[] QUATS = new Static4D[] |
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 0.0f, SIN15, 0.0f, COS15 ), |
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new Static4D( 0.0f, 0.5f, 0.0f, SQ3/2 ), |
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new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2 ), |
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new Static4D( 0.0f, SQ3/2, 0.0f, 0.5f ), |
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new Static4D( 0.0f, COS15, 0.0f, SIN15 ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, COS15, 0.0f,-SIN15 ), |
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new Static4D( 0.0f, SQ3/2, 0.0f, -0.5f ), |
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new Static4D( 0.0f, SQ2/2, 0.0f,-SQ2/2 ), |
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new Static4D( 0.0f, 0.5f, 0.0f,-SQ3/2 ), |
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new Static4D( 0.0f, SIN15, 0.0f,-COS15 ), |
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
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new Static4D( COS15, 0.0f, SIN15, 0.0f ), |
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new Static4D( SQ3/2, 0.0f, 0.5f, 0.0f ), |
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f ), |
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new Static4D( 0.5f, 0.0f, SQ3/2, 0.0f ), |
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new Static4D( SIN15, 0.0f, COS15, 0.0f ), |
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
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new Static4D(-SIN15, 0.0f, COS15, 0.0f ), |
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new Static4D( -0.5f, 0.0f, SQ3/2, 0.0f ), |
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f ), |
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new Static4D(-SQ3/2, 0.0f, 0.5f, 0.0f ), |
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new Static4D(-COS15, 0.0f, SIN15, 0.0f ) |
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}; |
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static final double[][] VERTICES_MIDDLE = new double[][] |
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{
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{ -1.5-X, 0.5, 1.5 },
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{ 0.0, 0.5, 1.5 },
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{ 0.0, 0.5,-1.5 },
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{ -1.5+X, 0.5,-1.5 },
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{ -1.5-X,-0.5, 1.5 },
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{ 0.0,-0.5, 1.5 },
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{ 0.0,-0.5,-1.5 },
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{ -1.5+X,-0.5,-1.5 }
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}; |
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static final int[][] VERT_INDEXES_MIDDLE = new int[][] |
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{
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{0,1,2,3}, // counterclockwise!
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{4,5,6,7},
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{4,5,1,0},
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{5,6,2,1},
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{6,7,3,2},
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{7,4,0,3}
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}; |
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static final double[][] VERTICES_EDGE = new double[][] |
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{
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{ -X, 0.5, 0.0 },
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{ +X, 0.5, 0.0 },
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{0.0, 0.5,-1.5 },
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{ -X,-0.5, 0.0 },
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{ +X,-0.5, 0.0 },
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{0.0,-0.5,-1.5 },
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}; |
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static final int[][] VERT_INDEXES_EDGE = new int[][] |
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{
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{0,1,2}, // counterclockwise!
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{3,4,5},
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{3,4,1,0},
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{4,5,2,1},
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{5,3,0,2}
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}; |
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// QUATS[i]*QUATS[j] = QUATS[QUAT_MULT[i][j]] |
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static final int[][] QUAT_MULT = new int[][] |
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{
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{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,},
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{ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12,},
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{ 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13,},
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{ 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14,},
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{ 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15,},
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{ 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16,},
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{ 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17,},
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{ 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18,},
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{ 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19,},
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{ 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20,},
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{ 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,},
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{ 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,},
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{ 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1,},
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{ 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2,},
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{ 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3,},
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{ 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4,},
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{ 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5,},
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{ 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6,},
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{ 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7,},
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{ 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8,},
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{ 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9,},
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{ 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10,},
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{ 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11,},
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{ 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,}
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}; |
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static MeshBase[] mMeshes; |
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int mLastRot; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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TwistySquare(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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DistortedEffects effects, int[][] moves, ObjectList obj, Resources res, int scrWidth) |
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{
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super(size, size, quat, texture, mesh, effects, moves, obj, res, scrWidth); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createMiddleCubitMesh() |
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{
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if( mMeshes[0]==null ) |
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{
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float[][] bands= new float[][] |
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{
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{0.040f,35,0.8f,1.0f,5,2,1},
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{0.020f,35,0.8f,1.0f,5,2,1},
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{0.001f,35,0.8f,1.0f,5,2,1}
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}; |
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int[] bandIndexes = new int[] { 2,2,1,1,0,2 };
