Revision e50d4668
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objects/ObjectList.java | ||
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61 | 61 |
|
62 | 62 |
DIAM ( |
63 | 63 |
new int[][] { |
64 |
{2 , 12, R.raw.diamond, R.drawable.ui_small_diam, R.drawable.ui_medium_diam, R.drawable.ui_big_diam, R.drawable.ui_huge_diam} ,
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|
64 |
{2 , 10, R.raw.diamond, R.drawable.ui_small_diam, R.drawable.ui_medium_diam, R.drawable.ui_big_diam, R.drawable.ui_huge_diam} ,
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65 | 65 |
}, |
66 | 66 |
TwistyDiamond.class, |
67 | 67 |
new MovementDiamond(), |
... | ... | |
71 | 71 |
|
72 | 72 |
DINO ( |
73 | 73 |
new int[][] { |
74 |
{3 , 12, R.raw.dino, R.drawable.ui_small_dino, R.drawable.ui_medium_dino, R.drawable.ui_big_dino, R.drawable.ui_huge_dino} ,
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|
74 |
{3 , 10, R.raw.dino, R.drawable.ui_small_dino, R.drawable.ui_medium_dino, R.drawable.ui_big_dino, R.drawable.ui_huge_dino} ,
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75 | 75 |
}, |
76 | 76 |
TwistyDino6.class, |
77 | 77 |
new MovementDino(), |
... | ... | |
91 | 91 |
|
92 | 92 |
REDI ( |
93 | 93 |
new int[][] { |
94 |
{3 , 18, R.raw.redi, R.drawable.ui_small_redi, R.drawable.ui_medium_redi, R.drawable.ui_big_redi, R.drawable.ui_huge_redi} ,
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|
94 |
{3 , 14, R.raw.redi, R.drawable.ui_small_redi, R.drawable.ui_medium_redi, R.drawable.ui_big_redi, R.drawable.ui_huge_redi} ,
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95 | 95 |
}, |
96 | 96 |
TwistyRedi.class, |
97 | 97 |
new MovementRedi(), |
... | ... | |
101 | 101 |
|
102 | 102 |
HELI ( |
103 | 103 |
new int[][] { |
104 |
{3 , 20, R.raw.heli, R.drawable.ui_small_heli, R.drawable.ui_medium_heli, R.drawable.ui_big_heli, R.drawable.ui_huge_heli} ,
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104 |
{3 , 18, R.raw.heli, R.drawable.ui_small_heli, R.drawable.ui_medium_heli, R.drawable.ui_big_heli, R.drawable.ui_huge_heli} ,
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105 | 105 |
}, |
106 | 106 |
TwistyHelicopter.class, |
107 | 107 |
new MovementHelicopter(), |
... | ... | |
111 | 111 |
|
112 | 112 |
SKEW ( |
113 | 113 |
new int[][] { |
114 |
{2 , 12, R.raw.skewb, R.drawable.ui_small_skewb, R.drawable.ui_medium_skewb, R.drawable.ui_big_skewb, R.drawable.ui_huge_skewb} ,
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115 |
{3 , 21, R.raw.skewm, R.drawable.ui_small_skewm, R.drawable.ui_medium_skewm, R.drawable.ui_big_skewm, R.drawable.ui_huge_skewm} ,
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114 |
{2 , 11, R.raw.skewb, R.drawable.ui_small_skewb, R.drawable.ui_medium_skewb, R.drawable.ui_big_skewb, R.drawable.ui_huge_skewb} ,
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115 |
{3 , 17, R.raw.skewm, R.drawable.ui_small_skewm, R.drawable.ui_medium_skewm, R.drawable.ui_big_skewm, R.drawable.ui_huge_skewm} ,
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116 | 116 |
}, |
117 | 117 |
TwistySkewb.class, |
118 | 118 |
new MovementSkewb(), |
... | ... | |
132 | 132 |
|
133 | 133 |
REX ( |
134 | 134 |
new int[][] { |
135 |
{3 , 18, R.raw.rex, R.drawable.ui_small_rex, R.drawable.ui_medium_rex, R.drawable.ui_big_rex, R.drawable.ui_huge_rex} ,
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135 |
{3 , 16, R.raw.rex, R.drawable.ui_small_rex, R.drawable.ui_medium_rex, R.drawable.ui_big_rex, R.drawable.ui_huge_rex} ,
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136 | 136 |
}, |
137 | 137 |
TwistyRex.class, |
138 | 138 |
new MovementRex(), |
... | ... | |
152 | 152 |
|
153 | 153 |
MEGA ( |
154 | 154 |
new int[][] { |
155 |
{3 , 24, R.raw.mega3, R.drawable.ui_small_mega3, R.drawable.ui_medium_mega3, R.drawable.ui_big_mega3, R.drawable.ui_huge_mega3} ,
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155 |
