Revision f10a88a8
Added by Leszek Koltunski about 4 years ago
| src/main/java/org/distorted/objects/TwistyBandagedAbstract.java | ||
|---|---|---|
| 22 | 22 | 
    import android.content.res.Resources;  | 
| 23 | 23 | 
     | 
| 24 | 24 | 
    import org.distorted.helpers.FactoryCubit;  | 
| 25 | 
    import org.distorted.helpers.ObjectShape;  | 
|
| 25 | 26 | 
    import org.distorted.helpers.ObjectSticker;  | 
| 26 | 27 | 
    import org.distorted.library.effect.MatrixEffectQuaternion;  | 
| 27 | 28 | 
    import org.distorted.library.main.DistortedEffects;  | 
| ... | ... | |
| 165 | 166 | 
     | 
| 166 | 167 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 167 | 168 | 
     | 
| 168 | 
    int getCubitVariant(int cubit)  | 
|
| 169 | 
    int getNumCubits()  | 
|
| 170 | 
        {
   | 
|
| 171 | 
    return getPositions().length;  | 
|
| 172 | 
    }  | 
|
| 173 | 
     | 
|
| 174 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 175 | 
     | 
|
| 176 | 
    private float[] getCubitPosition(int cubit)  | 
|
| 169 | 177 | 
        {
   | 
| 170 | 178 | 
    float[][] pos = getPositions();  | 
| 171 | 179 | 
     | 
| 172 | 
    if( cubit>=0 && cubit<pos.length )  | 
|
| 173 | 
          {
   | 
|
| 174 | 
    int numPoints = pos[cubit].length/3;  | 
|
| 175 | 
    return numPoints==8 ? 4 : numPoints-1;  | 
|
| 176 | 
    }  | 
|
| 180 | 
    return ( cubit>=0 && cubit< pos.length ) ? pos[cubit] : null;  | 
|
| 181 | 
    }  | 
|
| 177 | 182 | 
     | 
| 178 | 
    return 1;  | 
|
| 183 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 184 | 
     | 
|
| 185 | 
    private int getQuatIndex(int cubit)  | 
|
| 186 | 
        {
   | 
|
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    int[] indices = getQuatIndices();  | 
|
| 188 | 
    return ( cubit>=0 && cubit< indices.length ) ? indices[cubit] : 0;  | 
|
| 179 | 189 | 
    }  | 
| 180 | 190 | 
     | 
| 181 | 191 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 182 | 192 | 
     | 
| 183 | 
      int getNumCubits()
   | 
|
| 193 | 
      private Static4D getQuat(int cubit, int numLayers)
   | 
|
| 184 | 194 | 
        {
   | 
| 185 | 
        return getPositions().length;
   | 
|
| 195 | 
        return INIT_QUATS[getQuatIndex(cubit)];
   | 
|
| 186 | 196 | 
    }  | 
| 187 | 197 | 
     | 
| 188 | 198 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 189 | 199 | 
     | 
| 190 | 
    private float[] getCubitPosition(int cubit)  | 
|
| 200 | 
    private int getNumCubitVariants(int numLayers)  | 
|
| 201 | 
        {
   | 
|
| 202 | 
    return mDimensions.length;  | 
|
| 203 | 
    }  | 
|
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     | 
|
| 205 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 206 | 
     | 
|
| 207 | 
    int getCubitVariant(int cubit, int numLayers)  | 
|
| 191 | 208 | 
        {
   | 
| 192 | 209 | 
    float[][] pos = getPositions();  | 
| 193 | 210 | 
     | 
| 194 | 
    return ( cubit>=0 && cubit< pos.length ) ? pos[cubit] : null;  | 
|
| 211 | 
    if( cubit>=0 && cubit<pos.length )  | 
|
| 212 | 
          {
   | 
|
| 213 | 
    int numPoints = pos[cubit].length/3;  | 
|
| 214 | 
    return numPoints==8 ? 4 : numPoints-1;  | 
|
| 215 | 
    }  | 
|
| 216 | 
     | 
|
| 217 | 
    return 1;  | 
|
| 195 | 218 | 
    }  | 
| 196 | 219 | 
     | 
| 197 | 220 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 198 | 221 | 
     | 
| 199 | 
      private int getQuatIndex(int cubit)
   | 
|
| 222 | 
      ObjectShape getObjectShape(int cubit, int numLayers)
   | 
|
| 200 | 223 | 
