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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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Leszek Koltunski
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// This file is part of Magic Cube. //
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// //
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Leszek Koltunski
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// Magic Cube is free software: you can redistribute it and/or modify //
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Leszek Koltunski
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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Leszek Koltunski
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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Leszek Koltunski
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.effects.objectchange;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.FragmentEffectAlpha;
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import org.distorted.library.effect.VertexEffectWave;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Dynamic5D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static5D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class ObjectChangeEffectTransparency extends ObjectChangeEffect
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{
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public int createEffectsPhase0(int duration)
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{
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mNodeEffectPosition[0] = new int[] {-1,-1};
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mNodeEffects[0] = new Effect[mNodeEffectPosition[0].length];
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float init_amplitude = 0.0f;
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float end_amplitude = 1/8.0f;
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float length = 1/8.0f;
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float init_phase = 360.0f;
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float end_phase = 0.0f;
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float alpha = 30.0f;
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float beta = 90.0f;
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Dynamic5D d1 = new Dynamic5D(duration/2, 0.5f);
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d1.add(new Static5D( init_amplitude, length, init_phase, alpha, beta) );
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d1.add(new Static5D( end_amplitude , length, end_phase , alpha, beta) );
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Static3D center = new Static3D(0,0,0);
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mNodeEffects[0][0] = new VertexEffectWave(d1, center, null);
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Dynamic1D d0 = new Dynamic1D(duration/2, 0.5f);
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d0.add(new Static1D(1.0f));
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d0.add(new Static1D(0.0f));
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mNodeEffects[0][1] = new FragmentEffectAlpha(d0);
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int createEffectsPhase1(int duration)
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{
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mNodeEffectPosition[1] = new int[] {-1,-1};
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mNodeEffects[1] = new Effect[mNodeEffectPosition[1].length];
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float init_amplitude = 1/8.0f;
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float end_amplitude = 0.0f;
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float length = 1/8.0f;
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float init_phase = 0.0f;
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float end_phase = 360.0f;
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float alpha = 30.0f;
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float beta = 90.0f;
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Dynamic5D d1 = new Dynamic5D(duration/2, 0.5f);
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d1.add(new Static5D( init_amplitude, length, init_phase, alpha, beta) );
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d1.add(new Static5D( end_amplitude , length, end_phase , alpha, beta) );
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Static3D center = new Static3D(0,0,0);
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mNodeEffects[1][0] = new VertexEffectWave(d1, center, null);
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Dynamic1D d0 = new Dynamic1D(duration/2, 0.5f);
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d0.add(new Static1D(0.0f));
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d0.add(new Static1D(1.0f));
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mNodeEffects[1][1] = new FragmentEffectAlpha(d0);
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Leszek Koltunski
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Enable all effects used in this Effect. Called by reflection from the parent class.
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@SuppressWarnings("unused")
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static void enable()
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{
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FragmentEffectAlpha.enable();
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VertexEffectWave.enable();
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}
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}
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