Revision e8764a49
Added by Leszek Koltunski almost 6 years ago
| src/main/java/org/distorted/effect/ScrambleEffect.java | ||
|---|---|---|
| 21 | 21 |
|
| 22 | 22 |
import org.distorted.library.effect.Effect; |
| 23 | 23 |
import org.distorted.library.main.DistortedEffects; |
| 24 |
import org.distorted.library.main.DistortedScreen; |
|
| 25 | 24 |
import org.distorted.library.message.EffectListener; |
| 26 | 25 |
import org.distorted.magic.RubikCube; |
| 27 | 26 |
|
| 28 | 27 |
import java.lang.reflect.Method; |
| 28 |
import java.util.Random; |
|
| 29 | 29 |
|
| 30 | 30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 31 | 31 |
|
| ... | ... | |
| 61 | 61 |
} |
| 62 | 62 |
|
| 63 | 63 |
private EffectListener mListener; |
| 64 |
private int mDuration; |
|
| 65 |
private int[] mEffectReturned; |
|
| 64 |
private int mEffectReturned; |
|
| 65 |
private long mCurrentBaseEffectID; |
|
| 66 |
private int mNumDoubleScramblesLeft, mNumScramblesLeft; |
|
| 67 |
private int mLastVector; |
|
| 68 |
private long mDurationSingleTurn; |
|
| 69 |
private Random mRnd; |
|
| 66 | 70 |
private RubikCube mCube; |
| 67 |
private DistortedScreen mScreen; |
|
| 68 | 71 |
|
| 69 |
static final int EFFECT_FLAVOUR_BASE = 0; |
|
| 70 |
static final int EFFECT_FLAVOUR_PLUGIN= 1; |
|
| 71 |
static final int NUM_EFFECT_FLAVOURS = 2; |
|
| 72 |
|
|
| 73 |
Effect[][] mNodeEffects; |
|
| 74 |
int[][] mNodeEffectPosition; |
|
| 75 |
Effect[][] mCubeEffects; |
|
| 76 |
int[][] mCubeEffectPosition; |
|
| 77 |
int[] mCubeEffectNumber, mNodeEffectNumber; |
|
| 72 |
Effect[] mNodeEffects; |
|
| 73 |
int[] mNodeEffectPosition; |
|
| 74 |
Effect[] mCubeEffects; |
|
| 75 |
int[] mCubeEffectPosition; |
|
| 76 |
int mCubeEffectNumber, mNodeEffectNumber; |
|
| 78 | 77 |
|
| 79 | 78 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 80 | 79 |
|
| 81 | 80 |
ScrambleEffect() |
| 82 | 81 |
{
|
| 83 |
mEffectReturned = new int[NUM_EFFECT_FLAVOURS]; |
|
| 84 |
mCubeEffectNumber = new int[NUM_EFFECT_FLAVOURS]; |
|
| 85 |
mNodeEffectNumber = new int[NUM_EFFECT_FLAVOURS]; |
|
| 86 |
mCubeEffectPosition = new int[NUM_EFFECT_FLAVOURS][]; |
|
| 87 |
mNodeEffectPosition = new int[NUM_EFFECT_FLAVOURS][]; |
|
| 88 |
mCubeEffects = new Effect[NUM_EFFECT_FLAVOURS][]; |
|
| 89 |
mNodeEffects = new Effect[NUM_EFFECT_FLAVOURS][]; |
|
| 82 |
mRnd = new Random( System.currentTimeMillis() ); |
|
| 83 |
mLastVector = -1; |
|
| 90 | 84 |
} |
| 91 | 85 |
|
| 92 | 86 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 123 | 117 |
abstract void effectFinishedPlugin(final long effectID); |
| 124 | 118 |
|
| 125 | 119 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 126 |
// TODO |
|
| 120 |
|
|
| 127 | 121 |
private void createBaseEffects(int duration, int numScrambles) |
| 128 | 122 |
{
|
| 129 |
mCubeEffectNumber[EFFECT_FLAVOUR_BASE] = 0; |
|
| 130 |
mNodeEffectNumber[EFFECT_FLAVOUR_BASE] = 0; |
|
| 123 |
mNumScramblesLeft = numScrambles; |
|
| 124 |
|
|
| 125 |
// compute how many out of 'numScrambles' are double turns. |
|
| 126 |
mNumDoubleScramblesLeft=0; |
|
| 127 |
|
|
| 128 |
for(int i=0; i<numScrambles; i++) |
|
| 129 |
{
|
|
| 130 |
if( (mRnd.nextInt() % 3) == 0 ) |
|
| 131 |
{
|
|
| 132 |
mNumDoubleScramblesLeft++; |
|
| 133 |
} |
|
| 134 |
} |
|
| 135 |
|
|
| 136 |
mDurationSingleTurn = duration/(mNumScramblesLeft+mNumDoubleScramblesLeft); |