        {
   | 
| 201 | 
        int[] indices = getQuatIndices();
   | 
|
| 224 | 
        int variant = getCubitVariant(cubit,numLayers);
   | 
|
| 202 | 225 | 
     | 
| 203 | 
    return ( cubit>=0 && cubit< indices.length ) ? indices[cubit] : 0;  | 
|
| 226 | 
    final int[][] vert_indices =  | 
|
| 227 | 
          {
   | 
|
| 228 | 
            {2,3,1,0},
   | 
|
| 229 | 
            {7,6,4,5},
   | 
|
| 230 | 
            {4,0,1,5},
   | 
|
| 231 | 
            {7,3,2,6},
   | 
|
| 232 | 
            {6,2,0,4},
   | 
|
| 233 | 
            {3,7,5,1},
   | 
|
| 234 | 
    };  | 
|
| 235 | 
     | 
|
| 236 | 
    float defHeight = 0.048f;  | 
|
| 237 | 
        int[] bandIndices = new int[] { 0,0,1,1,2,2 };
   | 
|
| 238 | 
        float[][] corners = new float[][] { {0.04f,0.15f} };
   | 
|
| 239 | 
        int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0 };
   | 
|
| 240 | 
        int[] centerIndices = new int[] { 0,1,2,3,4,5,6,7 };
   | 
|
| 241 | 
     | 
|
| 242 | 
    int X = mDimensions[variant][0];  | 
|
| 243 | 
    int Y = mDimensions[variant][1];  | 
|
| 244 | 
    int Z = mDimensions[variant][2];  | 
|
| 245 | 
     | 
|
| 246 | 
    int maxXY = Math.max(X,Y);  | 
|
| 247 | 
    int maxXZ = Math.max(X,Z);  | 
|
| 248 | 
    int maxYZ = Math.max(Y,Z);  | 
|
| 249 | 
     | 
|
| 250 | 
    double[][] vertices =  | 
|
| 251 | 
          {
   | 
|
| 252 | 
            {+0.5f*X,+0.5f*Y,+0.5f*Z},
   | 
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| 253 | 
            {+0.5f*X,+0.5f*Y,-0.5f*Z},
   | 
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| 254 | 
            {+0.5f*X,-0.5f*Y,+0.5f*Z},
   | 
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| 255 | 
            {+0.5f*X,-0.5f*Y,-0.5f*Z},
   | 
|
| 256 | 
            {-0.5f*X,+0.5f*Y,+0.5f*Z},
   | 
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| 257 | 
            {-0.5f*X,+0.5f*Y,-0.5f*Z},
   | 
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| 258 | 
            {-0.5f*X,-0.5f*Y,+0.5f*Z},
   | 
|
| 259 | 
            {-0.5f*X,-0.5f*Y,-0.5f*Z}
   | 
|
| 260 | 
    };  | 
|
| 261 | 
     | 
|
| 262 | 
    float[][] bands= new float[][]  | 
|
| 263 | 
          {
   | 
|
| 264 | 
            {defHeight/maxYZ,65,0.25f,0.5f,5,1,2},
   | 
|
| 265 | 
            {defHeight/maxXZ,65,0.25f,0.5f,5,1,2},
   | 
|
| 266 | 
            {defHeight/maxXY,65,0.25f,0.5f,5,1,2}
   | 
|
| 267 | 
    };  | 
|
| 268 | 
     | 
|
| 269 | 
    float[][] centers = new float[][]  | 
|
| 270 | 
          {
   | 
|
| 271 | 
            {+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)},
   | 
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| 272 | 
            {+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)},
   | 
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| 273 | 
            {+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)},
   | 
|
| 274 | 
            {+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)},
   | 
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| 275 | 
            {-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)},
   | 
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| 276 | 
            {-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)},
   | 
|
| 277 | 
            {-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)},
   | 
|
| 278 | 
            {-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)}
   | 
|
| 279 | 
    };  | 
|
| 280 | 
     | 
|
| 281 | 
    return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);  | 
