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magiccube / src / main / java / org / distorted / objects / TwistyObject.java @ e42a9e87

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.SharedPreferences;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import com.google.firebase.crashlytics.FirebaseCrashlytics;
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import org.distorted.helpers.FactoryCubit;
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import org.distorted.helpers.FactorySticker;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.QuatHelper;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.BuildConfig;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject extends DistortedNode
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  {
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  public static final int COLOR_YELLOW = 0xffffff00;
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  public static final int COLOR_WHITE  = 0xffffffff;
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  public static final int COLOR_BLUE   = 0xff0000ff;
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  public static final int COLOR_GREEN  = 0xff00bb00;
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  public static final int COLOR_RED    = 0xff990000;
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  public static final int COLOR_ORANGE = 0xffff6200;
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  public static final int COLOR_GREY   = 0xff727c7b;
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  public static final int COLOR_VIOLET = 0xff7700bb;
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  public static final int COLOR_BLACK  = 0xff000000;
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  public static final int TEXTURE_HEIGHT = 256;
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  static final int NUM_STICKERS_IN_ROW = 4;
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  static final float SQ2 = (float)Math.sqrt(2);
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  static final float SQ3 = (float)Math.sqrt(3);
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  static final float SQ5 = (float)Math.sqrt(5);
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  static final float SQ6 = (float)Math.sqrt(6);
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  private static final float NODE_RATIO = 1.40f;
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  private static final float MAX_SIZE_CHANGE = 1.35f;
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  private static final float MIN_SIZE_CHANGE = 0.75f;
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  private static final int POST_ROTATION_MILLISEC = 500;
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  MeshBase[] mMeshes;
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  final Static4D[] QUATS;
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  final Cubit[] CUBITS;
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  final int NUM_FACES;
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  final int NUM_TEXTURES;
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  final int NUM_CUBITS;
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  final int NUM_AXIS;
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  private final int mNumCubitFaces;
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  private final Static3D[] mAxis;
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  private final float[][] mCuts;
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  private final int[] mNumCuts;
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  private final int mNodeSize;
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  private final float[][] mOrigPos;
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  private final Static3D mNodeScale;
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  private final Static4D mQuat;
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  private final int mNumLayers, mRealSize;
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  private final ObjectList mList;
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  private final DistortedEffects mEffects;
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  private final VertexEffectRotate mRotateEffect;
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  private final Dynamic1D mRotationAngle;
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  private final Static3D mRotationAxis;
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  private final Static3D mObjectScale;
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  private final int[] mQuatDebug;
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  private final float mCameraDist;
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  private final Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  private final DistortedTexture mTexture;
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  private final float mInitScreenRatio;
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  private final int mSolvedFunctionIndex;
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  private final boolean mIsBandaged;
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  private float mObjectScreenRatio;
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  private int[][] mSolvedQuats;
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  private int[][] mQuatMult;
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  private int[] mTmpQuats;
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  private int mNumTexRows, mNumTexCols;
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  private int mRotRowBitmap;
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  private int mRotAxis;
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  private MeshBase mMesh;
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  //////////////////// SOLVED1 ////////////////////////
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  private static final int[] mFaceMap = { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
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  private static int[][] mScramble;
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  private int[] mColors;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(int numLayers, int realSize, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
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               DistortedEffects nodeEffects, int[][] moves, ObjectList list, Resources res, int screenWidth)
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    {
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    super(nodeTexture,nodeEffects,nodeMesh);
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    mNodeSize = screenWidth;
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    resizeFBO(mNodeSize, (int)(NODE_RATIO*mNodeSize));
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    mNumLayers = numLayers;
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    mRealSize = realSize;
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    mList = list;
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    mOrigPos = getCubitPositions(mNumLayers);
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    mAxis = getRotationAxis();
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    mInitScreenRatio = getScreenRatio();
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    mObjectScreenRatio = 1.0f;
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    mNumCubitFaces = getNumCubitFaces();
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    mSolvedFunctionIndex = getSolvedFunctionIndex();
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    mCuts = getCuts(mNumLayers);
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    mNumCuts = new int[mAxis.length];
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    if( mCuts==null ) for(int i=0; i<mAxis.length; i++) mNumCuts[i] = 0;
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    else              for(int i=0; i<mAxis.length; i++) mNumCuts[i] = mCuts[i].length;
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    QUATS = getQuats();
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    NUM_CUBITS  = mOrigPos.length;
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    NUM_FACES = getNumFaces();
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    NUM_TEXTURES = getNumStickerTypes(mNumLayers)*NUM_FACES;
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    NUM_AXIS = mAxis.length;
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    boolean bandaged=false;
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    for(int c=0; c<NUM_CUBITS; c++)
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      {
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      if( mOrigPos[c].length>3 )
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        {
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        bandaged=true;
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        break;
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        }
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      }
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    mIsBandaged = bandaged;
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    mQuatDebug = new int[NUM_CUBITS];
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    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
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    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
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    mNodeScale= new Static3D(1,NODE_RATIO,1);
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    mQuat = quat;
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    mRotationAngle= new Dynamic1D();
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    mRotationAxis = new Static3D(1,0,0);
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    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    float scale  = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
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    mObjectScale = new Static3D(scale,scale,scale);
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    MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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    MatrixEffectQuaternion quatEffect  = new MatrixEffectQuaternion(quat, CENTER);
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    MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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    nodeEffects.apply(nodeScaleEffect);
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    mNumTexCols = NUM_STICKERS_IN_ROW;
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    mNumTexRows = (NUM_TEXTURES+1)/NUM_STICKERS_IN_ROW;
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    if( mNumTexCols*mNumTexRows < NUM_TEXTURES+1 ) mNumTexRows++;
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    CUBITS = new Cubit[NUM_CUBITS];
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    createMeshAndCubits(list,res);
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    createDataStructuresForSolved(numLayers);
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    mTexture = new DistortedTexture();
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    mEffects = new DistortedEffects();
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    int num_quats = QUATS.length;
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    for(int q=0; q<num_quats; q++)
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      {
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      VertexEffectQuaternion vq = new VertexEffectQuaternion(QUATS[q],CENTER);
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      vq.setMeshAssociation(0,q);
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      mEffects.apply(vq);
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      }
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    mEffects.apply(mRotateEffect);
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    mEffects.apply(quatEffect);
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    mEffects.apply(scaleEffect);
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    // Now postprocessed effects (the glow when you solve an object) require component centers. In
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    // order for the effect to be in front of the object, we need to set the center to be behind it.
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    getMesh().setComponentCenter(0,0,0,-0.1f);
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    attach( new DistortedNode(mTexture,mEffects,mMesh) );
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    setupPosition(moves);
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    float fov = list.getFOV();
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    double halfFOV = fov * (Math.PI/360);
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    mCameraDist = 0.5f*NODE_RATIO / (float)Math.tan(halfFOV);
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    setProjection( fov, 0.1f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private Static3D getPos(float[] origPos)
246
    {
247
    int len = origPos.length/3;
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    float sumX = 0.0f;
249
    float sumY = 0.0f;
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    float sumZ = 0.0f;
251

