Revision ebb64a1d
Added by Leszek Koltunski almost 5 years ago
src/main/java/org/distorted/effect/BaseEffect.java | ||
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import org.distorted.effect.scramble.ScrambleEffect; |
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import org.distorted.effect.sizechange.SizeChangeEffect; |
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import org.distorted.effect.solve.SolveEffect; |
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import org.distorted.effect.win.WinEffect; |
|
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import org.distorted.magic.R; |
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import org.distorted.magic.RubikRenderer; |
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|
... | ... | |
37 | 38 |
SIZECHANGE ( 20, 1, R.string.sizechange_effect , SizeChangeEffect.class), |
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SOLVE ( 20, 1, R.string.solve_effect , SolveEffect.class ), |
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SCRAMBLE ( 20, 1, R.string.scramble_effect , ScrambleEffect.class ), |
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WIN ( 20, 1, R.string.win_effect , WinEffect.class ), |
|
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; |
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private final int mDefaultPos, mDefaultType; |
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private final Class mClass; |
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private final Class<? extends BaseEffect> mClass;
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private int mCurrentPos, mCurrentType; |
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private int mText; |
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Type(int dPos, int dType, int text, Class clazz ) |
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Type(int dPos, int dType, int text, Class<? extends BaseEffect> clazz )
|
|
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{ |
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mDefaultPos = mCurrentPos = dPos; |
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mDefaultType = mCurrentType= dType; |
... | ... | |
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return (pos/2)*100; |
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} |
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} |
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// END ENUM //////////////////////////////////////////////////////////////////// |
|
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} |
src/main/java/org/distorted/effect/win/WinEffect.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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// Copyright 2019 Leszek Koltunski // |
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// // |
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// This file is part of Distorted. // |
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// // |
|
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// Distorted is free software: you can redistribute it and/or modify // |
|
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// it under the terms of the GNU General Public License as published by // |
|
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// the Free Software Foundation, either version 2 of the License, or // |
|
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// (at your option) any later version. // |
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// // |
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// Distorted is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
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// GNU General Public License for more details. // |
|
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// // |
|
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// You should have received a copy of the GNU General Public License // |
|
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.effect.win; |
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import org.distorted.effect.BaseEffect; |
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import org.distorted.library.effect.Effect; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.magic.RubikCube; |
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import org.distorted.magic.RubikRenderer; |
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import java.lang.reflect.Method; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public abstract class WinEffect extends BaseEffect implements EffectListener |
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{ |
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public enum Type |
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{ |
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NONE (WinEffectNone.class), |
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SPIN (WinEffectSpin.class), |
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; |
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final Class<? extends WinEffect> effect; |
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Type(Class<? extends WinEffect> effect) |
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{ |
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this.effect = effect; |
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} |
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} |
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|
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private static final int NUM_EFFECTS = Type.values().length; |
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private static final int NUM_PHASES = 2; |
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private static final int FAKE_EFFECT_ID = -2; |
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private static final Type[] types; |
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static |
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{ |
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int i=0; |
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types = new Type[NUM_EFFECTS]; |
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for(Type type: Type.values()) |
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{ |
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types[i++] = type; |
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} |
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} |
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private EffectListener mListener; |
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private int mDuration; |
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private int mEffectReturned; |
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private int[] mCubeEffectNumber, mNodeEffectNumber; |
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private int mPhase; |
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RubikCube mCube; |
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DistortedScreen mScreen; |
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Effect[][] mCubeEffects; |
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int[][] mCubeEffectPosition; |
