24 |
24 |
import org.distorted.helpers.FactoryCubit;
|
25 |
25 |
import org.distorted.helpers.ObjectSticker;
|
26 |
26 |
import org.distorted.library.effect.MatrixEffectQuaternion;
|
27 |
|
import org.distorted.library.effect.VertexEffect;
|
28 |
|
import org.distorted.library.effect.VertexEffectMove;
|
29 |
|
import org.distorted.library.effect.VertexEffectRotate;
|
30 |
|
import org.distorted.library.effect.VertexEffectScale;
|
31 |
27 |
import org.distorted.library.main.DistortedEffects;
|
32 |
28 |
import org.distorted.library.main.DistortedTexture;
|
33 |
29 |
import org.distorted.library.mesh.MeshBase;
|
34 |
|
import org.distorted.library.mesh.MeshJoined;
|
35 |
|
import org.distorted.library.mesh.MeshPolygon;
|
36 |
30 |
import org.distorted.library.mesh.MeshSquare;
|
37 |
|
import org.distorted.library.type.Static1D;
|
38 |
31 |
import org.distorted.library.type.Static3D;
|
39 |
32 |
import org.distorted.library.type.Static4D;
|
40 |
33 |
|
... | ... | |
178 |
171 |
{
|
179 |
172 |
float[][] pos = getPositions();
|
180 |
173 |
|
181 |
|
if( cubit>=0 && cubit< pos.length )
|
|
174 |
if( cubit>=0 && cubit<pos.length )
|
182 |
175 |
{
|
183 |
176 |
int numPoints = pos[cubit].length/3;
|
184 |
177 |
return numPoints==8 ? 4 : numPoints-1;
|
... | ... | |
212 |
205 |
return ( cubit>=0 && cubit< indices.length ) ? indices[cubit] : 0;
|
213 |
206 |
}
|
214 |
207 |
|
215 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
216 |
|
|
217 |
|
private float[] createVertices(int A, int B)
|
218 |
|
{
|
219 |
|
float E = 0.5f / Math.max(A,B);
|
220 |
|
return new float[] { -A*E,-B*E, +A*E,-B*E, +A*E,+B*E, -A*E,+B*E };
|
221 |
|
}
|
222 |
|
|
223 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
224 |
|
|
225 |
|
private MeshBase createCuboid(int[] dimensions)
|
226 |
|
{
|
227 |
|
FactoryCubit factory = FactoryCubit.getInstance();
|
228 |
|
|
229 |
|
int X = dimensions[0];
|
230 |
|
int Y = dimensions[1];
|
231 |
|
int Z = dimensions[2];
|
232 |
|
|
233 |
|
float[] verticesXY = createVertices(X,Y);
|
234 |
|
float[] verticesXZ = createVertices(X,Z);
|
235 |
|
float[] verticesYZ = createVertices(Z,Y);
|
236 |
|
|
237 |
|
float defHeight = 0.048f;
|
238 |
|
|
239 |
|
float[] bandsX = factory.computeBands( defHeight/X,65,0.25f,0.5f,5);
|
240 |
|
float[] bandsY = factory.computeBands( defHeight/Y,65,0.25f,0.5f,5);
|
241 |
|
float[] bandsZ = factory.computeBands( defHeight/Z,65,0.25f,0.5f,5);
|
242 |
|
|
243 |
|
MeshBase[] meshes = new MeshPolygon[6];
|
244 |
|
|
245 |
|
meshes[0] = new MeshPolygon(verticesYZ,bandsX,1,2);
|
246 |
|
meshes[0].setEffectAssociation(0,1,0);
|
247 |
|
meshes[1] = meshes[0].copy(true);
|
248 |
|
meshes[1].setEffectAssociation(0,2,0);
|
249 |
|
meshes[2] = new MeshPolygon(verticesXZ,bandsY,1,2);
|
250 |
|
meshes[2].setEffectAssociation(0,4,0);
|
251 |
|
meshes[3] = meshes[2].copy(true);
|
252 |
|
meshes[3].setEffectAssociation(0,8,0);
|
253 |
|
meshes[4] = new MeshPolygon(verticesXY,bandsZ,1,2);
|
254 |
|
meshes[4].setEffectAssociation(0,16,0);
|
255 |
|
meshes[5] = meshes[4].copy(true);
|
256 |
|
meshes[5].setEffectAssociation(0,32,0);
|
257 |
|
|
258 |
|
return new MeshJoined(meshes);
|
259 |
|
}
|
260 |
|
|
261 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
262 |
|
|
263 |
|
private VertexEffect[] createCuboidEffects(int[] dimensions)
|
264 |
|
{
|
265 |
|
float X = dimensions[0];
|
266 |
|
float Y = dimensions[1];
|
267 |
|
float Z = dimensions[2];
|
268 |
|
|
269 |
|
float MAX_XY = Math.max(X,Y);
