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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.QuatHelper;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyKilominx extends TwistyMinx
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{
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private int[] mCenterFaceMap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyKilominx(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.KILO, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void initializeCenterFaceMap()
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{
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mCenterFaceMap = new int[]
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{
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0,0,0,0,1,
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1,0,1,1,0,
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2,0,1,1,0,
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2,2,1,0,2,
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2,1,0,0,1,
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1,2,0,1,0,
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0,1,0,1,1,
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0,1,0,2,0,
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2,1,2,2,2,
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1,0,2,1,2,
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2,1,0,1,2,
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2,2,2,2,2
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int numCubitsPerCorner(int numLayers)
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{
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return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int numCubitsPerEdge(int numLayers)
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{
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return numLayers<5 ? 0 : 2*(numLayers-4);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumStickerTypes(int numLayers)
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{
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return numLayers<5 ? 1 : numLayers/2 + 1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getCuts(int numLayers)
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{
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return genericGetCuts(numLayers,0.5f);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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private void computeBasicCornerVectors(int corner)
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{
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if( mQuatCornerIndices==null ) initializeQuatIndices();
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if( mQuats==null ) initializeQuats();
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if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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Static4D quat = mQuats[mQuatCornerIndices[corner]];
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mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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{
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if( mCorners==null ) initializeCorners();
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if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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float D = numLayers/3.0f;
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float[] corn = mCorners[corner];
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if( part==0 )
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{
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return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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}
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else
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{
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float E = D/(0.5f*(numLayers-1)); // ?? maybe 0.5*
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int N = (numCubitsPerCorner-1)/3;
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int block = (part-1) % N;
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int index = (part-1) / N;
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Static4D pri = mCurrCornerV[index];
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Static4D sec = mCurrCornerV[(index+2)%3];
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int layers= (numLayers-5)/2;
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int multP = (block % layers) + 1;
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int multS = (block / layers);
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return new float[] {
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corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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};
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] computeCenter(int numLayers, int center, int part)
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{
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if( mCenterCoords==null ) initializeCenterCoords();
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if( mCorners ==null ) initializeCorners();
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if( mCenterMap ==null ) initializeCenterMap();
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int corner = mCenterMap[center][part];
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float[] cent = mCenterCoords[center];
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float[] corn = mCorners[corner];
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float D = numLayers/3.0f;
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float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
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return new float[]
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{
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D * ( cent[0] + (corn[0]-cent[0])*F),
