Revision e2b9e87e
Added by Leszek Koltunski almost 3 years ago
src/main/java/org/distorted/objects/TwistySquare1.java | ||
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38 | 38 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class TwistySquare1 extends TwistyObject
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class TwistySquare1 extends TwistySquare
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{ |
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private static final int LAST_SL = 0; // automatic rotations: last rot was a 'slash' i.e. along ROT_AXIS[1] |
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private static final int LAST_UP = 1; // last rot was along ROT_AXIS[0], upper layer and forelast was a slash |
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private static final int LAST_LO = 2; // last rot was along ROT_AXIS[0], lower layer and forelast was a slash |
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private static final int LAST_UL = 3; // two last rots were along ROT_AXIS[0] (so the next must be a slash) |
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private static final float COS15 = (SQ6+SQ2)/4; |
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private static final float SIN15 = (SQ6-SQ2)/4; |
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private static final float X = 3*(2-SQ3)/2; |
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static final Static3D[] ROT_AXIS = new Static3D[] |
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{ |
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new Static3D(0,1,0), |
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new Static3D(COS15,0,SIN15) |
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}; |
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private static final int[] BASIC_ANGLE = new int[] { 12,2 }; |
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private static final int[] FACE_COLORS = new int[] |
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{ |
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COLOR_YELLOW, COLOR_WHITE, |
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COLOR_BLUE , COLOR_GREEN, |
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COLOR_RED , COLOR_ORANGE |
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}; |
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private static final Static4D[] QUATS = new Static4D[] |
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{ |
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 0.0f, SIN15, 0.0f, COS15 ), |
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new Static4D( 0.0f, 0.5f, 0.0f, SQ3/2 ), |
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new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2 ), |
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new Static4D( 0.0f, SQ3/2, 0.0f, 0.5f ), |
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new Static4D( 0.0f, COS15, 0.0f, SIN15 ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, COS15, 0.0f,-SIN15 ), |
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new Static4D( 0.0f, SQ3/2, 0.0f, -0.5f ), |
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new Static4D( 0.0f, SQ2/2, 0.0f,-SQ2/2 ), |
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new Static4D( 0.0f, 0.5f, 0.0f,-SQ3/2 ), |
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new Static4D( 0.0f, SIN15, 0.0f,-COS15 ), |
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
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new Static4D( COS15, 0.0f, SIN15, 0.0f ), |
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new Static4D( SQ3/2, 0.0f, 0.5f, 0.0f ), |
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f ), |
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new Static4D( 0.5f, 0.0f, SQ3/2, 0.0f ), |
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new Static4D( SIN15, 0.0f, COS15, 0.0f ), |
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
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new Static4D(-SIN15, 0.0f, COS15, 0.0f ), |
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new Static4D( -0.5f, 0.0f, SQ3/2, 0.0f ), |
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f ), |
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new Static4D(-SQ3/2, 0.0f, 0.5f, 0.0f ), |
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new Static4D(-COS15, 0.0f, SIN15, 0.0f ) |
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}; |
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private static final int[] QUAT_NUMBER = new int[] |
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{ |
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0, 6, |
... | ... | |
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{-1.0f,-1.0f, 2.0f,-2.0f,-1.0f, 1.0f } |
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}; |
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private static final double[][] VERTICES_MIDDLE = new double[][] |
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{ |
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{ -1.5-X, 0.5, 1.5 }, |
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{ 0.0, 0.5, 1.5 }, |
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{ 0.0, 0.5,-1.5 }, |
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{ -1.5+X, 0.5,-1.5 }, |
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{ -1.5-X,-0.5, 1.5 }, |
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{ 0.0,-0.5, 1.5 }, |
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{ 0.0,-0.5,-1.5 }, |
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{ -1.5+X,-0.5,-1.5 } |
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}; |
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private static final int[][] VERT_INDEXES_MIDDLE = new int[][] |
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{ |
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{0,1,2,3}, // counterclockwise! |
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{4,5,6,7}, |
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{4,5,1,0}, |
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{5,6,2,1}, |
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{6,7,3,2}, |
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{7,4,0,3} |
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}; |
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private static final double[][] VERTICES_EDGE = new double[][] |
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{ |
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{ -X, 0.5, 0.0 }, |
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{ +X, 0.5, 0.0 }, |
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{0.0, 0.5,-1.5 }, |
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{ -X,-0.5, 0.0 }, |
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{ +X,-0.5, 0.0 }, |
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{0.0,-0.5,-1.5 }, |
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}; |
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private static final int[][] VERT_INDEXES_EDGE = new int[][] |
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{ |
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{0,1,2}, // counterclockwise! |
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{3,4,5}, |
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{3,4,1,0}, |
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{4,5,2,1}, |
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{5,3,0,2} |
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}; |
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private static final double[][] VERTICES_CORNER = new double[][] |
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{ |
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{ X-1.5, 0.5, 0.0 }, |
... | ... | |
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{ 5,11,14,20}, |
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}; |
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// QUATS[i]*QUATS[j] = QUATS[QUAT_MULT[i][j]] |
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private static final int[][] QUAT_MULT = new int[][] |
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{ |
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{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,}, |
