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magiccube / src / main / java / org / distorted / objects / TwistyKilominx.java @ efa81f0c

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.QuatHelper;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyKilominx extends TwistyMinx
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{
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  private int[] mCenterFaceMap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyKilominx(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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                 DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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    {
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    super(size, size, quat, texture, mesh, effects, moves, ObjectList.KILO, res, scrWidth);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void initializeCenterFaceMap()
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    {
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    mCenterFaceMap = new int[]
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      {
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        0,0,0,0,1,
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        1,0,1,1,0,
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        2,0,1,1,0,
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        2,2,1,0,2,
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        2,1,0,0,1,
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        1,2,0,1,0,
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        0,1,0,1,1,
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        0,1,0,2,0,
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        2,1,2,2,2,
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        1,0,2,1,2,
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        2,1,0,1,2,
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        2,2,2,2,2
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers<5 ? 0 : 2*(numLayers-4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getNumStickerTypes(int numLayers)
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    {
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    return numLayers<5 ? 1 : numLayers/2 + 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[][] getCuts(int numLayers)
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    {
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    float[][] cuts = new float[6][numLayers-1];
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    float D = numLayers*MovementMinx.DIST3D;
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    float E = 2*SIN54;
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    float X = 2*D*E/(1+2*E);  // height of the 'upper' part of a dodecahedron, i.e. put it on a table,
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                              // its height is then D*2*DIST3D, it has one 'lower' part of height X, one
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                              // 'middle' part of height Y and one upper part of height X again.
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                              // It's edge length = numLayers/3.0f.
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    int num = (numLayers-1)/2;
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    float G = X*0.5f/num;     // height of one Layer
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    for(int i=0; i<num; i++)
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      {
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      float cut = -D + (i+0.5f)*G;
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      int j = 2*num-1-i;
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      cuts[0][i] = +cut;
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      cuts[0][j] = -cut;
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      cuts[1][i] = +cut;
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      cuts[1][j] = -cut;
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      cuts[2][i] = +cut;
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      cuts[2][j] = -cut;
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      cuts[3][i] = +cut;
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      cuts[3][j] = -cut;
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      cuts[4][i] = +cut;
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      cuts[4][j] = -cut;
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      cuts[5][i] = +cut;
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      cuts[5][j] = -cut;
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      }
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    return cuts;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mQuats==null ) initializeQuats();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = D/(0.5f*(numLayers-1));   // ?? maybe 0.5*
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-5)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int numLayers, int center, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners     ==null ) initializeCorners();
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    if( mCenterMap   ==null ) initializeCenterMap();
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    int corner = mCenterMap[center][part];
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    float[] cent = mCenterCoords[center];
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    float[] corn = mCorners[corner];
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    float D = numLayers/3.0f;
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    float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
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    return new float[]
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      {
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        D * ( cent[0] + (corn[0]-cent[0])*F),
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        D * ( cent[1] + (corn[1]-cent[1])*F),
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        D * ( cent[2] + (corn[2]-cent[2])*F)
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return part - 2*(part/4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    int leftRight = 2*(part%2) -1;
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    part /= 2;
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    if( part==0 )
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      {
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      float T = 0.5f + leftRight/(numLayers-1.0f);
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      float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      return new float[] { x, y, z };
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      }
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    else
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      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float x = 0.5f * D * (c1[0]+c2[0]);
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      float y = 0.5f * D * (c1[1]+c2[1]);
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      float z = 0.5f * D * (c1[2]+c2[2]);
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
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      x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      float H = mult*D*COS18/(numLayers-1);
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      H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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      return new float[] { x + H*vX, y + H*vY, z + H*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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258
  float[][] getCubitPositions(int numLayers)
259
    {
260
    if( mCorners==null ) initializeCorners();
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    if( numLayers<5 ) return mCorners;
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263
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
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    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
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    int numCubitsPerCenter = 5;
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
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    int index=0;
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    final float[][] CENTERS = new float[numCubits][];
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271
    for(int corner=0; corner<NUM_CORNERS; corner++)
272
      {
273
      computeBasicCornerVectors(corner);
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275
      for(int part=0; part<numCubitsPerCorner; part++, index++)
276
        {
277
        CENTERS[index] = computeCorner(numCubitsPerCorner,numLayers,corner,part);
278
        }
279
      }
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281
    for(int edge=0; edge<NUM_EDGES; edge++)
282
      {
283
      for(int part=0; part<numCubitsPerEdge; part++, index++)
284
        {
285
        CENTERS[index] = computeEdge(numLayers, edge, part );
286
        }
287
      }
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289
    for(int center=0; center<NUM_CENTERS; center++)
290
      {
291
      for(int part=0; part<numCubitsPerCenter; part++, index++)
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        {
293
        CENTERS[index] = computeCenter(numLayers,center, part);
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        }
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      }
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297
    return CENTERS;
298
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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302
  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
303
    {
304
    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
305
    if( mCenterMap==null ) initializeCenterMap();
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307
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
308
      {
309
      int corner = cubit/numCubitsPerCorner;
310
      return mQuatCornerIndices[corner];
311
      }
312

