Revision ed32e32d
Added by Leszek Koltunski over 3 years ago
| src/main/java/org/distorted/bandaged/BandagedCreatorActivity.java | ||
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| 28 | 28 |
import android.view.View; |
| 29 | 29 |
import android.view.ViewGroup; |
| 30 | 30 |
import android.view.WindowManager; |
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import android.widget.HorizontalScrollView; |
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| 32 | 31 |
import android.widget.LinearLayout; |
| 33 | 32 |
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| 34 | 33 |
import androidx.appcompat.app.AppCompatActivity; |
| src/main/java/org/distorted/bandaged/BandagedCreatorTouchControl.java | ||
|---|---|---|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2022 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.bandaged; |
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import org.distorted.library.main.QuatHelper; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class BandagedCreatorTouchControl |
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{
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private static final float DIST3D = 0.5f; |
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private static final float DIST2D = 0.5f; |
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private final Static4D CAMERA_POINT; |
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private final BandagedCubit[] mCubits; |
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private final int mNumCubits; |
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private final float[] mPoint, mCamera, mTouch, mPos; |
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private final float[] mPoint2D; |
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private float mObjectRatio; |
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private int mLastTouchedFace; |
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private final Static3D[] mFaceAxis; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private boolean isInsideFace(float[] p) |
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{
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return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Convert the 3D point3D into a 2D point on the same face surface, but in a different |
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// coordinate system: a in-plane 2D coord where the origin is in the point where the axis intersects |
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// the surface, and whose Y axis points 'north' i.e. is in the plane given by the 3D origin, the |
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// original 3D Y axis and our 2D in-plane origin. |
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// If those 3 points constitute a degenerate triangle which does not define a plane - which can only |
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// happen if axis is vertical (or in theory when 2D origin and 3D origin meet, but that would have to |
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// mean that the distance between the center of the Object and its faces is 0) - then we arbitrarily |
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// decide that 2D Y = (0,0,-1) in the North Pole and (0,0,1) in the South Pole) |
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// (ax,ay,az) - vector normal to the face surface. |
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void convertTo2Dcoords(float[] point3D, float ax, float ay, float az , float[] output) |
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{
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float y0,y1,y2; // base Y vector of the 2D coord system |
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if( ax==0.0f && az==0.0f ) |
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{
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y0=0; y1=0; y2=-ay; |
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} |
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else if( ay==0.0f ) |
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{
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y0=0; y1=1; y2=0; |
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} |
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else |
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{
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float norm = (float)(-ay/Math.sqrt(1-ay*ay)); |
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y0 = norm*ax; y1= norm*(ay-1/ay); y2=norm*az; |
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} |
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float x0 = y1*az - y2*ay; // |
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float x1 = y2*ax - y0*az; // (2D coord baseY) x (axis) = 2D coord baseX |
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float x2 = y0*ay - y1*ax; // |
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float originAlpha = point3D[0]*ax + point3D[1]*ay + point3D[2]*az; |
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float origin0 = originAlpha*ax; // coords of the point where axis |
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float origin1 = originAlpha*ay; // intersects surface plane i.e. |
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float origin2 = originAlpha*az; // the origin of our 2D coord system |
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float v0 = point3D[0] - origin0; |
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float v1 = point3D[1] - origin1; |
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float v2 = point3D[2] - origin2; |
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output[0] = v0*x0 + v1*x1 + v2*x2; |
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output[1] = v0*y0 + v1*y1 + v2*y2; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// given precomputed mCamera and mPoint, respectively camera and touch point positions in ScreenSpace, |
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// compute point 'output[]' which: |