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Effect[][] mNodeEffects; |
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int[][] mNodeEffectPosition; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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WinEffect() |
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{ |
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mPhase = 0; |
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mCubeEffectNumber = new int[NUM_PHASES]; |
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mNodeEffectNumber = new int[NUM_PHASES]; |
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mCubeEffectPosition = new int[NUM_PHASES][]; |
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mNodeEffectPosition = new int[NUM_PHASES][]; |
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mCubeEffects = new Effect[NUM_PHASES][]; |
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mNodeEffects = new Effect[NUM_PHASES][]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static String[] getNames() |
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{ |
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String[] names = new String[NUM_EFFECTS]; |
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for( int i=0; i<NUM_EFFECTS; i++) |
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{ |
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names[i] = types[i].name(); |
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} |
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return names; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static WinEffect create(int ordinal) throws InstantiationException, IllegalAccessException |
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{ |
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return types[ordinal].effect.newInstance(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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abstract void createEffectsPhase0(int duration); |
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abstract void createEffectsPhase1(int duration); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void effectFinished(final long effectID) |
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{ |
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int total = mCubeEffectNumber[mPhase]+mNodeEffectNumber[mPhase]; |
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for(int i=0; i<mCubeEffectNumber[mPhase]; i++) |
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{ |
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long id = mCubeEffects[mPhase][i].getID(); |
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if( effectID == id ) |
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{ |
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if( ++mEffectReturned == total ) effectAction(mPhase); |
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mCube.remove(id); |
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return; |
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} |
|
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} |
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for(int i=0; i<mNodeEffectNumber[mPhase]; i++) |
|
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{ |
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long id = mNodeEffects[mPhase][i].getID(); |
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if( effectID == id ) |
|
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{ |
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if( ++mEffectReturned == total ) effectAction(mPhase); |
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mCube.getEffects().abortById(id); |
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return; |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void effectAction(int phase) |
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{ |
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switch(phase) |
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{ |
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case 0: mEffectReturned = 0; |
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mPhase = 1; |
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mCube.solve(); |
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createEffectsPhase1(mDuration); |
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assignEffects(mPhase); |
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break; |
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case 1: mListener.effectFinished(FAKE_EFFECT_ID); |
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break; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public long start(int duration, RubikRenderer renderer) |
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{ |
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mScreen = renderer.getScreen(); |
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mCube = renderer.getCube(); |
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mListener = renderer; |
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mDuration = duration; |
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createEffectsPhase0(mDuration); |
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assignEffects(mPhase); |
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return FAKE_EFFECT_ID; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void assignEffects(int phase) |
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{ |
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mCubeEffectNumber[phase] = ( mCubeEffects[phase]!=null ) ? mCubeEffects[phase].length : 0; |
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mNodeEffectNumber[phase] = ( mNodeEffects[phase]!=null ) ? mNodeEffects[phase].length : 0; |
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if( mCubeEffectNumber[phase]==0 && mNodeEffectNumber[phase]==0 ) |
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{ |
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throw new RuntimeException("Cube and Node Effects ("+phase+" phase) both not created!"); |
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} |
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for(int i=0; i<mCubeEffectNumber[phase]; i++) |
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{ |
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mCube.apply(mCubeEffects[phase][i],mCubeEffectPosition[phase][i]); |
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mCubeEffects[phase][i].notifyWhenFinished(this); |
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} |
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DistortedEffects nodeEffects = mCube.getEffects(); |
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for(int i=0; i<mNodeEffectNumber[phase]; i++) |
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{ |
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nodeEffects.apply(mNodeEffects[phase][i],mNodeEffectPosition[phase][i]); |
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mNodeEffects[phase][i].notifyWhenFinished(this); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@SuppressWarnings("unused") |
