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af88bf2e
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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eaf87d1d
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Leszek Koltunski
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package org.distorted.tutorials;
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af88bf2e
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Leszek Koltunski
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import android.content.Context;
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import android.content.res.Resources;
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import org.distorted.effects.BaseEffect;
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import org.distorted.effects.EffectController;
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809c3432
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Leszek Koltunski
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import org.distorted.helpers.BlockController;
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Leszek Koltunski
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import org.distorted.helpers.MovesFinished;
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import org.distorted.helpers.TwistyPreRender;
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af88bf2e
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import org.distorted.objects.ObjectList;
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import org.distorted.objects.TwistyObject;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TutorialPreRender implements EffectController, TwistyPreRender
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{
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private MovesFinished mAddActionListener;
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private final TutorialSurfaceView mView;
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private boolean mFinishRotation, mRemoveRotation, mAddRotation,
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mSetQuat, mChangeObject, mSetupObject, mSolveObject, mScrambleObject,
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mInitializeObject, mResetAllTextureMaps, mRemovePatternRotation;
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private boolean mUIBlocked, mTouchBlocked;
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private boolean mIsSolved;
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private ObjectList mNextObject;
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private int mNextSize;
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private long mRotationFinishedID;
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private int mScreenWidth;
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private TwistyObject mOldObject, mNewObject;
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private int mAddRotationAxis, mAddRotationRowBitmap, mAddRotationAngle;
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private long mAddRotationDuration;
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private long mAddRotationID, mRemoveRotationID;
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private int mNearestAngle;
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private int mScrambleObjectNum;
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private final BlockController mBlockController;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TutorialPreRender(TutorialSurfaceView view)
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{
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mView = view;
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mFinishRotation = false;
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mRemoveRotation = false;
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mAddRotation = false;
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mSetQuat = false;
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mChangeObject = false;
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mSetupObject = false;
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mSolveObject = false;
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mScrambleObject = false;
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mOldObject = null;
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mNewObject = null;
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mScreenWidth = 0;
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mScrambleObjectNum = 0;
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mRemovePatternRotation= false;
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TutorialActivity act = (TutorialActivity)mView.getContext();
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mBlockController = new BlockController(act);
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unblockEverything();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createObjectNow(ObjectList object, int size)
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{
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if( mOldObject!=null ) mOldObject.releaseResources();
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mOldObject = mNewObject;
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Context con = mView.getContext();
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Resources res = con.getResources();
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mNewObject = object.create(size, mView.getQuat(), null, res, mScreenWidth);
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if( mNewObject!=null )
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{
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mNewObject.createTexture();
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mView.setMovement(object.getObjectMovementClass());
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if( mScreenWidth!=0 )
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{
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mNewObject.recomputeScaleFactor(mScreenWidth);
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}
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mIsSolved = mNewObject.isSolved();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void doEffectNow(BaseEffect.Type type)
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{
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try
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{
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type.startEffect(mView.getRenderer().getScreen(),this);
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}
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catch( Exception ex )
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{
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android.util.Log.e("renderer", "exception starting effect: "+ex.getMessage());
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unblockEverything();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removePatternRotation()
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{
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mRemovePatternRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removePatternRotationNow()
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{
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mRemovePatternRotation=false;
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mNewObject.removeRotationNow();
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mAddActionListener.onActionFinished(mRemoveRotationID);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removeRotationNow()
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{
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mRemoveRotation=false;