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{ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12,}, |
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{ 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13,}, |
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{ 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14,}, |
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{ 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15,}, |
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{ 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16,}, |
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{ 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17,}, |
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{ 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18,}, |
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{ 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19,}, |
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{ 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20,}, |
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{ 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,}, |
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{ 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,}, |
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{ 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1,}, |
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{ 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2,}, |
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{ 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3,}, |
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{ 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4,}, |
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{ 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5,}, |
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{ 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6,}, |
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{ 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7,}, |
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{ 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8,}, |
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{ 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9,}, |
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{ 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10,}, |
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{ 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11,}, |
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{ 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,} |
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}; |
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private static MeshBase[] mMeshes; |
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private final int[][] mPermittedAngles; |
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private final int[] mCornerQuat; |
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private int mLastRot, mPermittedUp, mPermittedDo;
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private int mPermittedUp, mPermittedDo; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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TwistySquare1(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{ |
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.SQU1, res, scrWidth);
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super(size, quat, texture, mesh, effects, moves, ObjectList.SQU1, res, scrWidth); |
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mLastRot = LAST_SL; |
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mPermittedAngles = new int[2][BASIC_ANGLE[0]]; |
... | ... | |
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return QUATS[QUAT_NUMBER[cubit]]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createCornerCubitMesh() |
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{ |
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if( mMeshes[2]==null ) |
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{ |
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float[][] bands= new float[][] |
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{ |
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{0.038f,35,0.9f,1.0f, 5,2,1}, |
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{0.001f,35,0.9f,1.0f, 5,2,1} |
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}; |
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int[] bandIndexes = new int[] { 0,1,0,0,1,1 }; |
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float[][] corners = new float[][] { {0.05f,0.13f} }; |
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int[] cornerIndexes = new int[] { 0,0,0,-1,0,0,0,-1 }; |
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float[][] centers = new float[][] { { -0.5f, 0.0f,-0.5f} }; |
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int[] centerIndexes = new int[] { -1,0,-1,-1,-1,0,-1,-1 }; |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER); |
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mMeshes[2] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces() ); |
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} |
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return mMeshes[2].copy(true); |
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} |
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296 | 199 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
297 | 200 |
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298 | 201 |
MeshBase createCubitMesh(int cubit, int numLayers) |
... | ... | |
301 | 204 |
{ |
302 | 205 |
FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.clear(); |
304 |
mMeshes = new MeshBase[3];
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mMeshes = new MeshBase[4];
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305 | 208 |
} |
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307 | 210 |
MeshBase mesh; |
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if( cubit<2 ) |
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{ |
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if( mMeshes[0]==null ) |
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{ |
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float[][] bands= new float[][] |
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{ |
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{0.040f,35,0.8f,1.0f,5,2,1}, |
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{0.020f,35,0.8f,1.0f,5,2,1}, |
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{0.001f,35,0.8f,1.0f,5,2,1} |
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}; |
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int[] bandIndexes = new int[] { 2,2,1,1,0,2 }; |
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float[][] corners = new float[][] { {0.04f,0.05f} }; |
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int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
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float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} }; |
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int[] centerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_MIDDLE,VERT_INDEXES_MIDDLE); |
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mMeshes[0] = factory.createRoundedSolid(VERTICES_MIDDLE, VERT_INDEXES_MIDDLE, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces() ); |
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} |
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mesh = mMeshes[0].copy(true); |
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} |
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else if( cubit<10 ) |
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{ |
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if( mMeshes[1]==null ) |
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{ |
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float[][] bands= new float[][] |
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{ |
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{0.038f,35,0.5f,0.9f, 5,2,1}, |
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{0.001f,35,0.5f,0.9f, 5,2,1} |
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}; |
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int[] bandIndexes = new int[] { 0,1,0,1,1 }; |