|
| 137 |
|
|
| 138 |
addNewScramble(); |
|
| 131 | 139 |
} |
| 132 | 140 |
|
| 133 | 141 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 134 |
// TODO |
|
| 135 | 142 |
|
| 136 |
private void effectFinishedBase(final long effectID)
|
|
| 143 |
private void addNewScramble()
|
|
| 137 | 144 |
{
|
| 145 |
if( mNumScramblesLeft>0 ) |
|
| 146 |
{
|
|
| 147 |
if( mLastVector == -1 ) |
|
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{
|
|
| 149 |
switch(mRnd.nextInt(3)) |
|
| 150 |
{
|
|
| 151 |
case 0: mLastVector = RubikCube.VECTX; break; |
|
| 152 |
case 1: mLastVector = RubikCube.VECTY; break; |
|
| 153 |
case 2: mLastVector = RubikCube.VECTZ; break; |
|
| 154 |
} |
|
| 155 |
} |
|
| 156 |
else |
|
| 157 |
{
|
|
| 158 |
int newVector = mRnd.nextInt(2); |
|
| 159 |
|
|
| 160 |
switch(mLastVector) |
|
| 161 |
{
|
|
| 162 |
case RubikCube.VECTX: mLastVector = (newVector==0 ? RubikCube.VECTY: RubikCube.VECTZ); break; |
|
| 163 |
case RubikCube.VECTY: mLastVector = (newVector==0 ? RubikCube.VECTX: RubikCube.VECTZ); break; |
|
| 164 |
case RubikCube.VECTZ: mLastVector = (newVector==0 ? RubikCube.VECTX: RubikCube.VECTY); break; |
|
| 165 |
} |
|
| 166 |
} |
|
| 167 |
|
|
| 168 |
int row = mRnd.nextInt(mCube.getSize()); |
|
| 169 |
int angle= randomizeAngle(); |
|
| 170 |
int absAngle = (angle<0 ? -angle : angle); |
|
| 171 |
long durationMillis = absAngle*mDurationSingleTurn; |
|
| 172 |
|
|
| 173 |
mNumScramblesLeft--; |
|
| 174 |
if( absAngle==2 ) mNumDoubleScramblesLeft--; |
|
| 138 | 175 |
|
| 176 |
mCurrentBaseEffectID = mCube.addNewRotation(mLastVector, row, angle*90, durationMillis, this ); |
|
| 177 |
} |
|
| 178 |
else |
|
| 179 |
{
|
|
| 180 |
mLastVector = -1; |
|
| 181 |
} |
|
| 182 |
} |
|
| 183 |
|
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| 184 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 185 |
// TODO; |
|
| 186 |
|
|
| 187 |
private int randomizeAngle() |
|
| 188 |
{
|
|
| 189 |
return 1; |
|
| 139 | 190 |
} |
| 140 | 191 |
|
| 141 | 192 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 142 | 193 |
|
| 143 | 194 |
public void effectFinished(final long effectID) |
| 144 | 195 |
{
|
| 145 |
for(int flavour=0; flavour<NUM_EFFECT_FLAVOURS; flavour++) |
|
| 196 |
if( effectID == mCurrentBaseEffectID ) |
|
| 197 |
{
|
|
| 198 |
mCube.removeRotationNow(); |
|
| 199 |
addNewScramble(); |
|
| 200 |
return; |
|
| 201 |
} |
|
| 202 |
|
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| 203 |
for(int i=0; i<mCubeEffectNumber; i++) |
|
| 146 | 204 |
{
|
| 147 |
for(int i=0; i<mCubeEffectNumber[flavour]; i++) |
|
| 205 |
long id = mCubeEffects[i].getID(); |
|
| 206 |
|
|
| 207 |
if( effectID == id ) |
|
| 148 | 208 |
{
|
| 149 |
long id = mCubeEffects[flavour][i].getID(); |
|
| 209 |
mEffectReturned++; |
|
| 210 |
effectFinishedPlugin(effectID); |
|
| 150 | 211 |
|
| 151 |
if( effectID == id )
|
|
| 212 |
if( mEffectReturned == mCubeEffectNumber+mNodeEffectNumber )
|
|
| 152 | 213 |
{
|
| 153 |
mEffectReturned[flavour]++; |
|
| 214 |
disassignEffects(); |
|
| 215 |
} |
|
| 154 | 216 |
|
| 155 |
switch(flavour) |
|
| 156 |
{
|
|
| 157 |
case EFFECT_FLAVOUR_BASE : effectFinishedBase( effectID); break; |
|
| 158 |
case EFFECT_FLAVOUR_PLUGIN: effectFinishedPlugin(effectID); break; |
|
| 159 |
} |
|
| 217 |
return; |
