Revision ece1b58d
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/main/RubikSurfaceView.java | ||
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import com.google.firebase.crashlytics.FirebaseCrashlytics; |
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import org.distorted.library.type.Static2D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.objects.RubikObject; |
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import org.distorted.objects.RubikMovement; |
src/main/java/org/distorted/objects/RubikCube.java | ||
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private static final int[] FACE_COLORS = new int[] |
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{ |
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0xffffff00, 0xffffffff, // FACE_AXIS[0] (right-YELLOW) FACE_AXIS[1] (left -WHITE)
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0xff0000ff, 0xff00ff00, // FACE_AXIS[2] (top -BLUE ) FACE_AXIS[3] (bottom-GREEN)
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0xffff0000, 0xffb5651d // FACE_AXIS[4] (front-RED ) FACE_AXIS[5] (back -BROWN)
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COLOR_YELLOW, COLOR_WHITE,
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COLOR_BLUE , COLOR_GREEN,
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COLOR_RED , COLOR_BROWN
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}; |
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// All legal rotation quats of a RubikCube of any size. |
src/main/java/org/distorted/objects/RubikDiamond.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objects; |
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import android.content.res.Resources; |
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import android.graphics.Canvas; |
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import android.graphics.Paint; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshSquare; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import java.util.Random; |
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import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class RubikDiamond extends RubikObject |
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{ |
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private static final float SQ2 = (float)Math.sqrt(2); |
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private static final float SQ3 = (float)Math.sqrt(3); |
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private static final float SQ6 = (float)Math.sqrt(6); |
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private static final int FACES_PER_CUBIT =8; |
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// the four rotation axis of a Diamond. Must be normalized. |
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static final Static3D[] ROT_AXIS = new Static3D[] |
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{ |
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new Static3D(+SQ6/3,+SQ3/3, 0), |
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new Static3D(-SQ6/3,+SQ3/3, 0), |
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new Static3D( 0,+SQ3/3,+SQ6/3), |
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new Static3D( 0,+SQ3/3,-SQ6/3) |
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}; |
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// the eight axis that determine the faces |
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static final Static3D[] FACE_AXIS = new Static3D[] |
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{ |
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new Static3D(+SQ6/3,+SQ3/3, 0), new Static3D(-SQ6/3,-SQ3/3, 0), |
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new Static3D(-SQ6/3,+SQ3/3, 0), new Static3D(+SQ6/3,-SQ3/3, 0), |
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new Static3D( 0,+SQ3/3,+SQ6/3), new Static3D( 0,-SQ3/3,-SQ6/3), |
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new Static3D( 0,+SQ3/3,-SQ6/3), new Static3D( 0,-SQ3/3,+SQ6/3) |
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}; |
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private static final int[] FACE_COLORS = new int[] |
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{ |
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COLOR_YELLOW, COLOR_WHITE, |
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COLOR_BLUE , COLOR_GREEN, |
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COLOR_RED , COLOR_BROWN, |
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COLOR_PINK , COLOR_VIOLET |
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}; |
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// All legal rotation quats of a Diamond |
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private static final Static4D[] QUATS = new Static4D[] |
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{ |
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D(+SQ2/2, 0.5f, 0.0f, 0.5f ), |
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new Static4D(-SQ2/2, 0.5f, 0.0f, 0.5f ), |
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new Static4D( 0.0f, 0.5f, +SQ2/2, 0.5f ), |
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new Static4D( 0.0f, 0.5f, -SQ2/2, 0.5f ), |
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new Static4D(+SQ2/2, 0.5f, 0.0f, -0.5f ), |
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new Static4D(-SQ2/2, 0.5f, 0.0f, -0.5f ), |
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new Static4D( 0.0f, 0.5f, +SQ2/2, -0.5f ), |
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new Static4D( 0.0f, 0.5f, -SQ2/2, -0.5f ), |
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new Static4D(+SQ2/2, 0.0f, -SQ2/2, 0.0f ), |
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new Static4D(-SQ2/2, 0.0f, -SQ2/2, 0.0f ) |
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}; |
