Revision ed32e32d
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/bandaged/BandagedCreatorActivity.java | ||
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import android.view.View; |
29 | 29 |
import android.view.ViewGroup; |
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import android.view.WindowManager; |
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import android.widget.HorizontalScrollView; |
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import android.widget.LinearLayout; |
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34 | 33 |
import androidx.appcompat.app.AppCompatActivity; |
src/main/java/org/distorted/bandaged/BandagedCreatorTouchControl.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2022 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.bandaged; |
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import org.distorted.library.main.QuatHelper; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class BandagedCreatorTouchControl |
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{ |
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private static final float DIST3D = 0.5f; |
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private static final float DIST2D = 0.5f; |
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private final Static4D CAMERA_POINT; |
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private final BandagedCubit[] mCubits; |
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private final int mNumCubits; |
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private final float[] mPoint, mCamera, mTouch, mPos; |
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private final float[] mPoint2D; |
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private float mObjectRatio; |
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private int mLastTouchedFace; |
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private final Static3D[] mFaceAxis; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private boolean isInsideFace(float[] p) |
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{ |
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return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Convert the 3D point3D into a 2D point on the same face surface, but in a different |
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// coordinate system: a in-plane 2D coord where the origin is in the point where the axis intersects |
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// the surface, and whose Y axis points 'north' i.e. is in the plane given by the 3D origin, the |
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// original 3D Y axis and our 2D in-plane origin. |
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// If those 3 points constitute a degenerate triangle which does not define a plane - which can only |
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// happen if axis is vertical (or in theory when 2D origin and 3D origin meet, but that would have to |
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// mean that the distance between the center of the Object and its faces is 0) - then we arbitrarily |
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// decide that 2D Y = (0,0,-1) in the North Pole and (0,0,1) in the South Pole) |
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// (ax,ay,az) - vector normal to the face surface. |
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void convertTo2Dcoords(float[] point3D, float ax, float ay, float az , float[] output) |
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{ |
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float y0,y1,y2; // base Y vector of the 2D coord system |
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if( ax==0.0f && az==0.0f ) |
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{ |
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y0=0; y1=0; y2=-ay; |
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} |
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else if( ay==0.0f ) |
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{ |
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y0=0; y1=1; y2=0; |
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} |
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else |
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{ |
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float norm = (float)(-ay/Math.sqrt(1-ay*ay)); |
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y0 = norm*ax; y1= norm*(ay-1/ay); y2=norm*az; |
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} |
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float x0 = y1*az - y2*ay; // |
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float x1 = y2*ax - y0*az; // (2D coord baseY) x (axis) = 2D coord baseX |
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float x2 = y0*ay - y1*ax; // |
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float originAlpha = point3D[0]*ax + point3D[1]*ay + point3D[2]*az; |
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float origin0 = originAlpha*ax; // coords of the point where axis |
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float origin1 = originAlpha*ay; // intersects surface plane i.e. |
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float origin2 = originAlpha*az; // the origin of our 2D coord system |
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float v0 = point3D[0] - origin0; |
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float v1 = point3D[1] - origin1; |
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float v2 = point3D[2] - origin2; |
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output[0] = v0*x0 + v1*x1 + v2*x2; |
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output[1] = v0*y0 + v1*y1 + v2*y2; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// given precomputed mCamera and mPoint, respectively camera and touch point positions in ScreenSpace, |