|
| 218 |
} |
|
| 219 |
} |
|
| 160 | 220 |
|
| 161 |
if( mEffectReturned[flavour] == mCubeEffectNumber[flavour]+mNodeEffectNumber[flavour] ) |
|
| 162 |
{
|
|
| 163 |
disassignEffects(flavour); |
|
| 164 |
} |
|
| 221 |
for(int i=0; i<mNodeEffectNumber; i++) |
|
| 222 |
{
|
|
| 223 |
long id = mNodeEffects[i].getID(); |
|
| 165 | 224 |
|
| 166 |
return; |
|
| 167 |
} |
|
| 168 |
} |
|
| 169 |
for(int i=0; i<mNodeEffectNumber[flavour]; i++) |
|
| 225 |
if( effectID == id ) |
|
| 170 | 226 |
{
|
| 171 |
long id = mNodeEffects[flavour][i].getID(); |
|
| 227 |
mEffectReturned++; |
|
| 228 |
effectFinishedPlugin(effectID); |
|
| 172 | 229 |
|
| 173 |
if( effectID == id )
|
|
| 230 |
if( mEffectReturned == mCubeEffectNumber+mNodeEffectNumber )
|
|
| 174 | 231 |
{
|
| 175 |
mEffectReturned[flavour]++; |
|
| 176 |
|
|
| 177 |
switch(flavour) |
|
| 178 |
{
|
|
| 179 |
case EFFECT_FLAVOUR_BASE : effectFinishedBase( effectID); break; |
|
| 180 |
case EFFECT_FLAVOUR_PLUGIN: effectFinishedPlugin(effectID); break; |
|
| 181 |
} |
|
| 182 |
|
|
| 183 |
if( mEffectReturned[flavour] == mCubeEffectNumber[flavour]+mNodeEffectNumber[flavour] ) |
|
| 184 |
{
|
|
| 185 |
disassignEffects(flavour); |
|
| 186 |
} |
|
| 187 |
|
|
| 188 |
return; |
|
| 232 |
disassignEffects(); |
|
| 189 | 233 |
} |
| 234 |
|
|
| 235 |
return; |
|
| 190 | 236 |
} |
| 191 | 237 |
} |
| 192 | 238 |
} |
| 193 | 239 |
|
| 194 | 240 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 195 | 241 |
|
| 196 |
public long start(int duration, DistortedScreen screen, RubikCube cube, int numScrambles, EffectListener listener)
|
|
| 242 |
public long start(int duration, RubikCube cube, int numScrambles, EffectListener listener) |
|
| 197 | 243 |
{
|
| 198 |
mScreen = screen; |
|
| 199 | 244 |
mCube = cube; |
| 200 | 245 |
mListener = listener; |
| 201 |
mDuration = duration; |
|
| 202 |
|
|
| 203 |
createBaseEffects(mDuration, numScrambles); |
|
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assignEffects(EFFECT_FLAVOUR_BASE); |
|
| 205 | 246 |
|
| 206 |
createEffects(mDuration); |
|
| 247 |
createBaseEffects(duration, numScrambles); |
|
| 248 |
createEffects(duration); |
|
| 207 | 249 |
|
| 208 |
if( mCubeEffectNumber[EFFECT_FLAVOUR_PLUGIN]==0 && mNodeEffectNumber[EFFECT_FLAVOUR_PLUGIN]==0 )
|
|
| 250 |
if( mCubeEffectNumber==0 && mNodeEffectNumber==0 )
|
|
| 209 | 251 |
{
|
| 210 | 252 |
throw new RuntimeException("Cube and Node Plugin Effects not created!");
|
| 211 | 253 |
} |
| 212 | 254 |
|
| 213 |
assignEffects(EFFECT_FLAVOUR_PLUGIN);
|
|
| 255 |
assignEffects(); |
|
| 214 | 256 |
|
| 215 | 257 |
return FAKE_EFFECT_ID; |
| 216 | 258 |
} |
| 217 | 259 |
|
| 218 | 260 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 219 | 261 |
|
| 220 |
private void assignEffects(int flavour)
|
|
| 262 |
private void assignEffects() |
|
| 221 | 263 |
{
|
| 222 |
for(int i=0; i<mCubeEffectNumber[flavour]; i++)
|
|
| 264 |
for(int i=0; i<mCubeEffectNumber; i++) |
|
| 223 | 265 |
{
|
| 224 |
//android.util.Log.e("scramble", "applying cube effect "+mCubeEffects[flavour][i].getName());
|
|
| 225 |
|
|
| 226 |
mCube.apply(mCubeEffects[flavour][i],mCubeEffectPosition[flavour][i]); |
|
| 227 |
mCubeEffects[flavour][i].notifyWhenFinished(this); |
|
| 266 |
mCube.apply(mCubeEffects[i],mCubeEffectPosition[i]); |
|
| 267 |
