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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.effect.VertexEffectSink;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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final int MESHES=4;
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int size = getSize();
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int association = 1;
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MeshBase[] meshes;
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float D = 0.005f;
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float E = 0.5f - D*SQ2;
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float D = 0.0003f;
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float E = SQ3/2 - 3*D*SQ2;
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float F = 0.5f - D*SQ2*SQ3;
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float G = 0.006f;
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float[] bands;
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int extraI, extraV;
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float[] vertices = { -F,-E, +F,-E, 0.0f,E-D*SQ2};
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float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
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switch(size)
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{
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case 3 : bands = new float[] { 1.0f ,-G,
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1.0f-G/2,-G*0.55f,
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1.0f-G ,-G*0.25f,
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1.0f-2*G,+G*0.25f,
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0.50f, 0.050f,
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0.0f, 0.055f };
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case 3 : bands = new float[] { 1.0f ,-D,
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1.0f -D,-D*0.80f,
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1.0f-2*D,-D*0.65f,
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1.0f-4*D,+D*0.10f,
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0.50f, 0.035f,
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0.0f, 0.040f };
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extraI = 2;
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extraV = 2;
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break;
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case 4 : bands = new float[] { 1.0f ,-G,
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1.0f-G*1.2f,-G*0.55f,
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1.0f-2*G, +G*0.25f,
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0.50f, 0.050f,
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0.0f, 0.055f };
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case 4 : bands = new float[] { 1.0f ,-D,
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1.0f-D*1.2f,-D*0.70f,
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1.0f-3*D, -D*0.15f,
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0.50f, 0.035f,
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0.0f, 0.040f };
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extraI = 2;
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extraV = 2;
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break;
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default: bands = new float[] { 1.0f ,-G,
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1.0f-G*1.2f,-G*0.55f,
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1.0f-2*G, +G*0.25f,
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0.50f, 0.050f,
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0.0f, 0.055f };
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default: bands = new float[] { 1.0f ,-D,
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1.0f-D*1.2f,-D*0.70f,
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1.0f-3*D, -D*0.15f,
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0.50f, 0.035f,
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0.0f, 0.040f };
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extraI = 2;
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extraV = 1;
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break;
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}
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meshes = new MeshPolygon[MESHES];
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MeshBase[] meshes = new MeshPolygon[MESHES];
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meshes[0] = new MeshPolygon(vertices, bands, extraI,extraV);
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meshes[0].setEffectAssociation(0,association,0);
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float tetraHeight = SQ2*SQ3/3;
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float d1 = (0.75f-2*SQ2*D)*tetraHeight;
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float d2 =-0.10f*tetraHeight;
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float d3 = 0.20f*tetraHeight;
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float d2 =-0.06f*tetraHeight;
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float d3 = 0.05f*tetraHeight;
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float d4 = 0.70f*tetraHeight;
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float d5 = 1.2f;
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Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() );
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Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() );
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Static4D dReg = new Static4D(0,0,0,d3);
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Static1D dRad = new Static1D(1);
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Static3D center= new Static3D(0,0,0);
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Static4D sReg = new Static4D(0,0,0,d4);
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Static1D sink = new Static1D(d5);
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Static1D angle = new Static1D(angleFaces);
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Static3D axis1 = new Static3D( -1, 0, 0);
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Static3D center1= new Static3D(0,-SQ3*SQ2/12,-SQ3/6);
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Static3D center2= new Static3D(0,-SQ3*SQ2/12,+SQ3/3);
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VertexEffectScale effect1 = new VertexEffectScale ( new Static3D(1,SQ3/2,1) );
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VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) );
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VertexEffectMove effect3 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,SQ3/12) );
