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ebb64a1d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.effect.win;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectRotate;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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public class WinEffectSpin extends WinEffect
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{
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public void createEffectsPhase0(int duration)
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{
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mCubeEffectPosition[0] = new int[] {3};
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mCubeEffects[0] = new Effect[mCubeEffectPosition[0].length];
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Static3D axis = new Static3D(1,0,0);
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Static3D center= new Static3D(0,0,0);
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Dynamic1D d0 = new Dynamic1D(duration/2, 1.0f);
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d0.setMode(Dynamic.MODE_JUMP);
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d0.setConvexity(0.0f); // otherwise speed of the rotation would be strangely uneven
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d0.add(new Static1D( 0*36));
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d0.add(new Static1D( 1*36));
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d0.add(new Static1D( 3*36));
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d0.add(new Static1D( 6*36));
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d0.add(new Static1D(10*36));
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mCubeEffects[0][0] = new MatrixEffectRotate(d0,axis,center);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void createEffectsPhase1(int duration)
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{
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mCubeEffectPosition[1] = new int[] {3};
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mCubeEffects[1] = new Effect[mCubeEffectPosition[1].length];
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Static3D axis = new Static3D(1,0,0);
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Static3D center= new Static3D(0,0,0);
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Dynamic1D d1 = new Dynamic1D(duration/2, 1.0f);
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d1.setMode(Dynamic.MODE_JUMP);
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d1.setConvexity(0.0f);
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d1.add(new Static1D( 0*36));
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d1.add(new Static1D( 4*36));
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d1.add(new Static1D( 7*36));
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d1.add(new Static1D( 9*36));
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d1.add(new Static1D(10*36));
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mCubeEffects[1][0] = new MatrixEffectRotate(d1,axis,center);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Enable all effects used in this Effect. Called by reflection from the parent class.
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@SuppressWarnings("unused")
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static void enable()
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{
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}
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}
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