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// compute point 'output[]' which: |
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// 1) lies on a face of the Object, i.e. surface defined by (axis, distance from (0,0,0)) |
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// 2) is co-linear with mCamera and mPoint |
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// |
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// output = camera + alpha*(point-camera), where alpha = [dist-axis*camera] / [axis*(point-camera)] |
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private void castTouchPointOntoFace(int index, float[] output) |
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{ |
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Static3D faceAxis = mFaceAxis[index]; |
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float d0 = mPoint[0]-mCamera[0]; |
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float d1 = mPoint[1]-mCamera[1]; |
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float d2 = mPoint[2]-mCamera[2]; |
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float a0 = faceAxis.get0(); |
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float a1 = faceAxis.get1(); |
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float a2 = faceAxis.get2(); |
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float denom = a0*d0 + a1*d1 + a2*d2; |
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if( denom != 0.0f ) |
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{ |
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float axisCam = a0*mCamera[0] + a1*mCamera[1] + a2*mCamera[2]; |
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float alpha = (DIST3D-axisCam)/denom; |
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output[0] = mCamera[0] + d0*alpha; |
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output[1] = mCamera[1] + d1*alpha; |
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output[2] = mCamera[2] + d2*alpha; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private boolean faceIsVisible(int index) |
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{ |
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Static3D faceAxis = mFaceAxis[index]; |
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float castCameraOnAxis = mCamera[0]*faceAxis.get0() + mCamera[1]*faceAxis.get1() + mCamera[2]*faceAxis.get2(); |
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return castCameraOnAxis > DIST3D; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private boolean objectTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera) |
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{ |
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mPoint[0] = rotatedTouchPoint.get0()/mObjectRatio; |
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mPoint[1] = rotatedTouchPoint.get1()/mObjectRatio; |
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mPoint[2] = rotatedTouchPoint.get2()/mObjectRatio; |
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mCamera[0] = rotatedCamera.get0()/mObjectRatio; |
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mCamera[1] = rotatedCamera.get1()/mObjectRatio; |
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mCamera[2] = rotatedCamera.get2()/mObjectRatio; |
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for( mLastTouchedFace=0; mLastTouchedFace<6; mLastTouchedFace++) |
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{ |
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if( faceIsVisible(mLastTouchedFace) ) |
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{ |
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castTouchPointOntoFace(mLastTouchedFace, mTouch); |
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float ax = mFaceAxis[mLastTouchedFace].get0(); |
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float ay = mFaceAxis[mLastTouchedFace].get1(); |
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float az = mFaceAxis[mLastTouchedFace].get2(); |
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convertTo2Dcoords(mTouch, ax,ay,az, mPoint2D); |
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if( isInsideFace(mPoint2D) ) return true; |
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} |
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} |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void computePosition(int face, float pointX, float pointY) |
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{ |
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int x = (int)(3*pointX+1.5f) -1; |
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int y = (int)(3*pointY+1.5f) -1; |
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switch(face) |
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{ |
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case 0: mPos[0] = 1.0f; mPos[1] = y; mPos[2] = -x; break; |
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case 1: mPos[0] =-1.0f; mPos[1] = y; mPos[2] = x; break; |
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case 2: mPos[0] = x; mPos[1] = 1.0f; mPos[2] = -y; break; |
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case 3: mPos[0] = x; mPos[1] =-1.0f; mPos[2] = y; break; |
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case 4: mPos[0] = x; mPos[1] = y; mPos[2] = 1.0f; break; |
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case 5: mPos[0] = -x; mPos[1] = y; mPos[2] =-1.0f; break; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int whichCubitTouched(int face, float pointX, float pointY) |
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{ |
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computePosition(face,pointX,pointY); |
