Revision e82f3f9c
Added by Leszek Koltunski over 4 years ago
build.gradle | ||
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dependencies { |
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implementation fileTree(dir: 'libs', include: ['*.jar']) |
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implementation 'com.google.firebase:firebase-analytics:17.4.2'
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implementation 'com.google.firebase:firebase-crashlytics:17.0.0'
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implementation 'com.google.firebase:firebase-analytics:17.4.3'
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implementation 'com.google.firebase:firebase-crashlytics:17.0.1'
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api project(':distorted-library') |
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implementation 'androidx.appcompat:appcompat:1.1.0' |
src/main/java/org/distorted/objects/RubikCube.java | ||
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int association = 1; |
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MeshBase[] meshes = new MeshRectangles[MESHES]; |
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meshes[0] = new MeshRectangles(14,14); |
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meshes[0].setEffectAssociation(0,association); |
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meshes[0].setEffectAssociation(0,association,0);
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for(int i=1; i<MESHES; i++) |
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{ |
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association <<=1; |
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meshes[i] = meshes[0].copy(true); |
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meshes[i].setEffectAssociation(0,association); |
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meshes[i].setEffectAssociation(0,association,0);
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} |
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mMesh = new MeshJoined(meshes); |
... | ... | |
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Static1D dRad = new Static1D(1); |
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VertexEffectMove effect0 = new VertexEffectMove(new Static3D(0,0,+0.5f)); |
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effect0.setMeshAssociation(-1,63); // all 6 sides
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effect0.setMeshAssociation(63,-1); // all 6 sides
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VertexEffectRotate effect1 = new VertexEffectRotate( angle180, axisX, center ); |
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effect1.setMeshAssociation(-1,32); // back
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effect1.setMeshAssociation(32,-1); // back
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VertexEffectRotate effect2 = new VertexEffectRotate( angle90 , axisX, center ); |
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effect2.setMeshAssociation(-1, 8); // bottom
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effect2.setMeshAssociation( 8,-1); // bottom
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VertexEffectRotate effect3 = new VertexEffectRotate( angle270, axisX, center ); |
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effect3.setMeshAssociation(-1, 4); // top
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effect3.setMeshAssociation( 4,-1); // top
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VertexEffectRotate effect4 = new VertexEffectRotate( angle270, axisY, center ); |
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effect4.setMeshAssociation(-1, 2); // left
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effect4.setMeshAssociation( 2,-1); // left
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VertexEffectRotate effect5 = new VertexEffectRotate( angle90 , axisY, center ); |
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effect5.setMeshAssociation(-1, 1); // right
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effect5.setMeshAssociation( 1,-1); // right
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VertexEffectDeform effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg); |
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VertexEffectDeform effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg); |
src/main/java/org/distorted/objects/RubikPyraminx.java | ||
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MeshBase[] meshes = new MeshTriangles[MESHES]; |
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meshes[0] = new MeshTriangles(5); |
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meshes[0].setEffectAssociation(0,association); |
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meshes[0].setEffectAssociation(0,association,0);
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for(int i=1; i<MESHES; i++) |
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{ |
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association <<= 1; |
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meshes[i] = meshes[0].copy(true); |
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meshes[i].setEffectAssociation(0,association); |
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meshes[i].setEffectAssociation(0,association,0);
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} |
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Static4D[] textureMaps = new Static4D[MESHES]; |
... | ... | |
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Static3D center = new Static3D(0,0,0); |
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Static4D region = new Static4D(0,0,0,0.6f); |
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VertexEffectScale effect1 = new VertexEffectScale ( new Static3D(1,SQ3/2,1) ); |
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VertexEffectScale effect1 = new VertexEffectScale ( new Static3D(1,SQ3/2,1) );
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VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) ); |
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VertexEffectMove effect3 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,SQ3/12) ); |
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VertexEffectMove effect3 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,SQ3/12) );
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VertexEffectRotate effect4 = new VertexEffectRotate( new Static1D(180), new Static3D(0,0,1), center1 ); |
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VertexEffectRotate effect5 = new VertexEffectRotate( angle, axis1, center1 ); |
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VertexEffectRotate effect6 = new VertexEffectRotate( angle, axis2, center2 ); |
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VertexEffectRotate effect7 = new VertexEffectRotate( angle, axis3, center2 ); |
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VertexEffectDeform effect8 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg); |
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VertexEffectDeform effect9 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg); |
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VertexEffectDeform effect10= new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
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VertexEffectDeform effect11= new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
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VertexEffectDeform effect8 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
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VertexEffectDeform effect9 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
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VertexEffectDeform effect10= new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
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VertexEffectDeform effect11= new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
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VertexEffectSink effect12= new VertexEffectSink( new Static1D(1.3f), center, region ); |
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VertexEffectSink effect12= new VertexEffectSink( new Static1D(1.3f), center, region );
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effect4.setMeshAssociation(-1,14); // apply to mesh[1], [2] and [3]
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effect5.setMeshAssociation(-1, 2); // apply only to mesh[1]
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effect6.setMeshAssociation(-1, 4); // apply only to mesh[2]
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effect7.setMeshAssociation(-1, 8); // apply only to mesh[3]
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effect4.setMeshAssociation(14,-1); // apply to mesh[1], [2] and [3]
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effect5.setMeshAssociation( 2,-1); // apply only to mesh[1]
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effect6.setMeshAssociation( 4,-1); // apply only to mesh[2]
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effect7.setMeshAssociation( 8,-1); // apply only to mesh[3]
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result.apply(effect1); |
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result.apply(effect2); |
Also available in: Unified diff
Port RubikCube to the new library.