Revision e782e026
Added by Leszek Koltunski about 4 years ago
| src/main/java/org/distorted/objects/MovementCornerTwisting.java | ||
|---|---|---|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
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| 7 |
// it under the terms of the GNU General Public License as published by // |
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| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
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| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
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| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
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| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
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| 16 |
// You should have received a copy of the GNU General Public License // |
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| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.objects; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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class MovementCornerTwisting extends Movement6 |
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{
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MovementCornerTwisting() |
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{
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super(TwistySkewb.ROT_AXIS); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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int computeRowFromOffset(int face, int axisIndex, int numLayers, float offset) |
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{
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return offset<0 ? 0 : numLayers-1; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// _____________ |
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// | \ 0 / | |
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// | \ / | |
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// | 3 | | 1 | |
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// | / \ | |
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// | / 2 \ | |
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// ------------- |
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|
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private int getQuarter(float[] touchPoint) |
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{
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boolean p0 = touchPoint[1] >= touchPoint[0]; |
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boolean p1 = touchPoint[1] >=-touchPoint[0]; |
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|
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if( p0 ) return p1 ? 0:3; |
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else return p1 ? 1:2; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
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{
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enabled[0] = 2; |
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|
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int quarter = getQuarter(touchPoint); |
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|
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switch(face) |
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{
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case 0: switch(quarter) |
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{
|
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case 0: enabled[1]=0; enabled[2]=1; break; |
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case 1: enabled[1]=3; enabled[2]=1; break; |
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case 2: enabled[1]=2; enabled[2]=3; break; |
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case 3: enabled[1]=0; enabled[2]=2; break; |
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} |
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break; |
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case 1: switch(quarter) |
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{
|
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case 0: enabled[1]=2; enabled[2]=3; break; |
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case 1: enabled[1]=3; enabled[2]=1; break; |
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case 2: enabled[1]=0; enabled[2]=1; break; |
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case 3: enabled[1]=0; enabled[2]=2; break; |
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} |
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break; |
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case 2: switch(quarter) |
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{
|
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case 0: enabled[1]=1; enabled[2]=2; break; |
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case 1: enabled[1]=0; enabled[2]=1; break; |
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case 2: enabled[1]=0; enabled[2]=3; break; |
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case 3: enabled[1]=2; enabled[2]=3; break; |
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} |
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break; |
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case 3: switch(quarter) |
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{
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case 0: enabled[1]=1; enabled[2]=2; break; |
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case 1: enabled[1]=2; enabled[2]=3; break; |
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case 2: enabled[1]=0; enabled[2]=3; break; |
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case 3: enabled[1]=0; enabled[2]=1; break; |
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} |
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break; |
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case 4: switch(quarter) |
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{
