Revision efa8aa48
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/objects/RubikCube.java | ||
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshJoined; |
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikCube(int size, Static4D quat, DistortedTexture texture, |
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MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{ |
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super(size, 60, quat, texture, mesh, effects, moves, RubikObjectList.CUBE, res, scrWidth); |
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} |
... | ... | |
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{ |
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final int MESHES=6; |
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int association = 1; |
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MeshBase[] meshes = new MeshRectangles[MESHES];
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meshes[0] = new MeshRectangles(loc,loc);
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MeshBase[] meshes = new MeshSquare[MESHES];
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meshes[0] = new MeshSquare(loc,loc);
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meshes[0].setEffectAssociation(0,association,0); |
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for(int i=1; i<MESHES; i++) |
src/main/java/org/distorted/objects/RubikDino.java | ||
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshJoined; |
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.mesh.MeshTriangles;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.mesh.MeshTriangle; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikDino(int size, Static4D quat, DistortedTexture texture, |
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MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{ |
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super(size, 60, quat, texture, mesh, effects, moves, RubikObjectList.DINO, res, scrWidth); |
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} |
... | ... | |
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final int MESHES=4; |
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int association = 1; |
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MeshBase[] meshes = new MeshTriangles[MESHES];
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MeshBase[] meshes = new MeshTriangle[MESHES]; |
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meshes[0] = new MeshTriangles(11);
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meshes[0] = new MeshTriangle(11); |
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meshes[0].setEffectAssociation(0,association,0); |
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for(int i=1; i<MESHES; i++) |
src/main/java/org/distorted/objects/RubikObject.java | ||
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshFile; |
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import org.distorted.library.mesh.MeshJoined; |
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Static1D; |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikObject(int size, int fov, Static4D quat, DistortedTexture nodeTexture, MeshRectangles nodeMesh,
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RubikObject(int size, int fov, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
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DistortedEffects nodeEffects, int[][] moves, RubikObjectList list, Resources res, int screenWidth) |
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{ |
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super(nodeTexture,nodeEffects,nodeMesh); |
src/main/java/org/distorted/objects/RubikObjectList.java | ||
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D; |
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import org.distorted.main.R; |
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import org.distorted.main.RubikActivity; |
... | ... | |
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{ |
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DistortedTexture texture = new DistortedTexture(); |
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DistortedEffects effects = new DistortedEffects(); |
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MeshRectangles mesh = new MeshRectangles(20,20); // mesh of the node, not of the cubits
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MeshSquare mesh = new MeshSquare(20,20); // mesh of the node, not of the cubits
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switch(ordinal()) |
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{ |
src/main/java/org/distorted/objects/RubikPyraminx.java | ||
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshJoined; |
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.mesh.MeshTriangles;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.mesh.MeshTriangle; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikPyraminx(int size, Static4D quat, DistortedTexture texture, |
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MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{ |
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super(size, 30, quat, texture, mesh, effects, moves, RubikObjectList.PYRA, res, scrWidth); |
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} |
... | ... | |
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final int MESHES=4; |
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int association = 1; |
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MeshBase[] meshes = new MeshTriangles[MESHES];
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MeshBase[] meshes = new MeshTriangle[MESHES]; |
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meshes[0] = new MeshTriangles(9);
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meshes[0] = new MeshTriangle(9); |
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meshes[0].setEffectAssociation(0,association,0); |
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for(int i=1; i<MESHES; i++) |
Also available in: Unified diff
Rename Meshes.