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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.ScrambleState;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class TwistyMirror extends TwistyObject
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private static final int[] FACE_COLORS = new int[] { COLOR_WHITE };
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private static final float DX = 0.10f;
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private static final float DY = 0.25f;
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private static final float DZ = 0.40f;
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private ScrambleState[] mStates;
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private Static4D[] mQuats;
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private int[] mBasicAngle;
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private ObjectSticker[] mStickers;
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private float[][] mPositions;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyMirror(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.MIRR, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int size = getNumLayers();
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int[][] m = new int[16][];
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for(int i=1; i<16; i++) m[i] = createEdges(size,i);
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { m[ 1], m[ 2], m[ 3] } ), // 0
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new ScrambleState( new int[][] { null, m[ 4], m[ 5] } ), // x
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new ScrambleState( new int[][] { m[ 6], null, m[ 7] } ), // y
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new ScrambleState( new int[][] { m[ 8], m[ 8], null } ), // z
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new ScrambleState( new int[][] { m[10], null, m[ 7] } ), // xy
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new ScrambleState( new int[][] { m[11], m[ 9], null } ), // xz
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new ScrambleState( new int[][] { null, m[12], m[ 5] } ), // yx
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new ScrambleState( new int[][] { m[ 8], m[13], null } ), // yz
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new ScrambleState( new int[][] { null, m[ 4], m[14] } ), // zx
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new ScrambleState( new int[][] { m[ 6], null, m[15] } ), // zy
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new ScrambleState( new int[][] { null, null, m[ 5] } ), // xyx
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new ScrambleState( new int[][] { null, m[ 4], null } ), // xzx
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new ScrambleState( new int[][] { null, null, m[ 7] } ), // yxy
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new ScrambleState( new int[][] { m[ 6], null, null } ), // yzy
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new ScrambleState( new int[][] { null, m[ 9], null } ), // zxz
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new ScrambleState( new int[][] { m[ 8], null, null } ), // zyz
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int[] createEdges(int size, int vertex)
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{
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int[] ret = new int[9*size];
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for(int l=0; l<size; l++)
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{
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ret[9*l ] = l;
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ret[9*l+1] =-1;
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ret[9*l+2] = vertex;
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ret[9*l+3] = l;
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ret[9*l+4] = 1;
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ret[9*l+5] = vertex;
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ret[9*l+6] = l;
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ret[9*l+7] = 2;
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ret[9*l+8] = vertex;
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}
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f),
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new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f),
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new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f),
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f),
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f),
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new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2),
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new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2),
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new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f),
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new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f),
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new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2),
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new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2),
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new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2),
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new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f),
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f),
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f),
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new Static4D( -0.5f, -0.5f, -0.5f, 0.5f),
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new Static4D( -0.5f, 0.5f, -0.5f, -0.5f),
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new Static4D( -0.5f, 0.5f, 0.5f, -0.5f),
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new Static4D( -0.5f, 0.5f, 0.5f, 0.5f)
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// we cannot do this the standard, automatic way because there's only 1 color in the FACE_COLORS
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// table and retCubitSolvedStatus() always returns -1,-1 or 0.
