Revision ebb64a1d
Added by Leszek Koltunski almost 6 years ago
| src/main/java/org/distorted/effect/BaseEffect.java | ||
|---|---|---|
| 25 | 25 |
import org.distorted.effect.scramble.ScrambleEffect; |
| 26 | 26 |
import org.distorted.effect.sizechange.SizeChangeEffect; |
| 27 | 27 |
import org.distorted.effect.solve.SolveEffect; |
| 28 |
import org.distorted.effect.win.WinEffect; |
|
| 28 | 29 |
import org.distorted.magic.R; |
| 29 | 30 |
import org.distorted.magic.RubikRenderer; |
| 30 | 31 |
|
| ... | ... | |
| 37 | 38 |
SIZECHANGE ( 20, 1, R.string.sizechange_effect , SizeChangeEffect.class), |
| 38 | 39 |
SOLVE ( 20, 1, R.string.solve_effect , SolveEffect.class ), |
| 39 | 40 |
SCRAMBLE ( 20, 1, R.string.scramble_effect , ScrambleEffect.class ), |
| 41 |
WIN ( 20, 1, R.string.win_effect , WinEffect.class ), |
|
| 40 | 42 |
; |
| 41 | 43 |
|
| 42 | 44 |
private final int mDefaultPos, mDefaultType; |
| 43 |
private final Class mClass; |
|
| 45 |
private final Class<? extends BaseEffect> mClass;
|
|
| 44 | 46 |
private int mCurrentPos, mCurrentType; |
| 45 | 47 |
private int mText; |
| 46 | 48 |
|
| 47 |
Type(int dPos, int dType, int text, Class clazz ) |
|
| 49 |
Type(int dPos, int dType, int text, Class<? extends BaseEffect> clazz )
|
|
| 48 | 50 |
{
|
| 49 | 51 |
mDefaultPos = mCurrentPos = dPos; |
| 50 | 52 |
mDefaultType = mCurrentType= dType; |
| ... | ... | |
| 256 | 258 |
return (pos/2)*100; |
| 257 | 259 |
} |
| 258 | 260 |
} |
| 261 |
|
|
| 262 |
// END ENUM //////////////////////////////////////////////////////////////////// |
|
| 259 | 263 |
} |
| src/main/java/org/distorted/effect/win/WinEffect.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2019 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.effect.win; |
|
| 21 |
|
|
| 22 |
import org.distorted.effect.BaseEffect; |
|
| 23 |
import org.distorted.library.effect.Effect; |
|
| 24 |
import org.distorted.library.main.DistortedEffects; |
|
| 25 |
import org.distorted.library.main.DistortedScreen; |
|
| 26 |
import org.distorted.library.message.EffectListener; |
|
| 27 |
import org.distorted.magic.RubikCube; |
|
| 28 |
import org.distorted.magic.RubikRenderer; |
|
| 29 |
|
|
| 30 |
import java.lang.reflect.Method; |
|
| 31 |
|
|
| 32 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 33 |
|
|
| 34 |
public abstract class WinEffect extends BaseEffect implements EffectListener |
|
| 35 |
{
|
|
| 36 |
public enum Type |
|
| 37 |
{
|
|
| 38 |
NONE (WinEffectNone.class), |
|
| 39 |
SPIN (WinEffectSpin.class), |
|
| 40 |
; |
|
| 41 |
|
|
| 42 |
final Class<? extends WinEffect> effect; |
|
| 43 |
|
|
| 44 |
Type(Class<? extends WinEffect> effect) |
|
| 45 |
{
|
|
| 46 |
this.effect = effect; |
|
| 47 |
} |
|
| 48 |
} |
|
| 49 |
|
|
| 50 |
private static final int NUM_EFFECTS = Type.values().length; |
|
| 51 |
private static final int NUM_PHASES = 2; |
|
| 52 |
private static final int FAKE_EFFECT_ID = -2; |
|
| 53 |
private static final Type[] types; |
|
| 54 |
|
|
| 55 |
static |
|
| 56 |
{
|
|
| 57 |
int i=0; |
|
| 58 |
types = new Type[NUM_EFFECTS]; |
|
| 59 |
|
|
| 60 |
for(Type type: Type.values()) |
|
| 61 |
{
|
|
| 62 |
types[i++] = type; |
|
| 63 |
} |
|
| 64 |
} |
|
| 65 |
|
|
| 66 |
private EffectListener mListener; |
|
| 67 |
private int mDuration; |
|
| 68 |
private int mEffectReturned; |
|
| 69 |
private int[] mCubeEffectNumber, mNodeEffectNumber; |
|
| 70 |
private int mPhase; |
|
| 71 |
|
|
| 72 |
RubikCube mCube; |
|
| 73 |
DistortedScreen mScreen; |
|
| 74 |
Effect[][] mCubeEffects; |
|
| 75 |
int[][] mCubeEffectPosition; |
|
| 76 |
Effect[][] mNodeEffects; |
|
| 77 |
int[][] mNodeEffectPosition; |
|
| 78 |
|
|
| 79 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 80 |
|
|
| 81 |
WinEffect() |
|
| 82 |
{
|
|
| 83 |
mPhase = 0; |
|
| 84 |
|
|
| 85 |