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float[][] corners = new float[][] { {0.03f,0.05f} };
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int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
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float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} };
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int[] centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_MIDDLE,VERT_INDEXES_MIDDLE); |
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mMeshes[0] = factory.createRoundedSolid(VERTICES_MIDDLE, VERT_INDEXES_MIDDLE, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces() ); |
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} |
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return mMeshes[0].copy(true); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createEdgeCubitMesh() |
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{
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if( mMeshes[1]==null ) |
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{
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float[][] bands= new float[][] |
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{
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{0.038f,35,0.5f,0.9f, 5,2,1},
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{0.001f,35,0.5f,0.9f, 5,2,1}
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}; |
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int[] bandIndexes = new int[] { 0,1,0,1,1 };
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float[][] corners = new float[][] { {0.04f,0.15f} };
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int[] cornerIndexes = new int[] { 0,0,-1,0,0,-1 };
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float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} };
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int[] centerIndexes = new int[] { 0,0,-1,0,0,-1 };
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_EDGE,VERT_INDEXES_EDGE); |
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mMeshes[1] = factory.createRoundedSolid(VERTICES_EDGE, VERT_INDEXES_EDGE, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces() ); |
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} |
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return mMeshes[1].copy(true); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static4D[] getQuats() |
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{
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return QUATS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean shouldResetTextureMaps() |
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{
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNumFaces() |
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{
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return FACE_COLORS.length; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNumCubitFaces() |
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{
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return 6; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float getScreenRatio() |
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{
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return 0.5f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float returnMultiplier() |
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{
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return 1.0f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float[][] getCuts(int numLayers) |
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{
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return new float[][] { {-0.5f,+0.5f}, {0.0f} };
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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public Static3D[] getRotationAxis() |
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{
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return ROT_AXIS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int[] getBasicAngle() |
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| 295 |
{
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return BASIC_ANGLE; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public boolean isSolved() |
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{
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int index = CUBITS[0].mQuatIndex; |
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| 305 |
for(int i=1; i<NUM_CUBITS; i++) |
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| 306 |
{
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| 307 |
if( CUBITS[i].mQuatIndex != index ) return false; |
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} |
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| 309 |
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| 310 |
return true; |
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} |
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| 312 |
|
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| 313 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 314 |
// only needed for solvers - there are no Square solvers ATM) |
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| 315 |
|
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| 316 |
public String retObjectString() |
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{
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return ""; |
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} |
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|
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| 321 |
} |
|
| src/main/java/org/distorted/objects/TwistySquare1.java | ||
|---|---|---|
| 38 | 38 |
|
| 39 | 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 40 | 40 |
|
| 41 |
class TwistySquare1 extends TwistyObject
|
|
| 41 |
class TwistySquare1 extends TwistySquare
|
|
| 42 | 42 |
{
|
| 43 |
private static final int LAST_SL = 0; // automatic rotations: last rot was a 'slash' i.e. along ROT_AXIS[1] |
|
| 44 |
private static final int LAST_UP = 1; // last rot was along ROT_AXIS[0], upper layer and forelast was a slash |
|
| 45 |
private static final int LAST_LO = 2; // last rot was along ROT_AXIS[0], lower layer and forelast was a slash |
|
| 46 |
private static final int LAST_UL = 3; // two last rots were along ROT_AXIS[0] (so the next must be a slash) |
|
| 47 |
|
|
| 48 |
private static final float COS15 = (SQ6+SQ2)/4; |
|
| 49 |
private static final float SIN15 = (SQ6-SQ2)/4; |
|
| 50 |
private static final float X = 3*(2-SQ3)/2; |
|
| 51 |
|
|
| 52 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
| 53 |
{
|
|
| 54 |
new Static3D(0,1,0), |
|
| 55 |
new Static3D(COS15,0,SIN15) |
|
| 56 |
}; |
|
| 57 |
|
|
| 58 |
private static final int[] BASIC_ANGLE = new int[] { 12,2 };
|
|
| 59 |
|
|
| 60 |
private static final int[] FACE_COLORS = new int[] |
|
| 61 |
{
|
|
| 62 |
COLOR_YELLOW, COLOR_WHITE, |
|
| 63 |
COLOR_BLUE , COLOR_GREEN, |
|
| 64 |
COLOR_RED , COLOR_ORANGE |
|
| 65 |
}; |
|
| 66 |
|
|
| 67 |
private static final Static4D[] QUATS = new Static4D[] |
|
| 68 |
{
|
|
| 69 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
|
| 70 |
new Static4D( 0.0f, SIN15, 0.0f, COS15 ), |
|
| 71 |
new Static4D( 0.0f, 0.5f, 0.0f, SQ3/2 ), |
|
| 72 |
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2 ), |
|
| 73 |
new Static4D( 0.0f, SQ3/2, 0.0f, 0.5f ), |
|
| 74 |
new Static4D( 0.0f, COS15, 0.0f, SIN15 ), |
|
| 75 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
|
| 76 |
new Static4D( 0.0f, COS15, 0.0f,-SIN15 ), |
|
| 77 |
new Static4D( 0.0f, SQ3/2, 0.0f, -0.5f ), |
|
| 78 |
new Static4D( 0.0f, SQ2/2, 0.0f,-SQ2/2 ), |
|
| 79 |
new Static4D( 0.0f, 0.5f, 0.0f,-SQ3/2 ), |
|
| 80 |
new Static4D( 0.0f, SIN15, 0.0f,-COS15 ), |
|
| 81 |
|
|
| 82 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
|
| 83 |
new Static4D( COS15, 0.0f, SIN15, 0.0f ), |
|
| 84 |
new Static4D( SQ3/2, 0.0f, 0.5f, 0.0f ), |
|
| 85 |
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f ), |
|
| 86 |
new Static4D( 0.5f, 0.0f, SQ3/2, 0.0f ), |
|
| 87 |
new Static4D( SIN15, 0.0f, COS15, 0.0f ), |
|
| 88 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
|
| 89 |
new Static4D(-SIN15, 0.0f, COS15, 0.0f ), |
|
| 90 |
new Static4D( -0.5f, 0.0f, SQ3/2, 0.0f ), |
|
| 91 |
new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f ), |
|
| 92 |
new Static4D(-SQ3/2, 0.0f, 0.5f, 0.0f ), |
|
| 93 |
new Static4D(-COS15, 0.0f, SIN15, 0.0f ) |
|
| 94 |
}; |
|
| 95 |
|
|
| 96 | 43 |
private static final int[] QUAT_NUMBER = new int[] |
| 97 | 44 |
{
|
| 98 | 45 |
0, 6, |
| ... | ... | |
| 125 | 72 |
{-1.0f,-1.0f, 2.0f,-2.0f,-1.0f, 1.0f }
|
| 126 | 73 |
}; |
| 127 | 74 |
|
| 128 |
private static final double[][] VERTICES_MIDDLE = new double[][] |
|
| 129 |
{
|
|
| 130 |
{ -1.5-X, 0.5, 1.5 },
|
|
| 131 |
{ 0.0, 0.5, 1.5 },
|
|
| 132 |
{ 0.0, 0.5,-1.5 },
|
|
| 133 |
{ -1.5+X, 0.5,-1.5 },
|
|
| 134 |
{ -1.5-X,-0.5, 1.5 },
|
|
| 135 |
{ 0.0,-0.5, 1.5 },
|
|
| 136 |
{ 0.0,-0.5,-1.5 },
|
|
| 137 |
{ -1.5+X,-0.5,-1.5 }
|
|
| 138 |
}; |
|
| 139 |
|
|
| 140 |
private static final int[][] VERT_INDEXES_MIDDLE = new int[][] |
|
| 141 |
{
|
|
| 142 |
{0,1,2,3}, // counterclockwise!