    
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    for(int i=0; i<len; i++)
253
      {
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      sumX += origPos[3*i  ];
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      sumY += origPos[3*i+1];
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      sumZ += origPos[3*i+2];
257
      }
258

    
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    sumX /= len;
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    sumY /= len;
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    sumZ /= len;
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263
    return new Static3D(sumX,sumY,sumZ);
264
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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268
  private void createMeshAndCubits(ObjectList list, Resources res)
269
    {
270
    int sizeIndex = ObjectList.getSizeIndex(list.ordinal(),mNumLayers);
271
    int resourceID= list.getResourceIDs()[sizeIndex];
272

    
273
    if( resourceID!=0 )
274
      {
275
      InputStream is = res.openRawResource(resourceID);
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      DataInputStream dos = new DataInputStream(is);
277
      mMesh = new MeshFile(dos);
278

    
279
      try
280
        {
281
        is.close();
282
        }
283
      catch(IOException e)
284
        {
285
        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
286
        }
287

    
288
      for(int i=0; i<NUM_CUBITS; i++)
289
        {
290
        CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
291
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
292
        }
293

    
294
      if( shouldResetTextureMaps() ) resetAllTextureMaps();
295
      }
296
    else
297
      {
298
      MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
299

    
300
      for(int i=0; i<NUM_CUBITS; i++)
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        {
302
        CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
303
        cubitMesh[i] = createCubitMesh(i,mNumLayers);
304
        Static3D pos = getPos(mOrigPos[i]);
305
        cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
306
        cubitMesh[i].setEffectAssociation(0, CUBITS[i].computeAssociation(), 0);
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        }
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309
      mMesh = new MeshJoined(cubitMesh);
310
      resetAllTextureMaps();
311
      }
312
    }
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314
///////////////////////////////////////////////////////////////////////////////////////////////////
315

    
316
  private MeshBase createCubitMesh(int cubit, int numLayers)
317
    {
318
    int variant = getCubitVariant(cubit,numLayers);
319

    
320
    if( mMeshes==null )
321
      {
322
      FactoryCubit factory = FactoryCubit.getInstance();
323
      factory.clear();
324
      mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
325
      }
326

    
327
    if( mMeshes[variant]==null )
328
      {
329
      ObjectShape shape = getObjectShape(cubit,numLayers);
330
      FactoryCubit factory = FactoryCubit.getInstance();
331
      factory.createNewFaceTransform(shape);
332
      mMeshes[variant] = factory.createRoundedSolid(shape);
333
      }
334

    
335
    MeshBase mesh = mMeshes[variant].copy(true);
336
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
337
    mesh.apply(quat,0xffffffff,0);
338

    
339
    return mesh;
340
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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344
  private void createDataStructuresForSolved(int numLayers)
345
    {
346
    mTmpQuats = new int[QUATS.length];
347
    mSolvedQuats = new int[NUM_CUBITS][];
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349
    for(int c=0; c<NUM_CUBITS; c++)
350
      {
351
      mSolvedQuats[c] = getSolvedQuats(c,numLayers);
352
      }
353
    }
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355
///////////////////////////////////////////////////////////////////////////////////////////////////
356
// This is used to build internal data structures for the generic 'isSolved()'
357
//
358
// if this is an internal cubit (all faces black): return -1
359
// if this is a face cubit (one non-black face): return the color index of the only non-black face.
360
// Color index, i.e. the index into the 'FACE_COLORS' table.
361
// else (edge or corner cubit, more than one non-black face): return -2.
362