mCubeEffects[i].notifyWhenFinished(this); |
|
| 228 | 268 |
} |
| 229 | 269 |
|
| 230 | 270 |
DistortedEffects nodeEffects = mCube.getEffects(); |
| 231 | 271 |
|
| 232 |
for(int i=0; i<mNodeEffectNumber[flavour]; i++)
|
|
| 272 |
for(int i=0; i<mNodeEffectNumber; i++) |
|
| 233 | 273 |
{
|
| 234 |
nodeEffects.apply(mNodeEffects[flavour][i],mNodeEffectPosition[flavour][i]);
|
|
| 235 |
mNodeEffects[flavour][i].notifyWhenFinished(this);
|
|
| 274 |
nodeEffects.apply(mNodeEffects[i],mNodeEffectPosition[i]);
|
|
| 275 |
mNodeEffects[i].notifyWhenFinished(this); |
|
| 236 | 276 |
} |
| 237 | 277 |
} |
| 238 | 278 |
|
| 239 | 279 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 240 | 280 |
|
| 241 |
private void disassignEffects(int flavour)
|
|
| 281 |
private void disassignEffects() |
|
| 242 | 282 |
{
|
| 243 |
for(int i=0; i<mCubeEffectNumber[flavour]; i++)
|
|
| 283 |
for(int i=0; i<mCubeEffectNumber; i++) |
|
| 244 | 284 |
{
|
| 245 |
//android.util.Log.e("scramble", "removing cube effect "+mCubeEffects[flavour][i].getName());
|
|
| 246 |
|
|
| 247 |
mCube.remove(mCubeEffects[flavour][i].getID()); |
|
| 285 |
mCube.remove(mCubeEffects[i].getID()); |
|
| 248 | 286 |
} |
| 249 | 287 |
|
| 250 | 288 |
DistortedEffects nodeEffects = mCube.getEffects(); |
| 251 | 289 |
|
| 252 |
for(int i=0; i<mNodeEffectNumber[flavour]; i++)
|
|
| 290 |
for(int i=0; i<mNodeEffectNumber; i++) |
|
| 253 | 291 |
{
|
| 254 |
nodeEffects.abortById(mNodeEffects[flavour][i].getID());
|
|
| 292 |
nodeEffects.abortById(mNodeEffects[i].getID()); |
|
| 255 | 293 |
} |
| 256 | 294 |
|
| 257 |
if( flavour==EFFECT_FLAVOUR_PLUGIN ) |
|
| 258 |
{
|
|
| 259 |
mListener.effectFinished(FAKE_EFFECT_ID); |
|
| 260 |
} |
|
| 295 |
mListener.effectFinished(FAKE_EFFECT_ID); |
|
| 261 | 296 |
} |
| 262 | 297 |
|
| 263 | 298 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/effect/ScrambleEffectNone.java | ||
|---|---|---|
| 33 | 33 |
Dynamic3D d0 = new Dynamic3D(1,0.5f); |
| 34 | 34 |
d0.add(new Static3D(0,0,0)); |
| 35 | 35 |
|
| 36 |
mCubeEffectNumber[EFFECT_FLAVOUR_PLUGIN] = 1;
|
|
| 37 |
mNodeEffectNumber[EFFECT_FLAVOUR_PLUGIN] = 0;
|
|
| 36 |
mCubeEffectNumber = 1; |
|
| 37 |
mNodeEffectNumber = 0; |
|
| 38 | 38 |
|
| 39 |
mCubeEffectPosition[EFFECT_FLAVOUR_PLUGIN] = new int[] {-1};
|
|
| 40 |
mCubeEffects[EFFECT_FLAVOUR_PLUGIN] = new Effect[mCubeEffectPosition[EFFECT_FLAVOUR_PLUGIN].length];
|
|
| 41 |
mCubeEffects[EFFECT_FLAVOUR_PLUGIN][0] = new MatrixEffectMove(d0);
|
|
| 39 |
mCubeEffectPosition = new int[] {-1};
|
|
| 40 |
mCubeEffects = new Effect[mCubeEffectPosition.length];
|
|
| 41 |
mCubeEffects[0] = new MatrixEffectMove(d0); |
|
| 42 | 42 |
} |
| 43 | 43 |
|
| 44 | 44 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/effect/ScrambleEffectRotations.java | ||
|---|---|---|
| 42 | 42 |
|
| 43 | 43 |
public void createEffects(int duration) |
| 44 | 44 |
{
|
| 45 |
mCubeEffectNumber[EFFECT_FLAVOUR_PLUGIN] = 2;
|
|
| 46 |
mNodeEffectNumber[EFFECT_FLAVOUR_PLUGIN] = 0;
|
|
| 47 |
mCubeEffectPosition[EFFECT_FLAVOUR_PLUGIN] = new int[] {6,7};
|
|
| 48 |
mCubeEffects[EFFECT_FLAVOUR_PLUGIN] = new Effect[mCubeEffectPosition[EFFECT_FLAVOUR_PLUGIN].length];
|
|
| 45 |
mCubeEffectNumber = 2; |
|
| 46 |
mNodeEffectNumber = 0; |
|
| 47 |
mCubeEffectPosition = new int[] {6,7};
|
|
| 48 |