mCubeEffectNumber = new int[NUM_PHASES]; |
|
| 86 |
mNodeEffectNumber = new int[NUM_PHASES]; |
|
| 87 |
mCubeEffectPosition = new int[NUM_PHASES][]; |
|
| 88 |
mNodeEffectPosition = new int[NUM_PHASES][]; |
|
| 89 |
mCubeEffects = new Effect[NUM_PHASES][]; |
|
| 90 |
mNodeEffects = new Effect[NUM_PHASES][]; |
|
| 91 |
} |
|
| 92 |
|
|
| 93 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 94 |
|
|
| 95 |
public static String[] getNames() |
|
| 96 |
{
|
|
| 97 |
String[] names = new String[NUM_EFFECTS]; |
|
| 98 |
|
|
| 99 |
for( int i=0; i<NUM_EFFECTS; i++) |
|
| 100 |
{
|
|
| 101 |
names[i] = types[i].name(); |
|
| 102 |
} |
|
| 103 |
|
|
| 104 |
return names; |
|
| 105 |
} |
|
| 106 |
|
|
| 107 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 108 |
|
|
| 109 |
public static WinEffect create(int ordinal) throws InstantiationException, IllegalAccessException |
|
| 110 |
{
|
|
| 111 |
return types[ordinal].effect.newInstance(); |
|
| 112 |
} |
|
| 113 |
|
|
| 114 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 115 |
|
|
| 116 |
abstract void createEffectsPhase0(int duration); |
|
| 117 |
abstract void createEffectsPhase1(int duration); |
|
| 118 |
|
|
| 119 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 120 |
|
|
| 121 |
public void effectFinished(final long effectID) |
|
| 122 |
{
|
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| 123 |
int total = mCubeEffectNumber[mPhase]+mNodeEffectNumber[mPhase]; |
|
| 124 |
|
|
| 125 |
for(int i=0; i<mCubeEffectNumber[mPhase]; i++) |
|
| 126 |
{
|
|
| 127 |
long id = mCubeEffects[mPhase][i].getID(); |
|
| 128 |
|
|
| 129 |
if( effectID == id ) |
|
| 130 |
{
|
|
| 131 |
if( ++mEffectReturned == total ) effectAction(mPhase); |
|
| 132 |
mCube.remove(id); |
|
| 133 |
return; |
|
| 134 |
} |
|
| 135 |
} |
|
| 136 |
for(int i=0; i<mNodeEffectNumber[mPhase]; i++) |
|
| 137 |
{
|
|
| 138 |
long id = mNodeEffects[mPhase][i].getID(); |
|
| 139 |
|
|
| 140 |
if( effectID == id ) |
|
| 141 |
{
|
|
| 142 |
if( ++mEffectReturned == total ) effectAction(mPhase); |
|
| 143 |
mCube.getEffects().abortById(id); |
|
| 144 |
return; |
|
| 145 |
} |
|
| 146 |
} |
|
| 147 |
} |
|
| 148 |
|
|
| 149 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 150 |
|
|
| 151 |
private void effectAction(int phase) |
|
| 152 |
{
|
|
| 153 |
switch(phase) |
|
| 154 |
{
|
|
| 155 |
case 0: mEffectReturned = 0; |
|
| 156 |
mPhase = 1; |
|
| 157 |
mCube.solve(); |
|
| 158 |
createEffectsPhase1(mDuration); |
|
| 159 |
assignEffects(mPhase); |
|
| 160 |
break; |
|
| 161 |
case 1: mListener.effectFinished(FAKE_EFFECT_ID); |
|
| 162 |
break; |
|
| 163 |
} |
|
| 164 |
} |
|
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|
|
| 166 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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|
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| 168 |
public long start(int duration, RubikRenderer renderer) |
|
| 169 |
{
|
|
| 170 |
mScreen = renderer.getScreen(); |
|
| 171 |
mCube = renderer.getCube(); |
|
| 172 |
mListener = renderer; |
|
| 173 |
mDuration = duration; |
|
| 174 |
|
|
| 175 |
createEffectsPhase0(mDuration); |
|
| 176 |
assignEffects(mPhase); |
|
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|
|
| 178 |
return FAKE_EFFECT_ID; |
|
| 179 |
} |
|
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|
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 182 |
|
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| 183 |
private void assignEffects(int phase) |
|
| 184 |
{
|
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| 185 |
mCubeEffectNumber[phase] = ( mCubeEffects[phase]!=null ) ? mCubeEffects[phase].length : 0; |
|
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mNodeEffectNumber[phase] = ( mNodeEffects[phase]!=null ) ? mNodeEffects[phase].length : 0; |
