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ac940e24
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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68f6046c
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Leszek Koltunski
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import org.distorted.library.effect.VertexEffect;
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ac940e24
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Leszek Koltunski
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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a64e07d0
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Leszek Koltunski
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import static org.distorted.objects.TwistyMegaminx.MEGA_D;
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ac940e24
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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b89898c5
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Leszek Koltunski
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class FactoryCubit
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ac940e24
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Leszek Koltunski
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{
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b6526adf
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Leszek Koltunski
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static final float IVY_D = 0.003f;
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d1b5ba6b
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Leszek Koltunski
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static final float IVY_C = 0.59f;
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886d1ebb
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Leszek Koltunski
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static final float IVY_M = 0.35f;
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da36b97e
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Leszek Koltunski
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static final float REX_D = 0.2f;
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6a224bdc
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Leszek Koltunski
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ac940e24
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Leszek Koltunski
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private static final float SQ2 = (float)Math.sqrt(2);
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private static final float SQ3 = (float)Math.sqrt(3);
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4e627d8b
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Leszek Koltunski
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private static final float SQ5 = (float)Math.sqrt(5);
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68f6046c
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Leszek Koltunski
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private static final float SQ6 = (float)Math.sqrt(6);
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ac940e24
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Leszek Koltunski
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db608887
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Leszek Koltunski
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static final float SIN54 = (SQ5+1)/4;
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static final float COS54 = (float)(Math.sqrt(10-2*SQ5)/4);
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static final float SIN18 = (SQ5-1)/4;
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static final float COS18 = (float)(0.25f*Math.sqrt(10.0f+2.0f*SQ5));
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a64e07d0
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Leszek Koltunski
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static final float COS_HALFD= (float)(Math.sqrt(0.5f-0.1f*SQ5)); // cos(half the dihedral angle)
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static final float SIN_HALFD= (float)(Math.sqrt(0.5f+0.1f*SQ5)); // sin(half the dihedral angle)
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db608887
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Leszek Koltunski
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static final float DIHEDRAL1= (float)(Math.acos(-SQ5/5)*180/Math.PI);
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static final float DIHEDRAL2= (float)((180/Math.PI)*Math.asin((2*SIN54*SIN54-1)/COS54) - 90);
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a64e07d0
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Leszek Koltunski
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static final float MINX_SC = 0.5f;
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4e627d8b
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Leszek Koltunski
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6a224bdc
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Leszek Koltunski
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private static final int IVY_N = 8;
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4e627d8b
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Leszek Koltunski
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05cc8075
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Leszek Koltunski
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private static final Static1D RADIUS = new Static1D(1);
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b89898c5
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Leszek Koltunski
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private static FactoryCubit mThis;
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ac940e24
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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b89898c5
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Leszek Koltunski
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private FactoryCubit()
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ac940e24
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Leszek Koltunski
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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b89898c5
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Leszek Koltunski
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public static FactoryCubit getInstance()
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ac940e24
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Leszek Koltunski
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{
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b89898c5
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Leszek Koltunski
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if( mThis==null ) mThis = new FactoryCubit();
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ac940e24
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Leszek Koltunski
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return mThis;
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}
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2fcfce81
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// H - height of the band in the middle
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// alpha - angle of the edge [0,90]
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// dist - often in a polygon the distance from edge to center is not 1, but something else.
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// This is the distance.
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// K - where to begin the second, much more flat part of the band. [0,1]
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// N - number of bands. N>=3
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//
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// theory: two distinct parts to the band:
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// 1) (0,B) - steep
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// 2) (B,1) - flat
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//
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// In first part, we have y = g(x) ; in second - y = g(f(x)) where
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//
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// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
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// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
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// h(x) = R*(sin(alpha) - sin(x))
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// R = H/(1-cos(alpha))
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// D = H*sin(alpha)
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// B = h(K*alpha)
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//
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// The N points are taken at:
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//
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// 1) in the second part, there are K2 = (N-3)/3 such points
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// 2) in the first - K1 = (N-3) - K2
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// 3) also, the 3 points 0,B,1
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//
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// so we have the sequence A[i] of N points
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//
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// 0
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// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
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// B
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// (1-B)*(i+1)/(K2+1) + B (i=0,i,...,K2-1)
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// 1
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float f(float D, float B, float x)
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{
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return ((D-B)*x + B*(1-D))/(1-B);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float g(float R, float D, float x, float cosAlpha)
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{
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float d = x-D;
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return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float h(float R, float sinAlpha, float x)
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{
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return R*(sinAlpha-(float)Math.sin(x));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] computeBands(float H, int alpha, float dist, float K, int N)
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{
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float[] bands = new float[2*N];
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bands[0] = 1.0f;
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bands[1] = 0.0f;
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float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
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float sinBeta = (float)Math.sin(beta);
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float cosBeta = (float)Math.cos(beta);
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float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
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float D = R*sinBeta;
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float B = h(R,sinBeta,K*beta);
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if( D>1.0f )
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{
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for(int i=1; i<N; i++)
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{
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bands[2*i ] = (float)(N-1-i)/(N-1);
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bands[2*i+1] = H*(1-bands[2*i]);
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}
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}
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else
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{
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int K2 = (int)((N-3)*K);
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int K1 = (N-3)-K2;
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for(int i=0; i<=K1; i++)
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{
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float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
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float x = h(R,sinBeta,angle);
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bands[2*i+2] = 1.0f - x;
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bands[2*i+3] = g(R,D,x,cosBeta);
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}
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for(int i=0; i<=K2; i++)