    
313
    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
314
      {
315
      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
316
      return mQuatEdgeIndices[edge];
317
      }
318

    
319
    if( numCubitsPerCorner==0 )
320
      {
321
      return mQuatCornerIndices[cubit];
322
      }
323
    else
324
      {
325
      cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
326
      int numCubitsPerCenter = 5;
327
      int face = cubit/numCubitsPerCenter;
328
      int index= cubit%numCubitsPerCenter;
329
      int center=mCenterMap[face][index];
330
      return mQuatCornerIndices[center];
331
      }
332
    }
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334
///////////////////////////////////////////////////////////////////////////////////////////////////
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336
  ObjectShape getObjectShape(int cubit, int numLayers)
337
    {
338
    int variant = getCubitVariant(cubit,numLayers);
339
    int numVariants = getNumCubitVariants(numLayers);
340

    
341
    if( variant==0 )
342
      {
343
      float width = numLayers/(numLayers-1.0f);
344
      float A = (2*SQ3/3)*SIN54;
345
      float B = 0.4f;
346
      double X = width*COS18*SIN_HALFD;
347
      double Y = width*SIN18;
348
      double Z = width*COS18*COS_HALFD;
349

    
350
      double[][] vertices = new double[][]
351
        {
352
            { 0.0, 0.0      , 0.0 },
353
            {   X,   Y      ,  -Z },
354
            { 0.0, 2*Y      ,-2*Z },
355
            {  -X,   Y      ,  -Z },
356
            { 0.0, 0.0-width, 0.0 },
357
            {   X,   Y-width,  -Z },
358
            { 0.0, 2*Y-width,-2*Z },
359
            {  -X,   Y-width,  -Z },
360
        };
361

    
362
      int[][] vertIndexes = new int[][]
363
        {
364
            {4,5,1,0},
365
            {7,4,0,3},
366
            {0,1,2,3},
367
            {4,5,6,7},
368
            {6,5,1,2},
369
            {7,6,2,3}
370
        };
371

    
372
      float[][] bands     = new float[][]
373
        {
374
         {0.04f,34,0.3f,0.2f, 3, 1, 0},
375
         {0.00f, 0,0.0f,0.0f, 2, 1, 0}
376
        };
377

    
378
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
379
      float[][] corners   = new float[][] { {0.04f,0.10f} };
380
      int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
381
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
382
      int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
383

    
384
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
385
      }
386
    if( variant<numVariants-1 )
387
      {
388
      int numCubitsPerCorner = numCubitsPerCorner(numLayers);
389
      int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
390
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
391
      float tmpVal= numLayers/(numLayers-1.0f);
392
      float height= tmpVal*COS18;
393
      float width = tmpVal + (type/2)*tmpVal*SIN18;
394
      boolean left = (type%2)==0;
395

    
396
      double X = height*SIN_HALFD;
397
      double Y = height*SIN18/COS18;
398
      double Z = height*COS_HALFD;
399

    
400
      double[][] vertices = new double[][]
401
        {
402
            { 0.0, 0.0   , 0.0 },
403
            {   X,   Y   ,  -Z },
404
            { 0.0, 2*Y   ,-2*Z },
405
            {  -X,   Y   ,  -Z },
406
            { 0.0, -width, 0.0 },
407
            {   X, -width,  -Z },
408
            { 0.0, -width,-2*Z },
409
            {  -X, -width,  -Z },
410
        };
411

    
412
      int[][] vertIndexes = new int[][]
413
        {
414
            {4,5,1,0},
415
            {7,4,0,3},
416
            {7,6,2,3},
417
            {6,5,1,2},
418
            {0,1,2,3},
419
            {4,5,6,7}
420
        };
421

    
422
      if( !left )
423
        {
424
        int tmp, len = vertices.length;
425
        for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
426

    
427
        len = vertIndexes.length;
428
        for(int i=0; i<len; i++)
429
          {
430
          tmp = vertIndexes[i][0];
431
          vertIndexes[i][0] = vertIndexes[i][3];
432
          vertIndexes[i][3] = tmp;
433
          tmp = vertIndexes[i][1];
434
          vertIndexes[i][1] = vertIndexes[i][2];
435
          vertIndexes[i][2] = tmp;
436
          }
437
        }
438

    
439
      int numBands0 = numLayers<=5 ? 4 : 3;
440
      int numBands1 = numLayers<=5 ? 3 : 2;
441