|
|
| 143 |
{4,5,6,7},
|
|
| 144 |
{4,5,1,0},
|
|
| 145 |
{5,6,2,1},
|
|
| 146 |
{6,7,3,2},
|
|
| 147 |
{7,4,0,3}
|
|
| 148 |
}; |
|
| 149 |
|
|
| 150 |
private static final double[][] VERTICES_EDGE = new double[][] |
|
| 151 |
{
|
|
| 152 |
{ -X, 0.5, 0.0 },
|
|
| 153 |
{ +X, 0.5, 0.0 },
|
|
| 154 |
{0.0, 0.5,-1.5 },
|
|
| 155 |
{ -X,-0.5, 0.0 },
|
|
| 156 |
{ +X,-0.5, 0.0 },
|
|
| 157 |
{0.0,-0.5,-1.5 },
|
|
| 158 |
}; |
|
| 159 |
|
|
| 160 |
private static final int[][] VERT_INDEXES_EDGE = new int[][] |
|
| 161 |
{
|
|
| 162 |
{0,1,2}, // counterclockwise!
|
|
| 163 |
{3,4,5},
|
|
| 164 |
{3,4,1,0},
|
|
| 165 |
{4,5,2,1},
|
|
| 166 |
{5,3,0,2}
|
|
| 167 |
}; |
|
| 168 |
|
|
| 169 | 75 |
private static final double[][] VERTICES_CORNER = new double[][] |
| 170 | 76 |
{
|
| 171 | 77 |
{ X-1.5, 0.5, 0.0 },
|
| ... | ... | |
| 239 | 145 |
{ 5,11,14,20},
|
| 240 | 146 |
}; |
| 241 | 147 |
|
| 242 |
// QUATS[i]*QUATS[j] = QUATS[QUAT_MULT[i][j]] |
|
| 243 |
private static final int[][] QUAT_MULT = new int[][] |
|
| 244 |
{
|
|
| 245 |
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,},
|
|
| 246 |
{ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12,},
|
|
| 247 |
{ 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13,},
|
|
| 248 |
{ 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14,},
|
|
| 249 |
{ 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15,},
|
|
| 250 |
{ 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16,},
|
|
| 251 |
{ 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17,},
|
|
| 252 |
{ 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18,},
|
|
| 253 |
{ 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19,},
|
|
| 254 |
{ 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20,},
|
|
| 255 |
{ 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,},
|
|
| 256 |
{ 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,},
|
|
| 257 |
{ 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1,},
|
|
| 258 |
{ 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2,},
|
|
| 259 |
{ 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3,},
|
|
| 260 |
{ 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4,},
|
|
| 261 |
{ 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5,},
|
|
| 262 |
{ 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6,},
|
|
| 263 |
{ 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7,},
|
|
| 264 |
{ 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8,},
|
|
| 265 |
{ 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9,},
|
|
| 266 |
{ 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10,},
|
|
| 267 |
{ 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11,},
|
|
| 268 |
{ 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,}
|
|
| 269 |
}; |
|
| 270 |
|
|
| 271 |
private static MeshBase[] mMeshes; |
|
| 272 |
|
|
| 273 | 148 |
private final int[][] mPermittedAngles; |
| 274 | 149 |
private final int[] mCornerQuat; |
| 275 |
private int mLastRot, mPermittedUp, mPermittedDo;
|
|
| 150 |
private int mPermittedUp, mPermittedDo; |
|
| 276 | 151 |
|
| 277 | 152 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 278 | 153 |
|
| 279 | 154 |
TwistySquare1(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
| 280 | 155 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
| 281 | 156 |
{
|
| 282 |
super(size, size, quat, texture, mesh, effects, moves, ObjectList.SQU1, res, scrWidth);
|
|
| 157 |
super(size, quat, texture, mesh, effects, moves, ObjectList.SQU1, res, scrWidth); |
|
| 283 | 158 |
|
| 284 | 159 |
mLastRot = LAST_SL; |
| 285 | 160 |
mPermittedAngles = new int[2][BASIC_ANGLE[0]]; |
| ... | ... | |
| 293 | 168 |
return QUATS[QUAT_NUMBER[cubit]]; |
| 294 | 169 |
} |
| 295 | 170 |
|
| 171 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 172 |
|
|
| 173 |
MeshBase createCornerCubitMesh() |
|
| 174 |
{
|
|
| 175 |
if( mMeshes[2]==null ) |
|
| 176 |
{
|
|
| 177 |
float[][] bands= new float[][] |
|
| 178 |
{
|
|
| 179 |
{0.038f,35,0.9f,1.0f, 5,2,1},
|
|
| 180 |
