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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.main;
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import android.app.Activity;
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import android.opengl.GLES30;
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import android.opengl.GLSurfaceView;
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import org.distorted.objectlib.effects.BaseEffect;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.external.RubikNetwork;
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import org.distorted.objectlib.main.ObjectControl;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import com.google.firebase.crashlytics.FirebaseCrashlytics;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class RubikRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener
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{
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public static final float BRIGHTNESS = 0.30f;
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private final RubikSurfaceView mView;
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private final DistortedScreen mScreen;
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private final ObjectControl mControl;
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private final Fps mFPS;
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private boolean mErrorShown;
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private boolean mDebugSent;
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private static class Fps
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{
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private static final int NUM_FRAMES = 100;
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private long lastTime=0;
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private final long[] durations;
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private int currDuration;
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private float currFPS;
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Fps()
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{
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durations = new long[NUM_FRAMES+1];
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currDuration = 0;
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for (int i=0; i<NUM_FRAMES+1; i++) durations[i] = 16;
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durations[NUM_FRAMES] = NUM_FRAMES * 16;
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}
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void onRender(long time)
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{
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if( lastTime==0 ) lastTime = time;
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currDuration++;
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if (currDuration >= NUM_FRAMES) currDuration = 0;
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durations[NUM_FRAMES] += ((time - lastTime) - durations[currDuration]);
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durations[currDuration] = time - lastTime;
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currFPS = ((int)(10000.0f*NUM_FRAMES/durations[NUM_FRAMES]))/10.0f;
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lastTime = time;
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}
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float getFPS()
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{
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return currFPS;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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RubikRenderer(RubikSurfaceView v)
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{
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mErrorShown = false;
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mView = v;
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mControl = v.getObjectControl();
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mFPS = new Fps();
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mScreen = new DistortedScreen();
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mScreen.glClearColor(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS, 1.0f);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// various things are done here delayed, 'after the next render' as not to be done mid-render and
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// cause artifacts.
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@Override
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public void onDrawFrame(GL10 glUnused)
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{
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long time = System.currentTimeMillis();
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mFPS.onRender(time);
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mControl.preRender();
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mScreen.render(time);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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mScreen.resize(width,height);
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mView.setScreenSize(width,height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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DistortedLibrary.setMax(EffectType.VERTEX,61); // 60 Minx quaternions + rotate
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MeshBase.setMaxEffComponents(242); // 242 moving parts (Gigaminx)
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VertexEffectRotate.enable();
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VertexEffectQuaternion.enable();
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BaseEffect.Type.enableEffects();
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DistortedLibrary.onSurfaceCreated(mView.getContext(),this,1);
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DistortedLibrary.setCull(true);
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if( !mDebugSent )
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{
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mDebugSent= true;
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Activity act = (Activity)mView.getContext();
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RubikNetwork network = RubikNetwork.getInstance();
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network.debug(act);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void distortedException(Exception ex)
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{
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String message = ex.getMessage();
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String shading = GLES30.glGetString(GLES30.GL_SHADING_LANGUAGE_VERSION);
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String version = GLES30.glGetString(GLES30.GL_VERSION);
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String vendor = GLES30.glGetString(GLES30.GL_VENDOR);
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String renderer= GLES30.glGetString(GLES30.GL_RENDERER);
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if( message==null ) message = "exception NULL";
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if( BuildConfig.DEBUG )
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{
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android.util.Log.e("DISTORTED", message );
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android.util.Log.e("DISTORTED", "GLSL Version "+shading);
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android.util.Log.e("DISTORTED", "GL Version " +version);
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android.util.Log.e("DISTORTED", "GL Vendor " +vendor);
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android.util.Log.e("DISTORTED", "GL Renderer " +renderer);
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}
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else
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{
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FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
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crashlytics.setCustomKey("DistortedError", message );
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crashlytics.setCustomKey("GLSL Version" , shading );
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crashlytics.setCustomKey("GLversion" , version );
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crashlytics.setCustomKey("GL Vendor " , vendor );
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crashlytics.setCustomKey("GLSLrenderer" , renderer);
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crashlytics.recordException(ex);
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}
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int glsl = DistortedLibrary.getGLSL();
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if( glsl< 300 && !mErrorShown )
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{
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mErrorShown = true;
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RubikActivity act = (RubikActivity)mView.getContext();
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act.OpenGLError();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float getFPS()
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{
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return mFPS.getFPS();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DistortedScreen getScreen()
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{
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return mScreen;
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}
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}
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