Revision e844c116
Added by Leszek Koltunski over 5 years ago
| src/main/java/org/distorted/effect/scramble/ScrambleEffect.java | ||
|---|---|---|
| 70 | 70 |
private long mDurationSingleTurn; |
| 71 | 71 |
private Random mRnd; |
| 72 | 72 |
private RubikObject mObject; |
| 73 |
private int mNumAxis; |
|
| 74 |
private int mBasicAngle; |
|
| 73 | 75 |
|
| 74 | 76 |
Effect[] mNodeEffects; |
| 75 | 77 |
int[] mNodeEffectPosition; |
| ... | ... | |
| 82 | 84 |
ScrambleEffect() |
| 83 | 85 |
{
|
| 84 | 86 |
mRnd = new Random( System.currentTimeMillis() ); |
| 85 |
mLastVector = 3;
|
|
| 87 |
mLastVector = -2;
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|
| 86 | 88 |
} |
| 87 | 89 |
|
| 88 | 90 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 93 | 95 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 94 | 96 |
// first compute how many out of 'numScrambles' are double turns (this will matter when we compute |
| 95 | 97 |
// the time a single quarter-turn takes! |
| 98 |
// |
|
| 99 |
// Only works for |
|
| 100 |
// basicAngle==4, i.e. something whose rotations are by 90 degrees (RubikCube) or |
|
| 101 |
// basicAngle==3, i.e. something whose rotations are by 120 degrees (a Pyramix) or |
|
| 102 |
// basicAngle==2, i.e. something whose rotations are by 180 degrees (is there something like that?) |
|
| 96 | 103 |
|
| 97 | 104 |
private void createBaseEffects(int duration, int numScrambles) |
| 98 | 105 |
{
|
| ... | ... | |
| 100 | 107 |
|
| 101 | 108 |
mNumDoubleScramblesLeft=0; |
| 102 | 109 |
|
| 103 |
for(int i=0; i<numScrambles; i++)
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|
| 110 |
if( mBasicAngle>=4 )
|
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| 104 | 111 |
{
|
| 105 |
if( (mRnd.nextInt() % 3) == 0 )
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|
| 112 |
for(int i=0; i<numScrambles; i++)
|
|
| 106 | 113 |
{
|
| 107 |
mNumDoubleScramblesLeft++; |
|
| 114 |
if( (mRnd.nextInt() % 3) == 0 ) |
|
| 115 |
{
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|
| 116 |
mNumDoubleScramblesLeft++; |
|
| 117 |
} |
|
| 108 | 118 |
} |
| 109 | 119 |
} |
| 110 | 120 |
|
| ... | ... | |
| 114 | 124 |
} |
| 115 | 125 |
|
| 116 | 126 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 127 |
// only works if basicAngle<=4, i.e. wont work for something whose basic rotations are by less |
|
| 128 |
// than 90 degrees. |
|
| 117 | 129 |
|
| 118 | 130 |
private void addNewScramble() |
| 119 | 131 |
{
|
| 120 | 132 |
if( mNumScramblesLeft>0 ) |
| 121 | 133 |
{
|
| 122 |
if( mLastVector == 3 )
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|
| 134 |
if( mLastVector == -2 )
|
|
| 123 | 135 |
{
|
| 124 |
mLastVector = mRnd.nextInt(3);
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|
| 136 |
mLastVector = mRnd.nextInt(mNumAxis);
|
|
| 125 | 137 |
} |
| 126 | 138 |
else |
| 127 | 139 |
{
|
| 128 |
int newVector = mRnd.nextInt(2); |
|
| 129 |
|
|
| 130 |
switch(mLastVector) |
|
| 131 |
{
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|
| 132 |
case 0: mLastVector = (newVector==0 ? 1:2); break; |
|
| 133 |
case 1: mLastVector = (newVector==0 ? 0:2); break; |
|
| 134 |
case 2: mLastVector = (newVector==0 ? 0:1); break; |
|
| 135 |
} |
|
| 140 |
int newVector = mRnd.nextInt(mNumAxis-1); |
|
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mLastVector = (newVector>=mLastVector ? newVector+1 : newVector); |
|
| 136 | 142 |
} |
| 137 | 143 |
|
| 138 | 144 |
int row = mRnd.nextInt(mObject.getSize()); |
| ... | ... | |
| 162 | 168 |
} |
| 163 | 169 |
|
| 164 | 170 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 171 |
// only works for basicAngle==4, i.e. RubikCube or basicAngle==3, i.e. a Pyramix. |
|
| 165 | 172 |
|
| 166 | 173 |
private int randomizeAngle() |
| 167 | 174 |
{
|
| ... | ... | |
| 301 | 308 |
|
| 302 | 309 |
mObject.solve(); |
| 303 | 310 |
|
| 311 |
mNumAxis = mObject.getNumAxis(); |
|
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mBasicAngle = mObject.getBasicAngle(); |
|
| 313 |
|
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| 304 | 314 |
int numScrambles = renderer.getNumScrambles(); |
| 305 | 315 |
int dura = (int)(duration*Math.pow(numScrambles,0.6f)); |
| 306 | 316 |
createBaseEffects(dura,numScrambles); |
| src/main/java/org/distorted/object/Cubit.java | ||
|---|---|---|
| 47 | 47 |
private Static3D mRotationAxis; |
| 48 | 48 |
private MatrixEffectRotate mRotateEffect; |
| 49 | 49 |
private Static3D mCurrentPosition; |
| 50 |
private int mNumAxis; |
|
| 50 | 51 |
|
| 51 | 52 |
Dynamic1D mRotationAngle; |
| 52 | 53 |
DistortedNode mNode; |
| ... | ... | |
| 155 | 156 |
|
| 156 | 157 |
|
| 157 | 158 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 158 |
// TODO: this is only right in case of RubikCube
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|
| 159 |
// cast current position on axis; use mStart and mStep to compute the rotation row for each axis.