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public static void enableEffects() |
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{ |
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Method method; |
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for(Type type: Type.values()) |
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{ |
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try |
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{ |
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method = type.effect.getDeclaredMethod("enable"); // enable not public, thus getDeclaredMethod |
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} |
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catch(NoSuchMethodException ex) |
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{ |
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android.util.Log.e("SolveEffect", type.effect.getSimpleName()+": exception getting method: "+ex.getMessage()); |
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method = null; |
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} |
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try |
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{ |
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if( method!=null ) method.invoke(null); |
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} |
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catch(Exception ex) |
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{ |
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android.util.Log.e("SolveEffect", type.effect.getSimpleName()+": exception invoking method: "+ex.getMessage()); |
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} |
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} |
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} |
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} |
src/main/java/org/distorted/effect/win/WinEffectNone.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2019 Leszek Koltunski // |
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// // |
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// This file is part of Distorted. // |
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5 |
// // |
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6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
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// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
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// (at your option) any later version. // |
|
10 |
// // |
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// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.effect.win; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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import org.distorted.library.effect.Effect; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Static3D; |
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public class WinEffectNone extends WinEffect |
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{ |
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public void createEffectsPhase0(int duration) |
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{ |
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Dynamic3D d0 = new Dynamic3D(1,0.5f); |
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d0.add(new Static3D(0,0,0)); |
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mCubeEffectPosition[0] = new int[] {-1}; |
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mCubeEffects[0] = new Effect[mCubeEffectPosition[0].length]; |
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mCubeEffects[0][0] = new MatrixEffectMove(d0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void createEffectsPhase1(int duration) |
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{ |
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Dynamic3D d0 = new Dynamic3D(1,0.5f); |
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d0.add(new Static3D(0,0,0)); |
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mCubeEffectPosition[1] = new int[] {-1}; |
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mCubeEffects[1] = new Effect[mCubeEffectPosition[1].length]; |
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mCubeEffects[1][0] = new MatrixEffectMove(d0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Enable all effects used in this Effect. Called by reflection from the parent class. |
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@SuppressWarnings("unused") |
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static void enable() |
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{ |
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59 |
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} |
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} |
src/main/java/org/distorted/effect/win/WinEffectSpin.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2019 Leszek Koltunski // |
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// // |
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// This file is part of Distorted. // |
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// // |
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6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
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// // |
|
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// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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19 |
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20 |
package org.distorted.effect.win; |
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21 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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23 |
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24 |
import org.distorted.library.effect.Effect; |
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25 |
import org.distorted.library.effect.MatrixEffectRotate; |
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26 |
import org.distorted.library.type.Dynamic; |
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27 |
import org.distorted.library.type.Dynamic1D; |
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28 |
import org.distorted.library.type.Static1D; |
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29 |
import org.distorted.library.type.Static3D; |
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30 |
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31 |
public class WinEffectSpin extends WinEffect |
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32 |
{ |
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33 |
public void createEffectsPhase0(int duration) |
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34 |
{ |
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35 |
mCubeEffectPosition[0] = new int[] {3}; |
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mCubeEffects[0] = new Effect[mCubeEffectPosition[0].length]; |
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37 |
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38 |
Static3D axis = new Static3D(1,0,0); |
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39 |