{0.001f,35,0.9f,1.0f, 5,2,1}
|
|
| 181 |
}; |
|
| 182 |
int[] bandIndexes = new int[] { 0,1,0,0,1,1 };
|
|
| 183 |
float[][] corners = new float[][] { {0.05f,0.13f} };
|
|
| 184 |
int[] cornerIndexes = new int[] { 0,0,0,-1,0,0,0,-1 };
|
|
| 185 |
float[][] centers = new float[][] { { -0.5f, 0.0f,-0.5f} };
|
|
| 186 |
int[] centerIndexes = new int[] { -1,0,-1,-1,-1,0,-1,-1 };
|
|
| 187 |
|
|
| 188 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 189 |
factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER); |
|
| 190 |
mMeshes[2] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER, |
|
| 191 |
bands, bandIndexes, |
|
| 192 |
corners, cornerIndexes, |
|
| 193 |
centers, centerIndexes, |
|
| 194 |
getNumCubitFaces() ); |
|
| 195 |
} |
|
| 196 |
return mMeshes[2].copy(true); |
|
| 197 |
} |
|
| 198 |
|
|
| 296 | 199 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 297 | 200 |
|
| 298 | 201 |
MeshBase createCubitMesh(int cubit, int numLayers) |
| ... | ... | |
| 301 | 204 |
{
|
| 302 | 205 |
FactoryCubit factory = FactoryCubit.getInstance(); |
| 303 | 206 |
factory.clear(); |
| 304 |
mMeshes = new MeshBase[3];
|
|
| 207 |
mMeshes = new MeshBase[4];
|
|
| 305 | 208 |
} |
| 306 | 209 |
|
| 307 | 210 |
MeshBase mesh; |
| 308 | 211 |
|
| 309 |
if( cubit<2 ) |
|
| 310 |
{
|
|
| 311 |
if( mMeshes[0]==null ) |
|
| 312 |
{
|
|
| 313 |
float[][] bands= new float[][] |
|
| 314 |
{
|
|
| 315 |
{0.040f,35,0.8f,1.0f,5,2,1},
|
|
| 316 |
{0.020f,35,0.8f,1.0f,5,2,1},
|
|
| 317 |
{0.001f,35,0.8f,1.0f,5,2,1}
|
|
| 318 |
}; |
|
| 319 |
int[] bandIndexes = new int[] { 2,2,1,1,0,2 };
|
|
| 320 |
float[][] corners = new float[][] { {0.04f,0.05f} };
|
|
| 321 |
int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
|
| 322 |
float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} };
|
|
| 323 |
int[] centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
|
| 324 |
|
|
| 325 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 326 |
factory.createNewFaceTransform(VERTICES_MIDDLE,VERT_INDEXES_MIDDLE); |
|
| 327 |
mMeshes[0] = factory.createRoundedSolid(VERTICES_MIDDLE, VERT_INDEXES_MIDDLE, |
|
| 328 |
bands, bandIndexes, |
|
| 329 |
corners, cornerIndexes, |
|
| 330 |
centers, centerIndexes, |
|
| 331 |
getNumCubitFaces() ); |
|
| 332 |
} |
|
| 333 |
mesh = mMeshes[0].copy(true); |
|
| 334 |
} |
|
| 335 |
else if( cubit<10 ) |
|
| 336 |
{
|
|
| 337 |
if( mMeshes[1]==null ) |
|
| 338 |
{
|
|
| 339 |
float[][] bands= new float[][] |
|
| 340 |
{
|
|
| 341 |
{0.038f,35,0.5f,0.9f, 5,2,1},
|
|
| 342 |
{0.001f,35,0.5f,0.9f, 5,2,1}
|
|
| 343 |
}; |
|
| 344 |
int[] bandIndexes = new int[] { 0,1,0,1,1 };
|
|
| 345 |
float[][] corners = new float[][] { {0.05f,0.20f} };
|
|
| 346 |
int[] cornerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
|
| 347 |
float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} };
|
|
| 348 |
int[] centerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
|
| 349 |
|
|
| 350 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 351 |
factory.createNewFaceTransform(VERTICES_EDGE,VERT_INDEXES_EDGE); |
|
| 352 |
mMeshes[1] = factory.createRoundedSolid(VERTICES_EDGE, VERT_INDEXES_EDGE, |
|
| 353 |
bands, bandIndexes, |
|
| 354 |
corners, cornerIndexes, |
|
| 355 |
centers, centerIndexes, |
|
| 356 |
getNumCubitFaces() ); |
|
| 357 |
} |
|
| 358 |
mesh = mMeshes[1].copy(true); |
|
| 359 |
} |
|
| 360 |
else |
|
| 361 |
{
|
|
| 362 |
if( mMeshes[2]==null ) |
|
| 363 |
{
|
|
| 364 |
float[][] bands= new float[][] |
|
| 365 |
{
|
|
| 366 |
{0.038f,35,0.9f,1.0f, 5,2,1},
|
|
| 367 |
{0.001f,35,0.9f,1.0f, 5,2,1}
|
|
| 368 |
}; |
|
| 369 |
int[] bandIndexes = new int[] { 0,1,0,0,1,1 };
|
|
| 370 |
float[][] corners = new float[][] { {0.07f,0.20f} };
|
|
| 371 |
int[] cornerIndexes = new int[] { 0,0,0,-1,0,0,0,-1 };
|
|
| 372 |
float[][] centers = new float[][] { { -0.5f, 0.0f,-0.5f} };
|
|
| 373 |
int[] centerIndexes = new int[] { -1,0,-1,-1,-1,0,-1,-1 };
|
|
| 374 |
|
|
| 375 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 376 |
factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER); |
|
| 377 |
mMeshes[2] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER, |
|
| 378 |
bands, bandIndexes, |
|
| 379 |
corners, cornerIndexes, |
|
| 380 |
centers, centerIndexes, |
|
| 381 |
getNumCubitFaces() ); |
|
| 382 |
} |
|
| 383 |
mesh = mMeshes[2].copy(true); |
|
| 384 |
} |
|
| 212 |
if( cubit< 2 ) mesh = createMiddleCubitMesh(); |
|
| 213 |
else if( cubit<10 ) mesh = createEdgeCubitMesh(); |
|
| 214 |
else mesh = createCornerCubitMesh(); |
|
| 385 | 215 |
|
| 386 | 216 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) ); |
| 387 | 217 |
mesh.apply(quat,0xffffffff,0); |
| ... | ... | |
| 419 | 249 |
return CENTERS; |
| 420 | 250 |
} |
| 421 | 251 |
|
| 422 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 423 |
|
|
| 424 |
Static4D[] getQuats() |
|
| 425 |
{
|
|
| 426 |
return QUATS; |
|
| 427 |
} |
|
| 428 |
|
|
| 429 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 430 |
|
|
| 431 |
boolean shouldResetTextureMaps() |
|
| 432 |
{
|
|
| 433 |
return false; |
|
| 434 |
} |
|
| 435 |
|
|
| 436 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 437 |
|
|
| 438 |
int getNumFaces() |
|
| 439 |
{
|
|
| 440 |
return FACE_COLORS.length; |
|
| 441 |
} |
|
| 442 |
|
|
| 443 | 252 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 444 | 253 |
|
| 445 | 254 |
int getNumStickerTypes(int numLayers) |
| ... | ... | |
| 447 | 256 |
return STICKERS.length; |
| 448 | 257 |
} |
| 449 | 258 |
|
| 450 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 451 |
|
|
| 452 |
int getNumCubitFaces() |
|
| 453 |
{
|
|
| 454 |
return 6; |
|
| 455 |
} |
|
| 456 |
|
|
| 457 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 458 |
|
|
| 459 |
float getScreenRatio() |
|
| 460 |
{
|
|
| 461 |
return 0.5f; |
|
| 462 |
} |
|
| 463 |
|
|
| 464 | 259 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 465 | 260 |
|
| 466 | 261 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
| ... | ... | |
| 474 | 269 |
return mStickerType[type][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface]; |
| 475 | 270 |
} |
| 476 | 271 |
|
| 477 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 478 |
|
|
| 479 |
float returnMultiplier() |
|
| 480 |
{
|
|
| 481 |
return 1.0f; |
|
| 482 |
} |
|
| 483 |
|
|
| 484 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 485 |
|
|
| 486 |
float[][] getCuts(int numLayers) |
|
| 487 |
{
|
|
| 488 |
return new float[][] { {-0.5f,+0.5f}, {0.0f} };
|
|
| 489 |
} |
|
| 490 |
|
|
| 491 | 272 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 492 | 273 |
// this implements the fact that corner cubits have multiple 'centers' and this means the cubit |
| 493 | 274 |
// might span more than one layer along a given axis - i.e. that this is a bandaged puzzle. |
| ... | ... | |
| 709 | 490 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 710 | 491 |
// PUBLIC API |
| 711 | 492 |
|
| 712 |
public Static3D[] getRotationAxis() |
|
| 713 |
{
|
|
| 714 |
return ROT_AXIS; |
|
| 715 |
} |
|
| 716 |
|
|
| 717 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 718 |
|
|
| 719 |
public int[] getBasicAngle() |
|
| 720 |
{
|
|
| 721 |
return BASIC_ANGLE; |
|
| 722 |
} |
|
| 723 |
|
|
| 724 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 725 |
|
|
| 726 | 493 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
| 727 | 494 |
{
|
| 728 | 495 |
int layer, nextAngle; |
| ... | ... | |
| 791 | 558 |
} |
| 792 | 559 |
} |
| 793 | 560 |
|
| 794 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 795 |
|
|
| 796 |
public boolean isSolved() |
|
| 797 |
{
|
|
| 798 |
int index = CUBITS[0].mQuatIndex; |
|
| 799 |
|
|
| 800 |
for(int i=1; i<NUM_CUBITS; i++) |
|
| 801 |
{
|
|
| 802 |
if( CUBITS[i].mQuatIndex != index ) return false; |
|
| 803 |
} |
|
| 804 |
|
|
| 805 |
return true; |
|
| 806 |
} |
|
| 807 |
|
|
| 808 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 809 |
// only needed for solvers - there are no Square solvers ATM) |
|
| 810 |
|
|
| 811 |