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{
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float x = (1-B)*(i+1)/(K2+1) + B;
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bands[2*K1+2 + 2*i+2] = 1.0f - x;
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bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
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}
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}
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bands[2*N-2] = 0.0f;
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bands[2*N-1] = H;
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return bands;
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}
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05cc8075
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius)
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{
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Static4D reg= new Static4D(0,0,0,regionRadius);
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float centX = center.get0();
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float centY = center.get1();
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float centZ = center.get2();
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for (Static3D vertex : vertices)
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{
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float x = strength*(centX - vertex.get0());
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float y = strength*(centY - vertex.get1());
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float z = strength*(centZ - vertex.get2());
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VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg);
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mesh.apply(effect);
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}
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}
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59b87d56
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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80ec6abf
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Leszek Koltunski
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// Compute (rx,ry) - coords of a point which is the result of rotation by angle 'radians' of the
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// point (px,py) along axis Z. Center of rotation: (cx,cy). Rotation is counterclockwise!
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59b87d56
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Leszek Koltunski
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// Write (rx,ry) to array[index] and array[index+1].
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80ec6abf
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Leszek Koltunski
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private void writeVertex( float cx, float cy, float px, float py, float radians, float[] array, int index)
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59b87d56
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Leszek Koltunski
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{
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float vx = px-cx;
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float vy = py-cy;
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80ec6abf
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Leszek Koltunski
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float sinA = (float)Math.sin(radians);
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float cosA = (float)Math.cos(radians);
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224 |
59b87d56
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Leszek Koltunski
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225 |
80ec6abf
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Leszek Koltunski
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float rvx = vx*cosA - vy*sinA;
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float rvy = vx*sinA + vy*cosA;
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227 |
59b87d56
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Leszek Koltunski
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array[index ] = rvx + cx;
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array[index+1] = rvy + cy;
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}
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232 |
ac940e24
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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234 |
2fcfce81
|
Leszek Koltunski
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MeshBase createFacesCube(int sizeIndex)
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235 |
ac940e24
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Leszek Koltunski
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{
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236 |
2fcfce81
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Leszek Koltunski
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MeshBase[] meshes = new MeshPolygon[6];
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237 |
05cc8075
|
Leszek Koltunski
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238 |
2fcfce81
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Leszek Koltunski
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float E = 0.5f;
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int extraI, extraV, num;
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ac940e24
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Leszek Koltunski
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241 |
2fcfce81
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Leszek Koltunski
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switch(sizeIndex)
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242 |
ac940e24
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Leszek Koltunski
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{
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243 |
2fcfce81
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Leszek Koltunski
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case 0 : num = 6; extraI = 2; extraV = 2; break;
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case 1 : num = 5; extraI = 2; extraV = 2; break;
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case 2 : num = 5; extraI = 1; extraV = 2; break;
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default: num = 4; extraI = 1; extraV = 1; break;
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247 |
ac940e24
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Leszek Koltunski
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}
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249 |
2fcfce81
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Leszek Koltunski
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float[] vertices = { -E,-E, +E,-E, +E,+E, -E,+E };
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float[] bands = computeBands(0.048f,35,E,0.7f,num);
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251 |
ac940e24
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Leszek Koltunski
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252 |
2fcfce81
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Leszek Koltunski
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meshes[0] = new MeshPolygon(vertices,bands,extraI,extraV);
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meshes[0].setEffectAssociation(0,1,0);
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meshes[1] = meshes[0].copy(true);
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meshes[1].setEffectAssociation(0,2,0);
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meshes[2] = meshes[0].copy(true);
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meshes[2].setEffectAssociation(0,4,0);
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meshes[3] = meshes[0].copy(true);
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meshes[3].setEffectAssociation(0,8,0);
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meshes[4] = meshes[0].copy(true);
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meshes[4].setEffectAssociation(0,16,0);
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meshes[5] = meshes[0].copy(true);
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meshes[5].setEffectAssociation(0,32,0);
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264 |
ac940e24
|
Leszek Koltunski
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265 |
55fb45c2
|
Leszek Koltunski
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return new MeshJoined(meshes);
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266 |
ac940e24
|
Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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270 |
55fb45c2
|
Leszek Koltunski
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MeshBase createFacesSkewbCorner()
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271 |
ac940e24
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Leszek Koltunski
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{
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272 |
2fcfce81
|
Leszek Koltunski
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MeshBase[] meshes = new MeshBase[6];
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273 |
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274 |
ac940e24
|
Leszek Koltunski
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float E = 0.5f;
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float F = SQ2/2;
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276 |
d92030e4
|
Leszek Koltunski
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float G = SQ6/16;
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277 |
ac940e24
|
Leszek Koltunski
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float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
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278 |
2fcfce81
|
Leszek Koltunski
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float[] bands0 = computeBands(0.028f,35,E/3,0.7f,7);
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279 |
ac940e24
|
Leszek Koltunski
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meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
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meshes[0].setEffectAssociation(0,1,0);
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meshes[1] = meshes[0].copy(true);
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meshes[1].setEffectAssociation(0,2,0);
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meshes[2] = meshes[0].copy(true);
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meshes[2].setEffectAssociation(0,4,0);
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287 |
d92030e4
|
Leszek Koltunski
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float[] vertices1 = { -F/2,-2*G, F/2,-2*G, 3*F/8,-G, 1*F/8,G, 0,2*G };
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288 |
2fcfce81
|
Leszek Koltunski
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float[] bands1 = computeBands(0,0,1,0,3);
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289 |
ac940e24
|
Leszek Koltunski
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meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
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291 |
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meshes[3].setEffectAssociation(0,8,0);
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meshes[4] = meshes[3].copy(true);
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293 |
|
|
meshes[4].setEffectAssociation(0,16,0);
|
294 |
|
|
meshes[5] = meshes[3].copy(true);
|
295 |
|
|
meshes[5].setEffectAssociation(0,32,0);
|
296 |
|
|
|
297 |
55fb45c2
|
Leszek Koltunski
|
return new MeshJoined(meshes);
|
298 |
ac940e24
|
Leszek Koltunski
|
}
|
299 |
|
|
|
300 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
301 |
|
|
|
302 |
55fb45c2
|
Leszek Koltunski
|
MeshBase createFacesSkewbFace()
|
303 |
ac940e24
|
Leszek Koltunski
|
{
|
304 |
2fcfce81
|
Leszek Koltunski
|
MeshBase[] meshes = new MeshBase[5];
|
305 |
|
|
|
306 |
ac940e24
|
Leszek Koltunski
|
float E = SQ2/4;
|
307 |
|
|
float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
|
308 |
2fcfce81
|
Leszek Koltunski
|
float[] bands0 = computeBands(0.051f,35,E/2,0.9f,7);
|
309 |
ac940e24
|
Leszek Koltunski
|
|
310 |
|
|
meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
|
311 |
8d3cfe99
|
Leszek Koltunski
|
meshes[0].setEffectAssociation(0,1,0);
|
312 |
ac940e24
|
Leszek Koltunski
|
|
313 |
a97e02b7
|
Leszek Koltunski
|
float[] vertices1 = { -E,-SQ3*E, -E*0.7f,-SQ3*E, +E*0.7f,-SQ3*E, +E,-SQ3*E, 0,0 };
|
314 |
2fcfce81
|
Leszek Koltunski
|
float[] bands1 = computeBands(0,0,1,0,3);
|
315 |
ac940e24
|
Leszek Koltunski
|
|
316 |
|
|