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// 1) lies on a face of the Object, i.e. surface defined by (axis, distance from (0,0,0)) |
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// 2) is co-linear with mCamera and mPoint |
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// |
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// output = camera + alpha*(point-camera), where alpha = [dist-axis*camera] / [axis*(point-camera)] |
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private void castTouchPointOntoFace(int index, float[] output) |
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{
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Static3D faceAxis = mFaceAxis[index]; |
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float d0 = mPoint[0]-mCamera[0]; |
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float d1 = mPoint[1]-mCamera[1]; |
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float d2 = mPoint[2]-mCamera[2]; |
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float a0 = faceAxis.get0(); |
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float a1 = faceAxis.get1(); |
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float a2 = faceAxis.get2(); |
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float denom = a0*d0 + a1*d1 + a2*d2; |
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if( denom != 0.0f ) |
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{
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float axisCam = a0*mCamera[0] + a1*mCamera[1] + a2*mCamera[2]; |
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float alpha = (DIST3D-axisCam)/denom; |
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output[0] = mCamera[0] + d0*alpha; |
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output[1] = mCamera[1] + d1*alpha; |
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output[2] = mCamera[2] + d2*alpha; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private boolean faceIsVisible(int index) |
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{
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Static3D faceAxis = mFaceAxis[index]; |
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float castCameraOnAxis = mCamera[0]*faceAxis.get0() + mCamera[1]*faceAxis.get1() + mCamera[2]*faceAxis.get2(); |
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return castCameraOnAxis > DIST3D; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private boolean objectTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera) |
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{
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mPoint[0] = rotatedTouchPoint.get0()/mObjectRatio; |
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mPoint[1] = rotatedTouchPoint.get1()/mObjectRatio; |
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mPoint[2] = rotatedTouchPoint.get2()/mObjectRatio; |
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mCamera[0] = rotatedCamera.get0()/mObjectRatio; |
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mCamera[1] = rotatedCamera.get1()/mObjectRatio; |
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mCamera[2] = rotatedCamera.get2()/mObjectRatio; |
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for( mLastTouchedFace=0; mLastTouchedFace<6; mLastTouchedFace++) |
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{
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if( faceIsVisible(mLastTouchedFace) ) |
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{
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castTouchPointOntoFace(mLastTouchedFace, mTouch); |
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float ax = mFaceAxis[mLastTouchedFace].get0(); |
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float ay = mFaceAxis[mLastTouchedFace].get1(); |
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float az = mFaceAxis[mLastTouchedFace].get2(); |
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convertTo2Dcoords(mTouch, ax,ay,az, mPoint2D); |
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if( isInsideFace(mPoint2D) ) return true; |
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} |
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} |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void computePosition(int face, float pointX, float pointY) |
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{
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int x = (int)(3*pointX+1.5f) -1; |
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int y = (int)(3*pointY+1.5f) -1; |
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switch(face) |
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{
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case 0: mPos[0] = 1.0f; mPos[1] = y; mPos[2] = -x; break; |
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case 1: mPos[0] =-1.0f; mPos[1] = y; mPos[2] = x; break; |
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case 2: mPos[0] = x; mPos[1] = 1.0f; mPos[2] = -y; break; |
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case 3: mPos[0] = x; mPos[1] =-1.0f; mPos[2] = y; break; |
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case 4: mPos[0] = x; mPos[1] = y; mPos[2] = 1.0f; break; |
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case 5: mPos[0] = -x; mPos[1] = y; mPos[2] =-1.0f; break; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int whichCubitTouched(int face, float pointX, float pointY) |
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{
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computePosition(face,pointX,pointY); |
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for(int c=0; c<mNumCubits; c++) |
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if( mCubits[c].isAttached() ) |
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{
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float[] pos = mCubits[c].getPosition(); |
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int len = pos.length/3; |
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for(int p=0; p<len; p++) |
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if( pos[3*p]==mPos[0] && pos[3*p+1]==mPos[1] && pos[3*p+2]==mPos[2] ) return c; |