|
| 204 | 282 | 
    }  | 
| 205 | 283 | 
     | 
| 206 | 284 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 207 | 285 | 
     | 
| 208 | 286 | 
    MeshBase createCubitMesh(int cubit, int numLayers)  | 
| 209 | 287 | 
        {
   | 
| 288 | 
    int variant = getCubitVariant(cubit,numLayers);  | 
|
| 289 | 
     | 
|
| 210 | 290 | 
    if( mMeshes==null )  | 
| 211 | 291 | 
          {
   | 
| 212 | 292 | 
    FactoryCubit factory = FactoryCubit.getInstance();  | 
| 213 | 293 | 
    factory.clear();  | 
| 214 | 
    int LEN = mDimensions.length;  | 
|
| 215 | 
    mMeshes = new MeshBase[LEN];  | 
|
| 216 | 
     | 
|
| 217 | 
    final int[][] vert_indices =  | 
|
| 218 | 
              {
   | 
|
| 219 | 
                  {2,3,1,0},
   | 
|
| 220 | 
                  {7,6,4,5},
   | 
|
| 221 | 
                  {4,0,1,5},
   | 
|
| 222 | 
                  {7,3,2,6},
   | 
|
| 223 | 
                  {6,2,0,4},
   | 
|
| 224 | 
                  {3,7,5,1},
   | 
|
| 225 | 
    };  | 
|
| 226 | 
     | 
|
| 227 | 
    float defHeight = 0.048f;  | 
|
| 228 | 
          int[] bandIndexes = new int[] { 0,0,1,1,2,2 };
   | 
|
| 229 | 
          float[][] corners = new float[][] { {0.04f,0.15f} };
   | 
|
| 230 | 
          int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
   | 
|
| 231 | 
          int[] centerIndexes = new int[] { 0,1,2,3,4,5,6,7 };
   | 
|
| 232 | 
     | 
|
| 233 | 
    for(int i=0; i<LEN; i++)  | 
|
| 234 | 
            {
   | 
|
| 235 | 
    int X = mDimensions[i][0];  | 
|
| 236 | 
    int Y = mDimensions[i][1];  | 
|
| 237 | 
    int Z = mDimensions[i][2];  | 
|
| 238 | 
     | 
|
| 239 | 
    int maxXY = Math.max(X,Y);  | 
|
| 240 | 
    int maxXZ = Math.max(X,Z);  | 
|
| 241 | 
    int maxYZ = Math.max(Y,Z);  | 
|
| 242 | 
     | 
|
| 243 | 
    double[][] vertices =  | 
|
| 244 | 
                {
   | 
|
| 245 | 
                    {+0.5f*X,+0.5f*Y,+0.5f*Z},
   | 
|
| 246 | 
                    {+0.5f*X,+0.5f*Y,-0.5f*Z},
   | 
|
| 247 | 
                    {+0.5f*X,-0.5f*Y,+0.5f*Z},
   | 
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| 248 | 
                    {+0.5f*X,-0.5f*Y,-0.5f*Z},
   | 
|
| 249 | 
                    {-0.5f*X,+0.5f*Y,+0.5f*Z},
   | 
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| 250 | 
                    {-0.5f*X,+0.5f*Y,-0.5f*Z},
   | 
|
| 251 | 
                    {-0.5f*X,-0.5f*Y,+0.5f*Z},
   | 
|
| 252 | 
                    {-0.5f*X,-0.5f*Y,-0.5f*Z}
   | 
|
| 253 | 
    };  | 
|
| 254 | 
     | 
|
| 255 | 
    float[][] bands= new float[][]  | 
|
| 256 | 
                {
   | 
|
| 257 | 
                    {defHeight/maxYZ,65,0.25f,0.5f,5,1,2},
   | 
|
| 258 | 
                    {defHeight/maxXZ,65,0.25f,0.5f,5,1,2},
   | 
|
| 259 | 
                    {defHeight/maxXY,65,0.25f,0.5f,5,1,2}
   | 
|
| 260 | 
    };  | 
|
| 261 | 
     | 
|
| 262 | 
    float[][] centers = new float[][]  | 
|
| 263 | 
                {
   | 
|
| 264 | 
                    {+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)},
   | 
|
| 265 | 
                    {+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)},
   | 
|
| 266 | 
                    {+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)},
   | 
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| 267 | 
                    {+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)},
   | 
|
| 268 | 
                    {-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)},
   | 
|
| 269 | 
                    {-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)},
