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Revision efef689c

Added by Leszek Koltunski about 4 years ago

Progress towards generalizing belongsToRotation()

View differences:

src/main/java/org/distorted/effect/scramble/ScrambleEffect.java
23 23
import org.distorted.library.effect.Effect;
24 24
import org.distorted.library.main.DistortedEffects;
25 25
import org.distorted.library.message.EffectListener;
26
import org.distorted.library.type.Static3D;
27 26
import org.distorted.magic.RubikRenderer;
28 27
import org.distorted.object.RubikObject;
29 28

  
......
52 51
  private static final int FAKE_EFFECT_ID  = -3;
53 52
  private static final Type[] types;
54 53

  
55
  private static final Static3D VECTX = new Static3D(1,0,0);
56
  private static final Static3D VECTY = new Static3D(0,1,0);
57
  private static final Static3D VECTZ = new Static3D(0,0,1);
58
  private static final Static3D VECTU = new Static3D(0,0,0);
59

  
60
  private static final Static3D[] VECTORS = { VECTX, VECTY, VECTZ, VECTZ };
61

  
62 54
  static
63 55
    {
64 56
    int i=0;
......
156 148
        android.util.Log.e("effect", "ERROR: "+mNumDoubleScramblesLeft);
157 149
        }
158 150

  
159
      mCurrentBaseEffectID = mObject.addNewRotation(VECTORS[mLastVector], row, angle*90, durationMillis, this );
151
      mCurrentBaseEffectID = mObject.addNewRotation(mLastVector, row, angle*90, durationMillis, this );
160 152
      }
161 153
    else
162 154
      {
src/main/java/org/distorted/magic/RubikSurfaceView.java
265 265
                                           Static4D touchPoint2 = new Static4D(x, y, 0, 0);
266 266
                                           Static4D rotatedTouchPoint2= rotateVectorByInvertedQuat(touchPoint2, mQuatAccumulated);
267 267

  
268
                                           Static4D rot = mMovement.newRotation(rotatedTouchPoint2);
268
                                           Static2D rot = mMovement.newRotation(rotatedTouchPoint2);
269 269
                                           RubikObject object = mRenderer.getObject();
270 270

  
271
                                           object.beginNewRotation( new Static3D(rot.get0(),rot.get1(),rot.get2()), (int)(object.getSize()*rot.get3()) );
271
                                           object.beginNewRotation( (int)rot.get0(), (int)(object.getSize()*rot.get1()) );
272 272

  
273 273
                                           if( RubikState.getCurrentState()==RubikState.SOLV )
274 274
                                             {
src/main/java/org/distorted/object/Cubit.java
231 231

  
232 232
///////////////////////////////////////////////////////////////////////////////////////////////////
233 233

  
234
  Static4D returnRotationQuat( Static3D axis)
234
  Static4D returnRotationQuat(int axis)
235 235
    {
236 236
    int pointNum = mRotationAngle.getNumPoints();
237 237

  
238 238
    if( pointNum>=1 )
239 239
      {
240
      float axisX = mParent.ROTATION_AXIS[axis].get0();
241
      float axisY = mParent.ROTATION_AXIS[axis].get1();
242
      float axisZ = mParent.ROTATION_AXIS[axis].get2();
243

  
240 244
      float startingAngle = mRotationAngle.getPoint(pointNum-1).get0();
241 245
      int nearestAngleInDegrees = computeNearestAngle(startingAngle);
242 246
      double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180;
243 247
      float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
244 248
      float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
245
      return new Static4D( axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
249
      return new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
246 250
      }
247 251

  
248 252
    return null;
......
279 283

  
280 284
///////////////////////////////////////////////////////////////////////////////////////////////////
281 285

  
282
  void beginNewRotation(Static3D axis)
286
  void beginNewRotation(int axis)
283 287
    {
284
    mRotationAxis.set(axis);
288
    mRotationAxis.set( mParent.ROTATION_AXIS[axis] );
285 289
    mRotationAngle.add(mParent.mRotationAngleStatic);
286 290
    }
287 291