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float[][] corners = new float[][] { {0.05f,0.20f} }; |
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int[] cornerIndexes = new int[] { 0,0,-1,0,0,-1 }; |
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float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} }; |
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int[] centerIndexes = new int[] { 0,0,-1,0,0,-1 }; |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_EDGE,VERT_INDEXES_EDGE); |
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mMeshes[1] = factory.createRoundedSolid(VERTICES_EDGE, VERT_INDEXES_EDGE, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces() ); |
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} |
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mesh = mMeshes[1].copy(true); |
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} |
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else |
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{ |
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if( mMeshes[2]==null ) |
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{ |
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float[][] bands= new float[][] |
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{ |
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{0.038f,35,0.9f,1.0f, 5,2,1}, |
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{0.001f,35,0.9f,1.0f, 5,2,1} |
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}; |
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int[] bandIndexes = new int[] { 0,1,0,0,1,1 }; |
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float[][] corners = new float[][] { {0.07f,0.20f} }; |
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int[] cornerIndexes = new int[] { 0,0,0,-1,0,0,0,-1 }; |
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float[][] centers = new float[][] { { -0.5f, 0.0f,-0.5f} }; |
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int[] centerIndexes = new int[] { -1,0,-1,-1,-1,0,-1,-1 }; |
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|
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER); |
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mMeshes[2] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces() ); |
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} |
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mesh = mMeshes[2].copy(true); |
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} |
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if( cubit< 2 ) mesh = createMiddleCubitMesh(); |
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213 |
else if( cubit<10 ) mesh = createEdgeCubitMesh(); |
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else mesh = createCornerCubitMesh(); |
|
385 | 215 |
|
386 | 216 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) ); |
387 | 217 |
mesh.apply(quat,0xffffffff,0); |
... | ... | |
419 | 249 |
return CENTERS; |
420 | 250 |
} |
421 | 251 |
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422 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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423 |
|
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424 |
Static4D[] getQuats() |
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425 |
{ |
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426 |
return QUATS; |
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427 |
} |
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428 |
|
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429 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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430 |
|
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431 |
boolean shouldResetTextureMaps() |
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432 |
{ |
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433 |
return false; |
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434 |
} |
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435 |
|
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436 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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437 |
|
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438 |
int getNumFaces() |
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439 |
{ |
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440 |
return FACE_COLORS.length; |
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441 |
} |
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442 |
|
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443 | 252 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
444 | 253 |
|
445 | 254 |
int getNumStickerTypes(int numLayers) |
... | ... | |
447 | 256 |
return STICKERS.length; |
448 | 257 |
} |
449 | 258 |
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450 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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451 |
|
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452 |
int getNumCubitFaces() |
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453 |
{ |
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454 |
return 6; |
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455 |
} |
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456 |
|
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457 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
458 |
|
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459 |
float getScreenRatio() |
|
460 |
{ |
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461 |
return 0.5f; |
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462 |
} |
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463 |
|
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464 | 259 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
465 | 260 |
|
466 | 261 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
... | ... | |
474 | 269 |
return mStickerType[type][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface]; |
475 | 270 |
} |
476 | 271 |
|
477 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
478 |
|
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479 |
float returnMultiplier() |
|
480 |
{ |
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481 |
return 1.0f; |
|
482 |
} |
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483 |
|
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484 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
485 |
|
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486 |
float[][] getCuts(int numLayers) |
|
487 |
{ |
|
488 |
return new float[][] { {-0.5f,+0.5f}, {0.0f} }; |
|
489 |
} |
|
490 |
|
|
491 | 272 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
492 | 273 |
// this implements the fact that corner cubits have multiple 'centers' and this means the cubit |
493 | 274 |
// might span more than one layer along a given axis - i.e. that this is a bandaged puzzle. |
... | ... | |
709 | 490 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
710 | 491 |
// PUBLIC API |
711 | 492 |
|
712 |
public Static3D[] getRotationAxis() |
|
713 |
{ |
|
714 |
return ROT_AXIS; |
|
715 |
} |
|
716 |
|
|
717 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
718 |
|
|
719 |
public int[] getBasicAngle() |
|
720 |
{ |
|
721 |
return BASIC_ANGLE; |
|
722 |
} |
|
723 |
|
|
724 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
725 |
|
|
726 | 493 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
727 | 494 |
{ |
728 | 495 |
int layer, nextAngle; |
... | ... | |
791 | 558 |
} |
792 | 559 |
} |
793 | 560 |
|
794 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
795 |
|
|
796 |
public boolean isSolved() |
|
797 |
{ |
|
798 |
int index = CUBITS[0].mQuatIndex; |
|
799 |
|
|
800 |
for(int i=1; i<NUM_CUBITS; i++) |
|
801 |
{ |
|
802 |
if( CUBITS[i].mQuatIndex != index ) return false; |
|
803 |
} |
|
804 |
|
|
805 |
return true; |
|
806 |
} |
|
807 |
|
|
808 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
809 |
// only needed for solvers - there are no Square solvers ATM) |
|
810 |
|
|
811 |
public String retObjectString() |
|
812 |
{ |
|
813 |
return ""; |
|
814 |
} |
|
815 |
|
|
816 | 561 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
817 | 562 |
|
818 | 563 |
public int getObjectName(int numLayers) |
Also available in: Unified diff
Introduce Square-2 (unfinished)