meshes[1] = new MeshPolygon(vertices1,bands1,0,0);
|
317 |
8d3cfe99
|
Leszek Koltunski
|
meshes[1].setEffectAssociation(0,2,0);
|
318 |
|
|
meshes[2] = meshes[1].copy(true);
|
319 |
|
|
meshes[2].setEffectAssociation(0,4,0);
|
320 |
|
|
meshes[3] = meshes[1].copy(true);
|
321 |
|
|
meshes[3].setEffectAssociation(0,8,0);
|
322 |
|
|
meshes[4] = meshes[1].copy(true);
|
323 |
|
|
meshes[4].setEffectAssociation(0,16,0);
|
324 |
ac940e24
|
Leszek Koltunski
|
|
325 |
55fb45c2
|
Leszek Koltunski
|
return new MeshJoined(meshes);
|
326 |
ac940e24
|
Leszek Koltunski
|
}
|
327 |
|
|
|
328 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
329 |
|
|
|
330 |
55fb45c2
|
Leszek Koltunski
|
MeshBase createFacesOcta()
|
331 |
ac940e24
|
Leszek Koltunski
|
{
|
332 |
2fcfce81
|
Leszek Koltunski
|
MeshBase[] meshes = new MeshPolygon[8];
|
333 |
ac940e24
|
Leszek Koltunski
|
|
334 |
ae755eda
|
Leszek Koltunski
|
float E = 0.75f;
|
335 |
ac940e24
|
Leszek Koltunski
|
float F = 0.5f;
|
336 |
|
|
float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
|
337 |
2fcfce81
|
Leszek Koltunski
|
float[] bands = computeBands(0.05f,35,F,0.8f,6);
|
338 |
ac940e24
|
Leszek Koltunski
|
|
339 |
|
|
meshes[0] = new MeshPolygon(vertices, bands, 2,2);
|
340 |
2fcfce81
|
Leszek Koltunski
|
meshes[0].setEffectAssociation(0,1,0);
|
341 |
|
|
meshes[1] = meshes[0].copy(true);
|
342 |
|
|
meshes[1].setEffectAssociation(0,2,0);
|
343 |
|
|
meshes[2] = meshes[0].copy(true);
|
344 |
|
|
meshes[2].setEffectAssociation(0,4,0);
|
345 |
|
|
meshes[3] = meshes[0].copy(true);
|
346 |
|
|
meshes[3].setEffectAssociation(0,8,0);
|
347 |
|
|
meshes[4] = meshes[0].copy(true);
|
348 |
|
|
meshes[4].setEffectAssociation(0,16,0);
|
349 |
|
|
meshes[5] = meshes[0].copy(true);
|
350 |
|
|
meshes[5].setEffectAssociation(0,32,0);
|
351 |
|
|
meshes[6] = meshes[0].copy(true);
|
352 |
|
|
meshes[6].setEffectAssociation(0,64,0);
|
353 |
|
|
meshes[7] = meshes[0].copy(true);
|
354 |
|
|
meshes[7].setEffectAssociation(0,128,0);
|
355 |
ac940e24
|
Leszek Koltunski
|
|
356 |
55fb45c2
|
Leszek Koltunski
|
return new MeshJoined(meshes);
|
357 |
ac940e24
|
Leszek Koltunski
|
}
|
358 |
|
|
|
359 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
360 |
|
|
|
361 |
55fb45c2
|
Leszek Koltunski
|
MeshBase createFacesTetra()
|
362 |
ac940e24
|
Leszek Koltunski
|
{
|
363 |
8d3cfe99
|
Leszek Koltunski
|
MeshBase[] meshes = new MeshBase[4];
|
364 |
ac940e24
|
Leszek Koltunski
|
|
365 |
ae755eda
|
Leszek Koltunski
|
float E = 0.75f;
|
366 |
ac940e24
|
Leszek Koltunski
|
float F = 0.5f;
|
367 |
|
|
float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
|
368 |
2fcfce81
|
Leszek Koltunski
|
float[] bands = computeBands(0.05f,35,F,0.8f,6);
|
369 |
ac940e24
|
Leszek Koltunski
|
|
370 |
|
|
meshes[0] = new MeshPolygon(vertices, bands, 2,2);
|
371 |
2fcfce81
|
Leszek Koltunski
|
meshes[0].setEffectAssociation(0,1,0);
|
372 |
|
|
meshes[1] = meshes[0].copy(true);
|
373 |
|
|
meshes[1].setEffectAssociation(0,2,0);
|
374 |
|
|
meshes[2] = meshes[0].copy(true);
|
375 |
|
|
meshes[2].setEffectAssociation(0,4,0);
|
376 |
|
|
meshes[3] = meshes[0].copy(true);
|
377 |
|
|
meshes[3].setEffectAssociation(0,8,0);
|
378 |
ac940e24
|
Leszek Koltunski
|
|
379 |
55fb45c2
|
Leszek Koltunski
|
return new MeshJoined(meshes);
|
380 |
ac940e24
|
Leszek Koltunski
|
}
|
381 |
|
|
|
382 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
383 |
|
|
|
384 |
55fb45c2
|
Leszek Koltunski
|
MeshBase createFacesDino()
|
385 |
ac940e24
|
Leszek Koltunski
|
{
|
386 |
2fcfce81
|
Leszek Koltunski
|
MeshBase[] meshes = new MeshPolygon[4];
|
387 |
ac940e24
|
Leszek Koltunski
|
|
388 |
|
|
float E = 0.5f*SQ2;
|
389 |
|
|
float F = 0.5f;
|
390 |
|
|
float[] vertices0 = { -F,F/3, 0,-2*F/3, +F,F/3 };
|
391 |
2fcfce81
|
Leszek Koltunski
|
float[] bands0 = computeBands(0.028f,30,F/3,0.8f,7);
|
392 |
ac940e24
|
Leszek Koltunski
|
|
393 |
|
|
meshes[0] = new MeshPolygon(vertices0, bands0, 2, 5);
|
394 |
|
|
meshes[0].setEffectAssociation(0,1,0);
|
395 |
|
|
meshes[1] = meshes[0].copy(true);
|
396 |
|
|
meshes[1].setEffectAssociation(0,2,0);
|
397 |
|
|
|
398 |
|
|
float[] vertices1 = { -E/2,-E*(SQ3/6), E/2,-E*(SQ3/6), 0,E*(SQ3/3) };
|
399 |
2fcfce81
|
Leszek Koltunski
|
float[] bands1 = computeBands(0.02f,45,F/3,0.2f,3);
|
400 |
ac940e24
|
Leszek Koltunski
|
|
401 |
|
|
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
|
402 |
|
|
meshes[2].setEffectAssociation(0,4,0);
|
403 |
|
|
meshes[3] = meshes[2].copy(true);
|
404 |
|
|
meshes[3].setEffectAssociation(0,8,0);
|
405 |
|
|
|
406 |
55fb45c2
|
Leszek Koltunski
|
return new MeshJoined(meshes);
|
407 |
ac940e24
|
Leszek Koltunski
|
}
|
408 |
|
|
|
409 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
410 |
|
|
|
411 |
55fb45c2
|
Leszek Koltunski
|
MeshBase createFacesHelicopterCorner()
|
412 |
ac940e24
|
Leszek Koltunski
|
{
|
413 |
2fcfce81
|
Leszek Koltunski
|
MeshBase[] meshes = new MeshBase[6];
|
414 |
|
|
|
415 |
ac940e24
|
Leszek Koltunski
|
float E = 0.5f;
|
416 |
|
|
float F = SQ2/4;
|
417 |
2fcfce81
|
Leszek Koltunski
|
float G = 1.0f/12;
|
418 |
ac940e24
|
Leszek Koltunski
|
float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
|
419 |
2fcfce81
|
Leszek Koltunski
|
float[] bands0 = computeBands(0.028f,35,E/4,0.7f,7);
|
420 |
ac940e24
|
Leszek Koltunski
|
|
421 |
|
|
meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
|
422 |
|
|
meshes[0].setEffectAssociation(0,1,0);
|
423 |
|
|
meshes[1] = meshes[0].copy(true);
|
424 |
|
|
meshes[1].setEffectAssociation(0,2,0);
|
425 |
|
|
meshes[2] = meshes[0].copy(true);
|
426 |
|
|
meshes[2].setEffectAssociation(0,4,0);
|
427 |
|
|
|
428 |
2fcfce81
|
Leszek Koltunski
|
float[] vertices1 = { -F,-G, 0,-G, +F,-G, 0,2*G };
|
429 |
|
|
float[] bands1 = computeBands(0.00f,0,0,0.0f,3);
|
430 |
ac940e24
|
Leszek Koltunski
|
meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
|
431 |
|
|
meshes[3].setEffectAssociation(0,8,0);
|
432 |
|
|
meshes[4] = meshes[3].copy(true);
|
433 |
|
|
meshes[4].setEffectAssociation(0,16,0);
|
434 |
|
|
meshes[5] = meshes[3].copy(true);
|
435 |
|
|
meshes[5].setEffectAssociation(0,32,0);
|
436 |
|
|
|
437 |
55fb45c2
|
Leszek Koltunski
|
return new MeshJoined(meshes);
|
438 |
ac940e24
|
Leszek Koltunski
|
}
|
439 |
|
|
|
440 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
441 |
|
|
|
442 |
55fb45c2
|
Leszek Koltunski
|
MeshBase createFacesHelicopterFace()
|
443 |
ac940e24
|
Leszek Koltunski
|
{
|
444 |
8d3cfe99
|
Leszek Koltunski
|
MeshBase[] meshes = new MeshBase[4];
|
445 |
ac940e24
|
Leszek Koltunski
|
|
446 |
|
|
float E = 0.5f;
|
447 |
|
|
float F = SQ2/4;
|
448 |
|
|
float G = 1.0f/12;
|
449 |
|
|
float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
|
450 |
2fcfce81
|
Leszek Koltunski
|
float[] bands0 = computeBands(0.028f,35,E/4,0.7f,7);
|
451 |
ac940e24
|
Leszek Koltunski
|
|
452 |
|
|
meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
|
453 |
|
|
meshes[0].setEffectAssociation(0,1,0);
|
454 |
|
|
|
455 |
|
|
float[] vertices1 = { -F,-G, +F,-G, 0,2*G};
|
456 |
2fcfce81
|
Leszek Koltunski
|
float[] bands1 = computeBands(0.01f,45,F,0.0f,3);
|
457 |
ac940e24
|
Leszek Koltunski
|
|
458 |
|
|
meshes[1] = new MeshPolygon(vertices1, bands1, 1, 3);
|
459 |
|
|
meshes[1].setEffectAssociation(0,2,0);
|
460 |
|
|
|
461 |
|
|
float[] vertices2 = { -E/2,-F/3, +E/2,-F/3, 0,2*F/3};
|
462 |
|
|
|
463 |
2fcfce81
|
Leszek Koltunski
|
meshes[2] = new MeshPolygon(vertices2, bands1, 1, 3);
|
464 |
ac940e24
|
Leszek Koltunski
|
meshes[2].setEffectAssociation(0,4,0);
|
465 |
|
|
meshes[3] = meshes[2].copy(true);
|
466 |
|
|
meshes[3].setEffectAssociation(0,8,0);
|
467 |
|
|
|
468 |
55fb45c2
|
Leszek Koltunski
|
return new MeshJoined(meshes);
|
469 |
68f6046c
|
Leszek Koltunski
|
}
|
470 |
|
|
|
471 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
472 |
|
|
|
473 |
55fb45c2
|
Leszek Koltunski
|
MeshBase createFacesRediEdge()
|
474 |
68f6046c
|
Leszek Koltunski
|
{
|
475 |
2fcfce81
|
Leszek Koltunski
|
MeshBase[] meshes = new MeshPolygon[6];
|
476 |
68f6046c
|
Leszek Koltunski
|
|
477 |
|
|
float F = 0.25f;
|
478 |
|
|
float[] vertices0 = { -F,+F, -F,-F, 0, -2*F, +F,-F, +F,+F };
|
479 |
2fcfce81
|
Leszek Koltunski
|
float[] bands0 = computeBands(0.038f,35,F,0.7f,7);
|
480 |
68f6046c
|
Leszek Koltunski
|
|
481 |
|
|
meshes[0] = new MeshPolygon(vertices0, bands0, 2, 2);
|
482 |
|
|
meshes[0].setEffectAssociation(0,1,0);
|
483 |
|
|
meshes[1] = meshes[0].copy(true);
|
484 |
|
|
meshes[1].setEffectAssociation(0,2,0);
|
485 |
|
|
|
486 |
2fcfce81
|
Leszek Koltunski
|
float[] bands1 = computeBands(0.02f,35,F/2,0.2f,3);
|
487 |
68f6046c
|
Leszek Koltunski
|
float[] vertices1 = { -F/2, +F/2, -F/2, -1.5f*F, 1.5f*F, +F/2 };
|
488 |
|
|
|
489 |
|
|
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
|
490 |
|
|
meshes[2].setEffectAssociation(0,4,0);
|
491 |
|
|
meshes[3] = meshes[2].copy(true);
|
492 |
|
|
meshes[3].setEffectAssociation(0,8,0);
|
493 |
|
|
|
494 |
962437b5
|
Leszek Koltunski
|
float X = 0.25f*SQ2;
|
495 |
|
|
float Y = SQ6/16;
|
496 |
|
|
float[] vertices2 = { -X, Y, -1.5f*X, -Y, +1.5f*X, -Y, +X, Y };
|
497 |
68f6046c
|
Leszek Koltunski
|
|
498 |
2fcfce81
|
Leszek Koltunski
|
meshes[4] = new MeshPolygon(vertices2, bands1, 1, 1);
|
499 |
68f6046c
|
Leszek Koltunski
|
meshes[4].setEffectAssociation(0,16,0);
|
500 |
|
|
meshes[5] = meshes[4].copy(true);
|
501 |
|
|
meshes[5].setEffectAssociation(0,32,0);
|
502 |
|
|
|
503 |
55fb45c2
|
Leszek Koltunski
|
return new MeshJoined(meshes);
|
504 |
962437b5
|
Leszek Koltunski
|
}
|
505 |
|
|
|
506 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
507 |
|
|
|
508 |
55fb45c2
|
Leszek Koltunski
|
MeshBase createFacesRediCorner()
|
509 |
962437b5
|
Leszek Koltunski
|
{
|
510 |
2fcfce81
|
Leszek Koltunski
|
MeshBase[] meshes = new MeshBase[6];
|
511 |
962437b5
|
Leszek Koltunski
|
|
512 |
|
|
float E = 0.5f;
|
513 |
2fcfce81
|
Leszek Koltunski
|
float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
|
514 |
|
|
float[] bands0 = computeBands(0.06f,35,E,0.7f,6);
|
515 |
962437b5
|
Leszek Koltunski
|
|
516 |
2fcfce81
|
Leszek Koltunski
|
meshes[0] = new MeshPolygon(vertices0,bands0,2,2);
|
517 |
962437b5
|
Leszek Koltunski
|
meshes[0].setEffectAssociation(0,1,0);
|
518 |
|
|
meshes[1] = meshes[0].copy(true);
|
519 |
|
|
meshes[1].setEffectAssociation(0,2,0);
|
520 |
|
|
meshes[2] = meshes[0].copy(true);
|
521 |
|
|
meshes[2].setEffectAssociation(0,4,0);
|
522 |
|
|
|
523 |
ae755eda
|
Leszek Koltunski
|
float F = 0.5f;
|
524 |
962437b5
|
Leszek Koltunski
|
float X = 0.5f;
|
525 |
2fcfce81
|
Leszek Koltunski
|
float G = 0.72f;
|
526 |
|
|
float[] vertices1 = { -E,+F, -E+X,0, -E,-F, -E*G,-F, +E*G,-F, +E,-F, +E-X,0, +E,+F, +E*G,+F, -E*G,+F };
|
527 |
|
|
float[] bands1 = computeBands(0.0f,0,1.0f,0.0f,2);
|
528 |
962437b5
|
Leszek Koltunski
|
|
529 |
2fcfce81
|
Leszek Koltunski
|
meshes[3] = new MeshPolygon(vertices1,bands1,0,0);
|
530 |
962437b5
|
Leszek Koltunski
|
meshes[3].setEffectAssociation(0,8,0);
|
531 |
|
|
meshes[4] = meshes[3].copy(true);
|
532 |
|
|
meshes[4].setEffectAssociation(0,16,0);
|
533 |
|
|
meshes[5] = meshes[3].copy(true);
|
534 |
|
|
meshes[5].setEffectAssociation(0,32,0);
|
535 |
|
|
|
536 |
55fb45c2
|
Leszek Koltunski
|
return new MeshJoined(meshes);
|
537 |
|
|
}
|
538 |
962437b5
|
Leszek Koltunski
|
|
539 |
49cd8581
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
540 |
|
|
|
541 |
|
|
MeshBase createFacesIvyCorner()
|
542 |
|
|
{
|
543 |
db3b12e6
|
Leszek Koltunski
|
MeshBase[] meshes = new MeshBase[6];
|
544 |
|
|
|
545 |
|
|
final float angle = (float)Math.PI/(2*IVY_N);
|
546 |
6a224bdc
|
Leszek Koltunski
|
final float CORR = 1.0f - 2*IVY_D;
|
547 |
886d1ebb
|
Leszek Koltunski
|
final float DIST = -0.5f*CORR + IVY_D;
|
548 |
|
|
float[] vertices = new float[2*(IVY_N+1)+6];
|
549 |
|
|
|
550 |
|
|
vertices[0] = (0.5f-IVY_M) * IVY_C;
|
551 |
|
|
vertices[1] = (DIST-IVY_M) * IVY_C;
|
552 |
|
|
vertices[2] = (0.5f-IVY_M) * IVY_C;
|
553 |
|
|
vertices[3] = (0.5f-IVY_M) * IVY_C;
|
554 |
|
|
vertices[4] = (DIST-IVY_M) * IVY_C;
|
555 |
|
|
vertices[5] = (0.5f-IVY_M) * IVY_C;
|
556 |
db3b12e6
|
Leszek Koltunski
|
|
557 |
|
|
for(int i=0; i<=IVY_N; i++)
|
558 |
|
|
{
|
559 |
|
|
float ang = (IVY_N-i)*angle;
|
560 |
|
|
float sin = (float)Math.sin(ang);
|
561 |
|
|
float cos = (float)Math.cos(ang);
|
562 |
|
|
|
563 |
886d1ebb
|
Leszek Koltunski
|
vertices[2*i+6] = (CORR*(cos-0.5f)-IVY_M)*IVY_C;
|
564 |
|
|
vertices[2*i+7] = (CORR*(sin-0.5f)-IVY_M)*IVY_C;
|
565 |
db3b12e6
|
Leszek Koltunski
|
}
|
566 |
|
|
|
567 |
f9464035
|
Leszek Koltunski
|
float[] bands0 = computeBands(+0.012f,20,0.2f,0.5f,7);
|
568 |
|
|
float[] bands1 = computeBands(-0.100f,20,0.2f,0.0f,2);
|
569 |
db3b12e6
|
Leszek Koltunski
|
|
570 |
2113cf12
|
Leszek Koltunski
|
meshes[0] = new MeshPolygon(vertices,bands0,1,2);
|
571 |
db3b12e6
|
Leszek Koltunski
|
meshes[0].setEffectAssociation(0,1,0);
|
572 |
|
|
meshes[1] = meshes[0].copy(true);
|
573 |
|
|
meshes[1].setEffectAssociation(0,2,0);
|
574 |
|
|
meshes[2] = meshes[0].copy(true);
|
575 |
|
|
meshes[2].setEffectAssociation(0,4,0);
|
576 |
2113cf12
|
Leszek Koltunski
|