  
288 292
///////////////////////////////////////////////////////////////////////////////////////////////////
289 293

  
290
  void addNewRotation(Static3D axis, long durationMillis, int angle)
294
  void addNewRotation(int axis, long durationMillis, int angle)
291 295
    {
292
    mRotationAxis.set(axis);
296
    mRotationAxis.set( mParent.ROTATION_AXIS[axis] );
293 297
    mRotationAngle.setDuration(durationMillis);
294 298
    mRotationAngle.resetToBeginning();
295 299
    mRotationAngle.add(new Static1D(0));
src/main/java/org/distorted/object/RubikCube.java
38 38

  
39 39
class RubikCube extends RubikObject
40 40
{
41
  private static final float SQ2 = 0.5f*((float)Math.sqrt(2));
42
  private static final float[] LEGAL = new float[] { 0.0f , 0.5f , -0.5f , 1.0f , -1.0f , SQ2 , -SQ2 };
43

  
44
  // axisXright (right-YELLOW) axisXleft (left-WHITE) axisYright (top-BLUE) axisYleft (bottom-GREEN) axisZright (front-RED) axisZleft (back-BROWN)
45
  private static final int[] FACE_COLORS   = new int[] { 0xffffff00, 0xffffffff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffb5651d };
41
  // the three rotation axis of a RubikCube
42
  private static final Static3D[] AXIS = new Static3D[]
43
         {
44
           new Static3D(1,0,0),
45
           new Static3D(0,1,0),
46
           new Static3D(0,0,1)
47
         };
48

  
49
  private static final int[] FACE_COLORS = new int[]
50
         {
51
           0xffffff00, 0xffffffff,   // AXIS[0]right (right-YELLOW) AXIS[0]left (left  -WHITE)
52
           0xff0000ff, 0xff00ff00,   // AXIS[1]right (top  -BLUE  ) AXIS[1]left (bottom-GREEN)
53
           0xffff0000, 0xffb5651d    // AXIS[2]right (front-RED   ) AXIS[2]left (back  -BROWN)
54
         };
55

  
56
  // All legal rotation quats of a RubikCube of any size must have all four of their components
57
  // equal to either 0, +-1, +-0.5 or +-sqrt(2)/2.
58
  // Here's how to compute this:
59
  // 1) compute how many rotations there are (RubikCube of any size = 24)
60
  // 2) take the AXIS, angles of rotation (90 in RubikCube's case) compute the basic quaternions
61
  // (i.e. rotations of 1 basic angle along each of the axis) and from there start semi-randomly
62
  // multiplying them and eventually you'll find all (24) legal rotations.
63
  // 3) linear scan through those shows that the only floats in those 24 quats are those 7 given
64
  // below.
65
  private static final float[] LEGALQUATS = new float[]
66
         {
67
           0.0f ,
68
           0.5f ,
69
          -0.5f ,
70
           1.0f ,
71
          -1.0f ,
72
           0.5f*((float)Math.sqrt(2)) ,
73
          -0.5f*((float)Math.sqrt(2))
74
         };
46 75

  
47 76
///////////////////////////////////////////////////////////////////////////////////////////////////
48 77

  
......
86 115
    }
87 116

  
88 117
///////////////////////////////////////////////////////////////////////////////////////////////////
89
// All legal rotation quats of a RubikCube of any size must have all four of their components
90
// equal to either 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2.
91 118

  
92 119
  float[] getLegalQuats()
93 120
    {
94
    return LEGAL;
121
    return LEGALQUATS;
95 122
    }
96 123

  
97 124
///////////////////////////////////////////////////////////////////////////////////////////////////
......
101 128
    return FACE_COLORS.length;
102 129
    }
103 130