    
442
      float[][] bands     = new float[][]
443
        {
444
         {0.04f,34,0.2f,0.2f,numBands0,1,1},
445
         {0.00f, 0,0.0f,0.0f,numBands1,0,0}
446
        };
447

    
448
      int[] bandIndices   = new int[] { 0,0,1,1,1,1};
449
      float[][] corners   = new float[][] { {0.04f,0.10f} };
450
      int[] cornerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
451
      float[][] centers   = new float[][] { {0.0f, -width/2, (float)(-2*Z)} };
452
      int[] centerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
453

    
454
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
455
      }
456
    else
457
      {
458
      float width = (1+0.5f*(numLayers-3)*SIN18)*numLayers/(numLayers-1);
459

    
460
      double X = width*COS18*SIN_HALFD;
461
      double Y = width*SIN18;
462
      double Z = width*COS18*COS_HALFD;
463
      double H = width*(SIN54/COS54);
464
      double H3= H/COS_HALFD;
465
      double X3= H*SIN_HALFD;
466
      double Z3= H*COS_HALFD;
467
      double C = 1/(COS54*Math.sqrt(2-2*SIN18));
468
      int N = numLayers==3 ? 4 : 3;
469
      int E = numLayers==3 ? 1 : 0;
470

    
471
      double[][] vertices = new double[][]
472
        {
473
            { 0.0, 0.0  ,   0.0 },
474
            {   X,   Y  ,    -Z },
475
            { 0.0,C*2*Y ,-2*C*Z },
476
            {  -X,   Y  ,    -Z },
477
            { 0.0,-width,   0.0 },
478
            {  X3,-width,   -Z3 },
479
            { 0.0,-width,   -H3 },
480
            { -X3,-width,   -Z3 }
481
        };
482

    
483
      int[][] vertIndexes = new int[][]
484
        {
485
            {4,5,1,0},
486
            {7,4,0,3},
487
            {0,1,2,3},
488
            {7,6,2,3},
489
            {6,5,1,2},
490
            {4,5,6,7}
491
        };
492

    
493
      float[][] bands = new float[][]
494
        {
495
         {0.04f,17,0.3f,0.2f,N,1,E},
496
         {0.00f,17,0.3f,0.2f,N,1,E}
497
        };
498

    
499
      float A = (2*SQ3/3)*SIN54;
500
      float B = 0.4f;
501

    
502
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
503
      float[][] corners   = new float[][] { {0.03f,0.10f} };
504
      int[] cornerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
505
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
506
      int[] centerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
507

    
508
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
509
      }
510
    }
511

    
512
///////////////////////////////////////////////////////////////////////////////////////////////////
513

    
514
  Static4D getQuat(int cubit, int numLayers)
515
    {
516
    if( mQuats==null ) initializeQuats();
517
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
518
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
519

    
520
    return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
521
    }
522

    
523
///////////////////////////////////////////////////////////////////////////////////////////////////
524

    
525
  int getNumCubitVariants(int numLayers)
526
    {
527
    int[] sizes = ObjectList.KILO.getSizes();
528
    int variants = sizes.length;
529
    int highestSize = sizes[variants-1];
530

    
531
    return highestSize-1;
532
    }
533

    
534
///////////////////////////////////////////////////////////////////////////////////////////////////
535

    
536
  int getCubitVariant(int cubit, int numLayers)
537
    {
538
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
539

    
540
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
541

    
542
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
543

    
544
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
545
      {
546
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
547
      return type+1;
548
      }
549

    
550
    int[] sizes = ObjectList.KILO.getSizes();
551
    int variants = sizes.length;
552
    int highestSize = sizes[variants-1];
553

    
554
    return highestSize-2;
555
    }
556

    
557
///////////////////////////////////////////////////////////////////////////////////////////////////
558

    
559
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
560
    {
561
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
562
    if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES;
563

    
564
    int part  = cubit % numCubitsPerCorner;
565
    int corner= cubit / numCubitsPerCorner;
566

    
567
    if( part==0 )
568
      {
569
      return mCornerFaceMap[corner][cubitface];
570
      }
571
    else
572
      {
573
      int N = (numCubitsPerCorner-1)/3;
574
      int block = (part-1) % N;
575
      int index = (part-1) / N;
576

    
577
      if( block< (numLayers-3)/2 )
578
        {
579
        switch(index)
580
          {
581
          case 0: return cubitface==1 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
582
          case 1: return cubitface==0 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
583
          case 2: return cubitface==2 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
584
          }
585
        }
586
      else
587
        {
588
        switch(index)
589
          {
590
          case 0: return cubitface==0 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
591
          case 1: return cubitface==2 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
592
          case 2: return cubitface==1 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
593
          }
594
        }
595
      }
596

    
597
    return NUM_TEXTURES;
598
    }
599

    
600
///////////////////////////////////////////////////////////////////////////////////////////////////
601