mCubeEffects = new Effect[mCubeEffectPosition.length];
|
|
| 49 | 49 |
|
| 50 | 50 |
mRnd.setSeed(System.currentTimeMillis()); |
| 51 | 51 |
|
| ... | ... | |
| 57 | 57 |
dq.add(generateNewRandomPoint()); |
| 58 | 58 |
dq.add(new Static4D(0,0,0,1)); |
| 59 | 59 |
|
| 60 |
mCubeEffects[EFFECT_FLAVOUR_PLUGIN][0] = new MatrixEffectQuaternion(dq, new Static3D(0,0,0));
|
|
| 60 |
mCubeEffects[0] = new MatrixEffectQuaternion(dq, new Static3D(0,0,0)); |
|
| 61 | 61 |
|
| 62 | 62 |
float Z = TEXTURE_SIZE/3; |
| 63 | 63 |
|
| ... | ... | |
| 66 | 66 |
d0.add(new Static3D( 0, 0, 0)); |
| 67 | 67 |
d0.add(new Static3D( 0, 0,-Z)); |
| 68 | 68 |
d0.add(new Static3D( 0, 0, 0)); |
| 69 |
mCubeEffects[EFFECT_FLAVOUR_PLUGIN][1] = new MatrixEffectMove(d0);
|
|
| 69 |
mCubeEffects[1] = new MatrixEffectMove(d0); |
|
| 70 | 70 |
} |
| 71 | 71 |
|
| 72 | 72 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/magic/RubikCube.java | ||
|---|---|---|
| 53 | 53 |
private static final Static3D VectY = new Static3D(0,1,0); |
| 54 | 54 |
private static final Static3D VectZ = new Static3D(0,0,1); |
| 55 | 55 |
|
| 56 |
public static final int VECTX = 0; // |
|
| 57 |
public static final int VECTY = 1; // don't change this |
|
| 58 |
public static final int VECTZ = 2; // |
|
| 59 |
|
|
| 56 | 60 |
private DistortedNode[][][] mNodes; |
| 57 | 61 |
private MeshCubes[][][] mCubes; |
| 58 | 62 |
private DistortedEffects[][][] mEffects; |
| ... | ... | |
| 89 | 93 |
mNodeMove = new Static3D(0,0,0); |
| 90 | 94 |
mNodeScale= new Static3D(1,1,1); |
| 91 | 95 |
|
| 92 |
mRotAxis= RubikSurfaceView.VECTX;
|
|
| 96 |
mRotAxis = VECTX;
|
|
| 93 | 97 |
mTexture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE); |
| 94 | 98 |
|
| 95 | 99 |
mNodes = new DistortedNode[mSize][mSize][mSize]; |
| ... | ... | |
| 278 | 282 |
return mEffects[0][0][0].getNumEffects(type); |
| 279 | 283 |
} |
| 280 | 284 |
|
| 285 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 286 |
|
|
| 287 |
public long addNewRotation(int vector, int row, int angle, long durationMillis, EffectListener listener ) |
|
| 288 |
{
|
|
| 289 |
Static3D axis = VectX; |
|
| 290 |
long effectID=0; |
|
| 291 |
boolean first = true; |
|
| 292 |
|
|
| 293 |
switch(vector) |
|
| 294 |
{
|
|
| 295 |
case VECTX: axis = VectX; break; |
|
| 296 |
case VECTY: axis = VectY; break; |
|
| 297 |
case VECTZ: axis = VectZ; break; |
|
| 298 |
} |
|
| 299 |
|
|
| 300 |
mRotAxis = vector; |
|
| 301 |
mRotRow = row; |
|
| 302 |
|
|
| 303 |
mRotationAngleStatic.set1(0.0f); |
|
| 304 |
|
|
| 305 |
for(int x=0; x<mSize; x++) |
|
| 306 |
for(int y=0; y<mSize; y++) |
|
| 307 |
for(int z=0; z<mSize; z++) |
|
| 308 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
| 309 |
{
|
|
| 310 |
if( belongsToRotation(x,y,z,vector,mRotRow) ) |
|
| 311 |
{
|
|
| 312 |
mRotationAxis[x][y][z].set(axis); |
|
| 313 |
mRotationAngle[x][y][z].setDuration(durationMillis); |
|
| 314 |
mRotationAngle[x][y][z].resetToBeginning(); |
|
| 315 |
mRotationAngle[x][y][z].add(new Static1D(0)); |
|
| 316 |
mRotationAngle[x][y][z].add(new Static1D(angle)); |
|
| 317 |
|
|
| 318 |
if( first ) |
|
| 319 |
{
|
|
| 320 |
first = false; |
|
| 321 |
effectID = mRotateEffect[x][y][z].getID(); |
|
| 322 |
mRotateEffect[x][y][z].notifyWhenFinished(listener); |
|
| 323 |
} |
|
| 324 |
} |
|
| 325 |
} |
|
| 326 |
|
|
| 327 |
return effectID; |