meshes[3] = new MeshPolygon(vertices,bands1,1,2);
|
577 |
db3b12e6
|
Leszek Koltunski
|
meshes[3].setEffectAssociation(0,8,0);
|
578 |
|
|
meshes[4] = meshes[3].copy(true);
|
579 |
|
|
meshes[4].setEffectAssociation(0,16,0);
|
580 |
|
|
meshes[5] = meshes[3].copy(true);
|
581 |
|
|
meshes[5].setEffectAssociation(0,32,0);
|
582 |
|
|
|
583 |
|
|
return new MeshJoined(meshes);
|
584 |
49cd8581
|
Leszek Koltunski
|
}
|
585 |
|
|
|
586 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
587 |
|
|
|
588 |
|
|
MeshBase createFacesIvyFace()
|
589 |
|
|
{
|
590 |
|
|
MeshBase[] meshes = new MeshBase[2];
|
591 |
|
|
|
592 |
|
|
final float angle = (float)Math.PI/(2*IVY_N);
|
593 |
9e5b990e
|
Leszek Koltunski
|
final float CORR = 1.0f - 2*IVY_D;
|
594 |
49cd8581
|
Leszek Koltunski
|
float[] vertices = new float[4*IVY_N];
|
595 |
|
|
|
596 |
|
|
for(int i=0; i<IVY_N; i++)
|
597 |
|
|
{
|
598 |
|
|
float sin = (float)Math.sin(i*angle);
|
599 |
|
|
float cos = (float)Math.cos(i*angle);
|
600 |
|
|
|
601 |
18a5f95f
|
Leszek Koltunski
|
vertices[2*i ] = CORR*(0.5f-cos);
|
602 |
|
|
vertices[2*i+1 ] = CORR*(0.5f-sin);
|
603 |
|
|
vertices[2*i +2*IVY_N] = CORR*(cos-0.5f);
|
604 |
|
|
vertices[2*i+1+2*IVY_N] = CORR*(sin-0.5f);
|
605 |
49cd8581
|
Leszek Koltunski
|
}
|
606 |
|
|
|
607 |
886d1ebb
|
Leszek Koltunski
|
float[] bands0 = computeBands(+0.03f,35,0.5f,0.5f,5);
|
608 |
9e5b990e
|
Leszek Koltunski
|
float[] bands1 = computeBands(-0.10f,45,0.5f,0.0f,2);
|
609 |
49cd8581
|
Leszek Koltunski
|
|
610 |
18a5f95f
|
Leszek Koltunski
|
meshes[0] = new MeshPolygon(vertices,bands0,0,0);
|
611 |
49cd8581
|
Leszek Koltunski
|
meshes[0].setEffectAssociation(0,1,0);
|
612 |
|
|
meshes[1] = new MeshPolygon(vertices,bands1,0,0);
|
613 |
|
|
meshes[1].setEffectAssociation(0,2,0);
|
614 |
|
|
|
615 |
|
|
return new MeshJoined(meshes);
|
616 |
|
|
}
|
617 |
|
|
|
618 |
59b87d56
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
619 |
|
|
|
620 |
|
|
MeshBase createFacesRexCorner()
|
621 |
|
|
{
|
622 |
|
|
MeshBase[] meshes = new MeshBase[2];
|
623 |
|
|
|
624 |
da36b97e
|
Leszek Koltunski
|
float F = REX_D*SQ2;
|
625 |
|
|
float G = (1-REX_D)*SQ2/2;
|
626 |
|
|
float H = 0.1f;
|
627 |
|
|
float J = +2*G/3 - H*G;
|
628 |
|
|
|
629 |
|
|
float[] vertices = { -F/2, -G/3, +F/2, -G/3, H*F/2, J, -H*F/2, J};
|
630 |
59b87d56
|
Leszek Koltunski
|
|
631 |
da36b97e
|
Leszek Koltunski
|
float[] bands0 = computeBands(+0.016f,10,G/3,0.5f,5);
|
632 |
|
|
float[] bands1 = computeBands(-0.230f,45,G/3,0.0f,2);
|
633 |
59b87d56
|
Leszek Koltunski
|
|
634 |
|
|
meshes[0] = new MeshPolygon(vertices,bands0,1,1);
|
635 |
|
|
meshes[0].setEffectAssociation(0,1,0);
|
636 |
|
|
meshes[1] = new MeshPolygon(vertices,bands1,0,0);
|
637 |
|
|
meshes[1].setEffectAssociation(0,2,0);
|
638 |
|
|
|
639 |
|
|
return new MeshJoined(meshes);
|
640 |
|
|
}
|
641 |
|
|
|
642 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
643 |
|
|
|
644 |
|
|
MeshBase createFacesRexFace()
|
645 |
|
|
{
|
646 |
|
|
MeshBase[] meshes = new MeshBase[2];
|
647 |
|
|
|
648 |
da36b97e
|
Leszek Koltunski
|
float[] vertices = { -REX_D,0.0f, 0.0f, -REX_D, +REX_D, 0.0f, 0.0f, +REX_D};
|
649 |
59b87d56
|
Leszek Koltunski
|
|
650 |
da36b97e
|
Leszek Koltunski
|
float[] bands0 = computeBands(0.016f,10,REX_D/2,0.5f,5);
|
651 |
|
|
float[] bands1 = computeBands(0.000f,45,REX_D/2,0.0f,2);
|
652 |
59b87d56
|
Leszek Koltunski
|
|
653 |
|
|
meshes[0] = new MeshPolygon(vertices,bands0,0,0);
|
654 |
|
|
meshes[0].setEffectAssociation(0,1,0);
|
655 |
|
|
meshes[1] = new MeshPolygon(vertices,bands1,0,0);
|
656 |
|
|
meshes[1].setEffectAssociation(0,2,0);
|
657 |
|
|
|
658 |
|
|
return new MeshJoined(meshes);
|
659 |
|
|
}
|
660 |
|
|
|
661 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
662 |
|
|
|
663 |
|
|
MeshBase createFacesRexEdge()
|
664 |
|
|
{
|
665 |
da36b97e
|
Leszek Koltunski
|
MeshBase[] meshes = new MeshPolygon[6];
|
666 |
59b87d56
|
Leszek Koltunski
|
|
667 |
da36b97e
|
Leszek Koltunski
|
float E = 0.5f - REX_D;
|
668 |
|
|
float F = 0.5f;
|
669 |
|
|
float[] vertices0 = { -F,E/3, 0,-2*E/3, +F,E/3 };
|
670 |
|
|
float[] bands0 = computeBands(0.03f,27,F/3,0.8f,5);
|
671 |
59b87d56
|
Leszek Koltunski
|
|
672 |
da36b97e
|
Leszek Koltunski
|
meshes[0] = new MeshPolygon(vertices0, bands0, 2, 3);
|
673 |
59b87d56
|
Leszek Koltunski
|
meshes[0].setEffectAssociation(0,1,0);
|
674 |
|
|
meshes[1] = meshes[0].copy(true);
|
675 |
|
|
meshes[1].setEffectAssociation(0,2,0);
|
676 |
da36b97e
|
Leszek Koltunski
|
|
677 |
|
|
float G = (float)Math.sqrt(E*E+F*F);
|
678 |
|
|
float[] vertices1 = { -2*G/3, -E/3, G/3, -E/3, G/3, 2*E/3 };
|
679 |
|
|
float[] bands1 = computeBands(0.00f,45,G/3,0.2f,3);
|
680 |
|
|
|
681 |
|
|
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
|
682 |
59b87d56
|
Leszek Koltunski
|
meshes[2].setEffectAssociation(0,4,0);
|
683 |
|
|
meshes[3] = meshes[2].copy(true);
|
684 |
|
|
meshes[3].setEffectAssociation(0,8,0);
|
685 |
da36b97e
|
Leszek Koltunski
|
meshes[4] = meshes[2].copy(true);
|
686 |
|
|
meshes[4].setEffectAssociation(0,16,0);
|
687 |
|
|
meshes[5] = meshes[2].copy(true);
|
688 |
|
|
meshes[5].setEffectAssociation(0,32,0);
|
689 |
59b87d56
|
Leszek Koltunski
|
|
690 |
|
|
return new MeshJoined(meshes);
|
691 |
|
|
}
|
692 |
|
|
|
693 |
bbc6da6c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
694 |
|
|
|
695 |
a64e07d0
|
Leszek Koltunski
|
MeshBase createFacesKilominxCorner()
|
696 |
bbc6da6c
|
Leszek Koltunski
|
{
|
697 |
|
|
MeshBase[] meshes = new MeshPolygon[6];
|
698 |
|
|
|
699 |
4e627d8b
|
Leszek Koltunski
|
float X1= (SQ5+1)/8;
|
700 |
|
|
float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4);
|
701 |
|
|
float Y2= Y1 - (float)(Math.sqrt(10-2*SQ5)/8);
|
702 |
12313693
|
Leszek Koltunski
|
float H = 0.5f* SIN54 /COS54 ;
|
703 |
a64e07d0
|
Leszek Koltunski
|
float X2= MINX_SC*H* SIN_HALFD;
|
704 |
|
|
float Y3= MINX_SC*H/(2*COS_HALFD);
|
705 |
|
|
float Y4= MINX_SC*H*(1/(2*COS_HALFD) - COS_HALFD);
|
706 |
4e627d8b
|
Leszek Koltunski
|
|
707 |
|
|
float[] vertices0 = { -X1, Y2, 0, -Y1, X1, Y2, 0, Y1 };
|
708 |
4b4c217e
|
Leszek Koltunski
|
float[] bands0 = computeBands(0.04f,17,0.3f,0.2f,5);
|
709 |
4e627d8b
|
Leszek Koltunski
|
float[] vertices1 = { -X2, Y4, 0, -Y3, X2, Y4, 0, Y3 };
|
710 |
4b4c217e
|
Leszek Koltunski
|
float[] bands1 = computeBands(0.00f, 0,0.25f,0.5f,5);
|
711 |
bbc6da6c
|
Leszek Koltunski
|
|
712 |
|
|
meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
|
713 |
|
|
meshes[0].setEffectAssociation(0, 1,0);
|
714 |
|
|
meshes[1] = meshes[0].copy(true);
|
715 |
|
|
meshes[1].setEffectAssociation(0, 2,0);
|
716 |
|
|
meshes[2] = meshes[0].copy(true);
|
717 |
|
|
meshes[2].setEffectAssociation(0, 4,0);
|
718 |
4b4c217e
|
Leszek Koltunski
|
meshes[3] = new MeshPolygon(vertices1, bands1, 1, 1);
|
719 |
bbc6da6c
|
Leszek Koltunski
|
meshes[3].setEffectAssociation(0, 8,0);
|
720 |
|
|
meshes[4] = meshes[3].copy(true);
|
721 |
|
|
meshes[4].setEffectAssociation(0,16,0);
|
722 |
|
|
meshes[5] = meshes[3].copy(true);
|
723 |
|
|
meshes[5].setEffectAssociation(0,32,0);
|
724 |
|
|
|
725 |
|
|
return new MeshJoined(meshes);
|
726 |
|
|
}
|
727 |
|
|
|
728 |
a64e07d0
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
729 |
|
|
|
730 |
|
|
MeshBase createFacesMegaminxCorner()
|
731 |
|
|
{
|
732 |
|
|
MeshBase[] meshes = new MeshPolygon[6];
|
733 |
|
|
|
734 |
|
|
float Y = COS54/(2*SIN54);
|
735 |
|
|
|
736 |
|
|
float[] vertices0 = { -0.5f, 0.0f, 0.0f, -Y, 0.5f, 0.0f, 0.0f, Y };
|
737 |
|
|
float[] bands0 = computeBands(0.04f,34,0.3f,0.2f,5);
|
738 |
|
|
float[] bands1 = computeBands(0.00f,34,0.3f,0.2f,2);
|
739 |
|
|
|
740 |
|
|
meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
|
741 |
|
|
meshes[0].setEffectAssociation(0, 1,0);
|
742 |
|
|
meshes[1] = meshes[0].copy(true);
|
743 |
|
|
meshes[1].setEffectAssociation(0, 2,0);
|
744 |
|
|
meshes[2] = meshes[0].copy(true);
|
745 |
|
|
meshes[2].setEffectAssociation(0, 4,0);
|
746 |
|
|
meshes[3] = new MeshPolygon(vertices0, bands1, 1, 4);
|
747 |
|
|
meshes[3].setEffectAssociation(0, 8,0);
|
748 |
|
|
meshes[4] = meshes[3].copy(true);
|
749 |
|
|
meshes[4].setEffectAssociation(0,16,0);
|
750 |
|
|
meshes[5] = meshes[3].copy(true);
|
751 |
|
|
meshes[5].setEffectAssociation(0,32,0);
|
752 |
|
|
|
753 |
|
|
return new MeshJoined(meshes);
|
754 |
|
|
}
|
755 |
|
|
|
756 |
db608887
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
757 |
|
|
|
758 |
|
|
MeshBase createFacesMegaminxEdge(float width, float height)
|
759 |
|
|
{
|
760 |
|
|
MeshBase[] meshes = new MeshPolygon[6];
|
761 |
|
|
|
762 |
|
|
float D = height/COS18;
|
763 |
|
|
float W = D*SIN18;
|
764 |
|
|
|
765 |
|
|
float Y1 = 0.5f*width;
|
766 |
|
|
float Y2 = 0.5f*width + W;
|
767 |
|
|
float Y3 = 0.5f*width + 2*W;
|
768 |
|
|
float X2 = D*SIN54;
|
769 |
|
|
float X1 = 0.5f*height;
|
770 |
|
|
float Y4 = D*COS54;
|
771 |
|
|
|
772 |
|
|
float[] vertices0 = { -X1, Y1, -X1, -Y1, X1, -Y2, X1, Y2 };
|
773 |
|
|
float[] vertices1 = { -X1, Y3, -X1, -Y3, X1, -Y2, X1, Y2 };
|
774 |
|
|
float[] vertices2 = { -X2, 0.0f, 0.0f, -Y4, X2, 0.0f, 0.0f, Y4 };
|
775 |
|
|
|
776 |
|
|
float[] bands0 = computeBands(0.04f,34, X1,0.2f,5);
|
777 |
|
|
float[] bands1 = computeBands(0.00f,34,0.3f,0.2f,2);
|
778 |
|
|
|
779 |
e4bf4d02
|
Leszek Koltunski
|
meshes[0] = new MeshPolygon(vertices0, bands0, 0, 0);
|
780 |
db608887
|
Leszek Koltunski
|
meshes[0].setEffectAssociation(0, 1,0);
|
781 |
|
|
meshes[1] = meshes[0].copy(true);
|
782 |
|
|
meshes[1].setEffectAssociation(0, 2,0);
|
783 |
e4bf4d02
|
Leszek Koltunski
|
meshes[2] = new MeshPolygon(vertices1, bands1, 0, 0);
|
784 |
db608887
|
Leszek Koltunski
|
meshes[2].setEffectAssociation(0, 4,0);
|
785 |
|
|
meshes[3] = meshes[2].copy(true);
|
786 |
|
|
meshes[3].setEffectAssociation(0, 8,0);
|
787 |
e4bf4d02
|
Leszek Koltunski
|
meshes[4] = new MeshPolygon(vertices2, bands1, 0, 0);
|
788 |
db608887
|
Leszek Koltunski
|
meshes[4].setEffectAssociation(0,16,0);
|
789 |
|
|
meshes[5] = meshes[4].copy(true);
|
790 |
|
|
meshes[5].setEffectAssociation(0,32,0);
|
791 |
|
|
|
792 |
|
|
return new MeshJoined(meshes);
|
793 |
|
|
}
|
794 |
|
|
|
795 |
e4bf4d02
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
796 |
|
|
|
797 |
|
|
MeshBase createFacesMegaminxCenter(float width)
|
798 |
|
|
{
|
799 |
|
|
MeshBase[] meshes = new MeshPolygon[2];
|
800 |
|
|
|
801 |
|
|
float R = width/(2*COS54);
|
802 |
|
|
|
803 |
|
|
float X1 = width/2;
|
804 |
|
|
float Y1 = R*SIN54;
|
805 |
|
|
float X2 = R*COS18;
|
806 |
|
|
float Y2 = R*SIN18;
|
807 |
|
|
|
808 |
|
|
float[] vertices0 = { -X1,+Y1, -X2,-Y2, 0.0f,-R, +X2,-Y2, +X1,+Y1 };
|
809 |
|
|
float[] bands0 = computeBands(+0.04f,45, R/3,0.2f,4);
|
810 |
|
|
float[] bands1 = computeBands( 0.00f,34, R/3,0.2f,2);
|
811 |
|
|
|
812 |
|
|
meshes[0] = new MeshPolygon(vertices0, bands0, 0, 0);
|
813 |
|
|
meshes[0].setEffectAssociation(0,1,0);
|
814 |
|
|
meshes[1] = new MeshPolygon(vertices0, bands1, 0, 0);
|
815 |
|
|
meshes[1].setEffectAssociation(0,2,0);
|
816 |
|
|
|
817 |
|
|
return new MeshJoined(meshes);
|
818 |
|
|
}
|
819 |
|
|
|
820 |
2fcfce81
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
821 |
|
|
// EFFECTS
|
822 |
55fb45c2
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
823 |
|
|
|
824 |
|
|
VertexEffect[] createVertexEffectsCube()
|
825 |
|
|
{
|
826 |
|
|
Static3D axisY = new Static3D(0,1,0);
|
827 |
|
|
Static3D axisX = new Static3D(1,0,0);
|
828 |
|
|
Static3D center = new Static3D(0,0,0);
|
829 |
|
|
Static1D angle90 = new Static1D(90);
|
830 |
|
|
Static1D angle180= new Static1D(180);
|
831 |
|
|
Static1D angle270= new Static1D(270);
|
832 |
|
|
|
833 |
|
|
VertexEffect[] effect = new VertexEffect[6];
|
834 |
|
|
|
835 |
|
|
effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
|
836 |
|
|
effect[1] = new VertexEffectRotate( angle180, axisX, center );
|
837 |
|
|
effect[2] = new VertexEffectRotate( angle90 , axisX, center );
|
838 |
|
|
effect[3] = new VertexEffectRotate( angle270, axisX, center );
|
839 |
|
|
effect[4] = new VertexEffectRotate( angle270, axisY, center );
|
840 |
|
|
effect[5] = new VertexEffectRotate( angle90 , axisY, center );
|
841 |
|
|
|
842 |
|
|
effect[0].setMeshAssociation(63,-1); // all 6 sides
|
843 |
|
|
effect[1].setMeshAssociation(32,-1); // back
|
844 |
|
|
effect[2].setMeshAssociation( 8,-1); // bottom
|
845 |
|
|
effect[3].setMeshAssociation( 4,-1); // top
|
846 |
|
|
effect[4].setMeshAssociation( 2,-1); // left
|
847 |
|
|
effect[5].setMeshAssociation( 1,-1); // right
|
848 |
|
|
|
849 |
|
|
return effect;
|
850 |
|
|
}
|
851 |
|
|
|
852 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
853 |
|
|
|
854 |
|
|
VertexEffect[] createVertexEffectsSkewbCorner()
|
855 |
|
|
{
|
856 |
|
|
float E = 0.5f;
|
857 |
|
|
|
858 |
|
|
Static3D axisX = new Static3D(1,0,0);
|
859 |
|
|
Static3D axisY = new Static3D(0,1,0);
|
860 |
|
|
Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2);
|
861 |
|
|
Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
|
862 |
|
|
Static1D angle1 = new Static1D(+90);
|
863 |
|
|
Static1D angle2 = new Static1D(-90);
|
864 |
|
|
Static1D angle3 = new Static1D(-15);