    
602
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
603
    {
604
    if( cubitface<0 || cubitface>1 ) return NUM_TEXTURES;
605

    
606
    int part    = edge % numCubitsPerEdge;
607
    int variant = edge / numCubitsPerEdge;
608
    if( mEdgeMap==null ) initializeEdgeMap();
609

    
610
    part /=2;
611

    
612
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] + ((part+3)/2)*NUM_FACE_COLORS : NUM_TEXTURES;
613
    }
614

    
615
///////////////////////////////////////////////////////////////////////////////////////////////////
616

    
617
  int getCenterColor(int center, int cubitface, int numLayers)
618
    {
619
    if( mCenterFaceMap==null ) initializeCenterFaceMap();
620
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
621

    
622
    if( numLayers==3 )
623
      {
624
      return cubitface>=0 && cubitface<3 ? mCornerFaceMap[center][cubitface] : NUM_TEXTURES;
625
      }
626

    
627
    return cubitface==mCenterFaceMap[center] ? center/5 + NUM_FACE_COLORS*(numLayers-1)/2 : NUM_TEXTURES;
628
    }
629

    
630
///////////////////////////////////////////////////////////////////////////////////////////////////
631

    
632
  int getFaceColor(int cubit, int cubitface, int numLayers)
633
    {
634
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
635
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
636

    
637
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
638
      {
639
      return getCornerColor(cubit,cubitface,numLayers,numCubitsPerCorner);
640
      }
641
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
642
      {
643
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
644
      return getEdgeColor(edge,cubitface,numCubitsPerEdge);
645
      }
646
    else
647
      {
648
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
649
      return getCenterColor( center, cubitface, numLayers);
650
      }
651
    }
652

    
653
///////////////////////////////////////////////////////////////////////////////////////////////////
654

    
655
  ObjectSticker retSticker(int face)
656
    {
657
    if( mStickers==null )
658
      {
659
      float[][] STICKERS = new float[][]
660
        {
661
          { -0.36616942f, -0.36327124f, 0.5f, -0.36327124f, 0.23233888f, 0.4605048f, -0.36616942f, 0.26603764f },
662
          { -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
663
          { -0.3249197f, -0.39442718f, 0.3249197f, -0.39442718f, 0.3249197f, 0.5f, -0.3249197f, 0.2888544f }
664
        };
665

    
666
      float CENTER_CORR = 0.87f;
667
      float C = 1.14f; // make the 'center' sticker artificially larger, so that we paint over the area in the center of the face.
668

    
669
      STICKERS[0][0] *= C;
670
      STICKERS[0][1] *= C;
671
      STICKERS[0][2] *= C;
672
      STICKERS[0][3] *= C;
673
      STICKERS[0][4] *= C;
674
      STICKERS[0][5] *= C;
675
      STICKERS[0][6] *= C;
676
      STICKERS[0][7] *= C;
677

    
678
      STICKERS[0][2] *= CENTER_CORR;
679
      STICKERS[0][3] *= CENTER_CORR;
680

    
681
      mStickers = new ObjectSticker[STICKERS.length];
682

    
683
      float R = 0.10f;
684
      final float[][] radii = { {R,R,R,R},{R,R,R,R},{R,R,R,R} };
685
      final float[] strokes = { 0.20f, 0.11f, 0.10f };
686

    
687
      for(int s=0; s<STICKERS.length; s++)
688
        {
689
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
690
        }
691
      }
692

    
693
    return mStickers[getStickerIndex(face)];
694
    }
695

    
696
///////////////////////////////////////////////////////////////////////////////////////////////////
697

    
698
  private int getStickerIndex(int face)
699
    {
700
    int variant = face/NUM_FACE_COLORS;
701
    int numLayers = getNumLayers();
702

    
703
    if( variant == (numLayers-1)/2 || numLayers==3 ) return 0;
704
    if( variant==0 ) return 1;
705

    
706
    return 2;
707
    }
708

    
709
///////////////////////////////////////////////////////////////////////////////////////////////////
710

    
711
  public int getObjectName(int numLayers)
712
    {
713
    if( numLayers==3 ) return R.string.minx2;
714
    if( numLayers==5 ) return R.string.minx4;
715

    
716
    return 0;
717
    }
718

    
719
///////////////////////////////////////////////////////////////////////////////////////////////////
720

    
721
  public int getInventor(int numLayers)
722
    {
723
    if( numLayers==3 ) return R.string.minx2_inventor;
724
    if( numLayers==5 ) return R.string.minx4_inventor;
725

    
726
    return 0;
727
    }
728

    
729
///////////////////////////////////////////////////////////////////////////////////////////////////
730

    
731
  public int getComplexity(int numLayers)
732
    {
733
    return 3;
734
    }
735
}
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