|
| 328 |
} |
|
| 329 |
|
|
| 330 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 331 |
|
|
| 332 |
public int getSize() |
|
| 333 |
{
|
|
| 334 |
return mSize; |
|
| 335 |
} |
|
| 336 |
|
|
| 281 | 337 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 282 | 338 |
// all DistortedTextures, DistortedNodes, DistortedFramebuffers, DistortedScreens and all types of |
| 283 | 339 |
// Meshes HAVE TO be markedForDeletion when they are no longer needed- otherwise we have a major |
| ... | ... | |
| 307 | 363 |
|
| 308 | 364 |
switch(vector) |
| 309 | 365 |
{
|
| 310 |
case RubikSurfaceView.VECTX: axis = VectX; break;
|
|
| 311 |
case RubikSurfaceView.VECTY: axis = VectY; break;
|
|
| 312 |
case RubikSurfaceView.VECTZ: axis = VectZ; break;
|
|
| 366 |
case VECTX: axis = VectX; break; |
|
| 367 |
case VECTY: axis = VectY; break; |
|
| 368 |
case VECTZ: axis = VectZ; break; |
|
| 313 | 369 |
} |
| 314 | 370 |
|
| 315 | 371 |
mRotAxis = vector; |
| ... | ... | |
| 399 | 455 |
|
| 400 | 456 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 401 | 457 |
|
| 402 |
void removeRotationNow() |
|
| 458 |
public void removeRotationNow()
|
|
| 403 | 459 |
{
|
| 404 |
int nearestAngleInDegrees = computeNearestAngle(mRotationAngleStatic.get1()); |
|
| 405 |
double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180; |
|
| 406 |
float sinA =-(float)Math.sin(nearestAngleInRadians*0.5); |
|
| 407 |
float cosA = (float)Math.cos(nearestAngleInRadians*0.5); |
|
| 408 |
|
|
| 409 |
mRotationAngleStatic.set1(0); |
|
| 410 |
|
|
| 411 | 460 |
float qx=0,qy=0,qz=0; |
| 461 |
boolean first = true; |
|
| 462 |
Static4D quat = null; |
|
| 412 | 463 |
|
| 413 | 464 |
switch(mRotAxis) |
| 414 | 465 |
{
|
| 415 |
case RubikSurfaceView.VECTX: qx=1; break;
|
|
| 416 |
case RubikSurfaceView.VECTY: qy=1; break;
|
|
| 417 |
case RubikSurfaceView.VECTZ: qz=1; break;
|
|
| 466 |
case VECTX: qx=1; break; |
|
| 467 |
case VECTY: qy=1; break; |
|
| 468 |
case VECTZ: qz=1; break; |
|
| 418 | 469 |
} |
| 419 | 470 |
|
| 420 |
Static4D quat = new Static4D(qx*sinA, qy*sinA, qz*sinA, cosA); |
|
| 421 |
|
|
| 422 | 471 |
for(int x=0; x<mSize; x++) |
| 423 | 472 |
for(int y=0; y<mSize; y++) |
| 424 | 473 |
for(int z=0; z<mSize; z++) |
| ... | ... | |
| 426 | 475 |
{
|
| 427 | 476 |
if( belongsToRotation(x,y,z,mRotAxis,mRotRow) ) |
| 428 | 477 |
{
|
| 478 |
if( first ) |
|
| 479 |
{
|
|
| 480 |
first = false; |
|
| 481 |
int pointNum = mRotationAngle[x][y][z].getNumPoints(); |
|
| 482 |
|
|
| 483 |
if( pointNum>=1 ) |
|
| 484 |
{
|
|
| 485 |
float startingAngle = mRotationAngle[x][y][z].getPoint(pointNum-1).get1(); |
|
| 486 |
int nearestAngleInDegrees = computeNearestAngle(startingAngle); |
|
| 487 |
double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180; |
|
| 488 |
float sinA =-(float)Math.sin(nearestAngleInRadians*0.5); |
|
| 489 |
float cosA = (float)Math.cos(nearestAngleInRadians*0.5); |
|
| 490 |
quat = new Static4D(qx*sinA, qy*sinA, qz*sinA, cosA); |
|
| 491 |
} |
|
| 492 |
else |
|
| 493 |
{
|
|
| 494 |
android.util.Log.e("cube", "ERROR removing rotation!");
|
|
| 495 |
return; |
|
| 496 |
} |
|
| 497 |
} |
|
| 498 |
|
|
| 429 | 499 |
mRotationAngle[x][y][z].removeAll(); |
| 430 | 500 |
mQuatScramble[x][y][z].set(RubikSurfaceView.quatMultiply(quat,mQuatScramble[x][y][z])); |
| 431 | 501 |