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private static final float DIST = 0.50f; |
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// centers of the 6 octahedrons + 8 tetrahedrons ( i.e. of the all 14 cubits) |
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private static final Static3D[] CENTERS = new Static3D[] |
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{ |
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new Static3D( DIST, 0, DIST ), |
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new Static3D( DIST, 0,-DIST ), |
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new Static3D(-DIST, 0,-DIST ), |
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new Static3D(-DIST, 0, DIST ), |
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new Static3D( 0, DIST*SQ2 , 0 ), |
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new Static3D( 0,-DIST*SQ2 , 0 ), |
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new Static3D( 0, DIST*SQ2/2, DIST ), |
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new Static3D( DIST, DIST*SQ2/2, 0 ), |
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new Static3D( 0, DIST*SQ2/2,-DIST ), |
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new Static3D(-DIST, DIST*SQ2/2, 0 ), |
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new Static3D( 0,-DIST*SQ2/2, DIST ), |
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new Static3D( DIST,-DIST*SQ2/2, 0 ), |
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new Static3D( 0,-DIST*SQ2/2,-DIST ), |
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new Static3D(-DIST,-DIST*SQ2/2, 0 ) |
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}; |
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// Colors of the faces of cubits. Each cubit has 8 faces |
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private static final int[][] mFaceMap = new int[][] |
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{ |
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{ 6,1,8,8, 2,5,8,8 }, |
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{ 8,1,3,8, 8,5,7,8 }, |
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{ 8,8,3,4, 8,8,7,0 }, |
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{ 6,8,8,4, 2,8,8,0 }, |
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{ 6,1,3,4, 8,8,8,8 }, |
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{ 8,8,8,8, 2,5,7,0 }, |
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{ 6,8,8,8, 8,8,8,8 }, |
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{ 1,8,8,8, 8,8,8,8 }, |
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{ 3,8,8,8, 8,8,8,8 }, |
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{ 4,8,8,8, 8,8,8,8 }, |
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{ 2,8,8,8, 8,8,8,8 }, |
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{ 5,8,8,8, 8,8,8,8 }, |
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{ 7,8,8,8, 8,8,8,8 }, |
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{ 0,8,8,8, 8,8,8,8 } |
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}; |
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private static MeshBase mOctaMesh, mTetraMesh; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikDiamond(int size, Static4D quat, DistortedTexture texture, |
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{ |
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super(size, 60, quat, texture, mesh, effects, moves, RubikObjectList.DIAM, res, scrWidth); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void createOctaMesh() |
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{ |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void createTetraMesh() |
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{ |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float getScreenRatio() |
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{ |
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return 1.0f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static4D[] getQuats() |
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{ |
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return QUATS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNumFaces() |
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{ |
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return FACE_COLORS.length; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean shouldResetTextureMaps() |
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{ |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNumStickerTypes() |
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{ |
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return 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float getBasicStep() |
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{ |
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return SQ6/6; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNumCubitFaces() |
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{ |
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return FACES_PER_CUBIT; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static3D[] getCubitPositions(int size) |
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{ |
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return CENTERS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private Static4D getQuat(int cubit) |
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{ |
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switch(cubit) |
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{ |
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case 0: |
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case 1: |
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case 2: |
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case 3: |
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case 4: |