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case 0: enabled[1]=0; enabled[2]=3; break; |
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case 1: enabled[1]=0; enabled[2]=2; break; |
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case 2: enabled[1]=1; enabled[2]=2; break; |
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case 3: enabled[1]=1; enabled[2]=3; break; |
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} |
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break; |
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case 5: switch(quarter) |
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{
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case 0: enabled[1]=1; enabled[2]=2; break; |
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case 1: enabled[1]=0; enabled[2]=2; break; |
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case 2: enabled[1]=0; enabled[2]=3; break; |
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case 3: enabled[1]=1; enabled[2]=3; break; |
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} |
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break; |
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} |
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} |
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} |
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| src/main/java/org/distorted/objects/MovementDino.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.objects; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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class MovementDino extends Movement6 |
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{
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MovementDino() |
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{
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super(TwistyDino.ROT_AXIS); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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int computeRowFromOffset(int face, int axisIndex, int numLayers, float offset) |
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{
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return offset<0 ? 0:2; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// _____________ |
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// | \ 0 / | |
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// | \ / | |
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// | 3 | | 1 | |
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// | / \ | |
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// | / 2 \ | |
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// ------------- |
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|
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private int getQuarter(float[] touchPoint) |
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{
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boolean p0 = touchPoint[1] >= touchPoint[0]; |
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boolean p1 = touchPoint[1] >=-touchPoint[0]; |
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if( p0 ) return p1 ? 0:3; |
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else return p1 ? 1:2; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
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{
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enabled[0] = 2; |
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int quarter = getQuarter(touchPoint); |
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switch(face) |
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{
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case 0: switch(quarter) |
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{
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case 0: enabled[1]=0; enabled[2]=1; break; |
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case 1: enabled[1]=3; enabled[2]=1; break; |
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case 2: enabled[1]=2; enabled[2]=3; break; |
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case 3: enabled[1]=0; enabled[2]=2; break; |
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} |
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break; |
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case 1: switch(quarter) |
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{
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case 0: enabled[1]=2; enabled[2]=3; break; |
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case 1: enabled[1]=3; enabled[2]=1; break; |
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case 2: enabled[1]=0; enabled[2]=1; break; |
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case 3: enabled[1]=0; enabled[2]=2; break; |
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} |
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break; |
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case 2: switch(quarter) |
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{
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case 0: enabled[1]=1; enabled[2]=2; break; |
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case 1: enabled[1]=0; enabled[2]=1; break; |
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case 2: enabled[1]=0; enabled[2]=3; break; |
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case 3: enabled[1]=2; enabled[2]=3; break; |
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} |
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break; |
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case 3: switch(quarter) |
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{
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case 0: enabled[1]=1; enabled[2]=2; break; |
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case 1: enabled[1]=2; enabled[2]=3; break; |
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case 2: enabled[1]=0; enabled[2]=3; break; |
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case 3: enabled[1]=0; enabled[2]=1; break; |