public String retObjectString() |
|
| 812 |
{
|
|
| 813 |
return ""; |
|
| 814 |
} |
|
| 815 |
|
|
| 816 | 561 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 817 | 562 |
|
| 818 | 563 |
public int getObjectName(int numLayers) |
| src/main/java/org/distorted/objects/TwistySquare2.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2021 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import android.content.res.Resources; |
|
| 23 |
import android.graphics.Canvas; |
|
| 24 |
import android.graphics.Paint; |
|
| 25 |
|
|
| 26 |
import org.distorted.helpers.FactoryCubit; |
|
| 27 |
import org.distorted.helpers.FactorySticker; |
|
| 28 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
| 29 |
import org.distorted.library.main.DistortedEffects; |
|
| 30 |
import org.distorted.library.main.DistortedTexture; |
|
| 31 |
import org.distorted.library.mesh.MeshBase; |
|
| 32 |
import org.distorted.library.mesh.MeshSquare; |
|
| 33 |
import org.distorted.library.type.Static3D; |
|
| 34 |
import org.distorted.library.type.Static4D; |
|
| 35 |
import org.distorted.main.R; |
|
| 36 |
|
|
| 37 |
import java.util.Random; |
|
| 38 |
|
|
| 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 40 |
|
|
| 41 |
class TwistySquare2 extends TwistySquare |
|
| 42 |
{
|
|
| 43 |
private static final float Y = 0.75f + X/2; |
|
| 44 |
private static final float Z = 0.75f - X/2; |
|
| 45 |
|
|
| 46 |
private static final int[] QUAT_NUMBER = new int[] |
|
| 47 |
{
|
|
| 48 |
0, 6, |
|
| 49 |
0, 9, 6, 3, 18, 15, 12, 21, |
|
| 50 |
0, 9, 6, 3, 15, 12, 21, 18, |
|
| 51 |
0, 9, 6, 3, 15, 12, 21, 18 |
|
| 52 |
}; |
|
| 53 |
|
|
| 54 |
// centers of the 2 middles + 8 edges + 8 left corners + 8 right corners |
|
| 55 |
private static final float[][] CENTERS = new float[][] |
|
| 56 |
{
|
|
| 57 |
{ 1.5f, 0.0f, 0.0f },
|
|
| 58 |
{-1.5f, 0.0f, 0.0f },
|
|
| 59 |
|
|
| 60 |
{ 0.0f, 1.0f, 1.5f },
|
|
| 61 |
{ 1.5f, 1.0f, 0.0f },
|
|
| 62 |
{ 0.0f, 1.0f,-1.5f },
|
|
| 63 |
{-1.5f, 1.0f, 0.0f },
|
|
| 64 |
{ 0.0f,-1.0f, 1.5f },
|
|
| 65 |
{ 1.5f,-1.0f, 0.0f },
|
|
| 66 |
{ 0.0f,-1.0f,-1.5f },
|
|
| 67 |
{-1.5f,-1.0f, 0.0f },
|
|
| 68 |
|
|
| 69 |
{ Y, 1.0f, 1.5f },
|
|
| 70 |
{ 1.5f, 1.0f, -Y },
|
|
| 71 |
{ -Y, 1.0f,-1.5f },
|
|
| 72 |
{-1.5f, 1.0f, Y },
|
|
| 73 |
{ Y,-1.0f, 1.5f },
|
|
| 74 |
{ 1.5f,-1.0f, -Y },
|
|
| 75 |
{ -Y,-1.0f,-1.5f },
|
|
| 76 |
{-1.5f,-1.0f, Y },
|
|
| 77 |
|
|
| 78 |
{ 1.5f, 1.0f, Y },
|
|
| 79 |
{ Y, 1.0f,-1.5f },
|
|
| 80 |
{-1.5f, 1.0f, -Y },
|
|
| 81 |
{ -Y, 1.0f, 1.5f },
|
|
| 82 |
{ 1.5f,-1.0f, Y },
|
|
| 83 |
{ Y,-1.0f,-1.5f },
|
|
| 84 |
{-1.5f,-1.0f, -Y },
|
|
| 85 |
{ -Y,-1.0f, 1.5f },
|
|
| 86 |
}; |
|
| 87 |
|
|
| 88 |
private static final double[][] VERTICES_CORNER = new double[][] |
|
| 89 |
{
|
|
| 90 |
{ X-1.5+Z, 0.5, 0.0 },
|
|
| 91 |
{ Z, 0.5, 0.0 },
|
|
| 92 |
{ -1.5+Z, 0.5, -1.5 },
|
|
| 93 |
{ X-1.5+Z,-0.5, 0.0 },
|
|
| 94 |
{ Z,-0.5, 0.0 },
|
|
| 95 |
{ -1.5+Z,-0.5, -1.5 }
|
|
| 96 |
}; |
|
| 97 |
|
|
| 98 |
private static final int[][] VERT_INDEXES_CORNER = new int[][] |
|
| 99 |
{
|
|
| 100 |
{0,1,2}, // counterclockwise!
|
|
| 101 |
{3,4,5},
|
|
| 102 |
{3,4,1,0},
|
|
| 103 |
{4,5,2,1},
|
|
| 104 |
{5,3,0,2}
|
|
| 105 |
}; |
|
| 106 |
|
|
| 107 |
private static final float[][] STICKERS = new float[][] |
|
| 108 |
{
|
|
| 109 |
{ -0.5f, -0.26289170f, 0.5f, -0.26289170f, 0.5f, 0.26289170f, -0.5f, 0.26289170f }, // middle front
|
|
| 110 |
{ -0.5f, -0.16666667f, 0.5f, -0.16666667f, 0.5f, 0.16666667f, -0.5f, 0.16666667f }, // middle right
|
|
| 111 |
{ -0.5f, -0.45534182f, 0.5f, -0.45534182f, 0.5f, 0.45534182f, -0.5f, 0.45534182f }, // middle back
|
|
| 112 |
{ -0.20096192f, -0.25f, 0.20096192f, -0.25f, 0.0f, 0.5f }, // edge top
|
|
| 113 |
{ -0.40192384f, -0.5f, 0.40192384f, -0.5f, 0.40192384f, 0.5f, -0.40192384f, 0.5f }, // edge face
|
|
| 114 |
{ -0.11602539f, -0.25f, 0.4330127f, -0.25f, -0.3169873f, 0.5f } // corner top
|
|
| 115 |
}; |
|
| 116 |
|
|
| 117 |
private static final int NUM_ST = STICKERS.length; |
|
| 118 |
|
|
| 119 |