  
131
///////////////////////////////////////////////////////////////////////////////////////////////////
132

  
133
  Static3D[] getRotationAxis()
134
    {
135
    return AXIS;
136
    }
137

  
104 138
///////////////////////////////////////////////////////////////////////////////////////////////////
105 139

  
106 140
  void createFaceTexture(Canvas canvas, Paint paint, int face)
......
151 185

  
152 186
    return new MeshJoined(meshes);
153 187
    }
154

  
155
///////////////////////////////////////////////////////////////////////////////////////////////////
156

  
157
  boolean belongsToRotation( Static3D currentPosition, Static3D axis, int row)
158
    {
159
    if( axis.get0()!=0 ) return currentPosition.get0()==row;
160
    if( axis.get1()!=0 ) return currentPosition.get1()==row;
161
    if( axis.get2()!=0 ) return currentPosition.get2()==row;
162

  
163
    return false;
164
    }
165

  
166
///////////////////////////////////////////////////////////////////////////////////////////////////
167

  
168
  private static final Static4D mapFront, mapBack, mapLeft, mapRight, mapTop, mapBottom, mapBlack;
169

  
170
  static
171
    {
172
    // axisXright (right-YELLOW) axisXleft (left-WHITE) axisYright (top-BLUE) axisYleft (bottom-GREEN) axisZright (front-RED) axisZleft (back-BROWN)
173

  
174
    mapRight = new Static4D( 0*(1/7.0f), 0.0f, 1/7.0f, 1.0f);
175
    mapLeft  = new Static4D( 1*(1/7.0f), 0.0f, 1/7.0f, 1.0f);
176
    mapTop   = new Static4D( 2*(1/7.0f), 0.0f, 1/7.0f, 1.0f);
177
    mapBottom= new Static4D( 3*(1/7.0f), 0.0f, 1/7.0f, 1.0f);
178
    mapFront = new Static4D( 4*(1/7.0f), 0.0f, 1/7.0f, 1.0f);
179
    mapBack  = new Static4D( 5*(1/7.0f), 0.0f, 1/7.0f, 1.0f);
180
    mapBlack = new Static4D( 6*(1/7.0f), 0.0f, 1/7.0f, 1.0f);
181
    }
182

  
183
///////////////////////////////////////////////////////////////////////////////////////////////////
184

  
185
  void textureCubitMesh(MeshBase mesh, int x, int y, int z)
186
    {
187
    Static4D tmpRight = (x== mSize-1 ? mapRight :mapBlack);
188
    Static4D tmpLeft  = (x==       0 ? mapLeft  :mapBlack);
189
    Static4D tmpTop   = (y== mSize-1 ? mapTop   :mapBlack);
190
    Static4D tmpBottom= (y==       0 ? mapBottom:mapBlack);
191
    Static4D tmpFront = (z== mSize-1 ? mapFront :mapBlack);
192
    Static4D tmpBack  = (z==       0 ? mapBack  :mapBlack);
193

  
194
    Static4D[] maps = new Static4D[] { tmpRight, tmpLeft, tmpTop, tmpBottom, tmpFront, tmpBack};
195

  
196
    mesh.setTextureMap(maps);
197
    }
198 188
}
src/main/java/org/distorted/object/RubikCubeMovement.java
19 19

  
20 20
package org.distorted.object;
21 21

  
22
import org.distorted.library.type.Static2D;
22 23
import org.distorted.library.type.Static4D;
23 24

  
24 25
///////////////////////////////////////////////////////////////////////////////////////////////////
......
191 192

  
192 193
///////////////////////////////////////////////////////////////////////////////////////////////////
193 194

  
194
    public Static4D newRotation(Static4D rotatedTouchPoint)
195
    public Static2D newRotation(Static4D rotatedTouchPoint)
195 196
      {
196 197
      float cubeHalfSize= RubikObject.OBJECT_SCREEN_RATIO*0.5f;
197 198