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} |
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break; |
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case 4: switch(quarter) |
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{
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case 0: enabled[1]=0; enabled[2]=3; break; |
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case 1: enabled[1]=0; enabled[2]=2; break; |
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case 2: enabled[1]=1; enabled[2]=2; break; |
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case 3: enabled[1]=1; enabled[2]=3; break; |
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} |
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break; |
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case 5: switch(quarter) |
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{
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case 0: enabled[1]=1; enabled[2]=2; break; |
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case 1: enabled[1]=0; enabled[2]=2; break; |
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case 2: enabled[1]=0; enabled[2]=3; break; |
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case 3: enabled[1]=1; enabled[2]=3; break; |
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} |
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break; |
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} |
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} |
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} |
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| src/main/java/org/distorted/objects/MovementRedi.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2020 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
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package org.distorted.objects; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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class MovementRedi extends Movement6 |
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{
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MovementRedi() |
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{
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super(TwistyRedi.ROT_AXIS); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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int computeRowFromOffset(int face, int axisIndex, int numLayers, float offset) |
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{
|
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return offset<0 ? 0:2; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// _____________ |
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// | \ 0 / | |
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// | \ / | |
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| 42 |
// | 3 | | 1 | |
|
| 43 |
// | / \ | |
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| 44 |
// | / 2 \ | |
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// ------------- |
|
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|
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private int getQuarter(float[] touchPoint) |
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{
|
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boolean p0 = touchPoint[1] >= touchPoint[0]; |
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boolean p1 = touchPoint[1] >=-touchPoint[0]; |
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|
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if( p0 ) return p1 ? 0:3; |
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else return p1 ? 1:2; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
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{
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enabled[0] = 2; |
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| 61 |
|
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| 62 |
int quarter = getQuarter(touchPoint); |
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| 63 |
|
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switch(face) |
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{
|
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case 0: switch(quarter) |
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{
|
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case 0: enabled[1]=0; enabled[2]=1; break; |
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case 1: enabled[1]=3; enabled[2]=1; break; |
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case 2: enabled[1]=2; enabled[2]=3; break; |
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case 3: enabled[1]=0; enabled[2]=2; break; |
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| 72 |
} |
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break; |
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case 1: switch(quarter) |
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{
|
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case 0: enabled[1]=2; enabled[2]=3; break; |
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| 77 |
case 1: enabled[1]=3; enabled[2]=1; break; |
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| 78 |
case 2: enabled[1]=0; enabled[2]=1; break; |
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case 3: enabled[1]=0; enabled[2]=2; break; |
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} |
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break; |
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case 2: switch(quarter) |
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{
|
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case 0: enabled[1]=1; enabled[2]=2; break; |
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| 85 |
case 1: enabled[1]=0; enabled[2]=1; break; |
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| 86 |
case 2: enabled[1]=0; enabled[2]=3; break; |
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case 3: enabled[1]=2; enabled[2]=3; break; |
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| 88 |