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D * ( cent[1] + (corn[1]-cent[1])*F),
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D * ( cent[2] + (corn[2]-cent[2])*F)
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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{
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int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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return part - 2*(part/4);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] computeEdge(int numLayers, int edge, int part)
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{
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if( mCenterCoords==null ) initializeCenterCoords();
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if( mCorners==null ) initializeCorners();
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if( mEdgeMap==null ) initializeEdgeMap();
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float D = numLayers/3.0f;
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float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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int leftRight = 2*(part%2) -1;
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part /= 2;
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if( part==0 )
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{
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float T = 0.5f + leftRight/(numLayers-1.0f);
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float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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return new float[] { x, y, z };
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}
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else
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{
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int mult = (part+1)/2;
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int dir = (part+1)%2;
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float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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float x = 0.5f * D * (c1[0]+c2[0]);
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float y = 0.5f * D * (c1[1]+c2[1]);
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float z = 0.5f * D * (c1[2]+c2[2]);
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float vX = D*center[0] - x;
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float vY = D*center[1] - y;
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float vZ = D*center[2] - z;
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float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
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x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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float H = mult*D*COS18/(numLayers-1);
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H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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return new float[] { x + H*vX, y + H*vY, z + H*vZ };
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getCubitPositions(int numLayers)
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{
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if( mCorners==null ) initializeCorners();
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if( numLayers<5 ) return mCorners;
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int numCubitsPerCorner = numCubitsPerCorner(numLayers);
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int numCubitsPerEdge = numCubitsPerEdge(numLayers);
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int numCubitsPerCenter = 5;
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int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
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int index=0;
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final float[][] CENTERS = new float[numCubits][];
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for(int corner=0; corner<NUM_CORNERS; corner++)
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{
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computeBasicCornerVectors(corner);
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for(int part=0; part<numCubitsPerCorner; part++, index++)
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{
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CENTERS[index] = computeCorner(numCubitsPerCorner,numLayers,corner,part);
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}
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}
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for(int edge=0; edge<NUM_EDGES; edge++)
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{
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for(int part=0; part<numCubitsPerEdge; part++, index++)
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{
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CENTERS[index] = computeEdge(numLayers, edge, part );
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}
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}
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for(int center=0; center<NUM_CENTERS; center++)
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{
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for(int part=0; part<numCubitsPerCenter; part++, index++)
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{
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CENTERS[index] = computeCenter(numLayers,center, part);
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}
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}
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return CENTERS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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{
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if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