    
363
  int retCubitSolvedStatus(int cubit, int numLayers)
364
    {
365
    int numNonBlack=0, nonBlackIndex=-1, color;
366

    
367
    for(int face=0; face<mNumCubitFaces; face++)
368
      {
369
      color = getFaceColor(cubit,face,numLayers);
370

    
371
      if( color<NUM_TEXTURES )
372
        {
373
        numNonBlack++;
374
        nonBlackIndex = color%NUM_FACES;
375
        }
376
      }
377

    
378
    if( numNonBlack==0 ) return -1;
379
    if( numNonBlack>=2 ) return -2;
380

    
381
    return nonBlackIndex;
382
    }
383

    
384
///////////////////////////////////////////////////////////////////////////////////////////////////
385

    
386
  int[] buildSolvedQuats(Static3D faceAx, Static4D[] quats)
387
    {
388
    final float MAXD = 0.0001f;
389
    float x = faceAx.get0();
390
    float y = faceAx.get1();
391
    float z = faceAx.get2();
392
    float a,dx,dy,dz,qx,qy,qz;
393
    Static4D quat;
394

    
395
    int len = quats.length;
396
    int place = 0;
397

    
398
    for(int q=1; q<len; q++)
399
      {
400
      quat = quats[q];
401
      qx = quat.get0();
402
      qy = quat.get1();
403
      qz = quat.get2();
404

    
405
           if( x!=0.0f ) { a = qx/x; }
406
      else if( y!=0.0f ) { a = qy/y; }
407
      else               { a = qz/z; }
408

    
409
      dx = a*x-qx;
410
      dy = a*y-qy;
411
      dz = a*z-qz;
412

    
413
      if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
414
        {
415
        mTmpQuats[place++] = q;
416
        }
417
      }
418

    
419
    if( place!=0 )
420
      {
421
      int[] ret = new int[place];
422
      System.arraycopy(mTmpQuats,0,ret,0,place);
423
      return ret;
424
      }
425

    
426
    return null;
427
    }
428

    
429
///////////////////////////////////////////////////////////////////////////////////////////////////
430

    
431
  private int getMultQuat(int index1, int index2)
432
    {
433
    if( mQuatMult==null )
434
      {
435
      int len = QUATS.length;
436
      mQuatMult = new int[len][len];
437

    
438
      for(int i=0; i<len; i++)
439
        for(int j=0; j<len; j++) mQuatMult[i][j] = -1;
440
      }
441

    
442
    if( mQuatMult[index1][index2]==-1 )
443
      {
444
      mQuatMult[index1][index2] = mulQuat(index1,index2);
445
      }
446

    
447
    return mQuatMult[index1][index2];
448
    }
449

    
450
///////////////////////////////////////////////////////////////////////////////////////////////////
451

    
452
  public boolean isSolved()
453
    {
454
    if( mSolvedFunctionIndex==0 ) return isSolved0();
455
    if( mSolvedFunctionIndex==1 ) return isSolved1();
456
    if( mSolvedFunctionIndex==2 ) return isSolved2();
457
    if( mSolvedFunctionIndex==3 ) return isSolved3();
458

    
459
    return false;
460
    }
461

    
462
///////////////////////////////////////////////////////////////////////////////////////////////////
463

    
464
  public boolean isSolved0()
465
    {
466
    int len, q1,q = CUBITS[0].mQuatIndex;
467
    int[] solved;
468
    boolean skip;
469

    
470
    for(int c=1; c<NUM_CUBITS; c++)
471
      {
472
      q1 = CUBITS[c].mQuatIndex;
473

    
474
      if( q1==q ) continue;
475

    
476
      skip = false;
477
      solved = mSolvedQuats[c];
478
      len = solved==null ? 0:solved.length;
479

    
480
      for(int i=0; i<len; i++)
481
        {
482
        if( q1==getMultQuat(q,solved[i]) )
483
          {
484
          skip = true;
485
          break;
486
          }
487
        }
488

    
489
      if( !skip ) return false;
490
      }
491

    
492
    return true;
493
    }
494

    
495
///////////////////////////////////////////////////////////////////////////////////////////////////
496

    
497
  private int computeScramble(int quatNum, int centerNum)
498
    {
499
    float MAXDIFF = 0.01f;
500
    float[] center= mOrigPos[centerNum];
501
    Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
502
    Static4D result = QuatHelper.rotateVectorByQuat(sc,QUATS[quatNum]);
503

    
504
    float x = result.get0();
505
    float y = result.get1();
506
    float z = result.get2();
507

    
508
    for(int c=0; c<NUM_CUBITS; c++)
509
      {
510
      float[] cent = mOrigPos[c];
511

    
512
      float qx = cent[0] - x;
513
      float qy = cent[1] - y;
514
      float qz = cent[2] - z;
515

    
516
      if( qx>-MAXDIFF && qx<MAXDIFF &&
517
          qy>-MAXDIFF && qy<MAXDIFF &&
518
          qz>-MAXDIFF && qz<MAXDIFF  ) return c;
519
      }
520

    
521
    return -1;
522
    }
523

    
524
///////////////////////////////////////////////////////////////////////////////////////////////////
525
// Dino4 uses this. It is solved if and only if groups of cubits
526
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
527
// or
528
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
529
// are all the same color.
530