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mNewObject.removeRotationNow();
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boolean solved = mNewObject.isSolved();
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unblockEverything();
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if( solved && !mIsSolved ) doEffectNow( BaseEffect.Type.WIN );
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mIsSolved = solved;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removeRotation()
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{
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mRemoveRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void addRotationNow()
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{
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mAddRotation = false;
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mAddRotationID = mNewObject.addNewRotation( mAddRotationAxis, mAddRotationRowBitmap,
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mAddRotationAngle, mAddRotationDuration, this);
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if( mAddRotationID==0 ) // failed to add effect - should never happen
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{
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unblockEverything();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void finishRotationNow()
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{
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mFinishRotation = false;
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blockEverything(BlockController.TUTORIAL_PLACE_0);
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mRotationFinishedID = mNewObject.finishRotationNow(this, mNearestAngle);
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if( mRotationFinishedID==0 ) // failed to add effect - should never happen
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{
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unblockEverything();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void changeObjectNow()
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{
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mChangeObject = false;
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if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject || mNewObject.getNumLayers()!=mNextSize)
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{
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blockEverything(BlockController.TUTORIAL_PLACE_1);
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createObjectNow(mNextObject, mNextSize);
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doEffectNow( BaseEffect.Type.SIZECHANGE );
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupObjectNow()
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{
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mSetupObject = false;
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if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject || mNewObject.getNumLayers()!=mNextSize)
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{
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blockEverything(BlockController.TUTORIAL_PLACE_2);
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createObjectNow(mNextObject, mNextSize);
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doEffectNow( BaseEffect.Type.SIZECHANGE );
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}
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else
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{
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55e6be1d
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mNewObject.initializeObject(null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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55e6be1d
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Leszek Koltunski
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private void scrambleObjectNow()
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af88bf2e
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{
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55e6be1d
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mScrambleObject = false;
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mIsSolved = false;
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809c3432
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blockEverything(BlockController.TUTORIAL_PLACE_3);
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55e6be1d
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doEffectNow( BaseEffect.Type.SCRAMBLE );
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}
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13ed203c
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void solveObjectNow()
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13ed203c
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{
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55e6be1d
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mSolveObject = false;
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809c3432
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blockEverything(BlockController.TUTORIAL_PLACE_4);
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doEffectNow( BaseEffect.Type.SOLVE );
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13ed203c
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}
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af88bf2e
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeObjectNow()
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{
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mInitializeObject = false;
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55e6be1d
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Leszek Koltunski
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mNewObject.initializeObject(null);
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af88bf2e
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void resetAllTextureMapsNow()
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{
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mResetAllTextureMaps = false;
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if( mNewObject!=null ) mNewObject.resetAllTextureMaps();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setQuatNow()
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{
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mSetQuat = false;
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mView.setQuat();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setScreenSize(int width)
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{
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if( mNewObject!=null )
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{
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mNewObject.createTexture();
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mNewObject.recomputeScaleFactor(width);
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}
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mScreenWidth = width;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void finishRotation(int nearestAngle)
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{
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mNearestAngle = nearestAngle;
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mFinishRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void changeObject(ObjectList object, int size)
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{
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if( size>0 )
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{
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mChangeObject = true;
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mNextObject = object;