|
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|
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| 188 |
if( mCubeEffectNumber[phase]==0 && mNodeEffectNumber[phase]==0 ) |
|
| 189 |
{
|
|
| 190 |
throw new RuntimeException("Cube and Node Effects ("+phase+" phase) both not created!");
|
|
| 191 |
} |
|
| 192 |
|
|
| 193 |
for(int i=0; i<mCubeEffectNumber[phase]; i++) |
|
| 194 |
{
|
|
| 195 |
mCube.apply(mCubeEffects[phase][i],mCubeEffectPosition[phase][i]); |
|
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mCubeEffects[phase][i].notifyWhenFinished(this); |
|
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} |
|
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|
|
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DistortedEffects nodeEffects = mCube.getEffects(); |
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|
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for(int i=0; i<mNodeEffectNumber[phase]; i++) |
|
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{
|
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| 203 |
nodeEffects.apply(mNodeEffects[phase][i],mNodeEffectPosition[phase][i]); |
|
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mNodeEffects[phase][i].notifyWhenFinished(this); |
|
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} |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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|
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| 210 |
@SuppressWarnings("unused")
|
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public static void enableEffects() |
|
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{
|
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Method method; |
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|
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| 215 |
for(Type type: Type.values()) |
|
| 216 |
{
|
|
| 217 |
try |
|
| 218 |
{
|
|
| 219 |
method = type.effect.getDeclaredMethod("enable"); // enable not public, thus getDeclaredMethod
|
|
| 220 |
} |
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catch(NoSuchMethodException ex) |
|
| 222 |
{
|
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| 223 |
android.util.Log.e("SolveEffect", type.effect.getSimpleName()+": exception getting method: "+ex.getMessage());
|
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| 224 |
method = null; |
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} |
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|
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try |
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{
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| 229 |
if( method!=null ) method.invoke(null); |
|
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} |
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| 231 |
catch(Exception ex) |
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{
|
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| 233 |
android.util.Log.e("SolveEffect", type.effect.getSimpleName()+": exception invoking method: "+ex.getMessage());
|
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| 234 |
} |
|
| 235 |
} |
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} |
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} |
|
| src/main/java/org/distorted/effect/win/WinEffectNone.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2019 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.effect.win; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
|
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| 24 |
import org.distorted.library.effect.Effect; |
|
| 25 |
import org.distorted.library.effect.MatrixEffectMove; |
|
| 26 |
import org.distorted.library.type.Dynamic3D; |
|
| 27 |
import org.distorted.library.type.Static3D; |