|
865 |
|
|
Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3)));
|
866 |
|
|
Static1D angle5 = new Static1D(120);
|
867 |
|
|
Static1D angle6 = new Static1D(240);
|
868 |
|
|
Static3D center1= new Static3D(0,0,0);
|
869 |
|
|
Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f);
|
870 |
|
|
Static3D move1 = new Static3D(-E/4,-E/4,0);
|
871 |
d92030e4
|
Leszek Koltunski
|
Static3D move2 = new Static3D(-0.5f+SQ2/4,-0.5f+SQ6/8,-0.5f);
|
872 |
55fb45c2
|
Leszek Koltunski
|
|
873 |
|
|
VertexEffect[] effect = new VertexEffect[10];
|
874 |
|
|
|
875 |
|
|
effect[0] = new VertexEffectMove(move1);
|
876 |
|
|
effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
|
877 |
|
|
effect[2] = new VertexEffectRotate(angle1,axisX,center1);
|
878 |
|
|
effect[3] = new VertexEffectRotate(angle2,axisY,center1);
|
879 |
|
|
effect[4] = new VertexEffectMove(move2);
|
880 |
|
|
effect[5] = new VertexEffectRotate(angle1,axisX,center2);
|
881 |
|
|
effect[6] = new VertexEffectRotate(angle3,axisY,center2);
|
882 |
|
|
effect[7] = new VertexEffectRotate(angle4,axis0,center2);
|
883 |
|
|
effect[8] = new VertexEffectRotate(angle5,axis1,center2);
|
884 |
|
|
effect[9] = new VertexEffectRotate(angle6,axis1,center2);
|
885 |
|
|
|
886 |
|
|
effect[0].setMeshAssociation( 7,-1); // meshes 0,1,2
|
887 |
|
|
effect[1].setMeshAssociation( 6,-1); // meshes 1,2
|
888 |
|
|
effect[2].setMeshAssociation( 2,-1); // mesh 1
|
889 |
|
|
effect[3].setMeshAssociation( 4,-1); // mesh 2
|
890 |
|
|
effect[4].setMeshAssociation(56,-1); // meshes 3,4,5
|
891 |
|
|
effect[5].setMeshAssociation(56,-1); // meshes 3,4,5
|
892 |
|
|
effect[6].setMeshAssociation(56,-1); // meshes 3,4,5
|
893 |
|
|
effect[7].setMeshAssociation(56,-1); // meshes 3,4,5
|
894 |
|
|
effect[8].setMeshAssociation(16,-1); // mesh 4
|
895 |
|
|
effect[9].setMeshAssociation(32,-1); // mesh 5
|
896 |
|
|
|
897 |
|
|
return effect;
|
898 |
|
|
}
|
899 |
|
|
|
900 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
901 |
|
|
|
902 |
|
|
VertexEffect[] createVertexEffectsSkewbFace()
|
903 |
|
|
{
|
904 |
|
|
Static3D center = new Static3D(0,0,0);
|
905 |
|
|
Static3D axisX = new Static3D(1,0,0);
|
906 |
|
|
Static3D axisZ = new Static3D(0,0,1);
|
907 |
|
|
float angle = -(float)((180.0f/Math.PI)*Math.acos(SQ3/3));
|
908 |
|
|
|
909 |
|
|
VertexEffect[] effect = new VertexEffect[6];
|
910 |
|
|
|
911 |
|
|
effect[0] = new VertexEffectRotate( new Static1D(angle), axisX, center);
|
912 |
|
|
effect[1] = new VertexEffectRotate( new Static1D( 135), axisZ, center);
|
913 |
|
|
effect[2] = new VertexEffectRotate( new Static1D( 45), axisZ, center);
|
914 |
|
|
effect[3] = new VertexEffectRotate( new Static1D( -45), axisZ, center);
|
915 |
|
|
effect[4] = new VertexEffectRotate( new Static1D( -135), axisZ, center);
|
916 |
|
|
effect[5] = new VertexEffectMove( new Static3D(0,0,-0.5f) );
|
917 |
|
|
|
918 |
|
|
effect[0].setMeshAssociation(30,-1); // meshes 1,2,3,4
|
919 |
|
|
effect[1].setMeshAssociation( 2,-1); // mesh 1
|
920 |
|
|
effect[2].setMeshAssociation( 5,-1); // meshes 0,2
|
921 |
|
|
effect[3].setMeshAssociation( 8,-1); // mesh 3
|
922 |
|
|
effect[4].setMeshAssociation(16,-1); // mesh 4
|
923 |
|
|
effect[5].setMeshAssociation(30,-1); // meshes 1,2,3,4
|
924 |
|
|
|
925 |
|
|
return effect;
|
926 |
|
|
}
|
927 |
|
|
|
928 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
929 |
|
|
|
930 |
|
|
VertexEffect[] createVertexEffectsOcta()
|
931 |
|
|
{
|
932 |
|
|
Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
|
933 |
|
|
Static1D angle1= new Static1D( 90);
|
934 |
|
|
Static1D angle2= new Static1D(180);
|
935 |
|
|
Static1D angle3= new Static1D(270);
|
936 |
|
|
Static3D move1 = new Static3D(0,SQ2/2-SQ3/3,0);
|
937 |
|
|
Static3D axisX = new Static3D(1,0,0);
|
938 |
|
|
Static3D axisY = new Static3D(0,1,0);
|
939 |
|
|
Static3D cent0 = new Static3D(0,0,0);
|
940 |
|
|
Static3D cent1 = new Static3D(0,SQ2/2,0);
|
941 |
|
|
Static3D flipY = new Static3D( 1,-1, 1);
|
942 |
ae755eda
|
Leszek Koltunski
|
Static3D scale = new Static3D( 1, 2*SQ3/3, 1);
|
943 |
55fb45c2
|
Leszek Koltunski
|
|
944 |
ae755eda
|
Leszek Koltunski
|
VertexEffect[] effect = new VertexEffect[7];
|
945 |
55fb45c2
|
Leszek Koltunski
|
|
946 |
ae755eda
|
Leszek Koltunski
|
effect[0] = new VertexEffectScale(scale);
|
947 |
|
|
effect[1] = new VertexEffectMove(move1);
|
948 |
|
|
effect[2] = new VertexEffectRotate(alpha , axisX, cent1);
|
949 |
|
|
effect[3] = new VertexEffectRotate(angle1, axisY, cent0);
|
950 |
|
|
effect[4] = new VertexEffectRotate(angle2, axisY, cent0);
|
951 |
|
|
effect[5] = new VertexEffectRotate(angle3, axisY, cent0);
|
952 |
|
|
effect[6] = new VertexEffectScale(flipY);
|
953 |
55fb45c2
|
Leszek Koltunski
|
|
954 |
ae755eda
|
Leszek Koltunski
|
effect[3].setMeshAssociation ( 34,-1); // apply to meshes 1 & 5
|
955 |
|
|
effect[4].setMeshAssociation ( 68,-1); // apply to meshes 2 & 6
|
956 |
|
|
effect[5].setMeshAssociation (136,-1); // apply to meshes 3 & 7
|
957 |
|
|
effect[6].setMeshAssociation (240,-1); // apply to meshes 4,5,6,7
|
958 |
55fb45c2
|
Leszek Koltunski
|
|
959 |
|
|
return effect;
|
960 |
|
|
}
|
961 |
|
|
|
962 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
963 |
|
|
|
964 |
|
|
VertexEffect[] createVertexEffectsTetra()
|
965 |
|
|
{
|
966 |
|
|
Static3D flipZ = new Static3D( 1, 1,-1);
|
967 |
|
|
Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
|
968 |
|
|
Static1D angle1= new Static1D( 90);
|
969 |
|
|
Static1D angle2= new Static1D(180);
|
970 |
|
|
Static3D move1 = new Static3D(0,SQ2/4-SQ3/6,0);
|
971 |
|
|
Static3D axisX = new Static3D(1,0,0);
|
972 |
|
|
Static3D axisY = new Static3D(0,1,0);
|
973 |
|
|
Static3D axisZ = new Static3D(0,0,1);
|
974 |
|
|
Static3D cent0 = new Static3D(0,0,0);
|
975 |
|
|
Static3D cent1 = new Static3D(0,SQ2/4,0);
|
976 |
ae755eda
|
Leszek Koltunski
|
Static3D scale = new Static3D( 1, 2*SQ3/3, 1);
|
977 |
55fb45c2
|
Leszek Koltunski
|
|
978 |
ae755eda
|
Leszek Koltunski
|
VertexEffect[] effect = new VertexEffect[7];
|
979 |
55fb45c2
|
Leszek Koltunski
|
|
980 |
ae755eda
|
Leszek Koltunski
|
effect[0] = new VertexEffectScale(scale);
|
981 |
|
|
effect[1] = new VertexEffectRotate(angle2, axisZ, cent0);
|
982 |
|
|
effect[2] = new VertexEffectMove(move1);
|
983 |
|
|
effect[3] = new VertexEffectRotate(alpha , axisX, cent1);
|
984 |
|
|
effect[4] = new VertexEffectScale(flipZ);
|
985 |
|
|
effect[5] = new VertexEffectRotate(angle1, axisY, cent0);
|
986 |
|
|
effect[6] = new VertexEffectRotate(angle2, axisZ, cent0);
|
987 |
|
|
|
988 |
|
|
effect[4].setMeshAssociation(10,-1); // meshes 1 & 3
|
989 |
55fb45c2
|
Leszek Koltunski
|
effect[5].setMeshAssociation(12,-1); // meshes 2 & 3
|
990 |
ae755eda
|
Leszek Koltunski
|
effect[6].setMeshAssociation(12,-1); // meshes 2 & 3
|
991 |
55fb45c2
|
Leszek Koltunski
|
|
992 |
|
|
return effect;
|
993 |
|
|
}
|
994 |
|
|
|
995 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
996 |
|
|
|
997 |
|
|
VertexEffect[] createVertexEffectsDino()
|
998 |
|
|
{
|
999 |
|
|
float E = 0.5f*SQ2;
|
1000 |
|
|
float F = 0.5f;
|
1001 |
|
|
final float ANGLE = (float)((180/Math.PI)*(Math.atan(SQ2)));
|
1002 |
|
|
|
1003 |
2fcfce81
|
Leszek Koltunski
|
Static1D angle1 = new Static1D(-ANGLE);
|
1004 |
|
|
Static1D angle2 = new Static1D(+ANGLE);
|
1005 |
55fb45c2
|
Leszek Koltunski
|
Static3D axisX = new Static3D(1,0,0);
|
1006 |
|
|
Static3D axisY = new Static3D(0,1,0);
|
1007 |
|
|
Static3D axisZ = new Static3D(0,-1,1);
|
1008 |
|
|
Static3D center0= new Static3D(0,0,0);
|
1009 |
|
|
Static3D center1= new Static3D(0,-3*F,0);
|
1010 |
|
|
|
1011 |
|
|
VertexEffect[] effect = new VertexEffect[10];
|
1012 |
|
|
|
1013 |
|
|
effect[0] = new VertexEffectScale ( new Static3D(3,3,3) );
|
1014 |
|
|
effect[1] = new VertexEffectMove ( new Static3D(0,-F,0) );
|
1015 |
|
|
effect[2] = new VertexEffectRotate( new Static1D(90), axisX, center0 );
|
1016 |
|
|
effect[3] = new VertexEffectScale ( new Static3D(1,-1,1) );
|
1017 |
|
|
effect[4] = new VertexEffectMove ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) );
|
1018 |
|
|
effect[5] = new VertexEffectRotate( new Static1D(+90), axisY, center1 );
|
1019 |
|
|
effect[6] = new VertexEffectScale ( new Static3D(-1,1,1) );
|
1020 |
|
|
effect[7] = new VertexEffectRotate( new Static1D( 45), axisX, center1 );
|
1021 |
|
|
effect[8] = new VertexEffectRotate( angle1 , axisZ, center1 );
|
1022 |
|
|
effect[9] = new VertexEffectRotate( angle2 , axisZ, center1 );
|
1023 |
|
|
|
1024 |
|
|
effect[0].setMeshAssociation(15,-1); // apply to meshes 0,1,2,3
|
1025 |
|
|
effect[1].setMeshAssociation( 3,-1); // apply to meshes 0,1
|
1026 |
|
|
effect[2].setMeshAssociation( 2,-1); // apply to mesh 1
|
1027 |
da36b97e
|
Leszek Koltunski
|
effect[3].setMeshAssociation( 2,-1); // apply to mesh 1
|
1028 |
55fb45c2
|
Leszek Koltunski
|
effect[4].setMeshAssociation(12,-1); // apply to meshes 2,3
|
1029 |
|
|
effect[5].setMeshAssociation(12,-1); // apply to meshes 2,3
|
1030 |
|
|
effect[6].setMeshAssociation( 8,-1); // apply to mesh 3
|
1031 |
|
|
effect[7].setMeshAssociation(12,-1); // apply to meshes 2,3
|
1032 |
|
|
effect[8].setMeshAssociation( 4,-1); // apply to mesh 2
|
1033 |
|
|
effect[9].setMeshAssociation( 8,-1); // apply to mesh 3
|
1034 |
|
|
|
1035 |
|
|
return effect;
|
1036 |
|
|
}
|
1037 |
|
|
|
1038 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1039 |
|
|
|
1040 |
|
|
VertexEffect[] createVertexEffectsHelicopterCorner()
|
1041 |
|
|
{
|
1042 |
|
|
float E = 0.5f;
|
1043 |
|
|
|
1044 |
|
|
Static3D axisX = new Static3D(1,0,0);
|
1045 |
|
|
Static3D axisY = new Static3D(0,1,0);
|
1046 |
|
|
Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2);
|
1047 |
|
|
Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
|
1048 |
|
|
Static1D angle1 = new Static1D(+90);
|
1049 |
|
|
Static1D angle2 = new Static1D(-90);
|
1050 |
|
|
Static1D angle3 = new Static1D(-135);
|
1051 |
|
|
Static1D angle4 = new Static1D(90);
|
1052 |
|
|
Static1D angle5 = new Static1D(120);
|
1053 |
|
|
Static1D angle6 = new Static1D(240);
|
1054 |
|
|
Static3D center1= new Static3D(0,0,0);
|
1055 |
|
|
Static3D center2= new Static3D(-0.25f,-0.25f,-0.25f);
|
1056 |
|
|
Static3D move1 = new Static3D(-E/4,-E/4,0);
|
1057 |
|
|
Static3D move2 = new Static3D(-0.25f,(-1.0f/6)-0.25f,-0.25f);
|
1058 |
|
|
|
1059 |
|
|
VertexEffect[] effect = new VertexEffect[10];
|
1060 |
|
|
|
1061 |
|
|
effect[0] = new VertexEffectMove(move1);
|
1062 |
|
|
effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
|
1063 |
|
|
effect[2] = new VertexEffectRotate(angle1,axisX,center1);
|
1064 |
|
|
effect[3] = new VertexEffectRotate(angle2,axisY,center1);
|
1065 |
|
|
effect[4] = new VertexEffectMove(move2);
|
1066 |
|
|
effect[5] = new VertexEffectRotate(angle1,axisX,center2);
|
1067 |
|
|
effect[6] = new VertexEffectRotate(angle3,axisY,center2);
|
1068 |
|
|
effect[7] = new VertexEffectRotate(angle4,axis0,center2);
|
1069 |
|
|
effect[8] = new VertexEffectRotate(angle5,axis1,center2);
|
1070 |
|
|
effect[9] = new VertexEffectRotate(angle6,axis1,center2);
|
1071 |
|
|
|
1072 |
|
|
effect[0].setMeshAssociation( 7,-1); // meshes 0,1,2
|
1073 |
|
|
effect[1].setMeshAssociation( 6,-1); // meshes 1,2
|
1074 |
|
|
effect[2].setMeshAssociation( 2,-1); // mesh 1
|
1075 |
|
|
effect[3].setMeshAssociation( 4,-1); // mesh 2
|
1076 |
|
|
effect[4].setMeshAssociation(56,-1); // meshes 3,4,5
|
1077 |
|
|
effect[5].setMeshAssociation(56,-1); // meshes 3,4,5
|
1078 |
|
|
effect[6].setMeshAssociation(56,-1); // meshes 3,4,5
|
1079 |
|
|
effect[7].setMeshAssociation(56,-1); // meshes 3,4,5
|
1080 |
|
|
effect[8].setMeshAssociation(16,-1); // mesh 4
|
1081 |
|
|
effect[9].setMeshAssociation(32,-1); // mesh 5
|
1082 |
|
|
|
1083 |
|
|
return effect;
|
1084 |
|
|
}
|
1085 |
|
|
|
1086 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1087 |
|
|
|
1088 |
|
|
VertexEffect[] createVertexEffectsHelicopterFace()
|
1089 |
|
|
{
|
1090 |
|
|
float E = 0.5f;
|
1091 |
|
|
float F = SQ2/4;
|
1092 |
|
|
|
1093 |
|
|
Static3D move0 = new Static3D(-E/4, -E/4, 0);
|
1094 |
|
|
Static3D move1 = new Static3D(-(SQ2/24)-E/2, -(SQ2/24)-E/2, 0);
|
1095 |
|
|
Static3D move2 = new Static3D(-E/2, F/3, 0);
|
1096 |
|
|
Static3D move3 = new Static3D(+E/2, F/3, 0);
|
1097 |
|
|
Static3D move4 = new Static3D(+E/3,+E/3, 0);
|
1098 |
|
|
Static1D angle1 = new Static1D(135);
|
1099 |
|
|
Static1D angle2 = new Static1D(90);
|
1100 |
|
|
Static1D angle3 = new Static1D(-90);
|
1101 |
|
|
Static1D angle4 = new Static1D(-135);
|
1102 |
|
|
Static3D axisX = new Static3D(1,0,0);
|
1103 |
|
|
Static3D axisY = new Static3D(0,1,0);
|
1104 |
|
|
Static3D axisZ = new Static3D(0,0,1);
|
1105 |
|
|
Static3D axis1 = new Static3D(1,-1,0);
|
1106 |
|
|
Static3D center = new Static3D(0,0,0);
|
1107 |
|
|
Static3D center1= new Static3D(-E/2,-E/2,0);
|
1108 |
|
|
|
1109 |
|
|
VertexEffect[] effect = new VertexEffect[10];
|
1110 |
|
|
|
1111 |
|
|
effect[0] = new VertexEffectMove(move0);
|
1112 |
|
|
effect[1] = new VertexEffectRotate(angle1, axisZ, center);
|
1113 |
|
|
effect[2] = new VertexEffectMove(move1);
|
1114 |
|
|