{3 , 21, R.raw.mega3, R.drawable.ui_small_mega3, R.drawable.ui_medium_mega3, R.drawable.ui_big_mega3, R.drawable.ui_huge_mega3} ,
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156 | 156 |
{5 , 35, R.raw.mega5, R.drawable.ui_small_mega5, R.drawable.ui_medium_mega5, R.drawable.ui_big_mega5, R.drawable.ui_huge_mega5} , |
157 | 157 |
}, |
158 | 158 |
TwistyMegaminx.class, |
src/main/java/org/distorted/objects/TwistyBandaged2Bar.java | ||
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99 | 99 |
|
100 | 100 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
101 | 101 |
// PUBLIC API |
102 |
// TODO |
|
103 | 102 |
|
104 | 103 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
105 | 104 |
{ |
106 | 105 |
if( num==0 ) |
107 | 106 |
{ |
108 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length); |
|
107 |
int random = rnd.nextInt(4); |
|
108 |
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|
109 |
scramble[num][0] = 1; |
|
110 |
scramble[num][1] = random>1 ? 2:0; |
|
111 |
scramble[num][2] = random%2 == 0 ? -1:1; |
|
109 | 112 |
} |
110 | 113 |
else |
111 | 114 |
{ |
112 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
|
113 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector); |
|
114 |
} |
|
115 |
boolean even = ((num%2) == 0); |
|
116 |
int angle = rnd.nextInt(4); |
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115 | 117 |
|
116 |
float rowFloat = rnd.nextFloat(); |
|
118 |
scramble[num][0] = even ? 1 : scramble[0][1]; |
|
119 |
scramble[num][1] = rnd.nextInt(3); |
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117 | 120 |
|
118 |
for(int row=0; row<mRowChances.length; row++) |
|
119 |
{ |
|
120 |
if( rowFloat<=mRowChances[row] ) |
|
121 |
if( even == (scramble[num][1]==1) ) |
|
121 | 122 |
{ |
122 |
scramble[num][1] = row; |
|
123 |
break; |
|
123 |
switch(angle) |
|
124 |
{ |
|
125 |
case 0: scramble[num][2] = -2; break; |
|
126 |
case 1: scramble[num][2] = -1; break; |
|
127 |
case 2: scramble[num][2] = 1; break; |
|
128 |
case 3: scramble[num][2] = 2; break; |
|
129 |
} |
|
130 |
} |
|
131 |
else |
|
132 |
{ |
|
133 |
scramble[num][2] = angle>1 ? 2:-2; |
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124 | 134 |
} |
125 |
} |
|
126 |
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|
127 |
switch( rnd.nextInt(4) ) |
|
128 |
{ |
|
129 |
case 0: scramble[num][2] = -2; break; |
|
130 |
case 1: scramble[num][2] = -1; break; |
|
131 |
case 2: scramble[num][2] = 1; break; |
|
132 |
case 3: scramble[num][2] = 2; break; |
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133 | 135 |
} |
134 | 136 |
} |
135 | 137 |
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src/main/java/org/distorted/objects/TwistyBandaged3Plate.java | ||
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33 | 33 |
|
34 | 34 |
class TwistyBandaged3Plate extends TwistyBandagedAbstract |
35 | 35 |
{ |
36 |
private int mCurrState; |
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37 |
private boolean mUseX; |
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38 |
private boolean mUseY; |
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39 |
private boolean mUseZ; |
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40 |
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41 |
private static class State |
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42 |
{ |
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43 |
private final int mNumX, mNumY, mNumZ; |
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44 |
private final int[] mInfo; |
|
45 |
private final int[] mTmp; |
|
46 |
private final int LEN = 4; |
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47 |
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48 |
State(int[] x, int[] y, int[] z) |
|
49 |
{ |
|
50 |
mTmp = new int[LEN]; |
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51 |