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mNextSize = size;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setQuatOnNextRender()
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{
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mSetQuat = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void preRender()
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{
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if( mSetQuat ) setQuatNow();
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if( mFinishRotation ) finishRotationNow();
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if( mRemoveRotation ) removeRotationNow();
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if( mChangeObject ) changeObjectNow();
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if( mSetupObject ) setupObjectNow();
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if( mSolveObject ) solveObjectNow();
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318 |
13ed203c
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Leszek Koltunski
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if( mScrambleObject ) scrambleObjectNow();
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af88bf2e
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Leszek Koltunski
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if( mAddRotation ) addRotationNow();
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if( mInitializeObject ) initializeObjectNow();
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if( mResetAllTextureMaps ) resetAllTextureMapsNow();
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if( mRemovePatternRotation ) removePatternRotationNow();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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327 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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328 |
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329 |
8fa39aa6
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public boolean isTouchBlocked()
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330 |
55e6be1d
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Leszek Koltunski
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{
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331 |
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return mTouchBlocked;
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}
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333 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean isUINotBlocked()
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{
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return !mUIBlocked;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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342 |
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343 |
809c3432
|
Leszek Koltunski
|
public void blockEverything(int place)
|
344 |
55e6be1d
|
Leszek Koltunski
|
{
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345 |
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mUIBlocked = true;
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346 |
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mTouchBlocked= true;
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347 |
809c3432
|
Leszek Koltunski
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mBlockController.touchBlocked(place);
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348 |
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mBlockController.uiBlocked(place);
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349 |
55e6be1d
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Leszek Koltunski
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}
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350 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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352 |
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353 |
809c3432
|
Leszek Koltunski
|
public void blockTouch(int place)
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354 |
55e6be1d
|
Leszek Koltunski
|
{
|
355 |
|
|
mTouchBlocked= true;
|
356 |
809c3432
|
Leszek Koltunski
|
mBlockController.touchBlocked(place);
|
357 |
55e6be1d
|
Leszek Koltunski
|
}
|
358 |
|
|
|
359 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
360 |
|
|
|
361 |
|
|
public void unblockEverything()
|
362 |
|
|
{
|
363 |
|
|
mUIBlocked = false;
|
364 |
|
|
mTouchBlocked= false;
|
365 |
809c3432
|
Leszek Koltunski
|
mBlockController.touchUnblocked();
|
366 |
|
|
mBlockController.uiUnblocked();
|
367 |
55e6be1d
|
Leszek Koltunski
|
}
|
368 |
|
|
|
369 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
370 |
|
|
|
371 |
|
|
public void unblockTouch()
|
372 |
|
|
{
|
373 |
|
|
mTouchBlocked= false;
|
374 |
809c3432
|
Leszek Koltunski
|
mBlockController.touchUnblocked();
|
375 |
|
|
}
|
376 |
|
|
|
377 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
378 |
|
|
|
379 |
|
|
public void unblockUI()
|
380 |
|
|
{
|
381 |
|
|
mUIBlocked= false;
|
382 |
|
|
mBlockController.uiUnblocked();
|
383 |
55e6be1d
|
Leszek Koltunski
|
}
|
384 |
|
|
|
385 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
386 |
|
|
|
387 |
|
|
public void addRotation(MovesFinished listener, int axis, int rowBitmap, int angle, long duration)
|
388 |
af88bf2e
|
Leszek Koltunski
|
{
|
389 |
|
|
mAddRotation = true;
|
390 |
|
|
|
391 |
|
|
mAddActionListener = listener;
|
392 |
|
|
mAddRotationAxis = axis;
|
393 |
|
|
mAddRotationRowBitmap = rowBitmap;
|
394 |
|
|
mAddRotationAngle = angle;
|
395 |
|
|
mAddRotationDuration = duration;
|
396 |
|
|
}
|
397 |
|
|
|
398 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
399 |
|
|
|
400 |
|
|
public int getNumScrambles()
|
401 |
|
|
{
|
402 |
13ed203c
|
Leszek Koltunski
|
return mScrambleObjectNum;
|
403 |
af88bf2e
|
Leszek Koltunski
|
}
|
404 |
|
|
|
405 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
406 |
|
|
|
407 |
|
|
public void solveObject()
|
408 |
|
|
{
|
409 |
55e6be1d
|
Leszek Koltunski
|
if( !mUIBlocked )
|
410 |
af88bf2e
|
Leszek Koltunski
|
{
|
411 |
|
|
mSolveObject = true;
|
412 |
|
|
}
|
413 |
|
|
}
|
414 |
|
|
|
415 |
13ed203c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
416 |
|
|
|
417 |
|
|
public void scrambleObject(int num)
|
418 |
|
|
{
|
419 |
55e6be1d
|
Leszek Koltunski
|
if( !mUIBlocked )
|
420 |
13ed203c
|
Leszek Koltunski
|
{
|
421 |
|
|
mScrambleObject = true;
|
422 |
|
|
mScrambleObjectNum = num;
|
423 |
|
|
}
|
424 |
|
|
}
|
425 |
|
|
|
426 |
af88bf2e
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
427 |
|
|
|
428 |
|
|
public void resetAllTextureMaps()
|
429 |
|
|
{
|
430 |
|
|
mResetAllTextureMaps = true;
|
431 |
|
|
}
|
432 |
|
|
|
433 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
434 |
|
|
|
435 |
|
|
public TwistyObject getObject()
|
436 |
|
|
{
|
437 |
|
|
return mNewObject;
|
438 |
|
|
}
|
439 |
|
|
|
440 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
441 |
|
|
|
442 |
|
|
public TwistyObject getOldObject()
|
443 |
|
|
{
|
444 |
|
|
return null;
|
445 |
|
|
}
|
446 |
|
|
|
447 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
448 |
|
|
|
449 |
|
|
public void effectFinished(final long effectID)
|
450 |
|
|
{
|
451 |
|
|
if( effectID == mRotationFinishedID )
|
452 |
|
|
{
|
453 |
|
|
mRotationFinishedID = 0;
|
454 |
|
|
removeRotation();
|
455 |
|
|
}
|
456 |
|
|
else if( effectID == mAddRotationID )
|
457 |
|
|
{
|
458 |
|
|
mAddRotationID = 0;
|
459 |
|
|
mRemoveRotationID = effectID;
|
460 |
|
|
removePatternRotation();
|
461 |
|
|
}
|
462 |
|
|
else
|
463 |
|
|
{
|
464 |
55e6be1d
|
Leszek Koltunski
|
unblockEverything(); // buggy? I think we shouldn't do it if the effect is of type 'WIN'
|
465 |
af88bf2e
|
Leszek Koltunski
|
}
|
466 |
|
|
}
|
467 |
|
|
}
|