|
| 28 |
|
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| 29 |
public class WinEffectNone extends WinEffect |
|
| 30 |
{
|
|
| 31 |
public void createEffectsPhase0(int duration) |
|
| 32 |
{
|
|
| 33 |
Dynamic3D d0 = new Dynamic3D(1,0.5f); |
|
| 34 |
d0.add(new Static3D(0,0,0)); |
|
| 35 |
|
|
| 36 |
mCubeEffectPosition[0] = new int[] {-1};
|
|
| 37 |
mCubeEffects[0] = new Effect[mCubeEffectPosition[0].length]; |
|
| 38 |
mCubeEffects[0][0] = new MatrixEffectMove(d0); |
|
| 39 |
} |
|
| 40 |
|
|
| 41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 42 |
|
|
| 43 |
public void createEffectsPhase1(int duration) |
|
| 44 |
{
|
|
| 45 |
Dynamic3D d0 = new Dynamic3D(1,0.5f); |
|
| 46 |
d0.add(new Static3D(0,0,0)); |
|
| 47 |
|
|
| 48 |
mCubeEffectPosition[1] = new int[] {-1};
|
|
| 49 |
mCubeEffects[1] = new Effect[mCubeEffectPosition[1].length]; |
|
| 50 |
mCubeEffects[1][0] = new MatrixEffectMove(d0); |
|
| 51 |
} |
|
| 52 |
|
|
| 53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 54 |
// Enable all effects used in this Effect. Called by reflection from the parent class. |
|
| 55 |
|
|
| 56 |
@SuppressWarnings("unused")
|
|
| 57 |
static void enable() |
|
| 58 |
{
|
|
| 59 |
|
|
| 60 |
} |
|
| 61 |
} |
|
| src/main/java/org/distorted/effect/win/WinEffectSpin.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2019 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.effect.win; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
|
|
| 24 |
import org.distorted.library.effect.Effect; |
|
| 25 |
import org.distorted.library.effect.MatrixEffectRotate; |
|
| 26 |
import org.distorted.library.type.Dynamic; |
|
| 27 |
import org.distorted.library.type.Dynamic1D; |
|
| 28 |
import org.distorted.library.type.Static1D; |
|
| 29 |
import org.distorted.library.type.Static3D; |
|
| 30 |
|
|
| 31 |
public class WinEffectSpin extends WinEffect |
|
| 32 |
{
|
|
| 33 |
public void createEffectsPhase0(int duration) |
|
| 34 |
{
|
|
| 35 |
mCubeEffectPosition[0] = new int[] {3};
|
|
| 36 |
mCubeEffects[0] = new Effect[mCubeEffectPosition[0].length]; |
|
| 37 |
|
|
| 38 |
Static3D axis = new Static3D(1,0,0); |
|
| 39 |
Static3D center= new Static3D(0,0,0); |
|
| 40 |
|
|
| 41 |
Dynamic1D d0 = new Dynamic1D(duration/2, 1.0f); |
|
| 42 |
d0.setMode(Dynamic.MODE_JUMP); |
|
| 43 |
d0.setConvexity(0.0f); // otherwise speed of the rotation would be strangely uneven |
|
| 44 |
d0.add(new Static1D( 0*36)); |
|
| 45 |
d0.add(new Static1D( 1*36)); |
|
| 46 |
d0.add(new Static1D( 3*36)); |
|
| 47 |
d0.add(new Static1D( 6*36)); |
|
| 48 |
d0.add(new Static1D(10*36)); |
|
| 49 |
mCubeEffects[0][0] = new MatrixEffectRotate(d0,axis,center); |
|
| 50 |
} |
|
| 51 |
|
|
| 52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 53 |
|
|
| 54 |
public void createEffectsPhase1(int duration) |
|
| 55 |
{
|
|
| 56 |
mCubeEffectPosition[1] = new int[] {3};
|
|
| 57 |
mCubeEffects[1] = new Effect[mCubeEffectPosition[1].length]; |
|
| 58 |
|
|
| 59 |
Static3D axis = new Static3D(1,0,0); |
|
| 60 |
Static3D center= new Static3D(0,0,0); |
|
| 61 |
|
|
| 62 |
Dynamic1D d1 = new Dynamic1D(duration/2, 1.0f); |
|
| 63 |
d1.setMode(Dynamic.MODE_JUMP); |
|
| 64 |
d1.setConvexity(0.0f); |
|
| 65 |
d1.add(new Static1D( 0*36)); |
|
| 66 |
d1.add(new Static1D( 4*36)); |
|
| 67 |
d1.add(new Static1D( 7*36)); |
|
| 68 |
d1.add(new Static1D( 9*36)); |
|
| 69 |
d1.add(new Static1D(10*36)); |
|
| 70 |
mCubeEffects[1][0] = new MatrixEffectRotate(d1,axis,center); |
|
| 71 |
} |
|
| 72 |
|
|
| 73 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 74 |
// Enable all effects used in this Effect. Called by reflection from the parent class. |
|
| 75 |
|
|
| 76 |
@SuppressWarnings("unused")
|
|
| 77 |
static void enable() |
|
| 78 |
{
|
|
| 79 |
|
|
| 80 |
} |
|
| 81 |
} |
|