    
531
  public boolean isSolved1()
532
    {
533
    if( mScramble==null )
534
      {
535
      int numQuats = QUATS.length;
536
      mScramble = new int[numQuats][NUM_CUBITS];
537
      mColors   = new int[NUM_CUBITS];
538

    
539
      for(int q=0; q<numQuats; q++)
540
        for(int c=0; c<NUM_CUBITS; c++) mScramble[q][c] = computeScramble(q,c);
541
      }
542

    
543
    for(int c=0; c<NUM_CUBITS; c++)
544
      {
545
      int index = mScramble[CUBITS[c].mQuatIndex][c];
546
      mColors[index] = mFaceMap[c];
547
      }
548

    
549
    if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
550
        mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
551
        mColors[4]==mColors[8] && mColors[4]==mColors[9]  ) return true;
552

    
553
    if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
554
        mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
555
        mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
556

    
557
    return false;
558
    }
559

    
560
///////////////////////////////////////////////////////////////////////////////////////////////////
561
// Dino6 uses this. It is solved if and only if:
562
//
563
// All four 'X' cubits (i.e. those whose longest edge goes along the X axis) are rotated
564
// by the same quaternion qX, similarly all four 'Y' cubits by the same qY and all four 'Z'
565
// by the same qZ, and then either:
566
//
567
// a) qX = qY = qZ
568
// b) qY = qX*Q2 and qZ = qX*Q8  (i.e. swap of WHITE and YELLOW faces)
569
// c) qX = qY*Q2 and qZ = qY*Q10 (i.e. swap of BLUE and GREEN faces)
570
// d) qX = qZ*Q8 and qY = qZ*Q10 (i.e. swap of RED and BROWN faces)
571
//
572
// BUT: cases b), c) and d) are really the same - it's all just a mirror image of the original.
573
//
574
// X cubits: 0, 2, 8, 10
575
// Y cubits: 1, 3, 9, 11
576
// Z cubits: 4, 5, 6, 7
577

    
578
  public boolean isSolved2()
579
    {
580
    int qX = CUBITS[0].mQuatIndex;
581
    int qY = CUBITS[1].mQuatIndex;
582
    int qZ = CUBITS[4].mQuatIndex;
583

    
584
    if( CUBITS[2].mQuatIndex != qX || CUBITS[8].mQuatIndex != qX || CUBITS[10].mQuatIndex != qX ||
585
        CUBITS[3].mQuatIndex != qY || CUBITS[9].mQuatIndex != qY || CUBITS[11].mQuatIndex != qY ||
586
        CUBITS[5].mQuatIndex != qZ || CUBITS[6].mQuatIndex != qZ || CUBITS[ 7].mQuatIndex != qZ  )
587
      {
588
      return false;
589
      }
590

    
591
    return ( qX==qY && qX==qZ ) || ( qY==mulQuat(qX,2) && qZ==mulQuat(qX,8) );
592
    }
593

    
594
///////////////////////////////////////////////////////////////////////////////////////////////////
595
// Square-2 is solved iff
596
// a) all of its cubits are rotated with the same quat
597
// b) its two 'middle' cubits are rotated with the same quat, the 6 'front' and 6 'back'
598
// edges and corners with this quat multiplied by QUATS[18] (i.e. those are upside down)
599
// and all the 12 left and right edges and corners also with the same quat multiplied by
600
// QUATS[12] - i.e. also upside down.
601

    
602
  public boolean isSolved3()
603
    {
604
    int index = CUBITS[0].mQuatIndex;
605

    
606
    if( CUBITS[1].mQuatIndex!=index ) return false;
607

    
608
    boolean solved = true;
609

    
610
    for(int i=2; i<NUM_CUBITS; i++)
611
      {
612
      if( CUBITS[i].mQuatIndex!=index )
613
        {
614
        solved = false;
615
        break;
616
        }
617
      }
618

    
619
    if( solved ) return true;
620

    
621
    int indexX = mulQuat(index,12);  // QUATS[12] = 180deg (1,0,0)
622
    int indexZ = mulQuat(index,18);  // QUATS[18] = 180deg (0,0,1)
623

    
624
    for(int i= 2; i<        18; i+=2) if( CUBITS[i].mQuatIndex != indexZ ) return false;
625
    for(int i= 3; i<        18; i+=2) if( CUBITS[i].mQuatIndex != indexX ) return false;
626
    for(int i=18; i<NUM_CUBITS; i+=2) if( CUBITS[i].mQuatIndex != indexX ) return false;
627
    for(int i=19; i<NUM_CUBITS; i+=2) if( CUBITS[i].mQuatIndex != indexZ ) return false;
628

    
629
    return true;
630
    }
631

    
632
///////////////////////////////////////////////////////////////////////////////////////////////////
633

    
634
  public void setObjectRatio(float sizeChange)
635
    {
636
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
637

    
638
    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
639
    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
640

    
641
    float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
642
    mObjectScale.set(scale,scale,scale);
643
    }
644

    
645
///////////////////////////////////////////////////////////////////////////////////////////////////
646

    
647
  public float getObjectRatio()
648
    {
649
    return mObjectScreenRatio*mInitScreenRatio;
650
    }
651

    
652
///////////////////////////////////////////////////////////////////////////////////////////////////
653