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int[] getSolvedQuats(int cubit, int numLayers)
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{
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if( numLayers==3 )
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{
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switch(cubit)
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{
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case 4:
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case 21: return new int[] {1,8,9};
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case 10:
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case 15: return new int[] {2,12,13};
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case 12:
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case 13: return new int[] {3,14,15};
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}
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getFaceColor(int cubit, int cubitface, int numLayers)
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{
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if( numLayers==2 )
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{
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switch(cubitface)
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{
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case 0: if( cubit==4 ) return 11;
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if( cubit==5 ) return 10;
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if( cubit==6 ) return 9;
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if( cubit==7 ) return 8;
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return NUM_TEXTURES;
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case 1: if( cubit==0 ) return 11;
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if( cubit==1 ) return 10;
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if( cubit==2 ) return 9;
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if( cubit==3 ) return 8;
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return NUM_TEXTURES;
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case 2: if( cubit==3 ) return 4;
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if( cubit==7 ) return 5;
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if( cubit==2 ) return 6;
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if( cubit==6 ) return 7;
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return NUM_TEXTURES;
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case 3: if( cubit==1 ) return 4;
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if( cubit==5 ) return 5;
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if( cubit==0 ) return 6;
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if( cubit==4 ) return 7;
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return NUM_TEXTURES;
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case 4: if( cubit==3 ) return 0;
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if( cubit==7 ) return 1;
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if( cubit==1 ) return 2;
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if( cubit==5 ) return 3;
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return NUM_TEXTURES;
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case 5: if( cubit==2 ) return 0;
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if( cubit==6 ) return 1;
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if( cubit==0 ) return 2;
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if( cubit==4 ) return 3;
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return NUM_TEXTURES;
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}
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}
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if( numLayers==3 )
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{
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switch(cubitface)
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{
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case 0: if( cubit==17 ) return 24;
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if( cubit==18 ) return 23;
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if( cubit==19 ) return 22;
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if( cubit==20 ) return 21;
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if( cubit==21 ) return 0;
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if( cubit==22 ) return 20;
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if( cubit==23 ) return 19;
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if( cubit==24 ) return 18;
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if( cubit==25 ) return 17;
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return NUM_TEXTURES;
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case 1: if( cubit== 0 ) return 24;
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if( cubit== 1 ) return 23;
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if( cubit== 2 ) return 22;
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if( cubit== 3 ) return 21;
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if( cubit== 4 ) return 0;
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if( cubit== 5 ) return 20;
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if( cubit== 6 ) return 19;
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if( cubit== 7 ) return 18;
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if( cubit== 8 ) return 17;
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return NUM_TEXTURES;
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case 2: if( cubit== 6 ) return 14;
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if( cubit==14 ) return 2; // theoretically should have been 15, but this must have gotten collapsed in the Factory
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if( cubit==23 ) return 16;
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if( cubit== 7 ) return 12;