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case 5: |
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case 6: return QUATS[0]; // unit quat |
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case 7: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along Y |
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case 8: return QUATS[1]; // 180 along Y |
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case 9: return new Static4D(-SQ2/2,0,0,SQ2/2); // 90 along Y |
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case 10: return new Static4D( 0,0,1, 0); // 180 along Z |
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case 11: return new Static4D(0, SQ2/2,SQ2/2,0); // |
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case 12: return new Static4D( 1,0,0, 0); // 180 along X |
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case 13: return new Static4D(0,-SQ2/2,SQ2/2,0); // |
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createCubitMesh(int cubit) |
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{ |
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MeshBase mesh; |
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if( cubit<6 ) |
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{ |
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if( mOctaMesh==null ) createOctaMesh(); |
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mesh = mOctaMesh.copy(true); |
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} |
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else |
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{ |
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if( mTetraMesh==null ) createTetraMesh(); |
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mesh = mTetraMesh.copy(true); |
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} |
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) ); |
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mesh.apply(quat,0xffffffff,0); |
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return mesh; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getFaceColor(int cubit, int cubitface, int size) |
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{ |
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return mFaceMap[cubit][cubitface]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side) |
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{ |
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float STROKE = 0.044f*side; |
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float OFF = STROKE/2 -1; |
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float OFF2 = 0.5f*side + OFF; |
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float HEIGHT = side - OFF; |
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float RADIUS = side/12.0f; |
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float ARC1_H = 0.2f*side; |
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float ARC1_W = side*0.5f; |
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float ARC2_W = 0.153f*side; |
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float ARC2_H = 0.905f*side; |
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float ARC3_W = side-ARC2_W; |
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float M = SQ3/2; |
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float D = (M/2 - 0.51f)*side; |
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paint.setAntiAlias(true); |
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paint.setStrokeWidth(STROKE); |
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paint.setColor(FACE_COLORS[face]); |
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paint.setStyle(Paint.Style.FILL); |
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canvas.drawRect(left,top,left+side,top+side,paint); |
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paint.setColor(INTERIOR_COLOR); |
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paint.setStyle(Paint.Style.STROKE); |
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canvas.drawLine( left, M*HEIGHT+D, side +left, M*HEIGHT+D, paint); |
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canvas.drawLine( OFF +left, M*side +D, OFF2 +left, D, paint); |
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canvas.drawLine((side-OFF)+left, M*side +D, (side-OFF2) +left, D, paint); |
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canvas.drawArc( ARC1_W-RADIUS+left, M*(ARC1_H-RADIUS)+D, ARC1_W+RADIUS+left, M*(ARC1_H+RADIUS)+D, 225, 90, false, paint); |
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canvas.drawArc( ARC2_W-RADIUS+left, M*(ARC2_H-RADIUS)+D, ARC2_W+RADIUS+left, M*(ARC2_H+RADIUS)+D, 105, 90, false, paint); |
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canvas.drawArc( ARC3_W-RADIUS+left, M*(ARC2_H-RADIUS)+D, ARC3_W+RADIUS+left, M*(ARC2_H+RADIUS)+D, 345, 90, false, paint); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float returnMultiplier() |
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{ |
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return 2.0f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float[] getRowChances() |
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{ |
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float[] chances = new float[2]; |
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chances[0] = 0.5f; |
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chances[1] = 1.0f; |
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return chances; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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public Static3D[] getRotationAxis() |
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{ |
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return ROT_AXIS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getBasicAngle() |