Static3D center= new Static3D(0,0,0); |
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40 |
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41 |
Dynamic1D d0 = new Dynamic1D(duration/2, 1.0f); |
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42 |
d0.setMode(Dynamic.MODE_JUMP); |
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43 |
d0.setConvexity(0.0f); // otherwise speed of the rotation would be strangely uneven |
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44 |
d0.add(new Static1D( 0*36)); |
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d0.add(new Static1D( 1*36)); |
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46 |
d0.add(new Static1D( 3*36)); |
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47 |
d0.add(new Static1D( 6*36)); |
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48 |
d0.add(new Static1D(10*36)); |
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49 |
mCubeEffects[0][0] = new MatrixEffectRotate(d0,axis,center); |
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50 |
} |
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51 |
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52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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53 |
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public void createEffectsPhase1(int duration) |
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55 |
{ |
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56 |
mCubeEffectPosition[1] = new int[] {3}; |
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57 |
mCubeEffects[1] = new Effect[mCubeEffectPosition[1].length]; |
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58 |
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59 |
Static3D axis = new Static3D(1,0,0); |
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60 |
Static3D center= new Static3D(0,0,0); |
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61 |
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62 |
Dynamic1D d1 = new Dynamic1D(duration/2, 1.0f); |
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63 |
d1.setMode(Dynamic.MODE_JUMP); |
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64 |
d1.setConvexity(0.0f); |
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65 |
d1.add(new Static1D( 0*36)); |
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d1.add(new Static1D( 4*36)); |
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67 |
d1.add(new Static1D( 7*36)); |
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68 |
d1.add(new Static1D( 9*36)); |
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69 |
d1.add(new Static1D(10*36)); |
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70 |
mCubeEffects[1][0] = new MatrixEffectRotate(d1,axis,center); |
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71 |
} |
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72 |
|
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73 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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74 |
// Enable all effects used in this Effect. Called by reflection from the parent class. |
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75 |
|
|
76 |
@SuppressWarnings("unused") |
|
77 |
static void enable() |
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78 |
{ |
|
79 |
|
|
80 |
} |
|
81 |
} |
src/main/java/org/distorted/magic/RubikActivity.java | ||
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30 | 30 |
import android.view.View; |
31 | 31 |
|
32 | 32 |
import org.distorted.component.HorizontalNumberPicker; |
33 |
import org.distorted.effect.win.WinEffect; |
|
33 | 34 |
import org.distorted.library.main.DistortedLibrary; |
34 | 35 |
import org.distorted.effect.BaseEffect; |
35 | 36 |
|
src/main/java/org/distorted/magic/RubikCube.java | ||
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53 | 53 |
private static final Static3D VectY = new Static3D(0,1,0); |
54 | 54 |
private static final Static3D VectZ = new Static3D(0,0,1); |
55 | 55 |
|
56 |
private static final float SQ2 = 0.5f*((float)Math.sqrt(2)); |
|
57 |
private static final float[] LEGAL = { 0.0f , 0.5f , -0.5f , 1.0f , -1.0f , SQ2 , -SQ2 }; |
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58 |
|
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59 | 56 |
public static final int VECTX = 0; // |
60 | 57 |
public static final int VECTY = 1; // don't change this |
61 | 58 |
public static final int VECTZ = 2; // |
... | ... | |
548 | 545 |
// We also have to remember that the group of unit quaternions is a double-cover of rotations |
549 | 546 |
// in 3D ( q represents the same rotation as -q ) - so invert if needed. |
550 | 547 |
|
548 |
private static final float SQ2 = 0.5f*((float)Math.sqrt(2)); |
|
549 |
private static final float[] LEGAL = { 0.0f , 0.5f , -0.5f , 1.0f , -1.0f , SQ2 , -SQ2 }; |
|
550 |
|
|
551 | 551 |
private void normalizeScrambleQuat(int i, int j, int k) |
552 | 552 |
{ |
553 | 553 |
Static4D quat = mQuatScramble[i][j][k]; |
src/main/java/org/distorted/magic/RubikRenderer.java | ||
---|---|---|
109 | 109 |
|
110 | 110 |
if( mFinishRotation ) |
111 | 111 |
{ |
112 |
mCanRotate = false; |
|
113 |
mFinishRotation=false; |
|
112 |
mFinishRotation = false; |
|
113 |
mCanRotate = false; |
|
114 |
mCanUI = false; |
|
114 | 115 |
mRotationFinishedID = mNewCube.finishRotationNow(this); |
115 | 116 |
} |
116 | 117 |
|
... | ... | |
121 | 122 |
|
122 | 123 |
if( mNewCube.isSolved() ) |
123 | 124 |
{ |
124 |
android.util.Log.e("renderer", "CUBE IS SOLVED NOW"); |
|
125 |
mCanDrag = false; |
|
126 |
mCanRotate = false; |
|
127 |
mCanUI = false; |
|
128 |
doEffectNow( BaseEffect.Type.WIN ); |
|
129 |
} |
|
130 |
else |
|
131 |
{ |
|
132 |
mCanRotate = true; |
|
133 |
mCanUI = true; |
|
125 | 134 |
} |
126 |
|
|
127 |
mCanRotate = true; |
|
128 | 135 |
} |
129 | 136 |
|
130 | 137 |
if( mSizeChangeCube ) |
... | ... | |
132 | 139 |
mSizeChangeCube = false; |
133 | 140 |
mCanDrag = false; |
134 | 141 |
mCanRotate = false; |
142 |
mCanUI = false; |
|
135 | 143 |
createCubeNow(mNextCubeSize); |
136 | 144 |
doEffectNow( BaseEffect.Type.SIZECHANGE ); |
137 | 145 |
} |
138 | 146 |
|
139 | 147 |
if( mSolveCube ) |
140 | 148 |
{ |
141 |
mSolveCube = false; |
|
142 |
mCanDrag = false; |
|
143 |
mCanRotate = false; |
|
144 |
mCanUI = false; |
|
149 |
mSolveCube = false;
|
|
150 |
mCanDrag = false;
|
|
151 |
mCanRotate = false;
|
|
152 |
mCanUI = false;
|
|
145 | 153 |
doEffectNow( BaseEffect.Type.SOLVE ); |
146 | 154 |
} |
147 | 155 |
|
src/main/res/values/strings.xml | ||
---|---|---|
11 | 11 |
<string name="sizechange_effect">Size Change Effect:</string> |
12 | 12 |
<string name="solve_effect">Solve Effect:</string> |
13 | 13 |
<string name="scramble_effect">Scramble Effect:</string> |
14 |
<string name="win_effect">Win Effect:</string> |
|
14 | 15 |
<string name="duration">Duration:</string> |
15 | 16 |
<string name="type">Type:</string> |
16 | 17 |
<string name="credits1">Open Source app developed using the Distorted graphics library. </string> |
Also available in: Unified diff
RubikCube: add skeleton WinEffects (for now only one effect - 'Spin' copied from Solve)