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if( mCenterMap==null ) initializeCenterMap();
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if( cubit < NUM_CORNERS*numCubitsPerCorner )
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{
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int corner = cubit/numCubitsPerCorner;
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return mQuatCornerIndices[corner];
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}
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if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
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{
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int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
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return mQuatEdgeIndices[edge];
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}
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if( numCubitsPerCorner==0 )
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{
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return mQuatCornerIndices[cubit];
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}
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else
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{
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cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
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int numCubitsPerCenter = 5;
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int face = cubit/numCubitsPerCenter;
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int index= cubit%numCubitsPerCenter;
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int center=mCenterMap[face][index];
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return mQuatCornerIndices[center];
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ObjectShape getObjectShape(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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int numVariants = getNumCubitVariants(numLayers);
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if( variant==0 )
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{
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float width = numLayers/(numLayers-1.0f);
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float A = (2*SQ3/3)*SIN54;
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float B = 0.4f;
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double X = width*COS18*SIN_HALFD;
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double Y = width*SIN18;
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double Z = width*COS18*COS_HALFD;
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double[][] vertices = new double[][]
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{
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{ 0.0, 0.0 , 0.0 },
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{ X, Y , -Z },
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{ 0.0, 2*Y ,-2*Z },
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{ -X, Y , -Z },
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{ 0.0, 0.0-width, 0.0 },
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{ X, Y-width, -Z },
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{ 0.0, 2*Y-width,-2*Z },
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{ -X, Y-width, -Z },
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};
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int[][] vertIndexes = new int[][]
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{
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{4,5,1,0},
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{7,4,0,3},
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{0,1,2,3},
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{4,5,6,7},
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{6,5,1,2},
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{7,6,2,3}
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};
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float[][] bands = new float[][]
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{
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{0.04f,34,0.3f,0.2f, 3, 1, 0},
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{0.00f, 0,0.0f,0.0f, 2, 1, 0}
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};
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int[] bandIndices = new int[] { 0,0,0,1,1,1};
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float[][] corners = new float[][] { {0.04f,0.10f} };
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int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
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float[][] centers = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
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int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
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return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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if( variant<numVariants-1 )
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{
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int numCubitsPerCorner = numCubitsPerCorner(numLayers);
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int numCubitsPerEdge = numCubitsPerEdge(numLayers);
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int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
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float tmpVal= numLayers/(numLayers-1.0f);
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float height= tmpVal*COS18;
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float width = tmpVal + (type/2)*tmpVal*SIN18;
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boolean left = (type%2)==0;
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double X = height*SIN_HALFD;
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double Y = height*SIN18/COS18;