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{ |
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return 3; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int computeRowFromOffset(float offset) |
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{ |
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return offset<0.25f ? 0:1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public float returnRotationFactor(float offset) |
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{ |
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return 1.0f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
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{ |
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int numAxis = ROTATION_AXIS.length; |
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if( oldRotAxis == START_AXIS ) |
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{ |
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return rnd.nextInt(numAxis); |
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} |
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else |
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{ |
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int newVector = rnd.nextInt(numAxis-1); |
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return (newVector>=oldRotAxis ? newVector+1 : newVector); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
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{ |
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float rowFloat = rnd.nextFloat(); |
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for(int row=0; row<mRowChances.length; row++) |
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{ |
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if( rowFloat<=mRowChances[row] ) return row; |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// The Diamond is solved if and only if: |
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// |
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// ?? |
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public boolean isSolved() |
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{ |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// only needed for solvers - there are no Diamond solvers ATM) |
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public String retObjectString() |
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{ |
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return ""; |
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} |
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} |
src/main/java/org/distorted/objects/RubikDino.java | ||
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37 | 37 |
import org.distorted.library.type.Static1D; |
38 | 38 |
import org.distorted.library.type.Static3D; |
39 | 39 |
import org.distorted.library.type.Static4D; |
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import org.distorted.main.RubikSurfaceView; |
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40 | 41 |
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41 | 42 |
import java.util.Random; |
42 | 43 |
|
... | ... | |
68 | 69 |
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69 | 70 |
private static final int[] FACE_COLORS = new int[] |
70 | 71 |
{ |
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0xffffff00, 0xffffffff, // FACE_AXIS[0] (right-YELLOW) FACE_AXIS[1] (left -WHITE)
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72 |
0xff0000ff, 0xff00ff00, // FACE_AXIS[2] (top -BLUE ) FACE_AXIS[3] (bottom-GREEN)
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73 |
0xffff0000, 0xffb5651d // FACE_AXIS[4] (front-RED ) FACE_AXIS[5] (back -BROWN)
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72 |
COLOR_YELLOW, COLOR_WHITE,
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73 |
COLOR_BLUE , COLOR_GREEN,
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74 |
COLOR_RED , COLOR_BROWN
|
|
74 | 75 |
}; |
75 | 76 |
|
76 | 77 |
// All legal rotation quats of a RubikDino |
... | ... | |
245 | 246 |
mMesh.mergeEffComponents(); |
246 | 247 |
} |
247 | 248 |
|
249 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
250 |
|
|
251 |
int mulQuat(int q1, int q2) |
|
252 |
{ |
|
253 |
Static4D result = RubikSurfaceView.quatMultiply(QUATS[q1],QUATS[q2]); |
|
254 |
|
|
255 |
float rX = result.get0(); |
|
256 |
float rY = result.get1(); |
|
257 |
float rZ = result.get2(); |
|
258 |
float rW = result.get3(); |
|
259 |
|
|
260 |
final float MAX_ERROR = 0.1f; |
|
261 |
float dX,dY,dZ,dW; |
|
262 |
|
|
263 |
for(int i=0; i<QUATS.length; i++) |
|
264 |
{ |
|
265 |
dX = QUATS[i].get0() - rX; |
|
266 |
dY = QUATS[i].get1() - rY; |
|
267 |
dZ = QUATS[i].get2() - rZ; |
|
268 |
dW = QUATS[i].get3() - rW; |
|
269 |
|
|
270 |
if( dX<MAX_ERROR && dX>-MAX_ERROR && |
|
271 |
dY<MAX_ERROR && dY>-MAX_ERROR && |
|
272 |
dZ<MAX_ERROR && dZ>-MAX_ERROR && |
|
273 |
dW<MAX_ERROR && dW>-MAX_ERROR ) return i; |
|
274 |
|
|
275 |
dX = QUATS[i].get0() + rX; |
|
276 |
dY = QUATS[i].get1() + rY; |
|
277 |
dZ = QUATS[i].get2() + rZ; |
|
278 |
dW = QUATS[i].get3() + rW; |
|
279 |
|
|
280 |
if( dX<MAX_ERROR && dX>-MAX_ERROR && |
|
281 |
dY<MAX_ERROR && dY>-MAX_ERROR && |
|
282 |
dZ<MAX_ERROR && dZ>-MAX_ERROR && |
|
283 |
dW<MAX_ERROR && dW>-MAX_ERROR ) return i; |
|
284 |
} |
|
285 |
|
|
286 |
return -1; |
|
287 |
} |
|
288 |
|
|
248 | 289 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
249 | 290 |
|
250 | 291 |
float getScreenRatio() |
src/main/java/org/distorted/objects/RubikDino4.java | ||
---|---|---|
73 | 73 |
} |
74 | 74 |
|
75 | 75 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
76 |
// Dino4 is solved if and only if the four groups of three same-colored cubits each are rotate with
|
|
77 |
// the same quaternion (actually we need to check only 3 first groups - if those are correct, the
|
|
78 |
// fourth one also needs to be correct).