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52 |
mNumX = x==null ? 0 : x.length/(LEN-1); |
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53 |
mNumY = y==null ? 0 : y.length/(LEN-1); |
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54 |
mNumZ = z==null ? 0 : z.length/(LEN-1); |
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55 |
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56 |
mInfo = new int[LEN*(mNumX+mNumY+mNumZ)]; |
|
57 |
int start = 0; |
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58 |
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|
59 |
for(int i=0; i<mNumX; i++) |
|
60 |
{ |
|
61 |
mInfo[LEN*i + start] = 0; |
|
62 |
mInfo[LEN*i+1 + start] = x[(LEN-1)*i ]; |
|
63 |
mInfo[LEN*i+2 + start] = x[(LEN-1)*i+1]; |
|
64 |
mInfo[LEN*i+3 + start] = x[(LEN-1)*i+2]; |
|
65 |
} |
|
66 |
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67 |
start = LEN*mNumX; |
|
68 |
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|
69 |
for(int i=0; i<mNumY; i++) |
|
70 |
{ |
|
71 |
mInfo[LEN*i + start] = 1; |
|
72 |
mInfo[LEN*i+1 + start] = y[(LEN-1)*i ]; |
|
73 |
mInfo[LEN*i+2 + start] = y[(LEN-1)*i+1]; |
|
74 |
mInfo[LEN*i+3 + start] = y[(LEN-1)*i+2]; |
|
75 |
} |
|
76 |
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|
77 |
start = LEN*(mNumX+mNumY); |
|
78 |
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|
79 |
for(int i=0; i<mNumZ; i++) |
|
80 |
{ |
|
81 |
mInfo[LEN*i + start] = 2; |
|
82 |
mInfo[LEN*i+1 + start] = z[(LEN-1)*i ]; |
|
83 |
mInfo[LEN*i+2 + start] = z[(LEN-1)*i+1]; |
|
84 |
mInfo[LEN*i+3 + start] = z[(LEN-1)*i+2]; |
|
85 |
} |
|
86 |
} |
|
87 |
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88 |
private int getIndex(int num, boolean useX, boolean useY, boolean useZ) |
|
89 |
{ |
|
90 |
int current= -1, total= mNumX + mNumY + mNumZ; |
|
91 |
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|
92 |
for(int i=0; i<total; i++) |
|
93 |
{ |
|
94 |
if( (mInfo[LEN*i]==0 && useX) || (mInfo[LEN*i]==1 && useY) || (mInfo[LEN*i]==2 && useZ) ) |
|
95 |
{ |
|
96 |
if( ++current==num ) return i; |
|
97 |
} |
|
98 |
} |
|
99 |
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|
100 |
return -1; |
|
101 |
} |
|
102 |
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|
103 |
int getTotal(boolean useX, boolean useY, boolean useZ) |
|
104 |
{ |
|
105 |
int total = 0; |
|
106 |
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|
107 |
if( useX ) total += mNumX; |
|
108 |
if( useY ) total += mNumY; |
|
109 |
if( useZ ) total += mNumZ; |
|
110 |
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|
111 |
return total; |
|
112 |
} |
|
113 |
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|
114 |
int[] getInfo(int num, boolean useX, boolean useY, boolean useZ) |
|
115 |
{ |
|
116 |
int index = getIndex(num,useX,useY,useZ); |
|
117 |
|
|
118 |
mTmp[0] = mInfo[LEN*index ]; // axis |
|
119 |
mTmp[1] = mInfo[LEN*index+1]; // row |
|
120 |
mTmp[2] = mInfo[LEN*index+2]; // angle |
|
121 |
mTmp[3] = mInfo[LEN*index+3]; // next state |
|
122 |
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|
123 |
return mTmp; |
|
124 |
} |
|
125 |
} |
|
126 |
|
|
127 |
// The 16 'significant' states of the 3Plate bandaged cube. |
|
128 |
// One State means one arrangement of the three 2x2 'plates'. Such State precisely defines which |
|
129 |
// rotations of the Cube are possible. |
|
130 |
// There are 27 such states in total, but 2 of them are unreachable from the initial State, and |
|
131 |
// 9 more and 'insignificant' - i.e. States which only permit rotation along a single axis. |
|
132 |
// When doing an automatic scramble, we never want to enter such 'insignificant' states because |
|
133 |
// that would mean we'd have to do two rotations in a row along the same axis. |
|
134 |
|
|
135 |
private final State[] mStates = new State[] |
|
136 |
{ |
|
137 |