  
......
214 215
      mTouch[1] = mPoint[1];
215 216
      mTouch[2] = mPoint[2];
216 217

  
217
      Static4D result=null;
218

  
219
      switch(mRotationVect)
220
        {
221
        case VECTX: result = new Static4D(1,0,0,offset); break;
222
        case VECTY: result = new Static4D(0,1,0,offset); break;
223
        case VECTZ: result = new Static4D(0,0,1,offset); break;
224
        }
225

  
226
      return result;
218
      return new Static2D(mRotationVect,offset);
227 219
      }
228 220

  
229 221
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/object/RubikObject.java
48 48
  static final int TEXTURE_HEIGHT = 128;
49 49
  static final float OBJECT_SCREEN_RATIO = 0.5f;
50 50
  final float[] LEGAL_QUATS;
51
  final Static3D[] ROTATION_AXIS;
51 52

  
52 53
  private static final int POST_ROTATION_MILLISEC = 500;
53 54
  private final int NUM_CUBITS;
54 55
  private int mRotRow;
55
  private Static3D mRotAxis;
56
  private int mRotAxis;
56 57
  private Static3D mScale, mNodeScale;
57 58
  private Static4D mQuatAccumulated;
58 59
  private Cubit[] mCubits;
......
77 78

  
78 79
    LEGAL_QUATS = getLegalQuats();
79 80
    NUM_CUBITS  = getNumCubits(size);
81
    ROTATION_AXIS = getRotationAxis();
80 82

  
81 83
    mSize = size;
82 84

  
......
108 110

  
109 111
    for(int i=0; i<NUM_CUBITS; i++)
110 112
      {
111
      int x = positions[i][0];
112
      int y = positions[i][1];
113
      int z = positions[i][2];
113
      Static3D pos = new Static3D(positions[i][0],positions[i][1],positions[i][2]);
114
      MeshBase cubitMesh = createCubitMesh(vertices);
115
      mCubits[i] = new Cubit(this,cubitMesh,pos);
116
      textureCubitMesh(cubitMesh,i);
114 117

  
115
      MeshBase cubit = createCubitMesh(vertices);
116
      textureCubitMesh(cubit,x,y,z);
117

  
118
      mCubits[i] = new Cubit( this , cubit, new Static3D(x,y,z) );
119 118
      attach(mCubits[i].mNode);
120 119
      }
121 120
    }
122 121

  
122
///////////////////////////////////////////////////////////////////////////////////////////////////
123

  
124
  private void textureCubitMesh(MeshBase mesh, int cubit)
125
    {
126
    boolean belongs;
127
    final int numFaces = getNumFaces();
128
    final Static4D[] maps = new Static4D[numFaces];
129
    final float ratio = 1.0f/(numFaces+1);
130

  
131
    if( 2*ROTATION_AXIS.length == numFaces )
132
      {
133
      for(int i=0; i<numFaces; i++)
134
        {
135
        belongs = belongsToRotation(cubit, i/2, i%2==0 ? mSize-1:0 );
136
        maps[i] = new Static4D( (belongs?i:6)*ratio, 0.0f, ratio, 1.0f);
137
        }
138
      }
139
    else if( ROTATION_AXIS.length == numFaces )
140
      {
141
      for(int i=0; i<numFaces; i++)
142
        {
143
        belongs = belongsToRotation(cubit, i, mSize-1 );
144
        maps[i] = new Static4D( (belongs?i:6)*ratio, 0.0f, ratio, 1.0f);
145
        }
146
      }
147

  
148
    mesh.setTextureMap(maps);
149
    }
150

  
151
///////////////////////////////////////////////////////////////////////////////////////////////////
152
// TODO: only works for RubikCube
153

  
154
  private boolean belongsToRotation( int cubit, int axis, int row)
155
    {
156
    Static3D position = mCubits[cubit].mCurrentPosition;
157