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double Z = height*COS_HALFD;
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double[][] vertices = new double[][]
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{
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{ 0.0, 0.0 , 0.0 },
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{ X, Y , -Z },
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{ 0.0, 2*Y ,-2*Z },
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{ -X, Y , -Z },
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{ 0.0, -width, 0.0 },
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{ X, -width, -Z },
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{ 0.0, -width,-2*Z },
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{ -X, -width, -Z },
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};
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int[][] vertIndexes = new int[][]
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{
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{4,5,1,0},
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{7,4,0,3},
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{7,6,2,3},
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{6,5,1,2},
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{0,1,2,3},
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{4,5,6,7}
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};
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if( !left )
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{
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int tmp, len = vertices.length;
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for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
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len = vertIndexes.length;
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for(int i=0; i<len; i++)
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{
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tmp = vertIndexes[i][0];
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vertIndexes[i][0] = vertIndexes[i][3];
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vertIndexes[i][3] = tmp;
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tmp = vertIndexes[i][1];
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vertIndexes[i][1] = vertIndexes[i][2];
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vertIndexes[i][2] = tmp;
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}
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}
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411
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int numBands0 = numLayers<=5 ? 4 : 3;
|
412
|
int numBands1 = numLayers<=5 ? 3 : 2;
|
413
|
|
414
|
float[][] bands = new float[][]
|
415
|
{
|
416
|
{0.04f,34,0.2f,0.2f,numBands0,1,1},
|
417
|
{0.00f, 0,0.0f,0.0f,numBands1,0,0}
|
418
|
};
|
419
|
|
420
|
int[] bandIndices = new int[] { 0,0,1,1,1,1};
|
421
|
float[][] corners = new float[][] { {0.04f,0.10f} };
|
422
|
int[] cornerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
|
423
|
float[][] centers = new float[][] { {0.0f, -width/2, (float)(-2*Z)} };
|
424
|
int[] centerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
|
425
|
|
426
|
return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
427
|
}
|
428
|
else
|
429
|
{
|
430
|
float width = (1+0.5f*(numLayers-3)*SIN18)*numLayers/(numLayers-1);
|
431
|
|
432
|
double X = width*COS18*SIN_HALFD;
|
433
|
double Y = width*SIN18;
|
434
|
double Z = width*COS18*COS_HALFD;
|
435
|
double H = width*(SIN54/COS54);
|
436
|
double H3= H/COS_HALFD;
|
437
|
double X3= H*SIN_HALFD;
|
438
|
double Z3= H*COS_HALFD;
|
439
|
double C = 1/(COS54*Math.sqrt(2-2*SIN18));
|
440
|
int N = numLayers==3 ? 4 : 3;
|
441
|
int E = numLayers==3 ? 1 : 0;
|
442
|
|
443
|
double[][] vertices = new double[][]
|
444
|
{
|
445
|
{ 0.0, 0.0 , 0.0 },
|
446
|
{ X, Y , -Z },
|
447
|
{ 0.0,C*2*Y ,-2*C*Z },
|
448
|
{ -X, Y , -Z },
|
449
|
{ 0.0,-width, 0.0 },
|
450
|
{ X3,-width, -Z3 },
|
451
|
{ 0.0,-width, -H3 },
|
452
|
{ -X3,-width, -Z3 }
|
453
|
};
|
454
|
|
455
|
int[][] vertIndexes = new int[][]
|
456
|
{
|
457
|
{4,5,1,0},
|
458
|
{7,4,0,3},
|
459
|
{0,1,2,3},
|
460
|
{7,6,2,3},
|
461
|
{6,5,1,2},
|
462
|
{4,5,6,7}
|
463
|
};
|
464
|
|
465
|
float[][] bands = new float[][]
|
466
|
{
|
467
|
{0.04f,17,0.3f,0.2f,N,1,E},
|
468
|
{0.00f,17,0.3f,0.2f,N,1,E}
|
469
|
};
|
470
|
|
471
|
float A = (2*SQ3/3)*SIN54;
|
472
|
float B = 0.4f;
|
473
|
|
474
|
int[] bandIndices = new int[] { 0,0,0,1,1,1};
|
475
|
float[][] corners = new float[][] { {0.03f,0.10f} };
|
476
|
int[] cornerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
|
477
|
float[][] centers = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
|
478
|
int[] centerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
|
479
|
|
480
|
return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
481
|
}
|
482
|
}
|
483
|
|
484
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
485
|
|
486
|
Static4D getQuat(int cubit, int numLayers)
|
487
|
{
|
488
|
if( mQuats==null ) initializeQuats();
|
489
|
int numCubitsPerCorner = numCubitsPerCorner(numLayers);
|
490
|
int numCubitsPerEdge = numCubitsPerEdge(numLayers);
|
491
|
|
492
|
return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
|
493
|
}
|
494
|
|
495
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
496
|
|
497
|
int getNumCubitVariants(int numLayers)
|
498
|
{
|
499
|
int[] sizes = ObjectList.KILO.getSizes();
|
500
|
int variants = sizes.length;
|
501
|
int highestSize = sizes[variants-1];
|
502
|
|
503
|
return highestSize-1;
|
504
|
}
|
505
|
|
506
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
507
|
|
508
|
int getCubitVariant(int cubit, int numLayers)
|
509
|
{
|
510
|
int numCubitsPerCorner = numCubitsPerCorner(numLayers);
|
511
|
|
512
|
if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
|
513
|
|
514
|
int numCubitsPerEdge = numCubitsPerEdge(numLayers);
|
515
|
|
516
|
if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
|
517
|
{
|
518
|
