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magiccube / src / main / java / org / distorted / objects @ f0450fcc

Latest revisions

# Date Author Comment
f0450fcc 03/17/2021 04:37 PM Leszek Koltunski

Change Cubit.mRotationRow[] from an index pointing at a single rotating layer to a bitmap potentially pointing at several layers.
(in preparation for bandaged objects)

722b2512 03/17/2021 03:20 PM Leszek Koltunski

Simplifications.

221a4090 03/17/2021 02:31 PM Leszek Koltunski

Simplification with objects.

538ee7a6 03/16/2021 11:44 PM Leszek Koltunski

Progress with bandaged cubes.

af940c29 03/15/2021 09:19 PM Leszek Koltunski

Progress with bandaged cubes.

4c0a6d97 03/15/2021 03:59 PM Leszek Koltunski

Beginnings of support for bandaged versions of the 3x3 cube.

00af5060 03/09/2021 10:02 PM Leszek Koltunski

Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.

ab210d63 03/08/2021 03:30 PM Leszek Koltunski

Make the Minx objects a little bigger by default.

30bc2d91 03/08/2021 02:58 PM Leszek Koltunski

Fix movements of objects - before it really worked only when an object's FOV was about 60 degrees.

db875721 03/07/2021 12:17 AM Leszek Koltunski

Add Gigaminx dmesh.

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