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magiccube @ f0533889

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.gitignore 624 Bytes
build.gradle 1.27 KB
proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
f0533889 06/17/2020 08:57 PM Leszek Koltunski

Split up the onTouch() part of the View.

1019cc43 06/17/2020 08:32 PM Leszek Koltunski

Improvements for the way we rotate layers of Objects: make it possible to begin a rotation during a WIN effect.

168b6b56 06/17/2020 03:45 PM Leszek Koltunski

Improvements for the way we rotate layers of Objects. (take the speed into account - so even if we rotated a layer of a Cube to less than 45 degrees, but we did it fast, do a 90 degree rotation!)

c1df2105 06/16/2020 07:37 PM Leszek Koltunski

Only compile the Full, Normal & OIT programs when they are actually needed.

cb004f2e 06/16/2020 12:24 PM Leszek Koltunski

Take advantage of recent improvements to the library and stop allocating a queue of 4 FBOs - even if we are running on a Mali r12.

901cdc8d 06/15/2020 09:00 PM Leszek Koltunski

Merge remote-tracking branch 'origin/deferred-mesh-jobs'

  1. Conflicts:
  2. src/main/java/org/distorted/objects/RubikCube.java
  3. src/main/java/org/distorted/objects/RubikObject.java
  4. src/main/java/org/distorted/objects/RubikPyraminx.java
4c4b3ee1 06/15/2020 08:26 PM Leszek Koltunski

Smaller (and of better quality!) meshes.

ccf9fec5 06/13/2020 10:43 PM Leszek Koltunski

Read the meshes from .dmesh files (rather than compute them dynamically).
This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.

The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.

55fa2499 06/10/2020 10:49 AM Leszek Koltunski

Speedup for rendering: cubes 2,3 contain better quality cubit faces (more vertices) than cubes 4,5.

5a4d4fba 06/09/2020 11:18 PM Leszek Koltunski

Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.

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