new State( new int[] { 2,-1, 1, 2, 1, 6 }, new int[] { 0,-1, 5, 0, 1, 3 }, new int[] { 2,-1, 2, 2, 1, 4 } ), |
|
138 |
new State( new int[] { 2, 1, 0 }, null , new int[] { 2, 1,10, 2, 2, 7 } ), |
|
139 |
new State( null , new int[] { 0,-1,11, 0, 2, 8 }, new int[] { 2, 1, 0 } ), |
|
140 |
new State( new int[] { 2, 1,12, 2, 2, 9 }, new int[] { 0,-1, 0 }, null ), |
|
141 |
new State( new int[] { 2,-1,10, 2, 2,13 }, null , new int[] { 2,-1, 0 } ), |
|
142 |
new State( null , new int[] { 0, 1, 0 }, new int[] { 2,-1,11, 2, 2,14 } ), |
|
143 |
new State( new int[] { 2,-1, 0 }, new int[] { 0, 1,12, 0, 2,15 }, null ), |
|
144 |
new State( null , new int[] { 2,-2, 7, 2,-1, 7, 2, 1, 7, 2, 2, 7}, new int[] { 2,-1,10, 2, 2, 1 } ), |
|
145 |
new State( new int[] { 0,-2, 8, 0,-1, 8, 0, 1, 8, 0, 2, 8}, new int[] { 0, 1,11, 0, 2, 2 }, null ), |
|
146 |
new State( new int[] { 2,-1,12, 2, 2, 3 }, null , new int[] { 0,-2, 9, 0,-1, 9, 0, 1, 9, 0, 2, 9} ), |
|
147 |
new State( new int[] { 2,-1,13, 2, 1, 4 }, new int[] { 2,-2,10, 2,-1,10, 2, 1,10, 2, 2,10}, new int[] { 2,-1, 1, 2, 1, 7 } ), |
|
148 |
new State( new int[] { 0,-2,11, 0,-1,11, 0, 1,11, 0, 2,11}, new int[] { 0,-1, 8, 0, 1, 2 }, new int[] { 2,-1,14, 2, 1, 5 } ), |
|
149 |
new State( new int[] { 2,-1, 3, 2, 1, 9 }, new int[] { 0,-1, 6, 0, 1,15 }, new int[] { 0,-2,12, 0,-1,12, 0, 1,12, 0, 2,12} ), |
|
150 |
new State( new int[] { 2, 1,10, 2, 2, 4 }, new int[] { 2,-2,13, 2,-1,13, 2, 1,13, 2, 2,13}, null ), |
|
151 |
new State( new int[] { 0,-2,14, 0,-1,14, 0, 1,14, 0, 2,14}, null , new int[] { 2, 1,11, 2, 2, 5 } ), |
|
152 |
new State( null , new int[] { 0, 1,12, 0, 2, 6 }, new int[] { 0,-2,15, 0,-1,15, 0, 1,15, 0, 2,15} ) |
|
153 |
}; |
|
154 |
|
|
155 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
156 |
|
|
36 | 157 |
TwistyBandaged3Plate(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
37 | 158 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
38 | 159 |
{ |
... | ... | |
105 | 226 |
|
106 | 227 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
107 | 228 |
// PUBLIC API |
108 |
// TODO |
|
109 | 229 |
|
110 | 230 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
111 | 231 |
{ |
112 | 232 |
if( num==0 ) |
113 | 233 |
{ |
114 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length); |
|
115 |
} |
|
116 |
else |
|
117 |
{ |
|
118 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
|
119 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector); |
|
234 |
mCurrState = 0; |
|
235 |
mUseX = true; |
|
236 |
mUseY = true; |
|
237 |
mUseZ = true; |
|
120 | 238 |
} |
121 | 239 |
|
122 |
float rowFloat = rnd.nextFloat(); |
|
240 |
int total = mStates[mCurrState].getTotal(mUseX,mUseY,mUseZ); |
|
241 |
int random= rnd.nextInt(total); |
|
242 |
int[] info= mStates[mCurrState].getInfo(random,mUseX,mUseY,mUseZ); |
|
123 | 243 |
|
124 |
for(int row=0; row<mRowChances.length; row++) |
|
125 |
{ |
|
126 |
if( rowFloat<=mRowChances[row] ) |
|
127 |
{ |
|
128 |
scramble[num][1] = row; |
|
129 |
break; |
|
130 |
} |
|
131 |
} |
|
244 |
scramble[num][0] = info[0]; |
|
245 |
scramble[num][1] = info[1]; |
|
246 |
scramble[num][2] = info[2]; |
|
247 |
|
|
248 |
mCurrState = info[3]; |
|
132 | 249 |
|
133 |
switch( rnd.nextInt(4) )
|
|
250 |
switch(info[0])
|
|
134 | 251 |
{ |
135 |
case 0: scramble[num][2] = -2; break; |
|
136 |
case 1: scramble[num][2] = -1; break; |
|
137 |
case 2: scramble[num][2] = 1; break; |
|
138 |
case 3: scramble[num][2] = 2; break; |
|
252 |
case 0: mUseX = false; mUseY = true ; mUseZ = true ; break; |
|
253 |
case 1: mUseX = true ; mUseY = false; mUseZ = true ; break; |
|
254 |
case 2: mUseX = true ; mUseY = true ; mUseZ = false; break; |
|
139 | 255 |
} |
140 | 256 |
} |
141 | 257 |
|
Also available in: Unified diff
1) in case of several obejct, we need return to the original max num of scrambles - otherwise the records in the DB do not show.
2) implement proper automatic scrambling of the 2Bar and the 3Plate bandaged cubes.