|
|
76 |
// Dino4 is solved if and only if the four groups of three same-colored cubits are each 'together'
|
|
77 |
// (actually we need to check only 3 first groups - if those are correct, the fourth one also needs
|
|
78 |
// to be correct). |
|
79 | 79 |
// |
80 |
// White group : 6,10,11 |
|
81 |
// Red group : 0,3,7 |
|
82 |
// Blue group : 1,2,5 |
|
83 |
// Yellow group: 4,8,9 |
|
80 |
// White group : (X,Y,Z) = 10,11,6 |
|
81 |
// Red group : (X,Y,Z) = 0,3,7 |
|
82 |
// Blue group : (X,Y,Z) = 2,1,5 |
|
83 |
// Yellow group: (X,Y,Z) = 8,9,4 |
|
84 |
// |
|
85 |
// A group of 3 cubits is 'together' if and only if they are all rotated with one quat - but we cannot |
|
86 |
// forget that the whole Dino can be mirrored! (so then qY = qX*Q2 and qZ = qX*Q8 ) |
|
87 |
// |
|
88 |
// X cubits: 0, 2, 8, 10 |
|
89 |
// Y cubits: 1, 3, 9, 11 |
|
90 |
// Z cubits: 4, 5, 6, 7 |
|
84 | 91 |
|
85 | 92 |
public boolean isSolved() |
86 | 93 |
{ |
87 |
int qR = CUBITS[0].mQuatIndex; |
|
88 |
int qB = CUBITS[1].mQuatIndex; |
|
89 |
int qY = CUBITS[4].mQuatIndex; |
|
94 |
int redX = CUBITS[0].mQuatIndex; |
|
95 |
int bluX = CUBITS[2].mQuatIndex; |
|
96 |
int yelX = CUBITS[8].mQuatIndex; |
|
97 |
|
|
98 |
if (CUBITS[3].mQuatIndex == redX && CUBITS[7].mQuatIndex == redX && |
|
99 |
CUBITS[1].mQuatIndex == bluX && CUBITS[5].mQuatIndex == bluX && |
|
100 |
CUBITS[9].mQuatIndex == yelX && CUBITS[4].mQuatIndex == yelX ) return true; |
|
90 | 101 |
|
91 |
return (CUBITS[3].mQuatIndex == qR && CUBITS[7].mQuatIndex == qR && |
|
92 |
CUBITS[2].mQuatIndex == qB && CUBITS[5].mQuatIndex == qB && |
|
93 |
CUBITS[8].mQuatIndex == qY && CUBITS[9].mQuatIndex == qY ); |
|
102 |
if (CUBITS[3].mQuatIndex != mulQuat(redX,2)) return false; |
|
103 |
if (CUBITS[7].mQuatIndex != mulQuat(redX,8)) return false; |
|
104 |
if (CUBITS[1].mQuatIndex != mulQuat(bluX,2)) return false; |
|
105 |
if (CUBITS[5].mQuatIndex != mulQuat(bluX,8)) return false; |
|
106 |
if (CUBITS[9].mQuatIndex != mulQuat(yelX,2)) return false; |
|
107 |
if (CUBITS[4].mQuatIndex != mulQuat(yelX,8)) return false; |
|
108 |
|
|
109 |
return true; |
|
94 | 110 |
} |
95 | 111 |
} |
src/main/java/org/distorted/objects/RubikDino6.java | ||
---|---|---|
47 | 47 |
super(size, quat, texture, mesh, effects, moves, RubikObjectList.DINO, res, scrWidth); |
48 | 48 |
} |
49 | 49 |
|
50 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
51 |
|
|
52 |
private int mulQuat(int q1, int q2) |
|
53 |
{ |
|
54 |
Static4D result = RubikSurfaceView.quatMultiply(QUATS[q1],QUATS[q2]); |
|
55 |
|
|
56 |
float rX = result.get0(); |
|
57 |
float rY = result.get1(); |
|
58 |
float rZ = result.get2(); |
|
59 |
float rW = result.get3(); |
|
60 |
|
|
61 |
final float MAX_ERROR = 0.1f; |
|
62 |
float dX,dY,dZ,dW; |
|
63 |
|
|
64 |
for(int i=0; i<QUATS.length; i++) |
|
65 |
{ |
|
66 |
dX = QUATS[i].get0() - rX; |
|
67 |
dY = QUATS[i].get1() - rY; |
|
68 |
dZ = QUATS[i].get2() - rZ; |