| src/main/java/org/distorted/magic/RubikActivity.java | ||
|---|---|---|
| 30 | 30 |
import android.view.View; |
| 31 | 31 |
|
| 32 | 32 |
import org.distorted.component.HorizontalNumberPicker; |
| 33 |
import org.distorted.effect.win.WinEffect; |
|
| 33 | 34 |
import org.distorted.library.main.DistortedLibrary; |
| 34 | 35 |
import org.distorted.effect.BaseEffect; |
| 35 | 36 |
|
| src/main/java/org/distorted/magic/RubikCube.java | ||
|---|---|---|
| 53 | 53 |
private static final Static3D VectY = new Static3D(0,1,0); |
| 54 | 54 |
private static final Static3D VectZ = new Static3D(0,0,1); |
| 55 | 55 |
|
| 56 |
private static final float SQ2 = 0.5f*((float)Math.sqrt(2)); |
|
| 57 |
private static final float[] LEGAL = { 0.0f , 0.5f , -0.5f , 1.0f , -1.0f , SQ2 , -SQ2 };
|
|
| 58 |
|
|
| 59 | 56 |
public static final int VECTX = 0; // |
| 60 | 57 |
public static final int VECTY = 1; // don't change this |
| 61 | 58 |
public static final int VECTZ = 2; // |
| ... | ... | |
| 548 | 545 |
// We also have to remember that the group of unit quaternions is a double-cover of rotations |
| 549 | 546 |
// in 3D ( q represents the same rotation as -q ) - so invert if needed. |
| 550 | 547 |
|
| 548 |
private static final float SQ2 = 0.5f*((float)Math.sqrt(2)); |
|
| 549 |
private static final float[] LEGAL = { 0.0f , 0.5f , -0.5f , 1.0f , -1.0f , SQ2 , -SQ2 };
|
|
| 550 |
|
|
| 551 | 551 |
private void normalizeScrambleQuat(int i, int j, int k) |
| 552 | 552 |
{
|
| 553 | 553 |
Static4D quat = mQuatScramble[i][j][k]; |
| src/main/java/org/distorted/magic/RubikRenderer.java | ||
|---|---|---|
| 109 | 109 |
|
| 110 | 110 |
if( mFinishRotation ) |
| 111 | 111 |
{
|
| 112 |
mCanRotate = false; |
|
| 113 |
mFinishRotation=false; |
|
| 112 |
mFinishRotation = false; |
|
| 113 |
mCanRotate = false; |
|
| 114 |
mCanUI = false; |
|
| 114 | 115 |
mRotationFinishedID = mNewCube.finishRotationNow(this); |
| 115 | 116 |
} |
| 116 | 117 |
|
| ... | ... | |
| 121 | 122 |
|
| 122 | 123 |
if( mNewCube.isSolved() ) |
| 123 | 124 |
{
|
| 124 |
android.util.Log.e("renderer", "CUBE IS SOLVED NOW");
|
|
| 125 |
mCanDrag = false; |
|
| 126 |
mCanRotate = false; |
|
| 127 |
mCanUI = false; |
|
| 128 |
doEffectNow( BaseEffect.Type.WIN ); |
|
| 129 |
} |
|
| 130 |
else |
|
| 131 |
{
|
|
| 132 |
mCanRotate = true; |
|
| 133 |
mCanUI = true; |
|
| 125 | 134 |
} |
| 126 |
|
|
| 127 |
mCanRotate = true; |
|
| 128 | 135 |
} |
| 129 | 136 |
|
| 130 | 137 |
if( mSizeChangeCube ) |
| ... | ... | |
| 132 | 139 |
mSizeChangeCube = false; |
| 133 | 140 |
mCanDrag = false; |
| 134 | 141 |
mCanRotate = false; |
| 142 |
mCanUI = false; |
|
| 135 | 143 |
createCubeNow(mNextCubeSize); |
| 136 | 144 |
doEffectNow( BaseEffect.Type.SIZECHANGE ); |
| 137 | 145 |
} |
| 138 | 146 |
|
| 139 | 147 |
if( mSolveCube ) |
| 140 | 148 |
{
|
| 141 |
mSolveCube = false; |
|
| 142 |
mCanDrag = false; |
|
| 143 |
mCanRotate = false; |
|
| 144 |
mCanUI = false; |
|
| 149 |
mSolveCube = false;
|
|
| 150 |
mCanDrag = false;
|
|
| 151 |
mCanRotate = false;
|
|
| 152 |
mCanUI = false;
|
|
| 145 | 153 |
doEffectNow( BaseEffect.Type.SOLVE ); |
| 146 | 154 |
} |
| 147 | 155 |
|
| src/main/res/values/strings.xml | ||
|---|---|---|
| 11 | 11 |
<string name="sizechange_effect">Size Change Effect:</string> |
| 12 | 12 |
<string name="solve_effect">Solve Effect:</string> |
| 13 | 13 |
<string name="scramble_effect">Scramble Effect:</string> |
| 14 |
<string name="win_effect">Win Effect:</string> |
|
| 14 | 15 |
<string name="duration">Duration:</string> |
| 15 | 16 |
<string name="type">Type:</string> |
| 16 | 17 |
<string name="credits1">Open Source app developed using the Distorted graphics library. </string> |
Also available in: Unified diff
RubikCube: add skeleton WinEffects (for now only one effect - 'Spin' copied from Solve)