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for(int c=0; c<mNumCubits; c++) |
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if( mCubits[c].isAttached() ) |
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{ |
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float[] pos = mCubits[c].getPosition(); |
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int len = pos.length/3; |
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for(int p=0; p<len; p++) |
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if( pos[3*p]==mPos[0] && pos[3*p+1]==mPos[1] && pos[3*p+2]==mPos[2] ) return c; |
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} |
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android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!"); |
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return -1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public BandagedCreatorTouchControl(BandagedCubit[] cubits, float ratio, float fov) |
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{ |
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mCubits = cubits; |
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mNumCubits = cubits.length; |
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mPoint = new float[3]; |
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mCamera= new float[3]; |
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mTouch = new float[3]; |
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mPos = new float[3]; |
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mPoint2D = new float[2]; |
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mFaceAxis = TouchControlHexahedron.FACE_AXIS; |
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mObjectRatio = ratio; |
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double halfFOV = fov * (Math.PI/360); |
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float tanHalf = (float)Math.tan(halfFOV); |
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float dist = 0.5f/tanHalf; |
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CAMERA_POINT = new Static4D(0,0,dist,0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setObjectRatio(float ratio) |
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{ |
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mObjectRatio = ratio; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// return the index of the cubit touched; if none, return -1. |
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public int cubitTouched(float x, float y, Static4D quat) |
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{ |
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Static4D touchPoint = new Static4D(x, y, 0, 0); |
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Static4D rotatedTouchPoint= QuatHelper.rotateVectorByInvertedQuat(touchPoint, quat); |
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Static4D rotatedCamera= QuatHelper.rotateVectorByInvertedQuat(CAMERA_POINT, quat); |
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boolean touched = objectTouched(rotatedTouchPoint,rotatedCamera); |
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if( !touched ) return -1; |
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return whichCubitTouched(mLastTouchedFace,mPoint2D[0],mPoint2D[1]); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void markCubit(int index, int color) |
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{ |
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mCubits[index].setTexture(color); |
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} |
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} |
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src/main/java/org/distorted/bandaged/BandagedCreatorView.java | ||
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private final static int DIRECTION_SENSITIVITY= 12; |
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private BandagedCreatorRenderer mRenderer; |
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private BandagedTouchControl mTouchControl; |
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private BandagedCreatorTouchControl mTouchControl;
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private int mScreenWidth, mScreenHeight, mScreenMin; |
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private int mTouchedIndex1, mTouchedIndex2; |
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private int mX, mY; |
... | ... | |
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mRenderer = new BandagedCreatorRenderer(this); |
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BandagedCubit[] cubits = mRenderer.getCubits(); |
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DistortedScreen screen = mRenderer.getScreen(); |
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mTouchControl = new BandagedTouchControl(cubits, BandagedCreatorRenderer.SCREEN_RATIO, screen.getFOV() ); |
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mTouchControl = new BandagedCreatorTouchControl(cubits, BandagedCreatorRenderer.SCREEN_RATIO, screen.getFOV() );
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final ActivityManager activityManager= (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE); |
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src/main/java/org/distorted/bandaged/BandagedTouchControl.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2022 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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7 |
// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
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17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.bandaged; |
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import org.distorted.library.main.QuatHelper; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class BandagedTouchControl |
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{ |