|
69 |
dW = QUATS[i].get3() - rW; |
|
70 |
|
|
71 |
if( dX<MAX_ERROR && dX>-MAX_ERROR && |
|
72 |
dY<MAX_ERROR && dY>-MAX_ERROR && |
|
73 |
dZ<MAX_ERROR && dZ>-MAX_ERROR && |
|
74 |
dW<MAX_ERROR && dW>-MAX_ERROR ) return i; |
|
75 |
|
|
76 |
dX = QUATS[i].get0() + rX; |
|
77 |
dY = QUATS[i].get1() + rY; |
|
78 |
dZ = QUATS[i].get2() + rZ; |
|
79 |
dW = QUATS[i].get3() + rW; |
|
80 |
|
|
81 |
if( dX<MAX_ERROR && dX>-MAX_ERROR && |
|
82 |
dY<MAX_ERROR && dY>-MAX_ERROR && |
|
83 |
dZ<MAX_ERROR && dZ>-MAX_ERROR && |
|
84 |
dW<MAX_ERROR && dW>-MAX_ERROR ) return i; |
|
85 |
} |
|
86 |
|
|
87 |
return -1; |
|
88 |
} |
|
89 |
|
|
90 | 50 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
91 | 51 |
|
92 | 52 |
int getFaceColor(int cubit, int cubitface, int size) |
src/main/java/org/distorted/objects/RubikHelicopter.java | ||
---|---|---|
74 | 74 |
|
75 | 75 |
private static final int[] FACE_COLORS = new int[] |
76 | 76 |
{ |
77 |
0xffffff00, 0xffffffff, // FACE_AXIS[0] (right-YELLOW) FACE_AXIS[1] (left -WHITE)
|
|
78 |
0xff0000ff, 0xff00ff00, // FACE_AXIS[2] (top -BLUE ) FACE_AXIS[3] (bottom-GREEN)
|
|
79 |
0xffff0000, 0xffb5651d // FACE_AXIS[4] (front-RED ) FACE_AXIS[5] (back -BROWN)
|
|
77 |
COLOR_YELLOW, COLOR_WHITE,
|
|
78 |
COLOR_BLUE , COLOR_GREEN,
|
|
79 |
COLOR_RED , COLOR_BROWN
|
|
80 | 80 |
}; |
81 | 81 |
|
82 | 82 |
// All legal rotation quats of a HELICOPTER (same as the Cube!) |
src/main/java/org/distorted/objects/RubikMovementDiamond.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
23 |
|
|
24 |
class RubikMovementDiamond extends RubikMovement |
|
25 |
{ |
|
26 |
RubikMovementDiamond() |
|
27 |
{ |
|
28 |
super(RubikDiamond.ROT_AXIS, RubikDiamond.FACE_AXIS, 0.25f, 0.25f); |
|
29 |
} |
|
30 |
|
|
31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
32 |
// _____________ |
|
33 |
// | \ 0 / | |
|
34 |
// | \ / | |
|
35 |
// | 3 | | 1 | |
|
36 |
// | / \ | |
|
37 |
// | / 2 \ | |
|
38 |
// ------------- |
|
39 |
|
|
40 |
private int getQuarter(float[] touchPoint) |
|
41 |
{ |
|
42 |
boolean p0 = touchPoint[1] >= touchPoint[0]; |
|
43 |
boolean p1 = touchPoint[1] >=-touchPoint[0]; |
|
44 |
|
|
45 |
if( p0 ) return p1 ? 0:3; |
|
46 |
else return p1 ? 1:2; |
|
47 |
} |
|
48 |
|
|
49 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
50 |
|
|
51 |
boolean isInsideFace(float[] p) |
|
52 |
{ |
|
53 |
return ( p[0]<=0.25f && p[0]>=-0.25f && p[1]<=0.25f && p[1]>=-0.25f ); |
|
54 |
} |
|
55 |
|
|
56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
57 |
|
|
58 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
59 |
{ |
|
60 |
enabled[0] = 2; |
|
61 |
|
|
62 |
int quarter = getQuarter(touchPoint); |
|
63 |
|
|
64 |
switch(face) |
|
65 |
{ |
|
66 |
case 0: switch(quarter) |
|
67 |
{ |
|
68 |
case 0: enabled[1]=0; enabled[2]=1; break; |
|
69 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
70 |
case 2: enabled[1]=2; enabled[2]=3; break; |
|
