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magiccube @ efa8aa48

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.gitignore 646 Bytes
build.gradle 1.27 KB
proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
efa8aa48 08/28/2020 12:37 AM Leszek Koltunski

Rename Meshes.

dfbb340a 08/27/2020 12:51 PM Leszek Koltunski

Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.

74b08185 08/26/2020 09:18 PM Leszek Koltunski

Fix for Samsung Android 5

b4143852 08/26/2020 05:54 PM Leszek Koltunski

Up version to 1.4.1

49595e4b 08/26/2020 02:53 PM Leszek Koltunski

Fix for one bug seen in Firebase and additional debugging for another.

6b6504fe 08/26/2020 12:55 PM Leszek Koltunski

Finally fix the Dino's 'isSolved()' - Dino can be mirrored and then it is also solved!

ee49d995 08/26/2020 12:30 AM Leszek Koltunski

Update dmesh'es to 'proper' (i.e. with centers) version 2.

e69c7a11 08/25/2020 05:57 PM Leszek Koltunski

Update all the dmeshes to versions 2.

1ebc4767 08/19/2020 09:10 PM Leszek Koltunski

Fix detecting if an Object is solved. Before, the generic Cubit.thereIsNoVisibleDifference(0 would not work correctly in case of the Dino.

7c969a6d 08/16/2020 06:34 PM Leszek Koltunski

Adjust randomizing new rotations so that:

1) it works for basicAngle=5 (Megaminx) (so now basicAngle=2,3,4,5 supported)
2) it leaves the decision as to what can be the next rotation to the Object class, as in case of certain Objects (the Dino, or the Helicopter, the Megaminx) the next rotation doesn't have to 'intersect' the old rotation always when oldRotAxis != newRotAxis (that's so simple only in case of the Cube and - only partly - the Pyraminx!)

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