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Revision efa8aa48

Added by Leszek Koltunski about 4 years ago

Rename Meshes.

View differences:

src/main/java/org/distorted/objects/RubikCube.java
33 33
import org.distorted.library.main.DistortedTexture;
34 34
import org.distorted.library.mesh.MeshBase;
35 35
import org.distorted.library.mesh.MeshJoined;
36
import org.distorted.library.mesh.MeshRectangles;
36
import org.distorted.library.mesh.MeshSquare;
37 37
import org.distorted.library.type.Static1D;
38 38
import org.distorted.library.type.Static3D;
39 39
import org.distorted.library.type.Static4D;
......
114 114
///////////////////////////////////////////////////////////////////////////////////////////////////
115 115

  
116 116
  RubikCube(int size, Static4D quat, DistortedTexture texture,
117
            MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
117
            MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
118 118
    {
119 119
    super(size, 60, quat, texture, mesh, effects, moves, RubikObjectList.CUBE, res, scrWidth);
120 120
    }
......
223 223
      {
224 224
      final int MESHES=6;
225 225
      int association = 1;
226
      MeshBase[] meshes = new MeshRectangles[MESHES];
227
      meshes[0] = new MeshRectangles(loc,loc);
226
      MeshBase[] meshes = new MeshSquare[MESHES];
227
      meshes[0] = new MeshSquare(loc,loc);
228 228
      meshes[0].setEffectAssociation(0,association,0);
229 229

  
230 230
      for(int i=1; i<MESHES; i++)
src/main/java/org/distorted/objects/RubikDino.java
36 36
import org.distorted.library.main.DistortedTexture;
37 37
import org.distorted.library.mesh.MeshBase;
38 38
import org.distorted.library.mesh.MeshJoined;
39
import org.distorted.library.mesh.MeshRectangles;
40
import org.distorted.library.mesh.MeshTriangles;
39
import org.distorted.library.mesh.MeshSquare;
40
import org.distorted.library.mesh.MeshTriangle;
41 41
import org.distorted.library.type.Static1D;
42 42
import org.distorted.library.type.Static3D;
43 43
import org.distorted.library.type.Static4D;
......
122 122
///////////////////////////////////////////////////////////////////////////////////////////////////
123 123

  
124 124
  RubikDino(int size, Static4D quat, DistortedTexture texture,
125
            MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
125
            MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
126 126
    {
127 127
    super(size, 60, quat, texture, mesh, effects, moves, RubikObjectList.DINO, res, scrWidth);
128 128
    }
......
136 136
    final int MESHES=4;
137 137

  
138 138
    int association = 1;
139
    MeshBase[] meshes = new MeshTriangles[MESHES];
139
    MeshBase[] meshes = new MeshTriangle[MESHES];
140 140

  
141
    meshes[0] = new MeshTriangles(11);
141
    meshes[0] = new MeshTriangle(11);
142 142
    meshes[0].setEffectAssociation(0,association,0);
143 143

  
144 144
    for(int i=1; i<MESHES; i++)
src/main/java/org/distorted/objects/RubikObject.java
39 39
import org.distorted.library.mesh.MeshBase;
40 40
import org.distorted.library.mesh.MeshFile;
41 41
import org.distorted.library.mesh.MeshJoined;
42
import org.distorted.library.mesh.MeshRectangles;
42
import org.distorted.library.mesh.MeshSquare;
43 43
import org.distorted.library.message.EffectListener;
44 44
import org.distorted.library.type.Dynamic1D;
45 45
import org.distorted.library.type.Static1D;
......
102 102

  
103 103
///////////////////////////////////////////////////////////////////////////////////////////////////
104 104

  
105
  RubikObject(int size, int fov, Static4D quat, DistortedTexture nodeTexture, MeshRectangles nodeMesh,
105
  RubikObject(int size, int fov, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
106 106
              DistortedEffects nodeEffects, int[][] moves, RubikObjectList list, Resources res, int screenWidth)
107 107
    {
108 108
    super(nodeTexture,nodeEffects,nodeMesh);
src/main/java/org/distorted/objects/RubikObjectList.java
23 23

  
24 24
import org.distorted.library.main.DistortedEffects;
25 25
import org.distorted.library.main.DistortedTexture;
26
import org.distorted.library.mesh.MeshRectangles;
26
import org.distorted.library.mesh.MeshSquare;
27 27
import org.distorted.library.type.Static4D;
28 28
import org.distorted.main.R;
29 29
import org.distorted.main.RubikActivity;
......
359 359
    {
360 360
    DistortedTexture texture = new DistortedTexture();
361 361
    DistortedEffects effects = new DistortedEffects();
362
    MeshRectangles mesh      = new MeshRectangles(20,20);   // mesh of the node, not of the cubits
362
    MeshSquare mesh      = new MeshSquare(20,20);   // mesh of the node, not of the cubits
363 363

  
364 364
    switch(ordinal())
365 365
      {
src/main/java/org/distorted/objects/RubikPyraminx.java
32 32
import org.distorted.library.main.DistortedTexture;
33 33
import org.distorted.library.mesh.MeshBase;
34 34
import org.distorted.library.mesh.MeshJoined;
35
import org.distorted.library.mesh.MeshRectangles;
36
import org.distorted.library.mesh.MeshTriangles;
35
import org.distorted.library.mesh.MeshSquare;
36
import org.distorted.library.mesh.MeshTriangle;
37 37
import org.distorted.library.type.Static1D;
38 38
import org.distorted.library.type.Static3D;
39 39
import org.distorted.library.type.Static4D;
......
113 113
///////////////////////////////////////////////////////////////////////////////////////////////////
114 114

  
115 115
  RubikPyraminx(int size, Static4D quat, DistortedTexture texture,
116
                MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
116
                MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
117 117
    {
118 118
    super(size, 30, quat, texture, mesh, effects, moves, RubikObjectList.PYRA, res, scrWidth);
119 119
    }
......
254 254
    final int MESHES=4;
255 255

  
256 256
    int association = 1;
257
    MeshBase[] meshes = new MeshTriangles[MESHES];
257
    MeshBase[] meshes = new MeshTriangle[MESHES];
258 258

  
259
    meshes[0] = new MeshTriangles(9);
259
    meshes[0] = new MeshTriangle(9);
260 260
    meshes[0].setEffectAssociation(0,association,0);
261 261

  
262 262
    for(int i=1; i<MESHES; i++)

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