71 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
72 |
} |
|
73 |
break; |
|
74 |
case 1: switch(quarter) |
|
75 |
{ |
|
76 |
case 0: enabled[1]=2; enabled[2]=3; break; |
|
77 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
78 |
case 2: enabled[1]=0; enabled[2]=1; break; |
|
79 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
80 |
} |
|
81 |
break; |
|
82 |
case 2: switch(quarter) |
|
83 |
{ |
|
84 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
85 |
case 1: enabled[1]=0; enabled[2]=1; break; |
|
86 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
87 |
case 3: enabled[1]=2; enabled[2]=3; break; |
|
88 |
} |
|
89 |
break; |
|
90 |
case 3: switch(quarter) |
|
91 |
{ |
|
92 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
93 |
case 1: enabled[1]=2; enabled[2]=3; break; |
|
94 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
95 |
case 3: enabled[1]=0; enabled[2]=1; break; |
|
96 |
} |
|
97 |
break; |
|
98 |
case 4: switch(quarter) |
|
99 |
{ |
|
100 |
case 0: enabled[1]=0; enabled[2]=3; break; |
|
101 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
102 |
case 2: enabled[1]=1; enabled[2]=2; break; |
|
103 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
104 |
} |
|
105 |
break; |
|
106 |
case 5: switch(quarter) |
|
107 |
{ |
|
108 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
109 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
110 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
111 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
112 |
} |
|
113 |
break; |
|
114 |
} |
|
115 |
} |
|
116 |
} |
src/main/java/org/distorted/objects/RubikObject.java | ||
---|---|---|
55 | 55 |
|
56 | 56 |
public abstract class RubikObject extends DistortedNode |
57 | 57 |
{ |
58 |
static final int COLOR_YELLOW = 0xffffff00; |
|
59 |
static final int COLOR_WHITE = 0xffffffff; |
|
60 |
static final int COLOR_BLUE = 0xff0000ff; |
|
61 |
static final int COLOR_GREEN = 0xff00ff00; |
|
62 |
static final int COLOR_RED = 0xffff0000; |
|
63 |
static final int COLOR_BROWN = 0xffb5651d; |
|
64 |
static final int COLOR_PINK = 0xffe134eb; |
|
65 |
static final int COLOR_VIOLET = 0xffa534eb; |
|
66 |
|
|
58 | 67 |
private static final float NODE_RATIO = 1.32f; |
59 | 68 |
private static final float MAX_SIZE_CHANGE = 1.3f; |
60 | 69 |
private static final float MIN_SIZE_CHANGE = 0.8f; |
src/main/java/org/distorted/objects/RubikObjectList.java | ||
---|---|---|
57 | 57 |
1 |
58 | 58 |
), |
59 | 59 |
|
60 |
DIAM ( |
|
61 |
new int[][] { |
|
62 |
{2 , 10, R.raw.dino, R.drawable.ui_small_dino, R.drawable.ui_medium_dino, R.drawable.ui_big_dino, R.drawable.ui_huge_dino} , |
|
63 |
}, |
|
64 |
RubikDiamond.class, |
|
65 |
new RubikMovementDiamond(), |
|
66 |
1 |
|
67 |
), |
|
68 |
|
|
60 | 69 |
DINO ( |
61 | 70 |
new int[][] { |
62 | 71 |
{3 , 10, R.raw.dino, R.drawable.ui_small_dino, R.drawable.ui_medium_dino, R.drawable.ui_big_dino, R.drawable.ui_huge_dino} , |
... | ... | |
466 | 475 |