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} |
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android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!");
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return -1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public BandagedCreatorTouchControl(BandagedCubit[] cubits, float ratio, float fov) |
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{
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mCubits = cubits; |
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mNumCubits = cubits.length; |
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mPoint = new float[3]; |
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mCamera= new float[3]; |
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mTouch = new float[3]; |
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mPos = new float[3]; |
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mPoint2D = new float[2]; |
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mFaceAxis = TouchControlHexahedron.FACE_AXIS; |
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mObjectRatio = ratio; |
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double halfFOV = fov * (Math.PI/360); |
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float tanHalf = (float)Math.tan(halfFOV); |
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float dist = 0.5f/tanHalf; |
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CAMERA_POINT = new Static4D(0,0,dist,0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setObjectRatio(float ratio) |
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{
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mObjectRatio = ratio; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// return the index of the cubit touched; if none, return -1. |
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public int cubitTouched(float x, float y, Static4D quat) |
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{
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Static4D touchPoint = new Static4D(x, y, 0, 0); |
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Static4D rotatedTouchPoint= QuatHelper.rotateVectorByInvertedQuat(touchPoint, quat); |
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Static4D rotatedCamera= QuatHelper.rotateVectorByInvertedQuat(CAMERA_POINT, quat); |
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boolean touched = objectTouched(rotatedTouchPoint,rotatedCamera); |
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if( !touched ) return -1; |
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return whichCubitTouched(mLastTouchedFace,mPoint2D[0],mPoint2D[1]); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void markCubit(int index, int color) |
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{
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mCubits[index].setTexture(color); |
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} |
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} |
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|
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| src/main/java/org/distorted/bandaged/BandagedCreatorView.java | ||
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private final static int DIRECTION_SENSITIVITY= 12; |
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private BandagedCreatorRenderer mRenderer; |
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private BandagedTouchControl mTouchControl; |
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private BandagedCreatorTouchControl mTouchControl;
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private int mScreenWidth, mScreenHeight, mScreenMin; |
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private int mTouchedIndex1, mTouchedIndex2; |
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private int mX, mY; |
| ... | ... | |
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mRenderer = new BandagedCreatorRenderer(this); |
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BandagedCubit[] cubits = mRenderer.getCubits(); |
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DistortedScreen screen = mRenderer.getScreen(); |
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mTouchControl = new BandagedTouchControl(cubits, BandagedCreatorRenderer.SCREEN_RATIO, screen.getFOV() ); |
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mTouchControl = new BandagedCreatorTouchControl(cubits, BandagedCreatorRenderer.SCREEN_RATIO, screen.getFOV() );
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final ActivityManager activityManager= (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE); |
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| src/main/java/org/distorted/bandaged/BandagedTouchControl.java | ||
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| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2022 Leszek Koltunski // |
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| 3 |
// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
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// // |
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| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.bandaged; |
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|
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import org.distorted.library.main.QuatHelper; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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public class BandagedTouchControl |
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{
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private static final float DIST3D = 0.5f; |
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private static final float DIST2D = 0.5f; |
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|
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private final Static4D CAMERA_POINT; |
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private final BandagedCubit[] mCubits; |
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private final int mNumCubits; |