private static final int[][] mStickerType = new int[][] |
|
| 120 |
{
|
|
| 121 |
{ NUM_ST,NUM_ST,0, 1, 2,NUM_ST },
|
|
| 122 |
{ 3,NUM_ST,4,NUM_ST,NUM_ST,NUM_ST },
|
|
| 123 |
{ 5,NUM_ST,2,NUM_ST,NUM_ST,NUM_ST },
|
|
| 124 |
{ NUM_ST, 5,2,NUM_ST,NUM_ST,NUM_ST }
|
|
| 125 |
}; |
|
| 126 |
|
|
| 127 |
// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5 |
|
| 128 |
private static final int[][] mStickerColor = new int[][] |
|
| 129 |
{
|
|
| 130 |
{ 0, 0, 4, 0, 5, 0 }, // 0
|
|
| 131 |
{ 0, 0, 5, 1, 4, 0 },
|
|
| 132 |
|
|
| 133 |
{ 2, 0, 4, 0, 0, 0 }, // 2
|
|
| 134 |
{ 2, 0, 0, 0, 0, 0 },
|
|
| 135 |
{ 2, 0, 5, 0, 0, 0 },
|
|
| 136 |
{ 2, 0, 1, 0, 0, 0 },
|
|
| 137 |
{ 3, 0, 4, 0, 0, 0 },
|
|
| 138 |
{ 3, 0, 0, 0, 0, 0 },
|
|
| 139 |
{ 3, 0, 5, 0, 0, 0 },
|
|
| 140 |
{ 3, 0, 1, 0, 0, 0 },
|
|
| 141 |
|
|
| 142 |
{ 2, 0, 4, 0, 0, 0 }, // 10
|
|
| 143 |
{ 2, 0, 0, 0, 0, 0 },
|
|
| 144 |
{ 2, 0, 5, 0, 0, 0 },
|
|
| 145 |
{ 2, 0, 1, 0, 0, 0 },
|
|
| 146 |
{ 0, 3, 4, 0, 0, 0 },
|
|
| 147 |
{ 0, 3, 0, 0, 0, 0 },
|
|
| 148 |
{ 0, 3, 5, 0, 0, 0 },
|
|
| 149 |
{ 0, 3, 1, 0, 0, 0 },
|
|
| 150 |
|
|
| 151 |
{ 0, 2, 4, 0, 0, 0 }, // 18
|
|
| 152 |
{ 0, 2, 0, 0, 0, 0 },
|
|
| 153 |
{ 0, 2, 5, 0, 0, 0 },
|
|
| 154 |
{ 0, 2, 1, 0, 0, 0 },
|
|
| 155 |
{ 3, 0, 0, 0, 0, 0 },
|
|
| 156 |
{ 3, 0, 5, 0, 0, 0 },
|
|
| 157 |
{ 3, 0, 1, 0, 0, 0 },
|
|
| 158 |
{ 3, 0, 4, 0, 0, 0 },
|
|
| 159 |
}; |
|
| 160 |
|
|
| 161 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 162 |
|
|
| 163 |
TwistySquare2(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
| 164 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 165 |
{
|
|
| 166 |
super(size, quat, texture, mesh, effects, moves, ObjectList.SQU2, res, scrWidth); |
|
| 167 |
|
|
| 168 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 169 |
factory.printStickerCoords(); |
|
| 170 |
} |
|
| 171 |
|
|
| 172 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 173 |
|
|
| 174 |
private Static4D getQuat(int cubit) |
|
| 175 |
{
|
|
| 176 |
if( (cubit>=0 && cubit<=13) || (cubit>=22)) |
|
| 177 |
{
|
|
| 178 |
return QUATS[QUAT_NUMBER[cubit]]; |
|
| 179 |
} |
|
| 180 |
else |
|
| 181 |
{
|
|
| 182 |
return QUATS[0]; |
|
| 183 |
} |
|
| 184 |
} |
|
| 185 |
|
|
| 186 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 187 |
|
|
| 188 |
MeshBase createCornerCubitMesh() |
|
| 189 |
{
|
|
| 190 |
if( mMeshes[3]==null ) |
|
| 191 |
{
|
|
| 192 |
float[][] bands= new float[][] |
|
| 193 |
{
|
|
| 194 |
{0.038f,35,0.9f,1.0f, 5,2,1},
|
|
| 195 |
{0.001f,35,0.9f,1.0f, 5,2,1}
|
|
| 196 |
}; |
|
| 197 |
int[] bandIndexes = new int[] { 0,1,0,1,1 };
|
|
| 198 |
float[][] corners = new float[][] { {0.05f,0.13f} };
|
|
| 199 |
int[] cornerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
|
| 200 |
float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} };
|
|
| 201 |
int[] centerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
|
| 202 |
|
|
| 203 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 204 |
factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER); |
|
| 205 |
mMeshes[3] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER, |
|
| 206 |
bands, bandIndexes, |
|
| 207 |
corners, cornerIndexes, |
|
| 208 |
centers, centerIndexes, |
|
| 209 |
getNumCubitFaces() ); |
|
| 210 |
} |
|
| 211 |
return mMeshes[3].copy(true); |
|
| 212 |
} |
|
| 213 |
|
|
| 214 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 215 |
|
|
| 216 |
MeshBase createCubitMesh(int cubit, int numLayers) |
|
| 217 |
{
|
|
| 218 |
if( mMeshes==null ) |
|
| 219 |
{
|
|
| 220 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 221 |
factory.clear(); |
|
| 222 |
mMeshes = new MeshBase[4]; |
|
| 223 |
} |
|
| 224 |
|
|
| 225 |
MeshBase mesh; |
|
| 226 |
|
|
| 227 |
if( cubit< 2 ) mesh = createMiddleCubitMesh(); |
|
| 228 |
else if( cubit<10 ) mesh = createEdgeCubitMesh(); |
|
| 229 |
else mesh = createCornerCubitMesh(); |
|
| 230 |
|
|
| 231 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) ); |
|
| 232 |
mesh.apply(quat,0xffffffff,0); |
|
| 233 |