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if( cubit==15 ) return 0;
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if( cubit==24 ) return 13;
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if( cubit== 8 ) return 9;
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if( cubit==16 ) return 20; // ditto, theoretically 10
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if( cubit==25 ) return 11;
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return NUM_TEXTURES;
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case 3: if( cubit== 0 ) return 14;
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if( cubit== 9 ) return 2; // ditto, theoretically 15
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if( cubit==17 ) return 16;
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if( cubit== 1 ) return 12;
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if( cubit==10 ) return 0;
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if( cubit==18 ) return 13;
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if( cubit== 2 ) return 9;
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if( cubit==11 ) return 20; // ditto, theoretically 10
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if( cubit==19 ) return 11;
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return NUM_TEXTURES;
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case 4: if( cubit== 8 ) return 1;
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if( cubit==16 ) return 2;
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if( cubit==25 ) return 3;
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if( cubit== 5 ) return 4;
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if( cubit==13 ) return 0;
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if( cubit==22 ) return 5;
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if( cubit== 2 ) return 6;
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if( cubit==11 ) return 7;
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if( cubit==19 ) return 8;
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return NUM_TEXTURES;
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case 5: if( cubit== 6 ) return 1;
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if( cubit==14 ) return 2;
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if( cubit==23 ) return 3;
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if( cubit== 3 ) return 4;
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if( cubit==12 ) return 0;
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if( cubit==20 ) return 5;
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if( cubit== 0 ) return 6;
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if( cubit== 9 ) return 7;
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if( cubit==17 ) return 8;
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return NUM_TEXTURES;
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}
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}
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float returnStroke(float x, float y)
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{
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return 0.08f/(Math.max(x,y));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] generateStrokes()
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{
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int num = getNumLayers();
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final float A = 0.08f;
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if( num==2 )
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{
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return new float[] {
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returnStroke(1-DX,1-DY),
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returnStroke(1+DX,1-DY),
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returnStroke(1-DX,1+DY),
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returnStroke(1+DX,1+DY),
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returnStroke(1-DX,1-DZ),
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returnStroke(1+DX,1-DZ),
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returnStroke(1-DX,1+DZ),
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returnStroke(1+DX,1+DZ),
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returnStroke(1-DZ,1-DY),
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returnStroke(1+DZ,1-DY),
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returnStroke(1-DZ,1+DY),
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returnStroke(1+DZ,1+DY),
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A/(1-DX), A/(1+DX), A/(1+DY), A/(1+DY),
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A/(1-DX), A/(1+DX), A/(1+DZ), A/(1+DZ),
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A/(1-DY), A/(1+DY), A/(1+DZ), A/(1+DZ),
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};
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}
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else
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{
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return new float[] {
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returnStroke(1 ,1 ),
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returnStroke(1-DX,1-DY),
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returnStroke(1 ,1-DY),
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returnStroke(1+DX,1-DY),
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returnStroke(1-DX,1 ),
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returnStroke(1+DX,1 ),
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returnStroke(1-DX,1+DY),
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returnStroke(1 ,1+DY),
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returnStroke(1+DX,1+DY),
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returnStroke(1-DX,1-DZ),
