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Revision efa8aa48

Added by Leszek Koltunski almost 4 years ago

Rename Meshes.

View differences:

src/main/java/org/distorted/objects/RubikCube.java
33 33
import org.distorted.library.main.DistortedTexture;
34 34
import org.distorted.library.mesh.MeshBase;
35 35
import org.distorted.library.mesh.MeshJoined;
36
import org.distorted.library.mesh.MeshRectangles;
36
import org.distorted.library.mesh.MeshSquare;
37 37
import org.distorted.library.type.Static1D;
38 38
import org.distorted.library.type.Static3D;
39 39
import org.distorted.library.type.Static4D;
......
114 114
///////////////////////////////////////////////////////////////////////////////////////////////////
115 115

  
116 116
  RubikCube(int size, Static4D quat, DistortedTexture texture,
117
            MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
117
            MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
118 118
    {
119 119
    super(size, 60, quat, texture, mesh, effects, moves, RubikObjectList.CUBE, res, scrWidth);
120 120
    }
......
223 223
      {
224 224
      final int MESHES=6;
225 225
      int association = 1;
226
      MeshBase[] meshes = new MeshRectangles[MESHES];
227
      meshes[0] = new MeshRectangles(loc,loc);
226
      MeshBase[] meshes = new MeshSquare[MESHES];
227
      meshes[0] = new MeshSquare(loc,loc);
228 228
      meshes[0].setEffectAssociation(0,association,0);
229 229

  
230 230
      for(int i=1; i<MESHES; i++)

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