|
270 |
|
float MAX_XZ = Math.max(X,Z);
|
271 |
|
float MAX_YZ = Math.max(Z,Y);
|
272 |
|
|
273 |
|
Static1D angle = new Static1D(90);
|
274 |
|
Static3D move = new Static3D( 0.0f, 0.0f, 0.5f);
|
275 |
|
Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f);
|
276 |
|
Static3D axisY = new Static3D( 0.0f, 1.0f, 0.0f);
|
277 |
|
Static3D center= new Static3D( 0.0f, 0.0f, 0.0f);
|
278 |
|
|
279 |
|
Static3D scale3 = new Static3D(MAX_XY,MAX_XY,+Z);
|
280 |
|
Static3D scale4 = new Static3D(MAX_XY,MAX_XY,-Z);
|
281 |
|
Static3D scale5 = new Static3D(MAX_XZ,+Y,MAX_XZ);
|
282 |
|
Static3D scale6 = new Static3D(MAX_XZ,-Y,MAX_XZ);
|
283 |
|
Static3D scale7 = new Static3D(+X,MAX_YZ,MAX_YZ);
|
284 |
|
Static3D scale8 = new Static3D(-X,MAX_YZ,MAX_YZ);
|
285 |
|
|
286 |
|
VertexEffect[] effect = new VertexEffect[9];
|
287 |
|
|
288 |
|
effect[0] = new VertexEffectMove(move);
|
289 |
|
effect[1] = new VertexEffectRotate(angle, axisX, center);
|
290 |
|
effect[2] = new VertexEffectRotate(angle, axisY, center);
|
291 |
|
effect[3] = new VertexEffectScale(scale3);
|
292 |
|
effect[4] = new VertexEffectScale(scale4);
|
293 |
|
effect[5] = new VertexEffectScale(scale5);
|
294 |
|
effect[6] = new VertexEffectScale(scale6);
|
295 |
|
effect[7] = new VertexEffectScale(scale7);
|
296 |
|
effect[8] = new VertexEffectScale(scale8);
|
297 |
|
|
298 |
|
effect[1].setMeshAssociation(12,-1); // meshes 2,3
|
299 |
|
effect[2].setMeshAssociation( 3,-1); // meshes 0,1
|
300 |
|
effect[3].setMeshAssociation(16,-1); // mesh 4
|
301 |
|
effect[4].setMeshAssociation(32,-1); // mesh 5
|
302 |
|
effect[5].setMeshAssociation( 8,-1); // mesh 3
|
303 |
|
effect[6].setMeshAssociation( 4,-1); // mesh 2
|
304 |
|
effect[7].setMeshAssociation( 1,-1); // mesh 0
|
305 |
|
effect[8].setMeshAssociation( 2,-1); // mesh 1
|
306 |
|
|
307 |
|
return effect;
|
308 |
|
}
|
309 |
|
|
310 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
311 |
|
|
312 |
|
private MeshBase createCuboidMesh(int[] dimensions)
|
313 |
|
{
|
314 |
|
MeshBase mesh = createCuboid(dimensions);
|
315 |
|
VertexEffect[] effects = createCuboidEffects(dimensions);
|
316 |
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
317 |
|
|
318 |
|
int X = dimensions[0];
|
319 |
|
int Y = dimensions[1];
|
320 |
|
int Z = dimensions[2];
|
321 |
|
|
322 |
|
float strength = 0.04f;
|
323 |
|
float radius = 0.15f;
|
324 |
|
|
325 |
|
Static3D[] vertices = new Static3D[1];
|
326 |
|
Static3D center;
|
327 |
|
FactoryCubit factory = FactoryCubit.getInstance();
|
328 |
|
|
329 |
|
vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,+0.5f*Z);
|
330 |
|
center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1));
|
331 |
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
332 |
|
|
333 |
|
vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,-0.5f*Z);
|
334 |
|
center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1));
|
335 |
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
336 |
|
|
337 |
|
vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,+0.5f*Z);
|
338 |
|
center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1));
|
339 |
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
340 |
|
|
341 |
|
vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,-0.5f*Z);
|
342 |
|
center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1));
|
343 |
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
344 |
|
|
345 |
|
vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,+0.5f*Z);
|
346 |
|