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VertexEffectRotate effect4 = new VertexEffectRotate( new Static1D(180), new Static3D(0,0,1), center1 );
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VertexEffectRotate effect5 = new VertexEffectRotate( angle, axis1, center1 );
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VertexEffectRotate effect6 = new VertexEffectRotate( angle, axis2, center2 );
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VertexEffectRotate effect7 = new VertexEffectRotate( angle, axis3, center2 );
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VertexEffectRotate effect1 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), center );
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VertexEffectMove effect2 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,0) );
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VertexEffectRotate effect3 = new VertexEffectRotate( new Static1D(180), new Static3D(0,0,1), center1 );
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VertexEffectRotate effect4 = new VertexEffectRotate( angle, axis1, center1 );
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VertexEffectRotate effect5 = new VertexEffectRotate( angle, axis2, center2 );
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VertexEffectRotate effect6 = new VertexEffectRotate( angle, axis3, center2 );
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VertexEffectDeform effect7 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
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VertexEffectDeform effect8 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
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VertexEffectDeform effect9 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
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VertexEffectDeform effect10= new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
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VertexEffectDeform effect8 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
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VertexEffectDeform effect9 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
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VertexEffectDeform effect10= new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
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VertexEffectDeform effect11= new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
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VertexEffectSink effect11= new VertexEffectSink(sink,center, sReg);
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effect4.setMeshAssociation(14,-1); // apply to mesh[1], [2] and [3]
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effect5.setMeshAssociation( 2,-1); // apply only to mesh[1]
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effect6.setMeshAssociation( 4,-1); // apply only to mesh[2]
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effect7.setMeshAssociation( 8,-1); // apply only to mesh[3]
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effect3.setMeshAssociation(14,-1); // apply to mesh[1], [2] and [3]
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effect4.setMeshAssociation( 2,-1); // apply only to mesh[1]
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effect5.setMeshAssociation( 4,-1); // apply only to mesh[2]
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effect6.setMeshAssociation( 8,-1); // apply only to mesh[3]
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result.apply(effect1);
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result.apply(effect2);
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result.apply(effect4);
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result.apply(effect5);
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result.apply(effect6);
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result.apply(effect7);
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result.apply(effect8);
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result.apply(effect9);
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result.apply(effect10);
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result.apply(effect11);
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if( mRotArray[cubit]>=0 )
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float ARC2_H = 0.905f*side;
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float ARC3_W = side-ARC2_W;
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float M = SQ3/2;
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float D = (M/2 - 0.51f)*side;
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paint.setAntiAlias(true);
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paint.setStrokeWidth(STROKE);
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paint.setColor(FACE_COLORS[face]);
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paint.setColor(INTERIOR_COLOR);
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paint.setStyle(Paint.Style.STROKE);
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canvas.drawLine( left, HEIGHT, side +left, HEIGHT, paint);
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canvas.drawLine( OFF +left, side , OFF2 +left, 0, paint);
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canvas.drawLine((side-OFF)+left, side , (side-OFF2) +left, 0, paint);
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canvas.drawLine( left, M*HEIGHT+D, side +left, M*HEIGHT+D, paint);
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canvas.drawLine( OFF +left, M*side +D, OFF2 +left, D, paint);
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canvas.drawLine((side-OFF)+left, M*side +D, (side-OFF2) +left, D, paint);
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canvas.drawArc( ARC1_W-RADIUS+left, ARC1_H-RADIUS, ARC1_W+RADIUS+left, ARC1_H+RADIUS, 225, 90, false, paint);
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canvas.drawArc( ARC2_W-RADIUS+left, ARC2_H-RADIUS, ARC2_W+RADIUS+left, ARC2_H+RADIUS, 105, 90, false, paint);
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canvas.drawArc( ARC3_W-RADIUS+left, ARC2_H-RADIUS, ARC3_W+RADIUS+left, ARC2_H+RADIUS, 345, 90, false, paint);
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canvas.drawArc( ARC1_W-RADIUS+left, M*(ARC1_H-RADIUS)+D, ARC1_W+RADIUS+left, M*(ARC1_H+RADIUS)+D, 225, 90, false, paint);
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canvas.drawArc( ARC2_W-RADIUS+left, M*(ARC2_H-RADIUS)+D, ARC2_W+RADIUS+left, M*(ARC2_H+RADIUS)+D, 105, 90, false, paint);
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canvas.drawArc( ARC3_W-RADIUS+left, M*(ARC2_H-RADIUS)+D, ARC3_W+RADIUS+left, M*(ARC2_H+RADIUS)+D, 345, 90, false, paint);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Improve Pyraminx Mesh