|
|
| 159 | 160 |
|
| 160 | 161 |
private void computeRotationRow() |
| 161 | 162 |
{
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| 162 |
mRotationRow[0] = (int)mCurrentPosition.get0(); |
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mRotationRow[1] = (int)mCurrentPosition.get1(); |
|
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mRotationRow[2] = (int)mCurrentPosition.get2(); |
|
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float tmp; |
|
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Static3D axis; |
|
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float x = mCurrentPosition.get0(); |
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float y = mCurrentPosition.get1(); |
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float z = mCurrentPosition.get2(); |
|
| 168 |
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for(int i=0; i<mNumAxis; i++) |
|
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{
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axis = mParent.ROTATION_AXIS[i]; |
|
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tmp = x*axis.get0() + y*axis.get1() + z*axis.get2(); |
|
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mRotationRow[i] = (int)( (tmp-mParent.mStart)/mParent.mStep + 0.5f ); |
|
| 174 |
} |
|
| 165 | 175 |
} |
| 166 | 176 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 184 | 194 |
mCurrentPosition = position; |
| 185 | 195 |
mRotateEffect = new MatrixEffectRotate(mRotationAngle, mRotationAxis, matrCenter); |
| 186 | 196 |
|
| 187 |
mRotationRow = new int[mParent.ROTATION_AXIS.length]; |
|
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mNumAxis = mParent.ROTATION_AXIS.length; |
|
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mRotationRow = new int[mNumAxis]; |
|
| 188 | 199 |
computeRotationRow(); |
| 189 | 200 |
|
| 190 | 201 |
mEffect = new DistortedEffects(); |
| src/main/java/org/distorted/object/RubikCube.java | ||
|---|---|---|
| 38 | 38 |
|
| 39 | 39 |
class RubikCube extends RubikObject |
| 40 | 40 |
{
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// the three rotation axis of a RubikCube |
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// the three rotation axis of a RubikCube. Must be normalized.
|
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| 42 | 42 |
private static final Static3D[] AXIS = new Static3D[] |
| 43 | 43 |
{
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| 44 | 44 |
new Static3D(1,0,0), |
| ... | ... | |
| 171 | 171 |
|
| 172 | 172 |
return new MeshJoined(meshes); |
| 173 | 173 |
} |
| 174 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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// PUBLIC API |
|
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|
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public int getBasicAngle() |
|
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{
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| 180 |
return 4; |
|
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} |
|
| 174 | 182 |
} |
| src/main/java/org/distorted/object/RubikObject.java | ||
|---|---|---|
| 58 | 58 |
private Static4D mQuatAccumulated; |
| 59 | 59 |
private Cubit[] mCubits; |
| 60 | 60 |
|
| 61 |
float mStart, mStep; |
|
| 61 | 62 |
int mSize; |
| 62 | 63 |
|
| 63 | 64 |
Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal; |
| ... | ... | |
| 84 | 85 |
|
| 85 | 86 |
mSize = size; |
| 86 | 87 |
|
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computeStartAndStep(positions); |
|
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|
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mRotationAngleStatic = new Static1D(0); |
| 88 | 91 |
mRotationAngleMiddle = new Static1D(0); |
| 89 | 92 |
mRotationAngleFinal = new Static1D(0); |
| ... | ... | |
| 148 | 151 |
mesh.setTextureMap(maps); |
| 149 | 152 |
} |
| 150 | 153 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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|
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private void computeStartAndStep(Static3D[] pos) |
|
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{
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float min = Float.MAX_VALUE; |
|
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float max = Float.MIN_VALUE; |
|
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float axisX = ROTATION_AXIS[0].get0(); |
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float axisY = ROTATION_AXIS[0].get1(); |
|
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float axisZ = ROTATION_AXIS[0].get2(); |
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float tmp; |
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for(int i=0; i<NUM_CUBITS; i++) |
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{
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tmp = pos[i].get0()*axisX + pos[i].get1()*axisY + pos[i].get2()*axisZ; |
|
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if( tmp<min ) min=tmp; |
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| 169 |
if( tmp>max ) max=tmp; |
|
| 170 |
} |
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| 171 |
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| 172 |
mStart = min; |
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mStep = (max-min+1.0f)/mSize; |