|
|
| 234 |
return mesh; |
|
| 235 |
} |
|
| 236 |
|
|
| 237 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 238 |
|
|
| 239 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
| 240 |
{
|
|
| 241 |
int COLORS = FACE_COLORS.length; |
|
| 242 |
int stickerType = face/COLORS; |
|
| 243 |
float R,S; |
|
| 244 |
|
|
| 245 |
switch(stickerType) |
|
| 246 |
{
|
|
| 247 |
case 0: R = 0.060f; S = 0.05f; break; |
|
| 248 |
case 1: R = 0.040f; S = 0.04f; break; |
|
| 249 |
case 2: R = 0.110f; S = 0.09f; break; |
|
| 250 |
case 3: R = 0.030f; S = 0.05f; break; |
|
| 251 |
case 4: R = 0.110f; S = 0.08f; break; |
|
| 252 |
case 5: R = 0.025f; S = 0.06f; break; |
|
| 253 |
default: R = 0.000f; S = 0.00f; break; |
|
| 254 |
} |
|
| 255 |
|
|
| 256 |
FactorySticker factory = FactorySticker.getInstance(); |
|
| 257 |
factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[stickerType], S, FACE_COLORS[face%COLORS], R); |
|
| 258 |
} |
|
| 259 |
|
|
| 260 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 261 |
|
|
| 262 |
float[][] getCubitPositions(int numLayers) |
|
| 263 |
{
|
|
| 264 |
return CENTERS; |
|
| 265 |
} |
|
| 266 |
|
|
| 267 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 268 |
|
|
| 269 |
int getNumStickerTypes(int numLayers) |
|
| 270 |
{
|
|
| 271 |
return STICKERS.length; |
|
| 272 |
} |
|
| 273 |
|
|
| 274 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 275 |
|
|
| 276 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
| 277 |
{
|
|
| 278 |
int type; |
|
| 279 |
|
|
| 280 |
if( cubit< 2 ) type = 0; |
|
| 281 |
else if( cubit<10 ) type = 1; |
|
| 282 |
else if( cubit>13 && cubit<22 ) type = 3; |
|
| 283 |
else type = 2; |
|
| 284 |
|
|
| 285 |
return mStickerType[type][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface]; |
|
| 286 |
} |
|
| 287 |
|
|
| 288 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 289 |
// PUBLIC API |
|
| 290 |
|
|
| 291 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 292 |
{
|
|
| 293 |
int layer, nextAngle; |
|
| 294 |
|
|
| 295 |
if( num==0 ) mLastRot = rnd.nextInt(4); |
|
| 296 |
|
|
| 297 |
switch(mLastRot) |
|
| 298 |
{
|
|
| 299 |
case LAST_SL: layer = rnd.nextInt(2); |
|
| 300 |
nextAngle = rnd.nextInt(12)-6; |
|
| 301 |
|
|
| 302 |
if( nextAngle==0 ) |
|
| 303 |
{
|
|
| 304 |
layer = 1-layer; |
|
| 305 |
nextAngle = (2*rnd.nextInt(2)-1)*(rnd.nextInt(5)+1); |
|
| 306 |
} |
|
| 307 |
|
|
| 308 |
scramble[num][0] = 0; |
|
| 309 |
scramble[num][1] = 2*layer; |
|
| 310 |
scramble[num][2] = nextAngle; |
|
| 311 |
mLastRot = layer==0 ? LAST_LO : LAST_UP; |
|
| 312 |
break; |
|
| 313 |
case LAST_LO: |
|
| 314 |
case LAST_UP: layer = mLastRot==LAST_LO ? 1:0; |
|
| 315 |
nextAngle = rnd.nextInt(12)-6; |
|
| 316 |
|
|
| 317 |
if( nextAngle!=0 ) |
|
| 318 |
{
|
|
| 319 |
scramble[num][0] = 0; |
|
| 320 |
scramble[num][1] = 2*layer; |
|
| 321 |
scramble[num][2] = nextAngle; |
|
| 322 |
mLastRot = LAST_UL; |
|
| 323 |
} |
|
| 324 |
else |
|
| 325 |
{
|
|
| 326 |
scramble[num][0] = 1; |
|
| 327 |
scramble[num][1] = rnd.nextInt(2); |
|
| 328 |
scramble[num][2] = 1; |
|
| 329 |
mLastRot = LAST_SL; |
|
| 330 |
} |
|
| 331 |
break; |
|
| 332 |
case LAST_UL: scramble[num][0] = 1; |
|
| 333 |
scramble[num][1] = rnd.nextInt(2); |
|
| 334 |
scramble[num][2] = 1; |
|
| 335 |
mLastRot = LAST_SL; |
|
| 336 |
break; |
|
| 337 |
} |
|
| 338 |
} |
|
| 339 |
|
|
| 340 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 341 |
|
|
| 342 |
public int getObjectName(int numLayers) |
|
| 343 |
{
|
|
| 344 |
return R.string.squa2; |
|
| 345 |
} |
|
| 346 |
|
|
| 347 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 348 |
|
|
| 349 |
public int getInventor(int numLayers) |
|
| 350 |
{
|
|
| 351 |
return R.string.squa2_inventor; |
|
| 352 |
} |
|
| 353 |
|
|
| 354 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 355 |
|
|
| 356 |
public int getComplexity(int numLayers) |
|
| 357 |
{
|
|
| 358 |
return 7; |
|
| 359 |
} |
|
| 360 |
} |
|
Also available in: Unified diff
Introduce Square-2 (unfinished)