modifyCurrentPosition(x,y,z,quat); |
| 432 | 502 |
} |
| 433 | 503 |
} |
| 504 |
|
|
| 505 |
mRotationAngleStatic.set1(0); |
|
| 434 | 506 |
} |
| 435 | 507 |
|
| 436 | 508 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 453 | 525 |
{
|
| 454 | 526 |
switch(vector) |
| 455 | 527 |
{
|
| 456 |
case RubikSurfaceView.VECTX: return mCurrentPosition[x][y][z].get1()==row;
|
|
| 457 |
case RubikSurfaceView.VECTY: return mCurrentPosition[x][y][z].get2()==row;
|
|
| 458 |
case RubikSurfaceView.VECTZ: return mCurrentPosition[x][y][z].get3()==row;
|
|
| 528 |
case VECTX: return mCurrentPosition[x][y][z].get1()==row; |
|
| 529 |
case VECTY: return mCurrentPosition[x][y][z].get2()==row; |
|
| 530 |
case VECTZ: return mCurrentPosition[x][y][z].get3()==row; |
|
| 459 | 531 |
} |
| 460 | 532 |
|
| 461 | 533 |
return false; |
| ... | ... | |
| 533 | 605 |
|
| 534 | 606 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 535 | 607 |
|
| 536 |
void recomputeScaleFactor(int screenWidth, int screenHeight, float size) |
|
| 537 |
{
|
|
| 538 |
int texW = mNodeTexture.getWidth(); |
|
| 539 |
int texH = mNodeTexture.getHeight(); |
|
| 540 |
|
|
| 541 |
if( (float)texH/texW > (float)screenHeight/screenWidth ) |
|
| 542 |
{
|
|
| 543 |
int w = (screenHeight*texW)/texH; |
|
| 544 |
float factor = (float)screenHeight/texH; |
|
| 545 |
mNodeMove.set((screenWidth-w)*0.5f ,0, 0); |
|
| 546 |
mNodeScale.set(factor,factor,factor); |
|
| 547 |
} |
|
| 548 |
else |
|
| 549 |
{
|
|
| 550 |
int h = (screenWidth*texH)/texW; |
|
| 551 |
float factor = (float)screenWidth/texW; |
|
| 552 |
mNodeMove.set(0,(screenHeight-h)*0.5f,0); |
|
| 553 |
mNodeScale.set(factor,factor,factor); |
|
| 554 |
} |
|
| 555 |
|
|
| 556 |
float scaleFactor = (size/(TEXTURE_SIZE*mSize)) * (float)texW/(screenWidth>screenHeight ? screenHeight:screenWidth); |
|
| 557 |
|
|
| 558 |
mMove.set( texW*0.5f , texH*0.5f , 0.0f ); |
|
| 559 |
mScale.set(scaleFactor,scaleFactor,scaleFactor); |
|
| 560 |
} |
|
| 608 |
void recomputeScaleFactor(int screenWidth, int screenHeight, float size) |
|
| 609 |
{
|
|
| 610 |
int texW = mNodeTexture.getWidth(); |
|
| 611 |
int texH = mNodeTexture.getHeight(); |
|
| 561 | 612 |
|
| 562 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 613 |
if( (float)texH/texW > (float)screenHeight/screenWidth ) |
|
| 614 |
{
|
|
| 615 |
int w = (screenHeight*texW)/texH; |
|
| 616 |
float factor = (float)screenHeight/texH; |
|
| 617 |
mNodeMove.set((screenWidth-w)*0.5f ,0, 0); |
|
| 618 |
mNodeScale.set(factor,factor,factor); |
|
| 619 |
} |
|
| 620 |
else |
|
| 621 |
{
|
|
| 622 |
int h = (screenWidth*texH)/texW; |
|
| 623 |
float factor = (float)screenWidth/texW; |
|
| 624 |
mNodeMove.set(0,(screenHeight-h)*0.5f,0); |
|
| 625 |
mNodeScale.set(factor,factor,factor); |
|
| 626 |
} |
|
| 563 | 627 |
|
| 564 |
int getSize() |
|
| 565 |
{
|
|
| 566 |
return mSize; |
|
| 628 |
float scaleFactor = (size/(TEXTURE_SIZE*mSize)) * (float)texW/(screenWidth>screenHeight ? screenHeight:screenWidth); |
|
| 629 |
|
|
| 630 |
mMove.set( texW*0.5f , texH*0.5f , 0.0f ); |
|
| 631 |
mScale.set(scaleFactor,scaleFactor,scaleFactor); |
|
| 567 | 632 |
} |
| 568 | 633 |
} |
| src/main/java/org/distorted/magic/RubikRenderer.java | ||
|---|---|---|
| 210 | 210 |
|
| 211 | 211 |
public void effectFinished(final long effectID) |