    
654
  int computeRow(float[] pos, int axisIndex)
655
    {
656
    int ret=0;
657
    int len = pos.length / 3;
658
    Static3D axis = mAxis[axisIndex];
659
    float axisX = axis.get0();
660
    float axisY = axis.get1();
661
    float axisZ = axis.get2();
662
    float casted;
663

    
664
    for(int i=0; i<len; i++)
665
      {
666
      casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
667
      ret |= computeSingleRow(axisIndex,casted);
668
      }
669

    
670
    return ret;
671
    }
672

    
673
///////////////////////////////////////////////////////////////////////////////////////////////////
674

    
675
  private int computeSingleRow(int axisIndex,float casted)
676
    {
677
    int num = mNumCuts[axisIndex];
678

    
679
    for(int i=0; i<num; i++)
680
      {
681
      if( casted<mCuts[axisIndex][i] ) return (1<<i);
682
      }
683

    
684
    return (1<<num);
685
    }
686

    
687
///////////////////////////////////////////////////////////////////////////////////////////////////
688

    
689
  private boolean wasRotateApplied()
690
    {
691
    return mEffects.exists(mRotateEffect.getID());
692
    }
693

    
694
///////////////////////////////////////////////////////////////////////////////////////////////////
695

    
696
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
697
    {
698
    return (CUBITS[cubit].mRotationRow[axis] & rowBitmap) != 0;
699
    }
700

    
701
///////////////////////////////////////////////////////////////////////////////////////////////////
702
// note the minus in front of the sin() - we rotate counterclockwise
703
// when looking towards the direction where the axis increases in values.
704

    
705
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
706
    {
707
    Static3D axis = mAxis[axisIndex];
708

    
709
    while( angleInDegrees<0 ) angleInDegrees += 360;
710
    angleInDegrees %= 360;
711
    
712
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
713
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
714

    
715
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
716
    }
717

    
718
///////////////////////////////////////////////////////////////////////////////////////////////////
719

    
720
  private synchronized void setupPosition(int[][] moves)
721
    {
722
    if( moves!=null )
723
      {
724
      Static4D quat;
725
      int index, axis, rowBitmap, angle;
726
      int[] basic = getBasicAngle();
727

    
728
      for(int[] move: moves)
729
        {
730
        axis     = move[0];
731
        rowBitmap= move[1];
732
        angle    = move[2]*(360/basic[axis]);
733
        quat     = makeQuaternion(axis,angle);
734

    
735
        for(int j=0; j<NUM_CUBITS; j++)
736
          if( belongsToRotation(j,axis,rowBitmap) )
737
            {
738
            index = CUBITS[j].removeRotationNow(quat);
739
            mMesh.setEffectAssociation(j, CUBITS[j].computeAssociation(),index);
740
            }
741
        }
742
      }
743
    }
744

    
745
///////////////////////////////////////////////////////////////////////////////////////////////////
746

    
747
  int computeBitmapFromRow(int rowBitmap, int axis)
748
    {
749
    if( mIsBandaged )
750
      {
751
      int bitmap, initBitmap=0;
752

    
753
      while( initBitmap!=rowBitmap )
754
        {
755
        initBitmap = rowBitmap;
756

    
757
        for(int cubit=0; cubit<NUM_CUBITS; cubit++)
758
          {
759
          bitmap = CUBITS[cubit].mRotationRow[axis];
760
          if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
761
          }
762
        }
763
      }
764

    
765
    return rowBitmap;
766
    }
767

    
768
///////////////////////////////////////////////////////////////////////////////////////////////////
769
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
770
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
771

    
772
  void clampPos(float[] pos, int offset)
773
    {
774
    float currError, minError = Float.MAX_VALUE;
775
    int minErrorIndex1 = -1;
776
    int minErrorIndex2 = -1;
777

    
778
    float x = pos[offset  ];
779
    float y = pos[offset+1];
780
    float z = pos[offset+2];
781

    
782
    float xo,yo,zo;
783

    
784
    for(int i=0; i<NUM_CUBITS; i++)
785
      {
786
      int len = mOrigPos[i].length / 3;
787

    
788
      for(int j=0; j<len; j++)
789
        {
790
        xo = mOrigPos[i][3*j  ];
791
        yo = mOrigPos[i][3*j+1];
792
        zo = mOrigPos[i][3*j+2];
793

    
794
        currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
795

    
796
        if( currError<minError )
797
          {
798
          minError = currError;
799
          minErrorIndex1 = i;
800
          minErrorIndex2 = j;
801
          }
802
        }
803
      }
804

    
805
    if( minError< 0.1f ) // TODO: 0.1 ?
806
      {
807
      pos[offset  ] = mOrigPos[minErrorIndex1][3*minErrorIndex2  ];
808
      pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
809
      pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
810
      }
811
    }
812

    
813
///////////////////////////////////////////////////////////////////////////////////////////////////
814
// remember about the double cover or unit quaternions!
815

    
816
  int mulQuat(int q1, int q2)
817
    {
818
    Static4D result = QuatHelper.quatMultiply(QUATS[q1],QUATS[q2]);
819

    
820
    float rX = result.get0();
821
    float rY = result.get1();
822
    float rZ = result.get2();
823
    float rW = result.get3();
824