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private static final float DIST3D = 0.5f; |
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private static final float DIST2D = 0.5f; |
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private final Static4D CAMERA_POINT; |
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private final BandagedCubit[] mCubits; |
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private final int mNumCubits; |
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private final float[] mPoint, mCamera, mTouch, mPos; |
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private final float[] mPoint2D; |
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private float mObjectRatio; |
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private int mLastTouchedFace; |
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private final Static3D[] mFaceAxis; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private boolean isInsideFace(float[] p) |
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{ |
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return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D ); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Convert the 3D point3D into a 2D point on the same face surface, but in a different |
|
52 |
// coordinate system: a in-plane 2D coord where the origin is in the point where the axis intersects |
|
53 |
// the surface, and whose Y axis points 'north' i.e. is in the plane given by the 3D origin, the |
|
54 |
// original 3D Y axis and our 2D in-plane origin. |
|
55 |
// If those 3 points constitute a degenerate triangle which does not define a plane - which can only |
|
56 |
// happen if axis is vertical (or in theory when 2D origin and 3D origin meet, but that would have to |
|
57 |
// mean that the distance between the center of the Object and its faces is 0) - then we arbitrarily |
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58 |
// decide that 2D Y = (0,0,-1) in the North Pole and (0,0,1) in the South Pole) |
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// (ax,ay,az) - vector normal to the face surface. |
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|
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void convertTo2Dcoords(float[] point3D, float ax, float ay, float az , float[] output) |
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{ |
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float y0,y1,y2; // base Y vector of the 2D coord system |
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|
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if( ax==0.0f && az==0.0f ) |
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{ |
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y0=0; y1=0; y2=-ay; |
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} |
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else if( ay==0.0f ) |
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{ |
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y0=0; y1=1; y2=0; |
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} |
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else |
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{ |
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float norm = (float)(-ay/Math.sqrt(1-ay*ay)); |
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y0 = norm*ax; y1= norm*(ay-1/ay); y2=norm*az; |
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} |
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float x0 = y1*az - y2*ay; // |
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float x1 = y2*ax - y0*az; // (2D coord baseY) x (axis) = 2D coord baseX |
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float x2 = y0*ay - y1*ax; // |
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float originAlpha = point3D[0]*ax + point3D[1]*ay + point3D[2]*az; |
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float origin0 = originAlpha*ax; // coords of the point where axis |
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float origin1 = originAlpha*ay; // intersects surface plane i.e. |
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float origin2 = originAlpha*az; // the origin of our 2D coord system |
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float v0 = point3D[0] - origin0; |
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float v1 = point3D[1] - origin1; |
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float v2 = point3D[2] - origin2; |
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output[0] = v0*x0 + v1*x1 + v2*x2; |
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output[1] = v0*y0 + v1*y1 + v2*y2; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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98 |
// given precomputed mCamera and mPoint, respectively camera and touch point positions in ScreenSpace, |
|
99 |
// compute point 'output[]' which: |
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100 |
// 1) lies on a face of the Object, i.e. surface defined by (axis, distance from (0,0,0)) |
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101 |
// 2) is co-linear with mCamera and mPoint |
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102 |
// |
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103 |
// output = camera + alpha*(point-camera), where alpha = [dist-axis*camera] / [axis*(point-camera)] |
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104 |
|
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private void castTouchPointOntoFace(int index, float[] output) |
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{ |
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Static3D faceAxis = mFaceAxis[index]; |
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|
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float d0 = mPoint[0]-mCamera[0]; |