effect[3] = new VertexEffectRotate(angle2, axis1, center1);
|
1115 |
|
|
effect[4] = new VertexEffectMove(move2);
|
1116 |
|
|
effect[5] = new VertexEffectMove(move3);
|
1117 |
|
|
effect[6] = new VertexEffectRotate(angle3, axisZ, center);
|
1118 |
|
|
effect[7] = new VertexEffectRotate(angle4, axisX, center);
|
1119 |
|
|
effect[8] = new VertexEffectRotate(angle1, axisY, center);
|
1120 |
|
|
effect[9] = new VertexEffectMove(move4);
|
1121 |
|
|
|
1122 |
|
|
effect[0].setMeshAssociation( 1,-1); // mesh 0
|
1123 |
|
|
effect[1].setMeshAssociation( 2,-1); // mesh 1
|
1124 |
|
|
effect[2].setMeshAssociation( 2,-1); // mesh 1
|
1125 |
|
|
effect[3].setMeshAssociation( 2,-1); // mesh 1
|
1126 |
|
|
effect[4].setMeshAssociation( 4,-1); // mesh 2
|
1127 |
|
|
effect[5].setMeshAssociation( 8,-1); // mesh 3
|
1128 |
|
|
effect[6].setMeshAssociation( 8,-1); // mesh 3
|
1129 |
|
|
effect[7].setMeshAssociation( 4,-1); // mesh 2
|
1130 |
|
|
effect[8].setMeshAssociation( 8,-1); // mesh 3
|
1131 |
|
|
effect[9].setMeshAssociation(15,-1); // meshes 0,1,2,3
|
1132 |
|
|
|
1133 |
|
|
return effect;
|
1134 |
|
|
}
|
1135 |
|
|
|
1136 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1137 |
|
|
|
1138 |
|
|
VertexEffect[] createVertexEffectsRediEdge()
|
1139 |
|
|
{
|
1140 |
|
|
Static3D move0 = new Static3D(0.0f, -0.5f, 0.0f);
|
1141 |
|
|
Static3D move1 = new Static3D(0.25f, -0.25f, 0.0f);
|
1142 |
|
|
Static3D move2 = new Static3D(0.5f, 0.0f, 0.0f);
|
1143 |
|
|
Static3D move3 = new Static3D(0.0f, (SQ3-6)/8, (SQ3-6)/8);
|
1144 |
|
|
Static3D flipZ = new Static3D(1,1,-1);
|
1145 |
|
|
Static3D flipX = new Static3D(-1,1,1);
|
1146 |
|
|
Static3D scale = new Static3D(2,2,2);
|
1147 |
|
|
Static3D cent0 = new Static3D(0,0, 0);
|
1148 |
|
|
Static3D cent1 = new Static3D(0,0, -1.5f);
|
1149 |
|
|
Static3D axisX = new Static3D(1,0, 0);
|
1150 |
|
|
Static3D axisY = new Static3D(0,1, 0);
|
1151 |
|
|
Static3D axis = new Static3D(0,SQ2/2,-SQ2/2);
|
1152 |
|
|
Static1D angle1= new Static1D(90);
|
1153 |
|
|
Static1D angle2= new Static1D(45);
|
1154 |
|
|
Static1D angle3= new Static1D( (float)(180/Math.PI*Math.acos(SQ3/3)) );
|
1155 |
|
|
|
1156 |
|
|
VertexEffect[] effect = new VertexEffect[12];
|
1157 |
|
|
|
1158 |
|
|
effect[0] = new VertexEffectScale(scale);
|
1159 |
|
|
effect[1] = new VertexEffectMove(move0);
|
1160 |
|
|
effect[2] = new VertexEffectScale(flipZ);
|
1161 |
|
|
effect[3] = new VertexEffectRotate(angle1,axisX,cent0);
|
1162 |
|
|
effect[4] = new VertexEffectMove(move1);
|
1163 |
|
|
effect[5] = new VertexEffectRotate(angle1,axisY,cent0);
|
1164 |
|
|
effect[6] = new VertexEffectMove(move2);
|
1165 |
|
|
effect[7] = new VertexEffectScale(flipX);
|
1166 |
|
|
effect[8] = new VertexEffectRotate(angle2,axisX,cent0);
|
1167 |
|
|
effect[9] = new VertexEffectMove(move3);
|
1168 |
|
|
effect[10]= new VertexEffectRotate(angle3,axis ,cent1);
|
1169 |
|
|
effect[11]= new VertexEffectScale(flipX);
|
1170 |
|
|
|
1171 |
|
|
effect[0].setMeshAssociation(63,-1); // meshes 0,1,2,3,4,5
|
1172 |
|
|
effect[1].setMeshAssociation( 3,-1); // meshes 0,1
|
1173 |
|
|
effect[2].setMeshAssociation( 2,-1); // mesh 1
|
1174 |
|
|
effect[3].setMeshAssociation( 2,-1); // mesh 1
|
1175 |
|
|
effect[4].setMeshAssociation(12,-1); // meshes 2,3
|
1176 |
|
|
effect[5].setMeshAssociation(60,-1); // meshes 2,3,4,5
|
1177 |
|
|
effect[6].setMeshAssociation(12,-1); // meshes 2,3
|
1178 |
|
|
effect[7].setMeshAssociation( 8,-1); // mesh 3
|
1179 |
|
|
effect[8].setMeshAssociation(48,-1); // meshes 4,5
|
1180 |
|
|
effect[9].setMeshAssociation(48,-1); // meshes 4,5
|
1181 |
|
|
effect[10].setMeshAssociation(48,-1); // meshes 4,5
|
1182 |
|
|
effect[11].setMeshAssociation(32,-1); // mesh 5
|
1183 |
|
|
|
1184 |
|
|
return effect;
|
1185 |
|
|
}
|
1186 |
|
|
|
1187 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1188 |
|
|
|
1189 |
|
|
VertexEffect[] createVertexEffectsRediCorner()
|
1190 |
|
|
{
|
1191 |
|
|
Static3D axisY = new Static3D(0,1,0);
|
1192 |
|
|
Static3D axisX = new Static3D(1,0,0);
|
1193 |
962437b5
|
Leszek Koltunski
|
Static3D axisZ = new Static3D(0,0,1);
|
1194 |
|
|
Static3D center = new Static3D(0,0,0);
|
1195 |
|
|
Static1D angle90 = new Static1D(90);
|
1196 |
|
|
Static1D angle270= new Static1D(270);
|
1197 |
|
|
Static1D angle45 = new Static1D(-45);
|
1198 |
ae755eda
|
Leszek Koltunski
|
Static3D scale = new Static3D(1.0f, SQ2, 1.0f);
|
1199 |
962437b5
|
Leszek Koltunski
|
|
1200 |
ae755eda
|
Leszek Koltunski
|
VertexEffect[] effect = new VertexEffect[7];
|
1201 |
55fb45c2
|
Leszek Koltunski
|
|
1202 |
|
|
effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
|
1203 |
|
|
effect[1] = new VertexEffectRotate( angle270, axisX, center );
|
1204 |
|
|
effect[2] = new VertexEffectRotate( angle90 , axisY, center );
|
1205 |
ae755eda
|
Leszek Koltunski
|
effect[3] = new VertexEffectScale(scale);
|
1206 |
|
|
effect[4] = new VertexEffectRotate( angle45 , axisX, center );
|
1207 |
|
|
effect[5] = new VertexEffectRotate( angle90 , axisY, center );
|
1208 |
|
|
effect[6] = new VertexEffectRotate( angle270, axisZ, center );
|
1209 |
55fb45c2
|
Leszek Koltunski
|
|
1210 |
|
|
effect[0].setMeshAssociation( 7,-1); // 0,1,2
|
1211 |
|
|
effect[1].setMeshAssociation( 2,-1); // 1
|
1212 |
|
|
effect[2].setMeshAssociation( 4,-1); // 2
|
1213 |
ae755eda
|
Leszek Koltunski
|
effect[3].setMeshAssociation(56,-1); // 3,4,5
|
1214 |
|
|
effect[4].setMeshAssociation(56,-1); // 3,4,5
|
1215 |
|
|
effect[5].setMeshAssociation(16,-1); // 4
|
1216 |
|
|
effect[6].setMeshAssociation(32,-1); // 5
|
1217 |
55fb45c2
|
Leszek Koltunski
|
|
1218 |
|
|
return effect;
|
1219 |
|
|
}
|
1220 |
|
|
|
1221 |
49cd8581
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1222 |
|
|
|
1223 |
|
|
VertexEffect[] createVertexEffectsIvyCorner()
|
1224 |
|
|
{
|
1225 |
db3b12e6
|
Leszek Koltunski
|
Static3D axisX = new Static3D(1,0,0);
|
1226 |
|
|
Static3D axisY = new Static3D(0,1,0);
|
1227 |
|
|
Static1D angle1 = new Static1D(+90);
|
1228 |
|
|
Static1D angle2 = new Static1D(-90);
|
1229 |
|
|
Static3D center = new Static3D(0,0,0);
|
1230 |
886d1ebb
|
Leszek Koltunski
|
Static3D move1 = new Static3D(IVY_M-0.5f,IVY_M-0.5f,0);
|
1231 |
db3b12e6
|
Leszek Koltunski
|
|
1232 |
|
|
VertexEffect[] effect = new VertexEffect[5];
|
1233 |
|
|
|
1234 |
886d1ebb
|
Leszek Koltunski
|
effect[0] = new VertexEffectScale(1/IVY_C);
|
1235 |
db3b12e6
|
Leszek Koltunski
|
effect[1] = new VertexEffectMove(move1);
|
1236 |
|
|
effect[2] = new VertexEffectScale(new Static3D(1,1,-1));
|
1237 |
|
|
effect[3] = new VertexEffectRotate(angle1,axisX,center);
|
1238 |
|
|
effect[4] = new VertexEffectRotate(angle2,axisY,center);
|
1239 |
|
|
|
1240 |
|
|
effect[2].setMeshAssociation(54,-1); // meshes 1,2,4,5
|
1241 |
|
|
effect[3].setMeshAssociation(18,-1); // meshes 1,4
|
1242 |
|
|
effect[4].setMeshAssociation(36,-1); // meshes 2,5
|
1243 |
|
|
|
1244 |
|
|
return effect;
|
1245 |
49cd8581
|
Leszek Koltunski
|
}
|
1246 |
|
|
|
1247 |
59b87d56
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1248 |
|
|
|
1249 |
|
|
VertexEffect[] createVertexEffectsRexEdge()
|
1250 |
|
|
{
|
1251 |
da36b97e
|
Leszek Koltunski
|
float E = 0.5f - REX_D;
|
1252 |
|
|
float F = 0.5f;
|
1253 |
|
|
float G = (float)Math.sqrt(E*E+F*F);
|
1254 |
|
|
float A = (float)((180/Math.PI)*Math.asin(E/G));
|
1255 |
59b87d56
|
Leszek Koltunski
|
|
1256 |
da36b97e
|
Leszek Koltunski
|
Static3D move1 = new Static3D( 0.0f, -E/3, 0.0f);
|
1257 |
|
|
Static3D move2 = new Static3D(2*G/3 -F, +E/3, 0.0f);
|
1258 |
|
|
|
1259 |
|
|
Static3D center0= new Static3D(0.0f, 0.0f, 0.0f);
|
1260 |
|
|
Static3D center1= new Static3D( -F, 0.0f, 0.0f);
|
1261 |
|
|
Static3D center2= new Static3D( +F, 0.0f, 0.0f);
|
1262 |
|
|
Static3D axisX = new Static3D(1.0f, 0.0f, 0.0f);
|
1263 |
|
|
Static3D axisY = new Static3D(0.0f, 1.0f, 0.0f);
|
1264 |
|
|
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f);
|
1265 |
59b87d56
|
Leszek Koltunski
|
|
1266 |
|
|
Static1D angle180 = new Static1D(180);
|
1267 |
|
|
Static1D angle90 = new Static1D( 90);
|
1268 |
da36b97e
|
Leszek Koltunski
|
Static1D angle270 = new Static1D(270);
|
1269 |
|
|
Static1D angle1 = new Static1D(+A);
|
1270 |
|
|
Static1D angle2 = new Static1D(-A);
|
1271 |
59b87d56
|
Leszek Koltunski
|
|
1272 |
da36b97e
|
Leszek Koltunski
|
VertexEffect[] effect = new VertexEffect[12];
|
1273 |
59b87d56
|
Leszek Koltunski
|
|
1274 |
da36b97e
|
Leszek Koltunski
|
effect[0] = new VertexEffectMove(move1);
|
1275 |
|
|
effect[1] = new VertexEffectMove(move2);
|
1276 |
|
|
effect[2] = new VertexEffectRotate( angle90, axisX, center0 );
|
1277 |
|
|
effect[3] = new VertexEffectRotate( angle270, axisX, center0 );
|
1278 |
|
|
effect[4] = new VertexEffectRotate( angle180, axisX, center0 );
|
1279 |
|
|
effect[5] = new VertexEffectRotate( angle180, axisY, center0 );
|
1280 |
|
|
effect[6] = new VertexEffectScale ( new Static3D(-1, 1, 1) );
|
1281 |
|
|
effect[7] = new VertexEffectScale ( new Static3D( 1,-1, 1) );
|
1282 |
|
|
effect[8] = new VertexEffectRotate( angle1, axisY, center1);
|
1283 |
|
|
effect[9] = new VertexEffectRotate( angle2, axisY, center2);
|
1284 |
|
|
effect[10]= new VertexEffectRotate( angle2, axisZ, center1);
|
1285 |
|
|
effect[11]= new VertexEffectRotate( angle1, axisZ, center2);
|
1286 |
|
|
|
1287 |
|
|
effect[0].setMeshAssociation( 3,-1); // meshes 0 & 1
|
1288 |
|
|
effect[1].setMeshAssociation(60,-1); // meshes 2,3,4,5
|
1289 |
|
|
effect[2].setMeshAssociation( 2,-1); // meshes 1
|
1290 |
|
|
effect[3].setMeshAssociation(12,-1); // meshes 2,3
|
1291 |
|
|
effect[4].setMeshAssociation(48,-1); // meshes 4,5
|
1292 |
|
|
effect[5].setMeshAssociation(32,-1); // mesh 5
|
1293 |
|
|
effect[6].setMeshAssociation( 8,-1); // apply to mesh 3
|
1294 |
|
|
effect[7].setMeshAssociation( 2,-1); // apply to mesh 1
|
1295 |
|
|
effect[8].setMeshAssociation(16,-1); // apply to mesh 4
|
1296 |
|
|
effect[9].setMeshAssociation(32,-1); // apply to mesh 5
|
1297 |
|
|
effect[10].setMeshAssociation(4,-1); // apply to mesh 2
|
1298 |
|
|
effect[11].setMeshAssociation(8,-1); // apply to mesh 3
|
1299 |
59b87d56
|
Leszek Koltunski
|
|
1300 |
|
|
return effect;
|
1301 |
|
|
}
|
1302 |
|
|
|
1303 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1304 |
|
|
|
1305 |
|
|
VertexEffect[] createVertexEffectsRexCorner()
|
1306 |
|
|
{
|
1307 |
|
|
Static3D center= new Static3D(0.0f, 0.0f, 0.0f);
|
1308 |
|
|
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f);
|
1309 |
80ec6abf
|
Leszek Koltunski
|
Static1D angle = new Static1D(225);
|
1310 |
59b87d56
|
Leszek Koltunski
|
|
1311 |
f5c134c3
|
Leszek Koltunski
|
VertexEffect[] effect = new VertexEffect[1];
|
1312 |
59b87d56
|
Leszek Koltunski
|
effect[0] = new VertexEffectRotate(angle, axisZ, center);
|
1313 |
|
|
|
1314 |
|
|
return effect;
|
1315 |
|
|
}
|
1316 |
|
|
|
1317 |
bbc6da6c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1318 |
|
|
|
1319 |
a64e07d0
|
Leszek Koltunski
|
VertexEffect[] createVertexEffectsKilominxCorner()
|
1320 |
bbc6da6c
|
Leszek Koltunski
|
{
|
1321 |
b1dea8dd
|
Leszek Koltunski
|
VertexEffect[] effect = new VertexEffect[10];
|
1322 |
4e627d8b
|
Leszek Koltunski
|
|
1323 |
12313693
|
Leszek Koltunski
|
float H = 0.5f*(SIN54 /COS54 );
|
1324 |
4e627d8b
|
Leszek Koltunski
|
float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4);
|
1325 |
a64e07d0
|
Leszek Koltunski
|
float Y2= H/(2*COS_HALFD);
|
1326 |
4e627d8b
|
Leszek Koltunski
|
float A = (float)(Math.acos(-SQ5/5)*180/Math.PI); // dihedral angle of a dedecahedron in degrees
|
1327 |
db608887
|
Leszek Koltunski
|
float sin18 = SIN18;
|
1328 |
|
|
float cos18 = (float)(Math.sqrt(1- SIN18 * SIN18));
|
1329 |
a64e07d0
|
Leszek Koltunski
|
float LEN = (float)Math.sqrt(H*H/(COS_HALFD*COS_HALFD) + 0.25f);
|
1330 |
4e627d8b
|
Leszek Koltunski
|
|
1331 |
|
|
Static3D axisZ = new Static3D(0.0f , 0.0f , 1.0f);
|
1332 |
|
|
Static3D axisY = new Static3D(0.0f , 1.0f , 0.0f);
|
1333 |
|
|
Static3D axisA = new Static3D(-sin18, cos18, 0.0f);
|
1334 |
a64e07d0
|
Leszek Koltunski
|
Static3D axisC = new Static3D( H/LEN, -0.5f/LEN,-H* SIN_HALFD /(COS_HALFD*LEN));
|
1335 |
4e627d8b
|
Leszek Koltunski
|
|
1336 |
|
|
Static3D move1 = new Static3D(0,-Y1,0);
|
1337 |
|
|
Static3D move2 = new Static3D(0,-Y2,0);
|
1338 |
|
|
Static3D move3 = new Static3D(0.5f*cos18,0.5f*sin18,0);
|
1339 |
|
|
Static3D center= new Static3D(0.0f, 0.0f, 0.0f);
|
1340 |
|
|
|
1341 |
|
|
Static1D angle1 = new Static1D(54);
|
1342 |
|
|
Static1D angle2 = new Static1D(A/2+18);
|
1343 |
|
|
Static1D angle3 = new Static1D(90);
|
1344 |
|
|
Static1D angle4 = new Static1D(120);
|
1345 |
|
|
Static1D angle5 = new Static1D(240);
|
1346 |
|
|
Static1D angle6 = new Static1D(90-A/2);
|
1347 |
|
|
|
1348 |
|
|
effect[0] = new VertexEffectMove(move1);
|
1349 |
b1dea8dd
|
Leszek Koltunski
|
effect[1] = new VertexEffectScale(1/MINX_SC);
|
1350 |
|
|
effect[2] = new VertexEffectMove(move2);
|
1351 |
|
|
effect[3] = new VertexEffectRotate(angle1, axisZ, center);
|
1352 |
|
|
effect[4] = new VertexEffectRotate(angle2, axisZ, center);
|
1353 |
|
|
effect[5] = new VertexEffectRotate(angle3, axisA, center);
|
1354 |
|
|