    
825
    final float MAX_ERROR = 0.1f;
826
    float dX,dY,dZ,dW;
827

    
828
    for(int i=0; i<QUATS.length; i++)
829
      {
830
      dX = QUATS[i].get0() - rX;
831
      dY = QUATS[i].get1() - rY;
832
      dZ = QUATS[i].get2() - rZ;
833
      dW = QUATS[i].get3() - rW;
834

    
835
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
836
          dY<MAX_ERROR && dY>-MAX_ERROR &&
837
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
838
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
839

    
840
      dX = QUATS[i].get0() + rX;
841
      dY = QUATS[i].get1() + rY;
842
      dZ = QUATS[i].get2() + rZ;
843
      dW = QUATS[i].get3() + rW;
844

    
845
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
846
          dY<MAX_ERROR && dY>-MAX_ERROR &&
847
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
848
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
849
      }
850

    
851
    return -1;
852
    }
853

    
854
///////////////////////////////////////////////////////////////////////////////////////////////////
855

    
856
  public int getCubitFaceColorIndex(int cubit, int face)
857
    {
858
    Static4D texMap = mMesh.getTextureMap(NUM_FACES*cubit + face);
859

    
860
    int x = (int)(texMap.get0()/texMap.get2());
861
    int y = (int)(texMap.get1()/texMap.get3());
862

    
863
    return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
864
    }
865

    
866
///////////////////////////////////////////////////////////////////////////////////////////////////
867
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
868

    
869
  public void createTexture()
870
    {
871
    Bitmap bitmap;
872

    
873
    Paint paint = new Paint();
874
    bitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
875
    Canvas canvas = new Canvas(bitmap);
876

    
877
    paint.setAntiAlias(true);
878
    paint.setTextAlign(Paint.Align.CENTER);
879
    paint.setStyle(Paint.Style.FILL);
880

    
881
    paint.setColor(COLOR_BLACK);
882
    canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
883

    
884
    int face = 0;
885
    FactorySticker factory = FactorySticker.getInstance();
886

    
887
    for(int row=0; row<mNumTexRows; row++)
888
      for(int col=0; col<mNumTexCols; col++)
889
        {
890
        if( face>=NUM_TEXTURES ) break;
891
        ObjectSticker sticker = retSticker(face);
892
        factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, row*TEXTURE_HEIGHT, getColor(face%NUM_FACES), sticker);
893
        face++;
894
        }
895

    
896
    if( !mTexture.setTexture(bitmap) )
897
      {
898
      int max = DistortedLibrary.getMaxTextureSize();
899
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
900
      crashlytics.log("failed to set texture of size "+bitmap.getWidth()+"x"+bitmap.getHeight()+" max is "+max);
901
      }
902
    }
903

    
904
///////////////////////////////////////////////////////////////////////////////////////////////////
905

    
906
  public int getNumLayers()
907
    {
908
    return mNumLayers;
909
    }
910

    
911
///////////////////////////////////////////////////////////////////////////////////////////////////
912

    
913
  public void continueRotation(float angleInDegrees)
914
    {
915
    mRotationAngleStatic.set0(angleInDegrees);
916
    }
917

    
918
///////////////////////////////////////////////////////////////////////////////////////////////////
919

    
920
  public Static4D getRotationQuat()
921
      {
922
      return mQuat;
923
      }
924

    
925
///////////////////////////////////////////////////////////////////////////////////////////////////
926

    
927
  public void recomputeScaleFactor(int scrWidth)
928
    {
929
    mNodeScale.set(scrWidth,NODE_RATIO*scrWidth,scrWidth);
930
    }
931

    
932
///////////////////////////////////////////////////////////////////////////////////////////////////
933

    
934
  public void savePreferences(SharedPreferences.Editor editor)
935
    {
936
    for(int i=0; i<NUM_CUBITS; i++) CUBITS[i].savePreferences(editor);
937
    }
938

    
939
///////////////////////////////////////////////////////////////////////////////////////////////////
940

    
941
  public synchronized void restorePreferences(SharedPreferences preferences)
942
    {
943
    boolean error = false;
944

    
945
    for(int i=0; i<NUM_CUBITS; i++)
946
      {
947
      mQuatDebug[i] = CUBITS[i].restorePreferences(preferences);
948

    
949
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<QUATS.length)
950
        {
951
        CUBITS[i].modifyCurrentPosition(QUATS[mQuatDebug[i]]);
952
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),mQuatDebug[i]);
953
        }
954
      else
955
        {
956
        error = true;
957
        }
958
      }
959

    
960
    if( error )
961
      {
962
      for(int i=0; i<NUM_CUBITS; i++)
963
        {
964
        CUBITS[i].solve();
965
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),0);
966
        }
967
      recordQuatsState("Failed to restorePreferences");
968
      }
969
    }
970

    
971
///////////////////////////////////////////////////////////////////////////////////////////////////
972

    
973
  public void recordQuatsState(String message)
974
    {
975
    StringBuilder quats = new StringBuilder();
976

    
977
    for(int j=0; j<NUM_CUBITS; j++)
978
      {
979
      quats.append(mQuatDebug[j]);
980
      quats.append(" ");
981
      }
982

    
983
    if( BuildConfig.DEBUG )
984
      {
985
      android.util.Log.e("quats" , quats.toString());
986
      android.util.Log.e("object", mList.name()+"_"+mNumLayers);
987
      }
988
    else
989
      {
990
      Exception ex = new Exception(message);
991
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
992
      crashlytics.setCustomKey("quats" , quats.toString());
993
      crashlytics.setCustomKey("object", mList.name()+"_"+mNumLayers );
994
      crashlytics.recordException(ex);
995
      }
996
    }
997