int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
|
519
|
return type+1;
|
520
|
}
|
521
|
|
522
|
int[] sizes = ObjectList.KILO.getSizes();
|
523
|
int variants = sizes.length;
|
524
|
int highestSize = sizes[variants-1];
|
525
|
|
526
|
return highestSize-2;
|
527
|
}
|
528
|
|
529
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
530
|
|
531
|
int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
|
532
|
{
|
533
|
if( mCornerFaceMap==null ) initializeCornerFaceMap();
|
534
|
if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES;
|
535
|
|
536
|
int part = cubit % numCubitsPerCorner;
|
537
|
int corner= cubit / numCubitsPerCorner;
|
538
|
|
539
|
if( part==0 )
|
540
|
{
|
541
|
return mCornerFaceMap[corner][cubitface];
|
542
|
}
|
543
|
else
|
544
|
{
|
545
|
int N = (numCubitsPerCorner-1)/3;
|
546
|
int block = (part-1) % N;
|
547
|
int index = (part-1) / N;
|
548
|
|
549
|
if( block< (numLayers-3)/2 )
|
550
|
{
|
551
|
switch(index)
|
552
|
{
|
553
|
case 0: return cubitface==1 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
|
554
|
case 1: return cubitface==0 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
|
555
|
case 2: return cubitface==2 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
|
556
|
}
|
557
|
}
|
558
|
else
|
559
|
{
|
560
|
switch(index)
|
561
|
{
|
562
|
case 0: return cubitface==0 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
|
563
|
case 1: return cubitface==2 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
|
564
|
case 2: return cubitface==1 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
|
565
|
}
|
566
|
}
|
567
|
}
|
568
|
|
569
|
return NUM_TEXTURES;
|
570
|
}
|
571
|
|
572
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
573
|
|
574
|
int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
|
575
|
{
|
576
|
if( cubitface<0 || cubitface>1 ) return NUM_TEXTURES;
|
577
|
|
578
|
int part = edge % numCubitsPerEdge;
|
579
|
int variant = edge / numCubitsPerEdge;
|
580
|
if( mEdgeMap==null ) initializeEdgeMap();
|
581
|
|
582
|
part /=2;
|
583
|
|
584
|
return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] + ((part+3)/2)*NUM_FACE_COLORS : NUM_TEXTURES;
|
585
|
}
|
586
|
|
587
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
588
|
|
589
|
int getCenterColor(int center, int cubitface, int numLayers)
|
590
|
{
|
591
|
if( mCenterFaceMap==null ) initializeCenterFaceMap();
|
592
|
if( mCornerFaceMap==null ) initializeCornerFaceMap();
|
593
|
|
594
|
if( numLayers==3 )
|
595
|
{
|
596
|
return cubitface>=0 && cubitface<3 ? mCornerFaceMap[center][cubitface] : NUM_TEXTURES;
|
597
|
}
|
598
|
|
599
|
return cubitface==mCenterFaceMap[center] ? center/5 + NUM_FACE_COLORS*(numLayers-1)/2 : NUM_TEXTURES;
|
600
|
}
|
601
|
|
602
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
603
|
|
604
|
int getFaceColor(int cubit, int cubitface, int numLayers)
|
605
|
{
|
606
|
int numCubitsPerCorner = numCubitsPerCorner(numLayers);
|
607
|
int numCubitsPerEdge = numCubitsPerEdge(numLayers);
|
608
|
|
609
|
if( cubit < NUM_CORNERS*numCubitsPerCorner )
|
610
|
{
|
611
|
return getCornerColor(cubit,cubitface,numLayers,numCubitsPerCorner);
|
612
|
}
|
613
|
else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
|
614
|
{
|
615
|
int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
|
616
|
return getEdgeColor(edge,cubitface,numCubitsPerEdge);
|
617
|
}
|
618
|
else
|
619
|
{
|
620
|
int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
|
621
|
return getCenterColor( center, cubitface, numLayers);
|
622
|
}
|
623
|
}
|
624
|
|
625
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
626
|
|
627
|
ObjectSticker retSticker(int face)
|
628
|
{
|
629
|
if( mStickers==null )
|
630
|
{
|
631
|
float[][] STICKERS = new float[][]
|
632
|
{
|
633
|
{ -0.36616942f, -0.36327124f, 0.5f, -0.36327124f, 0.23233888f, 0.4605048f, -0.36616942f, 0.26603764f },
|
634
|
{ -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
|
635
|
{ -0.3249197f, -0.39442718f, 0.3249197f, -0.39442718f, 0.3249197f, 0.5f, -0.3249197f, 0.2888544f }
|
636
|
};
|
637
|
|
638
|
float CENTER_CORR = 0.87f;
|
639
|
float C = 1.14f; // make the 'center' sticker artificially larger, so that we paint over the area in the center of the face.
|
640
|
|
641
|
STICKERS[0][0] *= C;
|
642
|
STICKERS[0][1] *= C;
|
643
|
STICKERS[0][2] *= C;
|
644
|
STICKERS[0][3] *= C;
|
645
|
STICKERS[0][4] *= C;
|
646
|
STICKERS[0][5] *= C;
|
647
|
STICKERS[0][6] *= C;
|
648
|
STICKERS[0][7] *= C;
|
649
|
|
650
|
STICKERS[0][2] *= CENTER_CORR;
|
651
|
STICKERS[0][3] *= CENTER_CORR;
|
652
|
|
653
|
mStickers = new ObjectSticker[STICKERS.length];
|
654
|
|
655
|
float R = 0.10f;
|
656
|
final float[][] radii = { {R,R,R,R},{R,R,R,R},{R,R,R,R} };
|
657
|
final float[] strokes = { 0.20f, 0.11f, 0.10f };
|
658
|
|
659
|
for(int s=0; s<STICKERS.length; s++)
|
660
|
{
|
661
|
mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
|
662
|
}
|
663
|
}
|
664
|
|
665
|
return mStickers[getStickerIndex(face)];
|
666
|
}
|
667
|
|
668
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
669
|
|
670
|
private int getStickerIndex(int face)
|
671
|
{
|
672
|
int variant = face/NUM_FACE_COLORS;
|
673
|
int numLayers = getNumLayers();
|
674
|
|
675
|
if( variant == (numLayers-1)/2 || numLayers==3 ) return 0;
|
676
|
if( variant==0 ) return 1;
|
677
|
|
678
|
return 2;
|
679
|
}
|
680
|
|
681
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
682
|
|
683
|
public int getObjectName(int numLayers)
|
684
|
{
|
685
|
if( numLayers==3 ) return R.string.minx2;
|
686
|
if( numLayers==5 ) return R.string.minx4;
|
687
|
|
688
|
return 0;
|
689
|
}
|
690
|
|
691
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
692
|
|
693
|
public int getInventor(int numLayers)
|
694
|
{
|
695
|
if( numLayers==3 ) return R.string.minx2_inventor;
|
696
|
if( numLayers==5 ) return R.string.minx4_inventor;
|
697
|
|
698
|
return 0;
|
699
|
}
|
700
|
|
701
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
702
|
|
703
|
public int getComplexity(int numLayers)
|
704
|
{
|
705
|
return 3;
|
706
|
}
|
707
|
}
|