effect[6] = new VertexEffectMove(move3);
|
1355 |
|
|
effect[7] = new VertexEffectRotate(angle4, axisC, center);
|
1356 |
|
|
effect[8] = new VertexEffectRotate(angle5, axisC, center);
|
1357 |
|
|
effect[9] = new VertexEffectRotate(angle6, axisY, center);
|
1358 |
bbc6da6c
|
Leszek Koltunski
|
|
1359 |
4e627d8b
|
Leszek Koltunski
|
effect[0].setMeshAssociation( 7,-1); // meshes 0,1,2
|
1360 |
|
|
effect[1].setMeshAssociation(56,-1); // meshes 3,4,5
|
1361 |
b1dea8dd
|
Leszek Koltunski
|
effect[2].setMeshAssociation(56,-1); // meshes 3,4,5
|
1362 |
|
|
effect[3].setMeshAssociation( 7,-1); // meshes 0,1,2
|
1363 |
4e627d8b
|
Leszek Koltunski
|
effect[4].setMeshAssociation(56,-1); // meshes 3,4,5
|
1364 |
|
|
effect[5].setMeshAssociation(56,-1); // meshes 3,4,5
|
1365 |
b1dea8dd
|
Leszek Koltunski
|
effect[6].setMeshAssociation(56,-1); // meshes 3,4,5
|
1366 |
|
|
effect[7].setMeshAssociation(18,-1); // meshes 1,4
|
1367 |
|
|
effect[8].setMeshAssociation(36,-1); // meshes 2,5
|
1368 |
4e627d8b
|
Leszek Koltunski
|
|
1369 |
|
|
return effect;
|
1370 |
bbc6da6c
|
Leszek Koltunski
|
}
|
1371 |
|
|
|
1372 |
a64e07d0
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1373 |
|
|
|
1374 |
|
|
VertexEffect[] createVertexEffectsMegaminxCorner(int numLayers)
|
1375 |
|
|
{
|
1376 |
|
|
VertexEffect[] effect = new VertexEffect[9];
|
1377 |
|
|
|
1378 |
|
|
float Y = COS54/(2*SIN54);
|
1379 |
|
|
|
1380 |
|
|
float sinA = (2*SIN54*SIN54-1)/COS54;
|
1381 |
|
|
float cosA = (float)Math.sqrt(1-sinA*sinA);
|
1382 |
|
|
float LEN = 0.5f/SIN54;
|
1383 |
3d8237cc
|
Leszek Koltunski
|
float scale= (numLayers/3.0f)*(0.5f-MEGA_D)/(LEN*0.5f*(numLayers-1));
|
1384 |
a64e07d0
|
Leszek Koltunski
|
|
1385 |
|
|
Static3D axisA = new Static3D( SIN54, COS54, 0.0f);
|
1386 |
|
|
Static3D axisB = new Static3D(-SIN54, COS54, 0.0f);
|
1387 |
|
|
Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f);
|
1388 |
|
|
|
1389 |
|
|
Static3D centerU = new Static3D( 0.0f, Y, 0.0f);
|
1390 |
|
|
Static3D centerD = new Static3D( 0.0f,-Y, 0.0f);
|
1391 |
|
|
|
1392 |
|
|
Static3D move1= new Static3D(0.0f, -sinA*LEN, -cosA*LEN );
|
1393 |
|
|
Static3D move2= new Static3D(0.0f, Y , 0.0f );
|
1394 |
|
|
|
1395 |
db608887
|
Leszek Koltunski
|
Static1D angleD = new Static1D(DIHEDRAL1);
|
1396 |
|
|
Static1D angleE = new Static1D(360-DIHEDRAL1);
|
1397 |
|
|
Static1D angleF = new Static1D(DIHEDRAL2);
|
1398 |
a64e07d0
|
Leszek Koltunski
|
|
1399 |
|
|
effect[0] = new VertexEffectScale ( new Static3D( 1, 1,-1) );
|
1400 |
|
|
effect[1] = new VertexEffectRotate(angleE, axisA, centerU);
|
1401 |
|
|
effect[2] = new VertexEffectRotate(angleD, axisB, centerU);
|
1402 |
|
|
effect[3] = new VertexEffectMove(move1);
|
1403 |
|
|
effect[4] = new VertexEffectRotate(angleE, axisA, centerD);
|
1404 |
|
|
effect[5] = new VertexEffectRotate(angleD, axisB, centerD);
|
1405 |
|
|
effect[6] = new VertexEffectRotate(angleF, axisX, centerD);
|
1406 |
|
|
effect[7] = new VertexEffectMove(move2);
|
1407 |
|
|
effect[8] = new VertexEffectScale(scale);
|
1408 |
|
|
|
1409 |
|
|
effect[0].setMeshAssociation( 3,-1); // meshes 0,1
|
1410 |
|
|
effect[1].setMeshAssociation( 16,-1); // mesh 4
|
1411 |
|
|
effect[2].setMeshAssociation( 32,-1); // mesh 5
|
1412 |
|
|
effect[3].setMeshAssociation( 56,-1); // meshes 3,4,5
|
1413 |
|
|
effect[4].setMeshAssociation( 1,-1); // mesh 0
|
1414 |
|
|
effect[5].setMeshAssociation( 2,-1); // mesh 1
|
1415 |
|
|
|
1416 |
|
|
return effect;
|
1417 |
|
|
}
|
1418 |
|
|
|
1419 |
db608887
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1420 |
|
|
|
1421 |
|
|
VertexEffect[] createVertexEffectsMegaminxEdge(float width, float height)
|
1422 |
|
|
{
|
1423 |
|
|
VertexEffect[] effect = new VertexEffect[11];
|
1424 |
|
|
|
1425 |
|
|
float X = 0.5f*height;
|
1426 |
|
|
float Y = height*(COS54/COS18) + width*0.5f;
|
1427 |
|
|
float Z = 2*height*COS_HALFD;
|
1428 |
|
|
|
1429 |
|
|
float alpha = 90-DIHEDRAL1/2;
|
1430 |
|
|
float beta = DIHEDRAL2;
|
1431 |
|
|
|
1432 |
|
|
Static1D angle1 = new Static1D(alpha);
|
1433 |
|
|
Static1D angle2 = new Static1D(180-alpha);
|
1434 |
|
|
Static1D angle3 = new Static1D(beta);
|
1435 |
|
|
|
1436 |
|
|
Static3D move1 = new Static3D(X,0,0);
|
1437 |
|
|
Static3D move2 = new Static3D(X,0,-Z);
|
1438 |
|
|
Static3D move3 = new Static3D(0,+Y,0);
|
1439 |
|
|
Static3D move4 = new Static3D(0,-Y,0);
|
1440 |
|
|
Static3D scale = new Static3D(+1,+1,-1);
|
1441 |
|
|
|
1442 |
|
|
Static3D axisXplus = new Static3D(+1, 0, 0);
|
1443 |
|
|
Static3D axisXminus= new Static3D(-1, 0, 0);
|
1444 |
|
|
Static3D axisYplus = new Static3D( 0,+1, 0);
|
1445 |
|
|
Static3D axisYminus= new Static3D( 0,-1, 0);
|
1446 |
|
|
|
1447 |
|
|
Static3D center1= new Static3D( 0, 0, 0);
|
1448 |
|
|
Static3D center2= new Static3D( 0, 0,-Z);
|
1449 |
|
|
Static3D center3= new Static3D( 0,+width*0.5f, 0);
|
1450 |
|
|
Static3D center4= new Static3D( 0,-width*0.5f, 0);
|
1451 |
|
|
|
1452 |
|
|
effect[ 0] = new VertexEffectMove(move1);
|
1453 |
|
|
effect[ 1] = new VertexEffectMove(move2);
|
1454 |
|
|
effect[ 2] = new VertexEffectMove(move3);
|
1455 |
|
|
effect[ 3] = new VertexEffectMove(move4);
|
1456 |
|
|
effect[ 4] = new VertexEffectScale(scale);
|
1457 |
|
|
effect[ 5] = new VertexEffectRotate(angle1, axisYplus , center1);
|
1458 |
|
|
effect[ 6] = new VertexEffectRotate(angle2, axisYplus , center1);
|
1459 |
|
|
effect[ 7] = new VertexEffectRotate(angle1, axisYminus, center2);
|
1460 |
|
|
effect[ 8] = new VertexEffectRotate(angle2, axisYminus, center2);
|
1461 |
|
|
effect[ 9] = new VertexEffectRotate(angle3, axisXplus , center3);
|
1462 |
|
|
effect[10] = new VertexEffectRotate(angle3, axisXminus, center4);
|
1463 |
|
|
|
1464 |
|
|
effect[ 0].setMeshAssociation( 3,-1); // meshes 0,1
|
1465 |
|
|
effect[ 1].setMeshAssociation(12,-1); // meshes 2,3
|
1466 |
|
|
effect[ 2].setMeshAssociation(16,-1); // mesh 4
|
1467 |
|
|
effect[ 3].setMeshAssociation(32,-1); // mesh 5
|
1468 |
|
|
effect[ 4].setMeshAssociation( 2,-1); // mesh 1
|
1469 |
|
|
effect[ 5].setMeshAssociation( 1,-1); // mesh 0
|
1470 |
|
|
effect[ 6].setMeshAssociation( 2,-1); // mesh 1
|
1471 |
|
|
effect[ 7].setMeshAssociation( 4,-1); // mesh 2
|
1472 |
|
|
effect[ 8].setMeshAssociation( 8,-1); // mesh 3
|
1473 |
|
|
effect[ 9].setMeshAssociation(16,-1); // mesh 4
|
1474 |
|
|
effect[10].setMeshAssociation(32,-1); // mesh 5
|
1475 |
|
|
|
1476 |
|
|
return effect;
|
1477 |
|
|
}
|
1478 |
|
|
|
1479 |
e4bf4d02
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1480 |
|
|
|
1481 |
|
|
VertexEffect[] createVertexEffectsMegaminxCenter()
|
1482 |
|
|
{
|
1483 |
|
|
VertexEffect[] effect = new VertexEffect[1];
|
1484 |
|
|
|
1485 |
|
|
Static1D angle = new Static1D(DIHEDRAL2);
|
1486 |
|
|
Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f);
|
1487 |
|
|
Static3D center= new Static3D( 0, 0, 0);
|
1488 |
|
|
|
1489 |
|
|
effect[0] = new VertexEffectRotate(angle, axisX, center);
|
1490 |
|
|
|
1491 |
|
|
return effect;
|
1492 |
|
|
}
|
1493 |
|
|
|
1494 |
55fb45c2
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1495 |
|
|
// OBJECTS
|
1496 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1497 |
|
|
// CUBE
|
1498 |
|
|
|
1499 |
|
|
MeshBase createCubeMesh(int index)
|
1500 |
|
|
{
|
1501 |
|
|
MeshBase mesh = createFacesCube(index);
|
1502 |
|
|
VertexEffect[] effects = createVertexEffectsCube();
|
1503 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1504 |
|
|
|
1505 |
|
|
Static3D roundingCenter = new Static3D(0,0,0);
|
1506 |
|
|
Static3D[] vertices = new Static3D[8];
|
1507 |
|
|
vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f);
|
1508 |
|
|
vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f);
|
1509 |
|
|
vertices[2] = new Static3D(+0.5f,-0.5f,+0.5f);
|
1510 |
|
|
vertices[3] = new Static3D(+0.5f,-0.5f,-0.5f);
|
1511 |
|
|
vertices[4] = new Static3D(-0.5f,+0.5f,+0.5f);
|
1512 |
|
|
vertices[5] = new Static3D(-0.5f,+0.5f,-0.5f);
|
1513 |
|
|
vertices[6] = new Static3D(-0.5f,-0.5f,+0.5f);
|
1514 |
|
|
vertices[7] = new Static3D(-0.5f,-0.5f,-0.5f);
|
1515 |
|
|
|
1516 |
|
|
roundCorners(mesh,roundingCenter,vertices,0.06f,0.12f);
|
1517 |
|
|
|
1518 |
|
|
mesh.mergeEffComponents();
|
1519 |
|
|
|
1520 |
|
|
return mesh;
|
1521 |
|
|
}
|
1522 |
|
|
|
1523 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1524 |
|
|
// SKEWB
|
1525 |
|
|
|
1526 |
|
|
MeshBase createSkewbCornerMesh()
|
1527 |
|
|
{
|
1528 |
|
|
MeshBase mesh = createFacesSkewbCorner();
|
1529 |
|
|
VertexEffect[] effects = createVertexEffectsSkewbCorner();
|
1530 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1531 |
|
|
|
1532 |
|
|
float E = 0.5f;
|
1533 |
|
|
Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2);
|
1534 |
|
|
|
1535 |
|
|
Static3D[] verticesType1 = new Static3D[1];
|
1536 |
|
|
verticesType1[0] = new Static3D(0.0f,0.0f,0.0f);
|
1537 |
|
|
roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f);
|
1538 |
|
|
|
1539 |
|
|
Static3D[] verticesType2 = new Static3D[3];
|
1540 |
|
|
verticesType2[0] = new Static3D(-E, 0, 0);
|
1541 |
|
|
verticesType2[1] = new Static3D( 0,-E, 0);
|
1542 |
|
|
verticesType2[2] = new Static3D( 0, 0,-E);
|
1543 |
|
|
roundCorners(mesh,roundingCenter,verticesType2,0.08f,0.20f);
|
1544 |
|
|
|
1545 |
|
|
mesh.mergeEffComponents();
|
1546 |
|
|
|
1547 |
|
|
return mesh;
|
1548 |
|
|
}
|
1549 |
|
|
|
1550 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1551 |
|
|
|
1552 |
|
|
MeshBase createSkewbFaceMesh()
|
1553 |
|
|
{
|
1554 |
|
|
MeshBase mesh = createFacesSkewbFace();
|
1555 |
|
|
VertexEffect[] effects = createVertexEffectsSkewbFace();
|
1556 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1557 |
|
|
|
1558 |
|
|
Static3D roundingCenter = new Static3D(0,0,-0.2f);
|
1559 |
|
|
float E = SQ2/4;
|
1560 |
|
|
Static3D[] vertices = new Static3D[4];
|
1561 |
|
|
vertices[0] = new Static3D(-E*SQ2, 0, 0);
|
1562 |
|
|
vertices[1] = new Static3D(+E*SQ2, 0, 0);
|
1563 |
|
|
vertices[2] = new Static3D( 0, -E*SQ2, 0);
|
1564 |
|
|
vertices[3] = new Static3D( 0, +E*SQ2, 0);
|
1565 |
d92030e4
|
Leszek Koltunski
|
roundCorners(mesh,roundingCenter,vertices,0.06f,0.10f);
|
1566 |
55fb45c2
|
Leszek Koltunski
|
|
1567 |
|
|
mesh.mergeEffComponents();
|
1568 |
|
|
mesh.addEmptyTexComponent();
|
1569 |
|
|
|
1570 |
|
|
return mesh;
|
1571 |
|
|
}
|
1572 |
|
|
|
1573 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1574 |
|
|
// SKEWB DIAMOND / PYRAMINX
|
1575 |
|
|
|
1576 |
|
|
MeshBase createOctaMesh()
|
1577 |
|
|
{
|
1578 |
|
|
MeshBase mesh = createFacesOcta();
|
1579 |
|
|
VertexEffect[] effects = createVertexEffectsOcta();
|
1580 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1581 |
|
|
|
1582 |
|
|
Static3D roundingCenter = new Static3D(0,0,0);
|
1583 |
|
|
Static3D[] vertices = new Static3D[6];
|
1584 |
|
|
vertices[0] = new Static3D( 0, SQ2/2, 0 );
|
1585 |
|
|
vertices[1] = new Static3D( 0.5f, 0, 0.5f );
|
1586 |
|
|
vertices[2] = new Static3D(-0.5f, 0, 0.5f );
|
1587 |
|
|
vertices[3] = new Static3D( 0,-SQ2/2, 0 );
|
1588 |
|
|
vertices[4] = new Static3D(-0.5f, 0,-0.5f );
|
1589 |
|
|
vertices[5] = new Static3D( 0.5f, 0,-0.5f );
|
1590 |
|
|
|
1591 |
|
|
roundCorners(mesh,roundingCenter,vertices,0.06f,0.20f);
|
1592 |
|
|
|
1593 |
|
|
mesh.mergeEffComponents();
|
1594 |
|
|
|
1595 |
|
|
return mesh;
|
1596 |
|
|
}
|
1597 |
|
|
|
1598 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1599 |
|
|
|
1600 |
|
|
MeshBase createTetraMesh()
|
1601 |
|
|
{
|
1602 |
|
|
MeshBase mesh = createFacesTetra();
|
1603 |
|
|
VertexEffect[] effects = createVertexEffectsTetra();
|
1604 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1605 |
|
|
|
1606 |
|
|
Static3D roundingCenter = new Static3D(0,0,0);
|
1607 |
|
|
Static3D[] verticesRound = new Static3D[4];
|
1608 |
|
|
verticesRound[0] = new Static3D(-0.5f,+SQ2/4, 0 );
|
1609 |
|
|
verticesRound[1] = new Static3D(+0.5f,+SQ2/4, 0 );
|
1610 |
|
|
verticesRound[2] = new Static3D( 0,-SQ2/4,+0.5f);
|
1611 |
|
|
verticesRound[3] = new Static3D( 0,-SQ2/4,-0.5f);
|
1612 |
|
|
roundCorners(mesh,roundingCenter,verticesRound,0.08f,0.15f);
|
1613 |
|
|
|
1614 |
|
|
mesh.mergeEffComponents();
|
1615 |
|
|
mesh.addEmptyTexComponent();
|
1616 |
|
|
mesh.addEmptyTexComponent();
|
1617 |
|
|
mesh.addEmptyTexComponent();
|
1618 |
|
|
mesh.addEmptyTexComponent();
|
1619 |
|
|
|
1620 |
|
|
return mesh;
|
1621 |
|
|
}
|
1622 |
962437b5
|
Leszek Koltunski
|
|
1623 |
55fb45c2
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1624 |
|
|
// DINO
|
1625 |
|
|
|
1626 |
|
|
MeshBase createDinoMesh()
|
1627 |
|
|
{
|
1628 |
|
|
MeshBase mesh = createFacesDino();
|
1629 |
|
|
VertexEffect[] effects = createVertexEffectsDino();
|
1630 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1631 |
|
|
|
1632 |
|
|
float F = 0.5f;
|
1633 |
|
|
Static3D roundingCenter = new Static3D(0.0f, -1.5f*F, -1.5f*F);
|
1634 |
|
|
Static3D[] verticesRound = new Static3D[4];
|
1635 |
|
|
verticesRound[0] = new Static3D( 0,-3*F, 0 );
|
1636 |
|
|
verticesRound[1] = new Static3D( 0, 0, -3*F );
|
1637 |
|
|
verticesRound[2] = new Static3D( -3*F, 0, 0 );
|
1638 |
|
|
verticesRound[3] = new Static3D( +3*F, 0, 0 );