} |
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break; |
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case 3: switch(quarter) |
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{
|
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| 92 |
case 0: enabled[1]=1; enabled[2]=2; break; |
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| 93 |
case 1: enabled[1]=2; enabled[2]=3; break; |
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| 94 |
case 2: enabled[1]=0; enabled[2]=3; break; |
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| 95 |
case 3: enabled[1]=0; enabled[2]=1; break; |
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| 96 |
} |
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break; |
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| 98 |
case 4: switch(quarter) |
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{
|
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| 100 |
case 0: enabled[1]=0; enabled[2]=3; break; |
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| 101 |
case 1: enabled[1]=0; enabled[2]=2; break; |
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| 102 |
case 2: enabled[1]=1; enabled[2]=2; break; |
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| 103 |
case 3: enabled[1]=1; enabled[2]=3; break; |
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| 104 |
} |
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| 105 |
break; |
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| 106 |
case 5: switch(quarter) |
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| 107 |
{
|
|
| 108 |
case 0: enabled[1]=1; enabled[2]=2; break; |
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| 109 |
case 1: enabled[1]=0; enabled[2]=2; break; |
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| 110 |
case 2: enabled[1]=0; enabled[2]=3; break; |
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| 111 |
case 3: enabled[1]=1; enabled[2]=3; break; |
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| 112 |
} |
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| 113 |
break; |
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| 114 |
} |
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| 115 |
} |
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| 116 |
} |
|
| src/main/java/org/distorted/objects/MovementRex.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2020 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
|
|
| 24 |
class MovementRex extends Movement6 |
|
| 25 |
{
|
|
| 26 |
MovementRex() |
|
| 27 |
{
|
|
| 28 |
super(TwistyRex.ROT_AXIS); |
|
| 29 |
} |
|
| 30 |
|
|
| 31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 32 |
|
|
| 33 |
int computeRowFromOffset(int face, int axisIndex, int numLayers, float offset) |
|
| 34 |
{
|
|
| 35 |
return offset<0 ? 0:2; |
|
| 36 |
} |
|
| 37 |
|
|
| 38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 39 |
// _____________ |
|
| 40 |
// | \ 0 / | |
|
| 41 |
// | \ / | |
|
| 42 |
// | 3 | | 1 | |
|
| 43 |
// | / \ | |
|
| 44 |
// | / 2 \ | |
|
| 45 |
// ------------- |
|
| 46 |
|
|
| 47 |
private int getQuarter(float[] touchPoint) |
|
| 48 |
{
|
|
| 49 |
boolean p0 = touchPoint[1] >= touchPoint[0]; |
|
| 50 |
boolean p1 = touchPoint[1] >=-touchPoint[0]; |
|
| 51 |
|
|
| 52 |
if( p0 ) return p1 ? 0:3; |
|
| 53 |
else return p1 ? 1:2; |
|
| 54 |
} |
|
| 55 |
|
|
| 56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 57 |
|
|
| 58 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
| 59 |
{
|
|
| 60 |
enabled[0] = 2; |
|
| 61 |
|
|
| 62 |
int quarter = getQuarter(touchPoint); |
|
| 63 |
|
|
| 64 |
switch(face) |
|
| 65 |
{
|
|
| 66 |
case 0: switch(quarter) |
|
| 67 |
{
|
|
| 68 |
case 0: enabled[1]=0; enabled[2]=1; break; |
|
| 69 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
| 70 |
case 2: enabled[1]=2; enabled[2]=3; break; |
|
| 71 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
| 72 |
} |
|
| 73 |
break; |
|
| 74 |
case 1: switch(quarter) |
|
| 75 |
{
|
|
| 76 |
case 0: enabled[1]=2; enabled[2]=3; break; |
|
| 77 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
| 78 |
case 2: enabled[1]=0; enabled[2]=1; break; |
|
| 79 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
| 80 |
} |
|
| 81 |
break; |
|
| 82 |
case 2: switch(quarter) |
|
| 83 |
{
|
|
| 84 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
| 85 |
case 1: enabled[1]=0; enabled[2]=1; break; |
|
| 86 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
| 87 |
case 3: enabled[1]=2; enabled[2]=3; break; |
|
| 88 |
} |
|
| 89 |
break; |
|
| 90 |
case 3: switch(quarter) |
|
| 91 |
{
|
|
| 92 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
| 93 |
case 1: enabled[1]=2; enabled[2]=3; break; |
|
| 94 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
| 95 |
case 3: enabled[1]=0; enabled[2]=1; break; |
|
| 96 |
} |
|
| 97 |
break; |
|
| 98 |
case 4: switch(quarter) |
|
| 99 |
{
|
|
| 100 |
case 0: enabled[1]=0; enabled[2]=3; break; |
|
| 101 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
| 102 |
case 2: enabled[1]=1; enabled[2]=2; break; |
|
| 103 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
| 104 |
} |
|
| 105 |
break; |
|
| 106 |
case 5: switch(quarter) |
|
| 107 |
{
|
|
| 108 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
| 109 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
| 110 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
| 111 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
| 112 |
} |
|
| 113 |
break; |
|
| 114 |
} |
|
| 115 |
} |
|
| 116 |
} |
|
| src/main/java/org/distorted/objects/MovementSkewb.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2020 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
|
|
| 24 |
class MovementSkewb extends Movement6 |
|
| 25 |
{
|
|
| 26 |
MovementSkewb() |
|
| 27 |
{
|
|
| 28 |
super(TwistySkewb.ROT_AXIS); |
|
| 29 |
} |
|
| 30 |
|
|
| 31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 32 |
|
|
| 33 |
int computeRowFromOffset(int face, int axisIndex, int numLayers, float offset) |
|
| 34 |
{
|
|
| 35 |
return offset<0 ? 0:numLayers-1; |