  
158
    if( axis==0 ) return position.get0()==row;
159
    if( axis==1 ) return position.get1()==row;
160
    if( axis==2 ) return position.get2()==row;
161

  
162
    return false;
163
    }
164

  
123 165
///////////////////////////////////////////////////////////////////////////////////////////////////
124 166

  
125 167
  private void resetRotationAngle(Dynamic1D rotationAngle)
......
229 271

  
230 272
    for(int i=0; i<NUM_CUBITS; i++)
231 273
      {
232
      if( belongsToRotation(mCubits[i].mCurrentPosition,mRotAxis,mRotRow) )
274
      if( belongsToRotation(i,mRotAxis,mRotRow) )
233 275
        {
234 276
        if( first )
235 277
          {
......
296 338

  
297 339
///////////////////////////////////////////////////////////////////////////////////////////////////
298 340

  
299
  public void beginNewRotation(Static3D axis, int row )
341
  public void beginNewRotation(int axis, int row )
300 342
    {
301 343
    mRotAxis = axis;
302 344
    mRotRow  = row;
......
304 346
    mRotationAngleStatic.set0(0.0f);
305 347

  
306 348
    for(int i=0; i<NUM_CUBITS; i++)
307
      if( belongsToRotation( mCubits[i].mCurrentPosition,axis,mRotRow) )
349
      if( belongsToRotation(i,mRotAxis,mRotRow) )
308 350
        {
309 351
        mCubits[i].beginNewRotation(axis);
310 352
        }
......
312 354

  
313 355
///////////////////////////////////////////////////////////////////////////////////////////////////
314 356

  
315
  public long addNewRotation( Static3D axis, int row, int angle, long durationMillis, EffectListener listener )
357
  public long addNewRotation( int axis, int row, int angle, long durationMillis, EffectListener listener )
316 358
     {
317 359
     long effectID=0;
318 360
     boolean first = true;
......
323 365
     mRotationAngleStatic.set0(0.0f);
324 366

  
325 367
     for(int i=0; i<NUM_CUBITS; i++)
326
       if( belongsToRotation(mCubits[i].mCurrentPosition,axis,mRotRow) )
368
       if( belongsToRotation(i,mRotAxis,mRotRow) )
327 369
         {
328 370
         mCubits[i].addNewRotation(axis,durationMillis,angle);
329 371

  
......
345 387
     Static4D quat = null;
346 388

  
347 389
     for(int i=0; i<NUM_CUBITS; i++)
348
       if( belongsToRotation(mCubits[i].mCurrentPosition,mRotAxis,mRotRow) )
390
       if( belongsToRotation(i,mRotAxis,mRotRow) )
349 391
         {
350 392
         if( first )
351 393
           {
......
367 409
  abstract int getNumFaces();
368 410
  abstract void createFaceTexture(Canvas canvas, Paint paint, int face);
369 411
  abstract MeshBase createCubitMesh(int vertices);
370

  
371
  abstract boolean belongsToRotation(Static3D position, Static3D axis, int row);
372
  abstract void textureCubitMesh(MeshBase mesh, int x, int y, int z);
412
  abstract Static3D[] getRotationAxis();
373 413
  }
src/main/java/org/distorted/object/RubikObjectMovement.java
19 19

  
20 20
package org.distorted.object;
21 21

  
22
import org.distorted.library.type.Static2D;
22 23
import org.distorted.library.type.Static4D;
23 24

  
24 25
///////////////////////////////////////////////////////////////////////////////////////////////////
......
26 27
public abstract class RubikObjectMovement
27 28
  {
28 29
  public abstract boolean faceTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera);
29
  public abstract Static4D newRotation(Static4D rotatedTouchPoint);
30
  public abstract Static2D newRotation(Static4D rotatedTouchPoint);
30 31
  public abstract float continueRotation(Static4D rotatedTouchPoint);
31 32
  }

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