|
1639 |
|
|
roundCorners(mesh,roundingCenter,verticesRound,0.10f,0.40f);
|
1640 |
|
|
|
1641 |
|
|
mesh.mergeEffComponents();
|
1642 |
|
|
|
1643 |
|
|
return mesh;
|
1644 |
|
|
}
|
1645 |
|
|
|
1646 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1647 |
|
|
// Helicopter
|
1648 |
|
|
|
1649 |
|
|
MeshBase createHelicopterCornerMesh()
|
1650 |
|
|
{
|
1651 |
|
|
MeshBase mesh = createFacesHelicopterCorner();
|
1652 |
|
|
VertexEffect[] effects = createVertexEffectsHelicopterCorner();
|
1653 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1654 |
|
|
|
1655 |
|
|
float E = 0.5f;
|
1656 |
|
|
Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2);
|
1657 |
|
|
|
1658 |
|
|
Static3D[] verticesType1 = new Static3D[1];
|
1659 |
|
|
verticesType1[0] = new Static3D(0.0f,0.0f,0.0f);
|
1660 |
|
|
roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f);
|
1661 |
|
|
|
1662 |
|
|
Static3D[] verticesType2 = new Static3D[3];
|
1663 |
|
|
verticesType2[0] = new Static3D(-E, 0, 0);
|
1664 |
|
|
verticesType2[1] = new Static3D( 0,-E, 0);
|
1665 |
|
|
verticesType2[2] = new Static3D( 0, 0,-E);
|
1666 |
2fcfce81
|
Leszek Koltunski
|
roundCorners(mesh,roundingCenter,verticesType2,0.08f,0.20f);
|
1667 |
55fb45c2
|
Leszek Koltunski
|
|
1668 |
|
|
mesh.mergeEffComponents();
|
1669 |
|
|
|
1670 |
|
|
return mesh;
|
1671 |
|
|
}
|
1672 |
|
|
|
1673 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1674 |
|
|
|
1675 |
|
|
MeshBase createHelicopterFaceMesh()
|
1676 |
|
|
{
|
1677 |
|
|
MeshBase mesh = createFacesHelicopterFace();
|
1678 |
|
|
VertexEffect[] effects = createVertexEffectsHelicopterFace();
|
1679 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1680 |
|
|
|
1681 |
|
|
float E = 0.5f;
|
1682 |
|
|
Static3D roundingCenter = new Static3D(-E/2 + E/3,-E/2 + E/3,-E/2);
|
1683 |
|
|
|
1684 |
|
|
Static3D[] verticesType1 = new Static3D[1];
|
1685 |
|
|
verticesType1[0] = new Static3D(E/3,E/3,0.0f);
|
1686 |
|
|
roundCorners(mesh,roundingCenter,verticesType1,0.06f,0.15f);
|
1687 |
|
|
|
1688 |
|
|
Static3D[] verticesType2 = new Static3D[2];
|
1689 |
|
|
verticesType2[0] = new Static3D(-E+E/3, E/3 , 0);
|
1690 |
|
|
verticesType2[1] = new Static3D( E/3 ,-E+E/3, 0);
|
1691 |
2fcfce81
|
Leszek Koltunski
|
roundCorners(mesh,roundingCenter,verticesType2,0.08f,0.20f);
|
1692 |
55fb45c2
|
Leszek Koltunski
|
|
1693 |
|
|
mesh.mergeEffComponents();
|
1694 |
|
|
mesh.addEmptyTexComponent();
|
1695 |
|
|
mesh.addEmptyTexComponent();
|
1696 |
|
|
|
1697 |
|
|
return mesh;
|
1698 |
|
|
}
|
1699 |
|
|
|
1700 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1701 |
|
|
// Redi cube
|
1702 |
|
|
|
1703 |
|
|
MeshBase createRediEdgeMesh()
|
1704 |
|
|
{
|
1705 |
|
|
MeshBase mesh = createFacesRediEdge();
|
1706 |
|
|
VertexEffect[] effects = createVertexEffectsRediEdge();
|
1707 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1708 |
|
|
|
1709 |
|
|
Static3D center = new Static3D(0.0f,-0.75f,-0.75f);
|
1710 |
2fcfce81
|
Leszek Koltunski
|
Static3D[] vertices = new Static3D[2];
|
1711 |
55fb45c2
|
Leszek Koltunski
|
vertices[0] = new Static3D( 0.5f, 0.0f, 0.0f);
|
1712 |
|
|
vertices[1] = new Static3D(-0.5f, 0.0f, 0.0f);
|
1713 |
|
|
roundCorners(mesh,center,vertices,0.06f,0.20f);
|
1714 |
|
|
|
1715 |
|
|
mesh.mergeEffComponents();
|
1716 |
|
|
|
1717 |
|
|
return mesh;
|
1718 |
|
|
}
|
1719 |
|
|
|
1720 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1721 |
|
|
|
1722 |
|
|
MeshBase createRediCornerMesh()
|
1723 |
|
|
{
|
1724 |
|
|
MeshBase mesh = createFacesRediCorner();
|
1725 |
|
|
VertexEffect[] effects = createVertexEffectsRediCorner();
|
1726 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1727 |
|
|
|
1728 |
|
|
Static3D center = new Static3D(0,0,0);
|
1729 |
05cc8075
|
Leszek Koltunski
|
Static3D[] vertices = new Static3D[8];
|
1730 |
|
|
vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f);
|
1731 |
|
|
vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f);
|
1732 |
|
|
vertices[2] = new Static3D(+0.5f,-0.5f,+0.5f);
|
1733 |
|
|
vertices[3] = new Static3D(+0.5f,-0.5f,-0.5f);
|
1734 |
|
|
vertices[4] = new Static3D(-0.5f,+0.5f,+0.5f);
|
1735 |
|
|
vertices[5] = new Static3D(-0.5f,+0.5f,-0.5f);
|
1736 |
|
|
vertices[6] = new Static3D(-0.5f,-0.5f,+0.5f);
|
1737 |
|
|
vertices[7] = new Static3D(-0.5f,-0.5f,-0.5f);
|
1738 |
|
|
|
1739 |
|
|
roundCorners(mesh,center,vertices,0.06f,0.12f);
|
1740 |
962437b5
|
Leszek Koltunski
|
|
1741 |
|
|
mesh.mergeEffComponents();
|
1742 |
|
|
|
1743 |
49cd8581
|
Leszek Koltunski
|
return mesh;
|
1744 |
|
|
}
|
1745 |
|
|
|
1746 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1747 |
|
|
|
1748 |
|
|
MeshBase createIvyCornerMesh()
|
1749 |
|
|
{
|
1750 |
|
|
MeshBase mesh = createFacesIvyCorner();
|
1751 |
|
|
VertexEffect[] effects = createVertexEffectsIvyCorner();
|
1752 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1753 |
|
|
|
1754 |
|
|
Static3D center = new Static3D(-0.5f,-0.5f,-0.5f);
|
1755 |
f9464035
|
Leszek Koltunski
|
Static3D[] vertices = new Static3D[4];
|
1756 |
6a224bdc
|
Leszek Koltunski
|
vertices[0] = new Static3D(+0.0f,+0.0f,+0.0f);
|
1757 |
f9464035
|
Leszek Koltunski
|
vertices[1] = new Static3D(-1.0f,+0.0f,+0.0f);
|
1758 |
|
|
vertices[2] = new Static3D(+0.0f,-1.0f,+0.0f);
|
1759 |
|
|
vertices[3] = new Static3D(+0.0f,+0.0f,-1.0f);
|
1760 |
|
|
|
1761 |
|
|
roundCorners(mesh,center,vertices,0.03f,0.10f);
|
1762 |
49cd8581
|
Leszek Koltunski
|
|
1763 |
|
|
mesh.mergeEffComponents();
|
1764 |
|
|
|
1765 |
|
|
return mesh;
|
1766 |
|
|
}
|
1767 |
|
|
|
1768 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1769 |
|
|
|
1770 |
|
|
MeshBase createIvyFaceMesh()
|
1771 |
|
|
{
|
1772 |
|
|
MeshBase mesh = createFacesIvyFace();
|
1773 |
|
|
|
1774 |
f9464035
|
Leszek Koltunski
|
Static3D center = new Static3D(-0.0f,-0.0f,-0.5f);
|
1775 |
|
|
Static3D[] vertices = new Static3D[2];
|
1776 |
|
|
vertices[0] = new Static3D(-0.5f,+0.5f,+0.0f);
|
1777 |
|
|
vertices[1] = new Static3D(+0.5f,-0.5f,+0.0f);
|
1778 |
|
|
|
1779 |
|
|
roundCorners(mesh,center,vertices,0.03f,0.10f);
|
1780 |
|
|
|
1781 |
49cd8581
|
Leszek Koltunski
|
mesh.mergeEffComponents();
|
1782 |
|
|
mesh.addEmptyTexComponent();
|
1783 |
|
|
mesh.addEmptyTexComponent();
|
1784 |
|
|
mesh.addEmptyTexComponent();
|
1785 |
|
|
mesh.addEmptyTexComponent();
|
1786 |
|
|
|
1787 |
59b87d56
|
Leszek Koltunski
|
return mesh;
|
1788 |
|
|
}
|
1789 |
|
|
|
1790 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1791 |
|
|
|
1792 |
|
|
MeshBase createRexCornerMesh()
|
1793 |
|
|
{
|
1794 |
|
|
MeshBase mesh = createFacesRexCorner();
|
1795 |
|
|
VertexEffect[] effects = createVertexEffectsRexCorner();
|
1796 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1797 |
|
|
|
1798 |
da36b97e
|
Leszek Koltunski
|
final float G = (1-REX_D)/3;
|
1799 |
|
|
Static3D center = new Static3D(0.0f,0.0f,-G*SQ2/2);
|
1800 |
59b87d56
|
Leszek Koltunski
|
Static3D[] vertices = new Static3D[1];
|
1801 |
72b93c08
|
Leszek Koltunski
|
vertices[0] = new Static3D(+G,-G,+0.0f);
|
1802 |
da36b97e
|
Leszek Koltunski
|
roundCorners(mesh,center,vertices,0.10f,0.10f);
|
1803 |
59b87d56
|
Leszek Koltunski
|
|
1804 |
|
|
mesh.mergeEffComponents();
|
1805 |
|
|
mesh.addEmptyTexComponent();
|
1806 |
|
|
mesh.addEmptyTexComponent();
|
1807 |
da36b97e
|
Leszek Koltunski
|
mesh.addEmptyTexComponent();
|
1808 |
|
|
mesh.addEmptyTexComponent();
|
1809 |
59b87d56
|
Leszek Koltunski
|
|
1810 |
|
|
return mesh;
|
1811 |
|
|
}
|
1812 |
|
|
|
1813 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1814 |
|
|
|
1815 |
|
|
MeshBase createRexFaceMesh()
|
1816 |
|
|
{
|
1817 |
|
|
MeshBase mesh = createFacesRexFace();
|
1818 |
|
|
|
1819 |
|
|
mesh.mergeEffComponents();
|
1820 |
|
|
mesh.addEmptyTexComponent();
|
1821 |
|
|
mesh.addEmptyTexComponent();
|
1822 |
da36b97e
|
Leszek Koltunski
|
mesh.addEmptyTexComponent();
|
1823 |
|
|
mesh.addEmptyTexComponent();
|
1824 |
59b87d56
|
Leszek Koltunski
|
|
1825 |
|
|
return mesh;
|
1826 |
|
|
}
|
1827 |
|
|
|
1828 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1829 |
|
|
|
1830 |
|
|
MeshBase createRexEdgeMesh()
|
1831 |
|
|
{
|
1832 |
|
|
MeshBase mesh = createFacesRexEdge();
|
1833 |
|
|
VertexEffect[] effects = createVertexEffectsRexEdge();
|
1834 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1835 |
|
|
|
1836 |
|
|
Static3D center = new Static3D(0.0f,-0.5f,-0.5f);
|
1837 |
|
|
Static3D[] vertices = new Static3D[2];
|
1838 |
|
|
vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f);
|
1839 |
|
|
vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f);
|
1840 |
0b8ffe1a
|
Leszek Koltunski
|
roundCorners(mesh,center,vertices,0.06f,0.10f);
|
1841 |
59b87d56
|
Leszek Koltunski
|
|
1842 |
|
|
mesh.mergeEffComponents();
|
1843 |
|
|
|
1844 |
bbc6da6c
|
Leszek Koltunski
|
return mesh;
|
1845 |
|
|
}
|
1846 |
|
|
|
1847 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1848 |
|
|
|
1849 |
a64e07d0
|
Leszek Koltunski
|
MeshBase createKilominxCornerMesh()
|
1850 |
bbc6da6c
|
Leszek Koltunski
|
{
|
1851 |
a64e07d0
|
Leszek Koltunski
|
MeshBase mesh = createFacesKilominxCorner();
|
1852 |
|
|
VertexEffect[] effects = createVertexEffectsKilominxCorner();
|
1853 |
bbc6da6c
|
Leszek Koltunski
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1854 |
a2398d6b
|
Leszek Koltunski
|
|
1855 |
12313693
|
Leszek Koltunski
|
float A = (2*SQ3/3)* SIN54;
|
1856 |
a2398d6b
|
Leszek Koltunski
|
float B = 0.4f;
|
1857 |
a64e07d0
|
Leszek Koltunski
|
float X = SIN_HALFD * SIN54 *COS54 ;
|
1858 |
12313693
|
Leszek Koltunski
|
float Y = SIN54 * SIN54 - 0.5f;
|
1859 |
a64e07d0
|
Leszek Koltunski
|
float Z = COS_HALFD* SIN54 *COS54 ;
|
1860 |
a2398d6b
|
Leszek Koltunski
|
|
1861 |
|
|
Static3D center = new Static3D(0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B);
|
1862 |
|
|
|
1863 |
|
|
Static3D[] vertices = new Static3D[4];
|
1864 |
|
|
vertices[0] = new Static3D( 0.0f, 0.0f, 0.0f);
|
1865 |
|
|
vertices[1] = new Static3D( 0.0f,-0.5f, 0.0f);
|
1866 |
|
|
vertices[2] = new Static3D(-X , Y ,-Z );
|
1867 |
|
|
vertices[3] = new Static3D(+X , Y ,-Z );
|
1868 |
|
|
|
1869 |
|
|
roundCorners(mesh,center,vertices,0.03f,0.10f);
|
1870 |
|
|
|
1871 |
bbc6da6c
|
Leszek Koltunski
|
mesh.mergeEffComponents();
|
1872 |
|
|
|
1873 |
a64e07d0
|
Leszek Koltunski
|
return mesh;
|
1874 |
|
|
}
|
1875 |
|
|
|
1876 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1877 |
|
|
|
1878 |
|
|
MeshBase createMegaminxCornerMesh(int numLayers)
|
1879 |
|
|
{
|
1880 |
|
|
MeshBase mesh = createFacesMegaminxCorner();
|
1881 |
|
|
VertexEffect[] effects = createVertexEffectsMegaminxCorner(numLayers);
|
1882 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1883 |
|
|
|
1884 |
|
|
float A = (2*SQ3/3)* SIN54;
|
1885 |
|
|
float B = 0.4f;
|
1886 |
|
|
float X = SIN_HALFD* SIN54 * COS54;
|
1887 |
|
|
float Y = SIN54 * SIN54 - 0.5f;
|
1888 |
|
|
float Z = COS_HALFD* SIN54 * COS54;
|
1889 |
|
|
float S = 2*SIN54*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
|
1890 |
|
|
|
1891 |
|
|
Static3D center = new Static3D(0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B);
|
1892 |
|
|
|
1893 |
|
|
Static3D[] vertices = new Static3D[4];
|
1894 |
|
|
vertices[0] = new Static3D( 0.0f, 0.0f , 0.0f);
|
1895 |
|
|
vertices[1] = new Static3D( 0.0f,-0.5f*S, 0.0f);
|
1896 |
|
|
vertices[2] = new Static3D(-X*S , Y*S ,-Z*S );
|
1897 |
|
|
vertices[3] = new Static3D(+X*S , Y*S ,-Z*S );
|
1898 |
|
|
|
1899 |
|
|
roundCorners(mesh,center,vertices,0.04f,0.10f);
|
1900 |
|
|
|
1901 |
|
|
mesh.mergeEffComponents();
|
1902 |
|
|
|
1903 |
ac940e24
|
Leszek Koltunski
|
return mesh;
|
1904 |
|
|
}
|
1905 |
d38f1397
|
Leszek Koltunski
|
|
1906 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1907 |
|
|
// numLayers==3 --> index=0; numLayers=5 --> index=1 ...
|
1908 |
|
|
// type: 0,1,... 0 --> edge, 1 --> 1 layer deeper, etc
|
1909 |
|
|
|
1910 |
db608887
|
Leszek Koltunski
|
MeshBase createMegaminxEdgeMesh(float width, float height)
|
1911 |
d38f1397
|
Leszek Koltunski
|
{
|
1912 |
db608887
|
Leszek Koltunski
|
MeshBase mesh = createFacesMegaminxEdge(width,height);
|
1913 |
|
|
VertexEffect[] effects = createVertexEffectsMegaminxEdge(width,height);
|
1914 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1915 |
|
|
|
1916 |
|
|
mesh.mergeEffComponents();
|
1917 |
d38f1397
|
Leszek Koltunski
|
|
1918 |
e4bf4d02
|
Leszek Koltunski
|
return mesh;
|
1919 |
|
|
}
|
1920 |
|
|
|
1921 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1922 |
|
|
|
1923 |
|
|
MeshBase createMegaminxCenterMesh(float width)
|
1924 |
|
|
{
|
1925 |
|
|
MeshBase mesh = createFacesMegaminxCenter(width);
|
1926 |
|
|
VertexEffect[] effects = createVertexEffectsMegaminxCenter();
|
1927 |
|
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1928 |
|
|
|
1929 |
|
|
mesh.mergeEffComponents();
|
1930 |
|
|
mesh.addEmptyTexComponent();
|
1931 |
|
|
mesh.addEmptyTexComponent();
|
1932 |
|
|
mesh.addEmptyTexComponent();
|
1933 |
|
|
mesh.addEmptyTexComponent();
|
1934 |
|
|
|
1935 |
db608887
|
Leszek Koltunski
|
return mesh;
|
1936 |
d38f1397
|
Leszek Koltunski
|
}
|
1937 |
ac940e24
|
Leszek Koltunski
|
}
|