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float d1 = mPoint[1]-mCamera[1]; |
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float d2 = mPoint[2]-mCamera[2]; |
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float a0 = faceAxis.get0(); |
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float a1 = faceAxis.get1(); |
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float a2 = faceAxis.get2(); |
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float denom = a0*d0 + a1*d1 + a2*d2; |
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if( denom != 0.0f ) |
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119 |
{ |
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120 |
float axisCam = a0*mCamera[0] + a1*mCamera[1] + a2*mCamera[2]; |
|
121 |
float alpha = (DIST3D-axisCam)/denom; |
|
122 |
|
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123 |
output[0] = mCamera[0] + d0*alpha; |
|
124 |
output[1] = mCamera[1] + d1*alpha; |
|
125 |
output[2] = mCamera[2] + d2*alpha; |
|
126 |
} |
|
127 |
} |
|
128 |
|
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129 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
130 |
|
|
131 |
private boolean faceIsVisible(int index) |
|
132 |
{ |
|
133 |
Static3D faceAxis = mFaceAxis[index]; |
|
134 |
float castCameraOnAxis = mCamera[0]*faceAxis.get0() + mCamera[1]*faceAxis.get1() + mCamera[2]*faceAxis.get2(); |
|
135 |
return castCameraOnAxis > DIST3D; |
|
136 |
} |
|
137 |
|
|
138 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
139 |
|
|
140 |
private boolean objectTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera) |
|
141 |
{ |
|
142 |
mPoint[0] = rotatedTouchPoint.get0()/mObjectRatio; |
|
143 |
mPoint[1] = rotatedTouchPoint.get1()/mObjectRatio; |
|
144 |
mPoint[2] = rotatedTouchPoint.get2()/mObjectRatio; |
|
145 |
|
|
146 |
mCamera[0] = rotatedCamera.get0()/mObjectRatio; |
|
147 |
mCamera[1] = rotatedCamera.get1()/mObjectRatio; |
|
148 |
mCamera[2] = rotatedCamera.get2()/mObjectRatio; |
|
149 |
|
|
150 |
for( mLastTouchedFace=0; mLastTouchedFace<6; mLastTouchedFace++) |
|
151 |
{ |
|
152 |
if( faceIsVisible(mLastTouchedFace) ) |
|
153 |
{ |
|
154 |
castTouchPointOntoFace(mLastTouchedFace, mTouch); |
|
155 |
|
|
156 |
float ax = mFaceAxis[mLastTouchedFace].get0(); |
|
157 |
float ay = mFaceAxis[mLastTouchedFace].get1(); |
|
158 |
float az = mFaceAxis[mLastTouchedFace].get2(); |
|
159 |
|
|
160 |
convertTo2Dcoords(mTouch, ax,ay,az, mPoint2D); |
|
161 |
if( isInsideFace(mPoint2D) ) return true; |
|
162 |
} |
|
163 |
} |
|
164 |
|
|
165 |
return false; |
|
166 |
} |
|
167 |
|
|
168 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
169 |
|
|
170 |
private void computePosition(int face, float pointX, float pointY) |
|
171 |
{ |
|
172 |
int x = (int)(3*pointX+1.5f) -1; |
|
173 |
int y = (int)(3*pointY+1.5f) -1; |
|
174 |
|
|
175 |
switch(face) |
|
176 |
{ |
|
177 |
case 0: mPos[0] = 1.0f; mPos[1] = y; mPos[2] = -x; break; |
|
178 |
case 1: mPos[0] =-1.0f; mPos[1] = y; mPos[2] = x; break; |
|
179 |
case 2: mPos[0] = x; mPos[1] = 1.0f; mPos[2] = -y; break; |
|
180 |
case 3: mPos[0] = x; mPos[1] =-1.0f; mPos[2] = y; break; |
|
181 |
case 4: mPos[0] = x; mPos[1] = y; mPos[2] = 1.0f; break; |
|
182 |
case 5: mPos[0] = -x; mPos[1] = y; mPos[2] =-1.0f; break; |
|
183 |
} |
|
184 |
} |
|
185 |
|
|
186 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
187 |
|
|
188 |
private int whichCubitTouched(int face, float pointX, float pointY) |
|
189 |
{ |
|
190 |
computePosition(face,pointX,pointY); |
|
191 |
|
|
192 |
for(int c=0; c<mNumCubits; c++) |
|
193 |
if( mCubits[c].isAttached() ) |
|
194 |
{ |
|
195 |
float[] pos = mCubits[c].getPosition(); |
|
196 |
int len = pos.length/3; |
|
197 |
|
|
198 |
for(int p=0; p<len; p++) |
|
199 |
if( pos[3*p]==mPos[0] && pos[3*p+1]==mPos[1] && pos[3*p+2]==mPos[2] ) return c; |
|
200 |
} |
|
201 |
|
|
202 |
android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!"); |
|
203 |
return -1; |
|
204 |
} |
|
205 |
|
|
206 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
207 |
// PUBLIC API |
|
208 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
209 |
|
|
210 |
public BandagedTouchControl(BandagedCubit[] cubits, float ratio, float fov) |
|
211 |
{ |
|
212 |
mCubits = cubits; |
|
213 |
mNumCubits = cubits.length; |
|
214 |
mPoint = new float[3]; |
|
215 |
mCamera= new float[3]; |
|
216 |
mTouch = new float[3]; |
|
217 |
mPos = new float[3]; |
|
218 |
mPoint2D = new float[2]; |
|
219 |
mFaceAxis = TouchControlHexahedron.FACE_AXIS; |
|
220 |
mObjectRatio = ratio; |
|
221 |
|
|
222 |
double halfFOV = fov * (Math.PI/360); |
|
223 |
float tanHalf = (float)Math.tan(halfFOV); |
|
224 |
float dist = 0.5f/tanHalf; |
|
225 |
|
|
226 |
CAMERA_POINT = new Static4D(0,0,dist,0); |
|
227 |
} |
|
228 |
|
|
229 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
230 |
|
|
231 |
public void setObjectRatio(float ratio) |
|
232 |
{ |
|
233 |
mObjectRatio = ratio; |
|
234 |
} |
|
235 |
|
|
236 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
237 |
// return the index of the cubit touched; if none, return -1. |
|
238 |
|
|
239 |
public int cubitTouched(float x, float y, Static4D quat) |
|
240 |
{ |
|
241 |
Static4D touchPoint = new Static4D(x, y, 0, 0); |
|
242 |
Static4D rotatedTouchPoint= QuatHelper.rotateVectorByInvertedQuat(touchPoint, quat); |
|
243 |
Static4D rotatedCamera= QuatHelper.rotateVectorByInvertedQuat(CAMERA_POINT, quat); |
|
244 |
|
|
245 |
boolean touched = objectTouched(rotatedTouchPoint,rotatedCamera); |
|
246 |
|
|
247 |
if( !touched ) return -1; |
|
248 |
|
|
249 |
return whichCubitTouched(mLastTouchedFace,mPoint2D[0],mPoint2D[1]); |
|
250 |
} |
|
251 |
|
|
252 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
253 |
|
|
254 |
public void markCubit(int index, int color) |
|
255 |
{ |
|
256 |
mCubits[index].setTexture(color); |
|
257 |
} |
|
258 |
} |
|
259 |
|
Also available in: Unified diff
Bandaged 3x3: Minor