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private final float[] mPoint, mCamera, mTouch, mPos; |
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private final float[] mPoint2D; |
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private float mObjectRatio; |
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private int mLastTouchedFace; |
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private final Static3D[] mFaceAxis; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private boolean isInsideFace(float[] p) |
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{
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return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D ); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Convert the 3D point3D into a 2D point on the same face surface, but in a different |
|
| 52 |
// coordinate system: a in-plane 2D coord where the origin is in the point where the axis intersects |
|
| 53 |
// the surface, and whose Y axis points 'north' i.e. is in the plane given by the 3D origin, the |
|
| 54 |
// original 3D Y axis and our 2D in-plane origin. |
|
| 55 |
// If those 3 points constitute a degenerate triangle which does not define a plane - which can only |
|
| 56 |
// happen if axis is vertical (or in theory when 2D origin and 3D origin meet, but that would have to |
|
| 57 |
// mean that the distance between the center of the Object and its faces is 0) - then we arbitrarily |
|
| 58 |
// decide that 2D Y = (0,0,-1) in the North Pole and (0,0,1) in the South Pole) |
|
| 59 |
// (ax,ay,az) - vector normal to the face surface. |
|
| 60 |
|
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| 61 |
void convertTo2Dcoords(float[] point3D, float ax, float ay, float az , float[] output) |
|
| 62 |
{
|
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float y0,y1,y2; // base Y vector of the 2D coord system |
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| 64 |
|
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| 65 |
if( ax==0.0f && az==0.0f ) |
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{
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y0=0; y1=0; y2=-ay; |
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} |
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else if( ay==0.0f ) |
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{
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y0=0; y1=1; y2=0; |
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} |
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else |
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{
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float norm = (float)(-ay/Math.sqrt(1-ay*ay)); |
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y0 = norm*ax; y1= norm*(ay-1/ay); y2=norm*az; |
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} |
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|
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float x0 = y1*az - y2*ay; // |
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float x1 = y2*ax - y0*az; // (2D coord baseY) x (axis) = 2D coord baseX |
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float x2 = y0*ay - y1*ax; // |
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|
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float originAlpha = point3D[0]*ax + point3D[1]*ay + point3D[2]*az; |
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|
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float origin0 = originAlpha*ax; // coords of the point where axis |
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float origin1 = originAlpha*ay; // intersects surface plane i.e. |
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| 87 |
float origin2 = originAlpha*az; // the origin of our 2D coord system |
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| 88 |
|
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float v0 = point3D[0] - origin0; |
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float v1 = point3D[1] - origin1; |
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float v2 = point3D[2] - origin2; |
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|
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output[0] = v0*x0 + v1*x1 + v2*x2; |
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output[1] = v0*y0 + v1*y1 + v2*y2; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 98 |
// given precomputed mCamera and mPoint, respectively camera and touch point positions in ScreenSpace, |
|
| 99 |
// compute point 'output[]' which: |
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| 100 |
// 1) lies on a face of the Object, i.e. surface defined by (axis, distance from (0,0,0)) |
|
| 101 |
// 2) is co-linear with mCamera and mPoint |
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| 102 |
// |
|
| 103 |
// output = camera + alpha*(point-camera), where alpha = [dist-axis*camera] / [axis*(point-camera)] |
|
| 104 |
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|
| 105 |
private void castTouchPointOntoFace(int index, float[] output) |
|
| 106 |
{
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|
| 107 |
Static3D faceAxis = mFaceAxis[index]; |
|
| 108 |
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|
| 109 |
float d0 = mPoint[0]-mCamera[0]; |
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| 110 |
float d1 = mPoint[1]-mCamera[1]; |
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| 111 |
float d2 = mPoint[2]-mCamera[2]; |
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| 112 |
float a0 = faceAxis.get0(); |
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| 113 |
float a1 = faceAxis.get1(); |
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| 114 |
float a2 = faceAxis.get2(); |
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| 115 |
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| 116 |
float denom = a0*d0 + a1*d1 + a2*d2; |
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| 117 |
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|
| 118 |
if( denom != 0.0f ) |
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| 119 |
{
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|
| 120 |
float axisCam = a0*mCamera[0] + a1*mCamera[1] + a2*mCamera[2]; |
