Revision eff371f4
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/objects/TwistyBandaged2Bar.java | ||
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import org.distorted.library.type.Static4D; |
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import org.distorted.main.R; |
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import java.util.Random; |
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import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class TwistyBandaged2Bar extends TwistyBandagedAbstract |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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// TODO |
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public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
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{ |
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int numAxis = ROTATION_AXIS.length; |
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if( oldRotAxis == START_AXIS ) |
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{ |
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return rnd.nextInt(numAxis); |
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} |
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else |
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{ |
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int newVector = rnd.nextInt(numAxis-1); |
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return (newVector>=oldRotAxis ? newVector+1 : newVector); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
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{ |
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float rowFloat = rnd.nextFloat(); |
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for(int row=0; row<mRowChances.length; row++) |
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{ |
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if( rowFloat<=mRowChances[row] ) return row; |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getObjectName(int numLayers) |
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{ |
src/main/java/org/distorted/objects/TwistyBandaged3Plate.java | ||
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import org.distorted.library.type.Static4D; |
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import org.distorted.main.R; |
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import java.util.Random; |
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import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class TwistyBandaged3Plate extends TwistyBandagedAbstract |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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// TODO |
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public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
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{ |
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int numAxis = ROTATION_AXIS.length; |
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if( oldRotAxis == START_AXIS ) |
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{ |
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return rnd.nextInt(numAxis); |
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} |
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else |
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{ |
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int newVector = rnd.nextInt(numAxis-1); |
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return (newVector>=oldRotAxis ? newVector+1 : newVector); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
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{ |
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float rowFloat = rnd.nextFloat(); |
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for(int row=0; row<mRowChances.length; row++) |
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{ |
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if( rowFloat<=mRowChances[row] ) return row; |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getObjectName(int numLayers) |
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{ |
src/main/java/org/distorted/objects/TwistyBandagedAbstract.java | ||
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
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{ |
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int numAxis = ROTATION_AXIS.length; |
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if( oldRotAxis == START_AXIS ) |
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{ |
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return rnd.nextInt(numAxis); |
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} |
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else |
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{ |
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int newVector = rnd.nextInt(numAxis-1); |
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return (newVector>=oldRotAxis ? newVector+1 : newVector); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
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{ |
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float rowFloat = rnd.nextFloat(); |
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for(int row=0; row<mRowChances.length; row++) |
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{ |
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if( rowFloat<=mRowChances[row] ) return row; |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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public boolean isSolved() |
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{ |
src/main/java/org/distorted/objects/TwistyBandagedEvil.java | ||
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import org.distorted.library.type.Static4D; |
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import org.distorted.main.R; |
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import java.util.Random; |
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import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class TwistyBandagedEvil extends TwistyBandagedAbstract |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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// TODO |
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public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
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{ |
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int numAxis = ROTATION_AXIS.length; |
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if( oldRotAxis == START_AXIS ) |
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{ |
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return rnd.nextInt(numAxis); |
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} |
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else |
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{ |
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int newVector = rnd.nextInt(numAxis-1); |
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return (newVector>=oldRotAxis ? newVector+1 : newVector); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
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{ |
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float rowFloat = rnd.nextFloat(); |
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for(int row=0; row<mRowChances.length; row++) |
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{ |
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if( rowFloat<=mRowChances[row] ) return row; |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getObjectName(int numLayers) |
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{ |
src/main/java/org/distorted/objects/TwistyBandagedFused.java | ||
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import org.distorted.library.type.Static4D; |
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import org.distorted.main.R; |
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import java.util.Random; |
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import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class TwistyBandagedFused extends TwistyBandagedAbstract |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
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{ |
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int numAxis = ROTATION_AXIS.length; |
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if( oldRotAxis == START_AXIS ) |
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{ |
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return rnd.nextInt(numAxis); |
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} |
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else |
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{ |
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int newVector = rnd.nextInt(numAxis-1); |
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return (newVector>=oldRotAxis ? newVector+1 : newVector); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
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{ |
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float rowFloat = rnd.nextFloat(); |
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for(int row=0; row<mRowChances.length; row++) |
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{ |
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if( rowFloat<=mRowChances[row] ) return row; |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getObjectName(int numLayers) |
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{ |
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return R.string.bandaged_fused; |
Also available in: Unified diff
Bandaged objects: first step making automatic scrambling work.