    
998
///////////////////////////////////////////////////////////////////////////////////////////////////
999

    
1000
  public void releaseResources()
1001
    {
1002
    mTexture.markForDeletion();
1003
    mMesh.markForDeletion();
1004
    mEffects.markForDeletion();
1005

    
1006
    for(int j=0; j<NUM_CUBITS; j++)
1007
      {
1008
      CUBITS[j].releaseResources();
1009
      }
1010
    }
1011

    
1012
///////////////////////////////////////////////////////////////////////////////////////////////////
1013

    
1014
  public void apply(Effect effect, int position)
1015
    {
1016
    mEffects.apply(effect, position);
1017
    }
1018

    
1019
///////////////////////////////////////////////////////////////////////////////////////////////////
1020

    
1021
  public void remove(long effectID)
1022
    {
1023
    mEffects.abortById(effectID);
1024
    }
1025

    
1026
///////////////////////////////////////////////////////////////////////////////////////////////////
1027

    
1028
  public synchronized void solve()
1029
    {
1030
    for(int i=0; i<NUM_CUBITS; i++)
1031
      {
1032
      CUBITS[i].solve();
1033
      mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
1034
      }
1035
    }
1036

    
1037
///////////////////////////////////////////////////////////////////////////////////////////////////
1038

    
1039
  public void resetAllTextureMaps()
1040
    {
1041
    final float ratioW = 1.0f/mNumTexCols;
1042
    final float ratioH = 1.0f/mNumTexRows;
1043
    int color, row, col;
1044

    
1045
    for(int cubit=0; cubit<NUM_CUBITS; cubit++)
1046
      {
1047
      final Static4D[] maps = new Static4D[mNumCubitFaces];
1048

    
1049
      for(int cubitface=0; cubitface<mNumCubitFaces; cubitface++)
1050
        {
1051
        color = getFaceColor(cubit,cubitface,mNumLayers);
1052
        row = (mNumTexRows-1) - color/mNumTexCols;
1053
        col = color%mNumTexCols;
1054
        maps[cubitface] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1055
        }
1056

    
1057
      mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1058
      }
1059
    }
1060

    
1061
///////////////////////////////////////////////////////////////////////////////////////////////////
1062

    
1063
  public void setTextureMap(int cubit, int face, int newColor)
1064
    {
1065
    final float ratioW = 1.0f/mNumTexCols;
1066
    final float ratioH = 1.0f/mNumTexRows;
1067
    final Static4D[] maps = new Static4D[mNumCubitFaces];
1068
    int row = (mNumTexRows-1) - newColor/mNumTexCols;
1069
    int col = newColor%mNumTexCols;
1070

    
1071
    maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1072
    mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1073
    }
1074

    
1075
///////////////////////////////////////////////////////////////////////////////////////////////////
1076

    
1077
  public synchronized void beginNewRotation(int axis, int row )
1078
    {
1079
    if( axis<0 || axis>=NUM_AXIS )
1080
      {
1081
      android.util.Log.e("object", "invalid rotation axis: "+axis);
1082
      return;
1083
      }
1084
    if( row<0 || row>=mNumLayers )
1085
      {
1086
      android.util.Log.e("object", "invalid rotation row: "+row);
1087
      return;
1088
      }
1089

    
1090
    mRotAxis     = axis;
1091
    mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
1092
    mRotationAngleStatic.set0(0.0f);
1093
    mRotationAxis.set( mAxis[axis] );
1094
    mRotationAngle.add(mRotationAngleStatic);
1095
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
1096
    }
1097

    
1098
///////////////////////////////////////////////////////////////////////////////////////////////////
1099

    
1100
  public synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
1101
    {
1102
    if( wasRotateApplied() )
1103
      {
1104
      mRotAxis     = axis;
1105
      mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
1106

    
1107
      mRotationAngleStatic.set0(0.0f);
1108
      mRotationAxis.set( mAxis[axis] );
1109
      mRotationAngle.setDuration(durationMillis);
1110
      mRotationAngle.resetToBeginning();
1111
      mRotationAngle.add(new Static1D(0));
1112
      mRotationAngle.add(new Static1D(angle));
1113
      mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
1114
      mRotateEffect.notifyWhenFinished(listener);
1115

    
1116
      return mRotateEffect.getID();
1117
      }
1118

    
1119
    return 0;
1120
    }
1121

    
1122
///////////////////////////////////////////////////////////////////////////////////////////////////
1123

    
1124
  public long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
1125
    {
1126
    if( wasRotateApplied() )
1127
      {
1128
      float angle = getAngle();
1129
      mRotationAngleStatic.set0(angle);
1130
      mRotationAngleFinal.set0(nearestAngleInDegrees);
1131
      mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
1132

    
1133
      mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
1134
      mRotationAngle.resetToBeginning();
1135
      mRotationAngle.removeAll();
1136
      mRotationAngle.add(mRotationAngleStatic);
1137
      mRotationAngle.add(mRotationAngleMiddle);
1138
      mRotationAngle.add(mRotationAngleFinal);
1139
      mRotateEffect.notifyWhenFinished(listener);
1140