{ |
467 | 476 |
case 0: return new RubikCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
468 | 477 |
case 1: return new RubikPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
469 |
case 2: return new RubikDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
470 |
case 3: return new RubikDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
471 |
case 4: return new RubikSkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
472 |
case 5: return new RubikHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
478 |
case 2: return new RubikDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
479 |
case 3: return new RubikDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
480 |
case 4: return new RubikDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
481 |
case 5: return new RubikSkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
482 |
case 6: return new RubikHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
473 | 483 |
} |
474 | 484 |
|
475 | 485 |
return null; |
src/main/java/org/distorted/objects/RubikPyraminx.java | ||
---|---|---|
68 | 68 |
|
69 | 69 |
private static final int[] FACE_COLORS = new int[] |
70 | 70 |
{ |
71 |
0xff00ff00, 0xffffff00, // FACE_AXIS[0] (GREEN ) FACE_AXIS[1] (YELLOW )
|
|
72 |
0xff0000ff, 0xffff0000 // FACE_AXIS[2] (BLUE ) FACE_AXIS[3] (RED )
|
|
71 |
COLOR_GREEN , COLOR_YELLOW,
|
|
72 |
COLOR_BLUE , COLOR_RED
|
|
73 | 73 |
}; |
74 | 74 |
|
75 | 75 |
// computed with res/raw/compute_quats.c |
src/main/java/org/distorted/objects/RubikSkewb.java | ||
---|---|---|
72 | 72 |
|
73 | 73 |
private static final int[] FACE_COLORS = new int[] |
74 | 74 |
{ |
75 |
0xffffff00, 0xffffffff, // FACE_AXIS[0] (right-YELLOW) FACE_AXIS[1] (left -WHITE)
|
|
76 |
0xff0000ff, 0xff00ff00, // FACE_AXIS[2] (top -BLUE ) FACE_AXIS[3] (bottom-GREEN)
|
|
77 |
0xffff0000, 0xffb5651d // FACE_AXIS[4] (front-RED ) FACE_AXIS[5] (back -BROWN)
|
|
75 |
COLOR_YELLOW, COLOR_WHITE,
|
|
76 |
COLOR_BLUE , COLOR_GREEN,
|
|
77 |
COLOR_RED , COLOR_BROWN
|
|
78 | 78 |
}; |
79 | 79 |
|
80 | 80 |
// All legal rotation quats of a RubikSkewb |
src/main/res/raw/compute_quats.c | ||
---|---|---|
2 | 2 |
#include <math.h> |
3 | 3 |
#include <stdlib.h> |
4 | 4 |
|
5 |
#define DINO
|
|
5 |
#define DIAM
|
|
6 | 6 |
|
7 | 7 |
#define SQ2 1.41421356237f |
8 | 8 |
#define SQ3 1.73205080757f |
... | ... | |
38 | 38 |
{+SQ3/3,-SQ3/3,-SQ3/3} }; |
39 | 39 |
#endif |
40 | 40 |
|
41 |
#ifdef DIAM |
|
42 |
#define NUM_AXIS 4 |
|
43 |
#define BASIC_ANGLE 3 |
|
44 |
|
|
45 |
float axis[NUM_AXIS][3] = { {+SQ3*SQ2/3,+SQ3/3, 0} , |
|
46 |
{-SQ3*SQ2/3,+SQ3/3, 0} , |
|
47 |
{ 0,+SQ3/3,+SQ3*SQ2/3} , |
|
48 |
{ 0,+SQ3/3,-SQ3*SQ2/3} }; |
|
49 |
#endif |
|
50 |
|
|
41 | 51 |
#ifdef HELI |
42 | 52 |
#define NUM_AXIS 6 |
43 | 53 |
#define BASIC_ANGLE 2 |
Also available in: Unified diff
1) correction for Dino4's isSolved() [ remember about the mirror! ]
2) beginnings of support for the Skewb Diamond