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| 121 |
float alpha = (DIST3D-axisCam)/denom; |
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| 122 |
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|
| 123 |
output[0] = mCamera[0] + d0*alpha; |
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| 124 |
output[1] = mCamera[1] + d1*alpha; |
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| 125 |
output[2] = mCamera[2] + d2*alpha; |
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| 126 |
} |
|
| 127 |
} |
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| 128 |
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|
| 129 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 130 |
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|
| 131 |
private boolean faceIsVisible(int index) |
|
| 132 |
{
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|
| 133 |
Static3D faceAxis = mFaceAxis[index]; |
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| 134 |
float castCameraOnAxis = mCamera[0]*faceAxis.get0() + mCamera[1]*faceAxis.get1() + mCamera[2]*faceAxis.get2(); |
|
| 135 |
return castCameraOnAxis > DIST3D; |
|
| 136 |
} |
|
| 137 |
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|
| 138 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 139 |
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|
| 140 |
private boolean objectTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera) |
|
| 141 |
{
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|
| 142 |
mPoint[0] = rotatedTouchPoint.get0()/mObjectRatio; |
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| 143 |
mPoint[1] = rotatedTouchPoint.get1()/mObjectRatio; |
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| 144 |
mPoint[2] = rotatedTouchPoint.get2()/mObjectRatio; |
|
| 145 |
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|
| 146 |
mCamera[0] = rotatedCamera.get0()/mObjectRatio; |
|
| 147 |
mCamera[1] = rotatedCamera.get1()/mObjectRatio; |
|
| 148 |
mCamera[2] = rotatedCamera.get2()/mObjectRatio; |
|
| 149 |
|
|
| 150 |
for( mLastTouchedFace=0; mLastTouchedFace<6; mLastTouchedFace++) |
|
| 151 |
{
|
|
| 152 |
if( faceIsVisible(mLastTouchedFace) ) |
|
| 153 |
{
|
|
| 154 |
castTouchPointOntoFace(mLastTouchedFace, mTouch); |
|
| 155 |
|
|
| 156 |
float ax = mFaceAxis[mLastTouchedFace].get0(); |
|
| 157 |
float ay = mFaceAxis[mLastTouchedFace].get1(); |
|
| 158 |
float az = mFaceAxis[mLastTouchedFace].get2(); |
|
| 159 |
|
|
| 160 |
convertTo2Dcoords(mTouch, ax,ay,az, mPoint2D); |
|
| 161 |
if( isInsideFace(mPoint2D) ) return true; |
|
| 162 |
} |
|
| 163 |
} |
|
| 164 |
|
|
| 165 |
return false; |
|
| 166 |
} |
|
| 167 |
|
|
| 168 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 169 |
|
|
| 170 |
private void computePosition(int face, float pointX, float pointY) |
|
| 171 |
{
|
|
| 172 |
int x = (int)(3*pointX+1.5f) -1; |
|
| 173 |
int y = (int)(3*pointY+1.5f) -1; |
|
| 174 |
|
|
| 175 |
switch(face) |
|
| 176 |
{
|
|
| 177 |
case 0: mPos[0] = 1.0f; mPos[1] = y; mPos[2] = -x; break; |
|
| 178 |
case 1: mPos[0] =-1.0f; mPos[1] = y; mPos[2] = x; break; |
|
| 179 |
case 2: mPos[0] = x; mPos[1] = 1.0f; mPos[2] = -y; break; |
|
| 180 |
case 3: mPos[0] = x; mPos[1] =-1.0f; mPos[2] = y; break; |
|
| 181 |
case 4: mPos[0] = x; mPos[1] = y; mPos[2] = 1.0f; break; |
|
| 182 |
case 5: mPos[0] = -x; mPos[1] = y; mPos[2] =-1.0f; break; |
|
| 183 |
} |
|
| 184 |
} |
|
| 185 |
|
|
| 186 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 187 |
|
|
| 188 |
private int whichCubitTouched(int face, float pointX, float pointY) |
|
| 189 |
{
|
|
| 190 |
computePosition(face,pointX,pointY); |
|
| 191 |
|
|
| 192 |
for(int c=0; c<mNumCubits; c++) |
|
| 193 |
if( mCubits[c].isAttached() ) |
|
| 194 |
{
|
|
| 195 |
float[] pos = mCubits[c].getPosition(); |
|
| 196 |
int len = pos.length/3; |
|
| 197 |
|
|
| 198 |
for(int p=0; p<len; p++) |
|
| 199 |
if( pos[3*p]==mPos[0] && pos[3*p+1]==mPos[1] && pos[3*p+2]==mPos[2] ) return c; |
|
| 200 |
} |
|
| 201 |
|
|
| 202 |
android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!");
|
|
| 203 |
return -1; |
|
| 204 |
} |
|
| 205 |
|
|
| 206 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 207 |
// PUBLIC API |
|
| 208 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 209 |
|
|
| 210 |
public BandagedTouchControl(BandagedCubit[] cubits, float ratio, float fov) |
|
| 211 |
{
|
|
| 212 |
mCubits = cubits; |
|
| 213 |
mNumCubits = cubits.length; |
|
| 214 |
mPoint = new float[3]; |
|
| 215 |
mCamera= new float[3]; |
|
| 216 |
mTouch = new float[3]; |
|
| 217 |
mPos = new float[3]; |
|
| 218 |
mPoint2D = new float[2]; |
|
| 219 |
mFaceAxis = TouchControlHexahedron.FACE_AXIS; |
|
| 220 |
mObjectRatio = ratio; |
|
| 221 |
|
|
| 222 |
double halfFOV = fov * (Math.PI/360); |
|
| 223 |
float tanHalf = (float)Math.tan(halfFOV); |
|
| 224 |
float dist = 0.5f/tanHalf; |
|
| 225 |
|
|
| 226 |
CAMERA_POINT = new Static4D(0,0,dist,0); |
|
| 227 |
} |
|
| 228 |
|
|
| 229 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 230 |
|
|
| 231 |
public void setObjectRatio(float ratio) |
|
| 232 |
{
|
|
| 233 |
mObjectRatio = ratio; |
|
| 234 |
} |
|
| 235 |
|
|
| 236 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 237 |
// return the index of the cubit touched; if none, return -1. |
|
| 238 |
|
|
| 239 |
public int cubitTouched(float x, float y, Static4D quat) |
|
| 240 |
{
|
|
| 241 |
Static4D touchPoint = new Static4D(x, y, 0, 0); |
|
| 242 |
Static4D rotatedTouchPoint= QuatHelper.rotateVectorByInvertedQuat(touchPoint, quat); |
|
| 243 |
Static4D rotatedCamera= QuatHelper.rotateVectorByInvertedQuat(CAMERA_POINT, quat); |
|
| 244 |
|
|
| 245 |
boolean touched = objectTouched(rotatedTouchPoint,rotatedCamera); |
|
| 246 |
|
|
| 247 |
if( !touched ) return -1; |
|
| 248 |
|
|
| 249 |
return whichCubitTouched(mLastTouchedFace,mPoint2D[0],mPoint2D[1]); |
|
| 250 |
} |
|
| 251 |
|
|
| 252 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 253 |
|
|
| 254 |
public void markCubit(int index, int color) |
|
| 255 |
{
|
|
| 256 |
mCubits[index].setTexture(color); |
|
| 257 |
} |
|
| 258 |
} |
|
| 259 |
|
|
Also available in: Unified diff
Bandaged 3x3: Minor