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returnStroke(1 ,1-DZ),
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returnStroke(1+DX,1-DZ),
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returnStroke(1-DX,1 ),
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returnStroke(1+DX,1 ),
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returnStroke(1-DX,1+DZ),
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returnStroke(1 ,1+DZ),
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returnStroke(1+DX,1+DZ),
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returnStroke(1-DZ,1-DY),
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returnStroke(1 ,1-DY),
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returnStroke(1+DZ,1-DY),
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returnStroke(1-DZ,1 ),
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returnStroke(1+DZ,1 ),
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returnStroke(1-DZ,1+DY),
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returnStroke(1 ,1+DY),
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returnStroke(1+DZ,1+DY),
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};
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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358
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private float[] returnSticker(float x, float y)
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{
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float H = 0.5f;
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if( x<y ) { float D=H*x/y; return new float[] {-D,-H,+D,-H,+D,+H,-D,+H}; }
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else { float D=H*y/x; return new float[] {-H,-D,+H,-D,+H,+D,-H,+D}; }
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] generateStickers()
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{
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int num = getNumLayers();
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if( num==2 )
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{
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return new float[][]
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376
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{
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returnSticker(1-DX,1-DY),
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returnSticker(1+DX,1-DY),
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returnSticker(1-DX,1+DY),
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returnSticker(1+DX,1+DY),
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returnSticker(1-DX,1-DZ),
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returnSticker(1+DX,1-DZ),
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returnSticker(1-DX,1+DZ),
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returnSticker(1+DX,1+DZ),
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returnSticker(1-DZ,1-DY),
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returnSticker(1+DZ,1-DY),
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returnSticker(1-DZ,1+DY),
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returnSticker(1+DZ,1+DY),
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};
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}
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else
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{
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return new float[][]
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{
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returnSticker(1 ,1 ),
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returnSticker(1-DX,1-DY),
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returnSticker(1 ,1-DY),
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returnSticker(1+DX,1-DY),
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400
|
returnSticker(1-DX,1 ),
|
401
|
returnSticker(1+DX,1 ),
|
402
|
returnSticker(1-DX,1+DY),
|
403
|
returnSticker(1 ,1+DY),
|
404
|
returnSticker(1+DX,1+DY),
|
405
|
|
406
|
returnSticker(1-DX,1-DZ),
|
407
|
returnSticker(1 ,1-DZ),
|
408
|
returnSticker(1+DX,1-DZ),
|
409
|
returnSticker(1-DX,1 ),
|
410
|
returnSticker(1+DX,1 ),
|
411
|
returnSticker(1-DX,1+DZ),
|
412
|
returnSticker(1 ,1+DZ),
|
413
|
returnSticker(1+DX,1+DZ),
|
414
|
|
415
|
returnSticker(1-DZ,1-DY),
|
416
|
returnSticker(1 ,1-DY),
|
417
|
returnSticker(1+DZ,1-DY),
|
418
|
returnSticker(1-DZ,1 ),
|
419
|
returnSticker(1+DZ,1 ),
|
420
|
returnSticker(1-DZ,1+DY),
|
421
|
returnSticker(1 ,1+DY),
|
422
|
returnSticker(1+DZ,1+DY),
|
423
|
};
|
424
|
}
|
425
|
}
|
426
|
|
427
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
428
|
|
429
|
ObjectSticker retSticker(int face)
|
430
|
{
|
431
|
if( mStickers==null )
|
432
|
{
|
433
|
final float[][] STICKERS = generateStickers();
|
434
|
final float[] STROKES = generateStrokes();
|
435
|
final int NUM_STICKERS = STICKERS.length;
|
436
|
final float radius = 0.10f;
|
437
|
final float[] radii = {radius,radius,radius,radius};
|
438
|
mStickers = new ObjectSticker[NUM_STICKERS];
|
439
|
|
440
|
for(int i=0; i<NUM_STICKERS; i++)
|
441
|
{
|
442
|
mStickers[i] = new ObjectSticker(STICKERS[i],null,radii,STROKES[i]);
|
443
|
}
|
444
|
}
|
445
|
|
446
|
return mStickers[face/NUM_FACE_COLORS];
|
447
|
}
|
448
|
|
449
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
450
|
|
451
|
int getNumStickerTypes(int numLayers)
|
452
|
{
|
453
|
return numLayers==2 ? 12 : 25;
|
454
|
}
|
455
|
|
456
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
457
|
|
458
|
private int getRow(int cubit, int numLayers, int dim)
|
459
|
{
|
460
|
return (int)(mPositions[cubit][dim] + 0.5f*(numLayers-1));
|
461
|
}
|
462
|
|
463
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
464
|
|
465
|
ObjectShape getObjectShape(int cubit, int numLayers)
|
466
|
{
|
467
|
int extraI, extraV, num;
|
468
|
float height;
|
469
|
|
470
|
switch(numLayers)