|
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} |
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|
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| 151 | 176 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 152 | 177 |
|
| 153 | 178 |
private boolean belongsToRotation( int cubit, int axis, int row) |
| ... | ... | |
| 396 | 421 |
|
| 397 | 422 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 398 | 423 |
|
| 399 |
public int getNumRotations()
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public int getNumAxis()
|
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| 400 | 425 |
{
|
| 401 | 426 |
return ROTATION_AXIS.length; |
| 402 | 427 |
} |
| ... | ... | |
| 409 | 434 |
abstract void createFaceTexture(Canvas canvas, Paint paint, int face); |
| 410 | 435 |
abstract MeshBase createCubitMesh(int vertices); |
| 411 | 436 |
abstract Static3D[] getRotationAxis(); |
| 437 |
public abstract int getBasicAngle(); |
|
| 412 | 438 |
} |
| src/main/java/org/distorted/object/RubikPyraminx.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2019 Leszek Koltunski // |
|
| 3 |
// // |
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| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
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| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
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| 20 |
package org.distorted.object; |
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|
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| 22 |
import android.graphics.Canvas; |
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import android.graphics.Paint; |
|
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|
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import org.distorted.library.main.DistortedEffects; |
|
| 26 |
import org.distorted.library.main.DistortedTexture; |
|
| 27 |
import org.distorted.library.mesh.MeshBase; |
|
| 28 |
import org.distorted.library.mesh.MeshRectangles; |
|
| 29 |
import org.distorted.library.type.Static3D; |
|
| 30 |
import org.distorted.library.type.Static4D; |
|
| 31 |
|
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| 32 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 33 |
|
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| 34 |
public class RubikPyraminx extends RubikObject |
|
| 35 |
{
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| 36 |
private static final Static3D[] AXIS = new Static3D[] |
|
| 37 |
{
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| 38 |
new Static3D( 0, 0, 1 ), |
|
| 39 |
new Static3D( (float)Math.sqrt(6)/3, -(float)Math.sqrt(3)/3, -1.0f/3 ), |
|
| 40 |
new Static3D(-(float)Math.sqrt(6)/3, -(float)Math.sqrt(3)/3, -1.0f/3 ), |
|
| 41 |
new Static3D( 0, 2*(float)Math.sqrt(2)/3, -1.0f/3 ) |
|
| 42 |
}; |
|
| 43 |
|
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| 44 |
private static final int[] FACE_COLORS = new int[] |
|
| 45 |
{
|
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| 46 |
0xffffff00, 0xff00ff00, // AXIS[0]right (YELLOW) AXIS[1]right (GREEN ) |
|
| 47 |
0xff0000ff, 0xffff0000 // AXIS[2]right (BLUE ) AXIS[3]right (RED ) |
|
| 48 |
}; |
|
| 49 |
|
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| 50 |
private static final float[] LEGALQUATS = new float[] |
|
| 51 |
{
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| 52 |
// TODO; |
|
| 53 |
}; |
|
| 54 |
|
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| 55 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 56 |
|
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| 57 |
RubikPyraminx(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects) |
|
| 58 |
{
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| 59 |
super(size,quatCur,quatAcc,texture,mesh,effects); |
|
| 60 |
} |
|
| 61 |
|
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| 62 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 63 |
// TODO |
|
| 64 |
|
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| 65 |
Static3D[] getCubitPositions(int size) |
|
| 66 |
{
|
|
| 67 |
return null; |
|
| 68 |
} |
|
| 69 |
|
|
| 70 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 71 |
|
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| 72 |
float[] getLegalQuats() |
|
| 73 |
{
|
|
| 74 |
return LEGALQUATS; |
|
| 75 |
} |
|
| 76 |
|
|
| 77 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 78 |
|
|
| 79 |
int getNumFaces() |
|
| 80 |
{
|
|
| 81 |
return FACE_COLORS.length; |
|
| 82 |
} |
|
| 83 |
|
|
| 84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 85 |
|
|
| 86 |
Static3D[] getRotationAxis() |
|
| 87 |
{
|
|
| 88 |
return AXIS; |
|
| 89 |
} |
|
| 90 |
|
|
| 91 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 92 |
|
|
| 93 |
void createFaceTexture(Canvas canvas, Paint paint, int face) |
|
| 94 |
{
|
|
| 95 |
// TODO |
|
| 96 |
} |
|
| 97 |
|
|
| 98 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 99 |
// TODO |
|
| 100 |
|
|
| 101 |
MeshBase createCubitMesh(int vertices) |
|
| 102 |
{
|
|
| 103 |
return null; |
|
| 104 |
} |
|
| 105 |
|
|
| 106 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 107 |
// PUBLIC API |
|
| 108 |
|
|
| 109 |
public int getBasicAngle() |
|
| 110 |
{
|
|
| 111 |
return 3; |
|
| 112 |
} |
|
| 113 |
} |
|
Also available in: Unified diff
Beginnings of Pyraminx.