|
| 36 |
} |
|
| 37 |
|
|
| 38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 39 |
// _____________ |
|
| 40 |
// | \ 0 / | |
|
| 41 |
// | \ / | |
|
| 42 |
// | 3 | | 1 | |
|
| 43 |
// | / \ | |
|
| 44 |
// | / 2 \ | |
|
| 45 |
// ------------- |
|
| 46 |
|
|
| 47 |
private int getQuarter(float[] touchPoint) |
|
| 48 |
{
|
|
| 49 |
boolean p0 = touchPoint[1] >= touchPoint[0]; |
|
| 50 |
boolean p1 = touchPoint[1] >=-touchPoint[0]; |
|
| 51 |
|
|
| 52 |
if( p0 ) return p1 ? 0:3; |
|
| 53 |
else return p1 ? 1:2; |
|
| 54 |
} |
|
| 55 |
|
|
| 56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 57 |
|
|
| 58 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
| 59 |
{
|
|
| 60 |
enabled[0] = 2; |
|
| 61 |
|
|
| 62 |
int quarter = getQuarter(touchPoint); |
|
| 63 |
|
|
| 64 |
switch(face) |
|
| 65 |
{
|
|
| 66 |
case 0: switch(quarter) |
|
| 67 |
{
|
|
| 68 |
case 0: enabled[1]=0; enabled[2]=1; break; |
|
| 69 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
| 70 |
case 2: enabled[1]=2; enabled[2]=3; break; |
|
| 71 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
| 72 |
} |
|
| 73 |
break; |
|
| 74 |
case 1: switch(quarter) |
|
| 75 |
{
|
|
| 76 |
case 0: enabled[1]=2; enabled[2]=3; break; |
|
| 77 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
| 78 |
case 2: enabled[1]=0; enabled[2]=1; break; |
|
| 79 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
| 80 |
} |
|
| 81 |
break; |
|
| 82 |
case 2: switch(quarter) |
|
| 83 |
{
|
|
| 84 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
| 85 |
case 1: enabled[1]=0; enabled[2]=1; break; |
|
| 86 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
| 87 |
case 3: enabled[1]=2; enabled[2]=3; break; |
|
| 88 |
} |
|
| 89 |
break; |
|
| 90 |
case 3: switch(quarter) |
|
| 91 |
{
|
|
| 92 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
| 93 |
case 1: enabled[1]=2; enabled[2]=3; break; |
|
| 94 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
| 95 |
case 3: enabled[1]=0; enabled[2]=1; break; |
|
| 96 |
} |
|
| 97 |
break; |
|
| 98 |
case 4: switch(quarter) |
|
| 99 |
{
|
|
| 100 |
case 0: enabled[1]=0; enabled[2]=3; break; |
|
| 101 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
| 102 |
case 2: enabled[1]=1; enabled[2]=2; break; |
|
| 103 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
| 104 |
} |
|
| 105 |
break; |
|
| 106 |
case 5: switch(quarter) |
|
| 107 |
{
|
|
| 108 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
| 109 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
| 110 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
| 111 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
| 112 |
} |
|
| 113 |
break; |
|
| 114 |
} |
|
| 115 |
} |
|
| 116 |
} |
|
| src/main/java/org/distorted/objects/ObjectList.java | ||
|---|---|---|
| 120 | 120 |
{3 , 10, 10, R.raw.dino, R.drawable.ui_small_dino, R.drawable.ui_medium_dino, R.drawable.ui_big_dino, R.drawable.ui_huge_dino} ,
|
| 121 | 121 |
}, |
| 122 | 122 |
TwistyDino6.class, |
| 123 |
new MovementDino(),
|
|
| 123 |
new MovementCornerTwisting(),
|
|
| 124 | 124 |
4, |
| 125 | 125 |
60 |
| 126 | 126 |
), |
| ... | ... | |
| 130 | 130 |
{3 , 7, 7, R.raw.dino, R.drawable.ui_small_din4, R.drawable.ui_medium_din4, R.drawable.ui_big_din4, R.drawable.ui_huge_din4} ,
|
| 131 | 131 |
}, |
| 132 | 132 |
TwistyDino4.class, |
| 133 |
new MovementDino(),
|
|
| 133 |
new MovementCornerTwisting(),
|
|
| 134 | 134 |
4, |
| 135 | 135 |
60 |
| 136 | 136 |
), |
| ... | ... | |
| 140 | 140 |
{3 , 14, 16, R.raw.redi, R.drawable.ui_small_redi, R.drawable.ui_medium_redi, R.drawable.ui_big_redi, R.drawable.ui_huge_redi} ,
|
| 141 | 141 |
}, |
| 142 | 142 |
TwistyRedi.class, |
| 143 |
new MovementRedi(),
|
|
| 143 |
new MovementCornerTwisting(),
|
|
| 144 | 144 |
4, |
| 145 | 145 |
60 |
| 146 | 146 |
), |
| ... | ... | |
| 161 | 161 |
{3 , 17, 21, R.raw.skew3, R.drawable.ui_small_skewm, R.drawable.ui_medium_skewm, R.drawable.ui_big_skewm, R.drawable.ui_huge_skewm} ,
|
| 162 | 162 |
}, |
| 163 | 163 |
TwistySkewb.class, |
| 164 |
new MovementSkewb(),
|
|
| 164 |
new MovementCornerTwisting(),
|
|
| 165 | 165 |
5, |
| 166 | 166 |
60 |
| 167 | 167 |
), |
| ... | ... | |
| 181 | 181 |
{3 , 16, 19, R.raw.rex, R.drawable.ui_small_rex, R.drawable.ui_medium_rex, R.drawable.ui_big_rex, R.drawable.ui_huge_rex} ,
|
| 182 | 182 |
}, |
| 183 | 183 |
TwistyRex.class, |
| 184 |
new MovementRex(),
|
|
| 184 |
new MovementCornerTwisting(),
|
|
| 185 | 185 |
5, |
| 186 | 186 |
60 |
| 187 | 187 |
), |
| src/main/java/org/distorted/objects/TwistyRedi.java | ||
|---|---|---|
| 119 | 119 |
{
|
| 120 | 120 |
if( mQuats==null ) initializeQuats(); |
| 121 | 121 |
int status = retCubitSolvedStatus(cubit,numLayers); |
| 122 |
return status<0 ? null : buildSolvedQuats(MovementRedi.FACE_AXIS[status],mQuats);
|
|
| 122 |
return status<0 ? null : buildSolvedQuats(MovementCornerTwisting.FACE_AXIS[status],mQuats);
|
|
| 123 | 123 |
} |
| 124 | 124 |
|
| 125 | 125 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyRex.java | ||
|---|---|---|
| 112 | 112 |
{
|
| 113 | 113 |
if( mQuats==null ) initializeQuats(); |
| 114 | 114 |
int status = retCubitSolvedStatus(cubit,numLayers); |
| 115 |
return status<0 ? null : buildSolvedQuats(MovementRex.FACE_AXIS[status],mQuats);
|
|
| 115 |
return status<0 ? null : buildSolvedQuats(MovementCornerTwisting.FACE_AXIS[status],mQuats);
|
|
| 116 | 116 |
} |
| 117 | 117 |
|
| 118 | 118 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistySkewb.java | ||
|---|---|---|
| 111 | 111 |
{
|
| 112 | 112 |
if( mQuats==null ) initializeQuats(); |
| 113 | 113 |
int status = retCubitSolvedStatus(cubit,numLayers); |
| 114 |
return status<0 ? null : buildSolvedQuats(MovementSkewb.FACE_AXIS[status],mQuats);
|
|
| 114 |
return status<0 ? null : buildSolvedQuats(MovementCornerTwisting.FACE_AXIS[status],mQuats);
|
|
| 115 | 115 |
} |
| 116 | 116 |
|
| 117 | 117 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Realize that the Movements of Rex, Redi, Dino and the Skewbs are all identical and convert those 4 classes into one MovementCornerTwisting.