center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1));
|
347 |
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
348 |
|
|
349 |
|
vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,-0.5f*Z);
|
350 |
|
center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1));
|
351 |
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
352 |
|
|
353 |
|
vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,+0.5f*Z);
|
354 |
|
center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1));
|
355 |
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
356 |
|
|
357 |
|
vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,-0.5f*Z);
|
358 |
|
center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1));
|
359 |
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
360 |
|
|
361 |
|
mesh.mergeEffComponents();
|
362 |
|
|
363 |
|
return mesh;
|
364 |
|
}
|
365 |
|
|
366 |
208 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
367 |
209 |
|
368 |
210 |
MeshBase createCubitMesh(int cubit, int numLayers)
|
... | ... | |
372 |
214 |
int LEN = mDimensions.length;
|
373 |
215 |
mMeshes = new MeshBase[LEN];
|
374 |
216 |
|
|
217 |
final int[][] vert_indices =
|
|
218 |
{
|
|
219 |
{2,3,1,0},
|
|
220 |
{7,6,4,5},
|
|
221 |
{6,2,0,4},
|
|
222 |
{3,7,5,1},
|
|
223 |
{4,0,1,5},
|
|
224 |
{7,3,2,6},
|
|
225 |
};
|
|
226 |
|
|
227 |
float defHeight = 0.048f;
|
|
228 |
int[] bandIndexes = new int[] { 0,0,1,1,2,2 };
|
|
229 |
float[][] corners = new float[][] { {0.04f,0.15f} };
|
|
230 |
int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
|
231 |
int[] centerIndexes = new int[] { 0,1,2,3,4,5,6,7 };
|
|
232 |
|
375 |
233 |
for(int i=0; i<LEN; i++)
|
376 |
234 |
{
|
377 |
|
mMeshes[i] = createCuboidMesh(mDimensions[i]);
|
|
235 |
int X = mDimensions[i][0];
|
|
236 |
int Y = mDimensions[i][1];
|
|
237 |
int Z = mDimensions[i][2];
|
|
238 |
|
|
239 |
double[][] vertices =
|
|
240 |
{
|
|
241 |
{+0.5f*X,+0.5f*Y,+0.5f*Z},
|
|
242 |
{+0.5f*X,+0.5f*Y,-0.5f*Z},
|
|
243 |
{+0.5f*X,-0.5f*Y,+0.5f*Z},
|
|
244 |
{+0.5f*X,-0.5f*Y,-0.5f*Z},
|
|
245 |
{-0.5f*X,+0.5f*Y,+0.5f*Z},
|
|
246 |
{-0.5f*X,+0.5f*Y,-0.5f*Z},
|
|
247 |
{-0.5f*X,-0.5f*Y,+0.5f*Z},
|
|
248 |
{-0.5f*X,-0.5f*Y,-0.5f*Z}
|
|
249 |
};
|
|
250 |
|
|
251 |
float[][] bands= new float[][]
|
|
252 |
{
|
|
253 |
{defHeight/X,65,0.25f,0.5f,5,1,2},
|
|
254 |
{defHeight/Y,65,0.25f,0.5f,5,1,2},
|
|
255 |
{defHeight/Z,65,0.25f,0.5f,5,1,2}
|
|
256 |
};
|
|
257 |
|
|
258 |
float[][] centers = new float[][]
|
|
259 |
{
|
|
260 |
{+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)},
|
|
261 |
{+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)},
|
|
262 |
{+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)},
|
|
263 |
{+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)},
|
|
264 |
{-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)},
|
|
265 |
{-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)},
|
|
266 |
{-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)},
|
|
267 |
{-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)}
|
|
268 |
};
|
|
269 |
|
|
270 |
FactoryCubit factory = FactoryCubit.getInstance();
|
|
271 |
factory.createNewFaceTransform(vertices,vert_indices);
|
|
272 |
mMeshes[i] = factory.createRoundedSolid(vertices,vert_indices,
|
|
273 |
bands, bandIndexes,
|
|
274 |
corners, cornerIndexes,
|
|
275 |
centers, centerIndexes,
|
|
276 |
getNumCubitFaces() );
|
378 |
277 |
}
|
379 |
278 |
}
|
380 |
279 |
|
Convert bandaged Cubes to the standard mesh creation code.