|
471
|
{
|
472
|
case 2 : num = 6; extraI = 2; extraV = 2; height = 0.045f; break;
|
473
|
case 3 : num = 5; extraI = 2; extraV = 2; height = 0.045f; break;
|
474
|
case 4 : num = 5; extraI = 1; extraV = 1; height = 0.045f; break;
|
475
|
default: num = 5; extraI = 0; extraV = 0; height = 0.045f; break;
|
476
|
}
|
477
|
|
478
|
int xrow = getRow(cubit,numLayers,0);
|
479
|
int yrow = getRow(cubit,numLayers,1);
|
480
|
int zrow = getRow(cubit,numLayers,2);
|
481
|
|
482
|
float XL = -0.5f + (xrow== 0 ? DX : 0);
|
483
|
float XR = +0.5f + (xrow==numLayers-1 ? DX : 0);
|
484
|
float YL = -0.5f - (yrow== 0 ? DY : 0);
|
485
|
float YR = +0.5f - (yrow==numLayers-1 ? DY : 0);
|
486
|
float ZL = -0.5f - (zrow== 0 ? DZ : 0);
|
487
|
float ZR = +0.5f - (zrow==numLayers-1 ? DZ : 0);
|
488
|
|
489
|
double[][] vertices = new double[][]
|
490
|
{
|
491
|
{ XR, YR, ZR },
|
492
|
{ XR, YR, ZL },
|
493
|
{ XR, YL, ZR },
|
494
|
{ XR, YL, ZL },
|
495
|
{ XL, YR, ZR },
|
496
|
{ XL, YR, ZL },
|
497
|
{ XL, YL, ZR },
|
498
|
{ XL, YL, ZL },
|
499
|
};
|
500
|
|
501
|
int[][] vert_indices = new int[][]
|
502
|
{
|
503
|
{2,3,1,0},
|
504
|
{7,6,4,5},
|
505
|
{4,0,1,5},
|
506
|
{7,3,2,6},
|
507
|
{6,2,0,4},
|
508
|
{3,7,5,1}
|
509
|
};
|
510
|
|
511
|
float[][] bands = new float[][] { {height,35,0.5f,0.7f,num,extraI,extraV} };
|
512
|
int[] bandIndices = new int[] { 0,0,0,0,0,0};
|
513
|
float[][] corners = new float[][] { {0.036f,0.12f} };
|
514
|
int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0 };
|
515
|
float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} };
|
516
|
int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
|
517
|
|
518
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
519
|
}
|
520
|
|
521
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
522
|
|
523
|
Static4D getQuat(int cubit, int numLayers)
|
524
|
{
|
525
|
if( mQuats ==null ) initializeQuats();
|
526
|
return mQuats[0];
|
527
|
}
|
528
|
|
529
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
530
|
|
531
|
int getNumCubitVariants(int numLayers)
|
532
|
{
|
533
|
return 6*numLayers*numLayers - 12*numLayers + 8;
|
534
|
}
|
535
|
|
536
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
537
|
|
538
|
int getCubitVariant(int cubit, int numLayers)
|
539
|
{
|
540
|
return cubit;
|
541
|
}
|
542
|
|
543
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
544
|
|
545
|
int getColor(int face)
|
546
|
{
|
547
|
return FACE_COLORS[face];
|
548
|
}
|
549
|
|
550
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
551
|
|
552
|
float[][] getCubitPositions(int numLayers)
|
553
|
{
|
554
|
if( mPositions==null )
|
555
|
{
|
556
|
int numCubits = numLayers>1 ? 6*numLayers*numLayers - 12*numLayers + 8 : 1;
|
557
|
mPositions = new float[numCubits][];
|
558
|
|
559
|
float diff = 0.5f*(numLayers-1);
|
560
|
int currentPosition = 0;
|
561
|
|
562
|
for(int x = 0; x<numLayers; x++)
|
563
|
for(int y = 0; y<numLayers; y++)
|
564
|
for(int z = 0; z<numLayers; z++)
|
565
|
if( x==0 || x==numLayers-1 || y==0 || y==numLayers-1 || z==0 || z==numLayers-1 )
|
566
|
{
|
567
|
mPositions[currentPosition++] = new float[] {x-diff,y-diff,z-diff};
|
568
|
}
|
569
|
}
|
570
|
|
571
|
return mPositions;
|
572
|
}
|
573
|
|
574
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
575
|
|
576
|
Static4D[] getQuats()
|
577
|
{
|
578
|
if( mQuats ==null ) initializeQuats();
|
579
|
return mQuats;
|
580
|
}
|
581
|
|
582
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
583
|
|
584
|
boolean shouldResetTextureMaps()
|
585
|
{
|
586
|
return false;
|
587
|
}
|
588
|
|
589
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
590
|
|
591
|
int getNumFaceColors()
|
592
|
{
|
593
|
return FACE_COLORS.length;
|
594
|
}
|
595
|
|
596
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
597
|
|
598
|
float[][] getCuts(int numLayers)
|
599
|
{
|
600
|
float[][] cuts = new float[3][numLayers-1];
|
601
|
|
602
|
for(int i=0; i<numLayers-1; i++)
|
603
|
{
|
604
|
float cut = (2-numLayers)*0.5f + i;
|
605
|
cuts[0][i] = cut;
|
606
|
cuts[1][i] = cut;
|
607
|
cuts[2][i] = cut;
|
608
|
}
|
609
|
|
610
|
return cuts;
|
611
|
}
|
612
|
|
613
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
614
|
|
615
|
int getSolvedFunctionIndex()
|
616
|
{
|
617
|
return 0;
|
618
|
}
|
619
|
|
620
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
621
|
|
622
|
int getNumCubitFaces()
|
623
|
{
|
624
|
return 6;
|
625
|
}
|
626
|
|
627
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
628
|
|
629
|
float getScreenRatio()
|
630
|
{
|
631
|
return 0.5f;
|
632
|
}
|
633
|
|
634
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
635
|
|
636
|
float returnMultiplier()
|
637
|
{
|
638
|
return getNumLayers();
|
639
|
}
|
640
|
|
641
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
642
|
// PUBLIC API
|
643
|
|
644
|
public Static3D[] getRotationAxis()
|
645
|
{
|
646
|
return ROT_AXIS;
|
647
|
}
|
648
|
|
649
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
650
|
|
651
|
public int[] getBasicAngle()
|
652
|
{
|
653
|
if( mBasicAngle==null ) mBasicAngle = new int[] { 4,4,4 };
|
654
|
return mBasicAngle;
|
655
|
}
|
656
|
|
657
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
658
|
|
659
|
public int getObjectName(int numLayers)
|
660
|
{
|
661
|
switch(numLayers)
|
662
|
{
|
663
|
case 2: return R.string.mirr2;
|
664
|
case 3: return R.string.mirr3;
|
665
|
}
|
666
|
return R.string.mirr3;
|
667
|
}
|
668
|
|
669
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
670
|
|
671
|
public int getInventor(int numLayers)
|
672
|
{
|
673
|
switch(numLayers)
|
674
|
{
|
675
|
case 2: return R.string.mirr2_inventor;
|
676
|
case 3: return R.string.mirr3_inventor;
|
677
|
}
|
678
|
return R.string.mirr3_inventor;
|
679
|
}
|
680
|
|
681
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
682
|
|
683
|
public int getComplexity(int numLayers)
|
684
|
{
|
685
|
switch(numLayers)
|
686
|
{
|
687
|
case 2: return 5;
|
688
|
case 3: return 7;
|
689
|
}
|
690
|
return 7;
|
691
|
}
|
692
|
}
|