    
1141
      return mRotateEffect.getID();
1142
      }
1143

    
1144
    return 0;
1145
    }
1146

    
1147
///////////////////////////////////////////////////////////////////////////////////////////////////
1148

    
1149
  private float getAngle()
1150
    {
1151
    int pointNum = mRotationAngle.getNumPoints();
1152

    
1153
    if( pointNum>=1 )
1154
      {
1155
      return mRotationAngle.getPoint(pointNum-1).get0();
1156
      }
1157
    else
1158
      {
1159
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
1160
      crashlytics.log("points in RotationAngle: "+pointNum);
1161
      return 0;
1162
      }
1163
    }
1164

    
1165
///////////////////////////////////////////////////////////////////////////////////////////////////
1166

    
1167
  public synchronized void removeRotationNow()
1168
    {
1169
    float angle = getAngle();
1170
    double nearestAngleInRadians = angle*Math.PI/180;
1171
    float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
1172
    float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
1173
    float axisX = mAxis[mRotAxis].get0();
1174
    float axisY = mAxis[mRotAxis].get1();
1175
    float axisZ = mAxis[mRotAxis].get2();
1176
    Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
1177

    
1178
    mRotationAngle.removeAll();
1179
    mRotationAngleStatic.set0(0);
1180

    
1181
    for(int i=0; i<NUM_CUBITS; i++)
1182
      if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
1183
        {
1184
        int index = CUBITS[i].removeRotationNow(quat);
1185
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),index);
1186
        }
1187
    }
1188

    
1189
///////////////////////////////////////////////////////////////////////////////////////////////////
1190

    
1191
  public void initializeObject(int[][] moves)
1192
    {
1193
    solve();
1194
    setupPosition(moves);
1195
    }
1196

    
1197
///////////////////////////////////////////////////////////////////////////////////////////////////
1198

    
1199
  public int getCubit(float[] point3D)
1200
    {
1201
    float dist, minDist = Float.MAX_VALUE;
1202
    int currentBest=-1;
1203
    float multiplier = returnMultiplier();
1204

    
1205
    point3D[0] *= multiplier;
1206
    point3D[1] *= multiplier;
1207
    point3D[2] *= multiplier;
1208

    
1209
    for(int i=0; i<NUM_CUBITS; i++)
1210
      {
1211
      dist = CUBITS[i].getDistSquared(point3D);
1212
      if( dist<minDist )
1213
        {
1214
        minDist = dist;
1215
        currentBest = i;
1216
        }
1217
      }
1218

    
1219
    return currentBest;
1220
    }
1221

    
1222
///////////////////////////////////////////////////////////////////////////////////////////////////
1223

    
1224
  public int computeNearestAngle(int axis, float angle, float speed)
1225
    {
1226
    int[] basicArray = getBasicAngle();
1227
    int basicAngle   = basicArray[axis>=basicArray.length ? 0 : axis];
1228
    int nearestAngle = 360/basicAngle;
1229

    
1230
    int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
1231
    if( angle< -(nearestAngle*0.5) ) tmp-=1;
1232

    
1233
    if( tmp!=0 ) return nearestAngle*tmp;
1234

    
1235
    return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
1236
    }
1237

    
1238
///////////////////////////////////////////////////////////////////////////////////////////////////
1239

    
1240
  public float getCameraDist()
1241
    {
1242
    return mCameraDist;
1243
    }
1244

    
1245
///////////////////////////////////////////////////////////////////////////////////////////////////
1246

    
1247
  public int getNodeSize()
1248
    {
1249
    return mNodeSize;
1250
    }
1251

    
1252
///////////////////////////////////////////////////////////////////////////////////////////////////
1253

    
1254
  public ObjectList getObjectList()
1255
    {
1256
    return mList;
1257
    }
1258

    
1259
///////////////////////////////////////////////////////////////////////////////////////////////////
1260

    
1261
  abstract float getScreenRatio();
1262
  abstract float[][] getCubitPositions(int numLayers);
1263
  abstract Static4D[] getQuats();
1264
  abstract int getNumFaces();
1265
  abstract int getNumStickerTypes(int numLayers);
1266
  abstract int getNumCubitFaces();
1267
  abstract ObjectSticker retSticker(int face);
1268
  abstract int getColor(int face);
1269
  abstract int getFaceColor(int cubit, int cubitface, int numLayers);
1270
  abstract float returnMultiplier();
1271
  abstract float[][] getCuts(int numLayers);
1272
  abstract boolean shouldResetTextureMaps();
1273
  abstract int getCubitVariant(int cubit, int numLayers);
1274
  abstract int getNumCubitVariants(int numLayers);
1275
  abstract Static4D getQuat(int cubit, int numLayers);
1276
  abstract ObjectShape getObjectShape(int cubit, int numLayers);
1277
  abstract int[] getSolvedQuats(int cubit, int numLayers);
1278
  abstract int getSolvedFunctionIndex();
1279

    
1280
  public abstract Static3D[] getRotationAxis();
1281
  public abstract int[] getBasicAngle();
1282
  public abstract void randomizeNewScramble(int[][] scramble, Random rnd, int curScramble, int totScrambles);
1283
  public abstract int getObjectName(int numLayers);
1284
  public abstract int getInventor(int numLayers);
1285
  public abstract int getComplexity(int numLayers);
1286
  }
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