| 212 | 212 |
{
|
| 213 |
if( effectID == mRotationFinishedID) |
|
| 213 |
if( effectID == mRotationFinishedID )
|
|
| 214 | 214 |
{
|
| 215 | 215 |
mRemoveRotation = true; |
| 216 | 216 |
} |
| 217 |
else if( effectID == mSizeChangeEffectID ) |
|
| 217 |
else if( effectID == mSizeChangeEffectID )
|
|
| 218 | 218 |
{
|
| 219 | 219 |
mCanRotate = true; |
| 220 | 220 |
mCanDrag = true; |
| 221 | 221 |
} |
| 222 |
else if( effectID == mUnscrambleEffectID ) |
|
| 222 |
else if( effectID == mUnscrambleEffectID )
|
|
| 223 | 223 |
{
|
| 224 | 224 |
mCanRotate = true; |
| 225 | 225 |
mCanDrag = true; |
| 226 | 226 |
} |
| 227 |
else if( effectID == mScrambleEffectID ) |
|
| 227 |
else if( effectID == mScrambleEffectID )
|
|
| 228 | 228 |
{
|
| 229 | 229 |
mCanRotate = true; |
| 230 | 230 |
mCanDrag = true; |
| ... | ... | |
| 368 | 368 |
try |
| 369 | 369 |
{
|
| 370 | 370 |
ScrambleEffect effect = ScrambleEffect.create(mScrambleType); |
| 371 |
mScrambleEffectID = effect.start(mScrambleDuration,mScreen,mNewCube,mScrambleCubeNum,this);
|
|
| 371 |
mScrambleEffectID = effect.start(mScrambleDuration,mNewCube,mScrambleCubeNum,this); |
|
| 372 | 372 |
} |
| 373 | 373 |
catch(Exception ex) |
| 374 | 374 |
{
|
| src/main/java/org/distorted/magic/RubikSurfaceView.java | ||
|---|---|---|
| 47 | 47 |
private final static int TOP = 4; // |
| 48 | 48 |
private final static int BOTTOM = 5; // |
| 49 | 49 |
|
| 50 |
static final int VECTX = 0; // |
|
| 51 |
static final int VECTY = 1; // don't change this |
|
| 52 |
static final int VECTZ = 2; // |
|
| 53 |
|
|
| 54 |
private static final int[] VECT = {VECTX,VECTY,VECTZ};
|
|
| 50 |
private static final int[] VECT = {RubikCube.VECTX,RubikCube.VECTY,RubikCube.VECTZ};
|
|
| 55 | 51 |
|
| 56 | 52 |
private boolean mDragging, mBeginningRotation, mContinuingRotation; |
| 57 | 53 |
private int mX, mY; |
| ... | ... | |
| 427 | 423 |
switch(face) |
| 428 | 424 |
{
|
| 429 | 425 |
case FRONT : |
| 430 |
case BACK : return VECTX; |
|
| 426 |
case BACK : return RubikCube.VECTX;
|
|
| 431 | 427 |
case LEFT : |
| 432 |
case RIGHT : return VECTZ; |
|
| 428 |
case RIGHT : return RubikCube.VECTZ;
|
|
| 433 | 429 |
case TOP : |
| 434 |
case BOTTOM: return VECTX; |
|
| 430 |
case BOTTOM: return RubikCube.VECTX;
|
|
| 435 | 431 |
} |
| 436 | 432 |
|
| 437 | 433 |
return -1; |
| ... | ... | |
| 444 | 440 |
switch(face) |
| 445 | 441 |
{
|
| 446 | 442 |
case FRONT : |
| 447 |
case BACK : return VECTY; |
|
| 443 |
case BACK : return RubikCube.VECTY;
|
|
| 448 | 444 |
case LEFT : |
| 449 |
case RIGHT : return VECTY; |
|
| 445 |
case RIGHT : return RubikCube.VECTY;
|
|
| 450 | 446 |
case TOP : |
| 451 |
case BOTTOM: return VECTZ; |
|
| 447 |
case BOTTOM: return RubikCube.VECTZ;
|
|
| 452 | 448 |
} |
| 453 | 449 |
|
| 454 | 450 |
return -1; |
| ... | ... | |
| 461 | 457 |
switch(face) |
| 462 | 458 |
{
|
| 463 | 459 |
case FRONT : |
| 464 |
case BACK : return VECTZ; |
|
| 460 |
case BACK : return RubikCube.VECTZ;
|
|
| 465 | 461 |
case LEFT : |
| 466 |
case RIGHT : return VECTX; |
|
| 462 |
case RIGHT : return RubikCube.VECTX;
|
|
| 467 | 463 |
case TOP : |
| 468 |
case BOTTOM: return VECTY; |
|
| 464 |
case BOTTOM: return RubikCube.VECTY;
|
|
| 469 | 465 |
} |
| 470 | 466 |
|
| 471 | 467 |
return -1; |
Also available in: Unified diff
RubikCube: progress with scrambling