   | 
|
| 270 | 
                    {-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)},
   | 
|
| 271 | 
                    {-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)}
   | 
|
| 272 | 
    };  | 
|
| 273 | 
     | 
|
| 274 | 
    factory.createNewFaceTransform(vertices,vert_indices);  | 
|
| 275 | 
    mMeshes[i] = factory.createRoundedSolid(vertices,vert_indices,  | 
|
| 276 | 
    bands, bandIndexes,  | 
|
| 277 | 
    corners, cornerIndexes,  | 
|
| 278 | 
    centers, centerIndexes,  | 
|
| 279 | 
    getNumCubitFaces(), null );  | 
|
| 280 | 
    }  | 
|
| 294 | 
    mMeshes = new MeshBase[getNumCubitVariants(numLayers)];  | 
|
| 295 | 
    }  | 
|
| 296 | 
     | 
|
| 297 | 
    if( mMeshes[variant]==null )  | 
|
| 298 | 
          {
   | 
|
| 299 | 
    ObjectShape shape = getObjectShape(cubit,numLayers);  | 
|
| 300 | 
    FactoryCubit factory = FactoryCubit.getInstance();  | 
|
| 301 | 
    factory.createNewFaceTransform(shape);  | 
|
| 302 | 
    mMeshes[variant] = factory.createRoundedSolid(shape);  | 
|
| 281 | 303 | 
    }  | 
| 282 | 304 | 
     | 
| 283 | 
    int variant = getCubitVariant(cubit);  | 
|
| 284 | 305 | 
    MeshBase mesh = mMeshes[variant].copy(true);  | 
| 285 | 
        MatrixEffectQuaternion quat = new MatrixEffectQuaternion( INIT_QUATS[getQuatIndex(cubit)], new Static3D(0,0,0) );
   | 
|
| 306 | 
        MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
   | 
|
| 286 | 307 | 
    mesh.apply(quat,0xffffffff,0);  | 
| 287 | 308 | 
     | 
| 288 | 309 | 
    return mesh;  | 
| ... | ... | |
| 408 | 429 | 
     | 
| 409 | 430 | 
    int getFaceColor(int cubit, int cubitface, int numLayers)  | 
| 410 | 431 | 
        {
   | 
| 411 | 
    int variant = getCubitVariant(cubit);  | 
|
| 432 | 
        int variant      = getCubitVariant(cubit,numLayers);
   | 
|
| 412 | 433 | 
    int[] dim = mDimensions[variant];  | 
| 413 | 434 | 
    float[] pos = getCubitPosition(cubit);  | 
| 414 | 435 | 
    int stickerIndex = getStickerIndex(cubitface,dim);  | 
| src/main/java/org/distorted/objects/TwistyCube.java | ||
|---|---|---|
| 22 | 22 | 
    import android.content.res.Resources;  | 
| 23 | 23 | 
     | 
| 24 | 24 | 
    import org.distorted.helpers.FactoryCubit;  | 
| 25 | 
    import org.distorted.helpers.ObjectShape;  | 
|
| 25 | 26 | 
    import org.distorted.helpers.ObjectSticker;  | 
| 27 | 
    import org.distorted.library.effect.MatrixEffectQuaternion;  | 
|
| 26 | 28 | 
    import org.distorted.library.main.DistortedEffects;  | 
| 27 | 29 | 
    import org.distorted.library.main.DistortedTexture;  | 
| 28 | 30 | 
    import org.distorted.library.mesh.MeshBase;  | 
| ... | ... | |
| 137 | 139 | 
    super(size, size, quat, texture, mesh, effects, moves, ObjectList.CUBE, res, scrWidth);  | 
| 138 | 140 | 
    }  | 
| 139 | 141 | 
     | 
| 142 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 143 | 
     | 
|
| 144 | 
    private Static4D getQuat(int cubit, int numLayers)  | 
|
| 145 | 
        {
   | 
|
| 146 | 
    return QUATS[0];  | 
|
| 147 | 
    }  | 
|
| 148 | 
     | 
|
| 149 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 150 | 
     | 
|
| 151 | 
    private int getNumCubitVariants(int numLayers)  | 
|
| 152 | 
        {
   | 
|
| 153 | 
    return 1;  | 
|
| 154 | 
    }  | 
|
| 155 | 
     | 
|
| 156 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 157 | 
     | 
|
| 158 | 
    int getCubitVariant(int cubit, int numLayers)  | 
|
| 159 | 
        {
   | 
|
| 160 | 
    return 0;  | 
|
| 161 | 
    }  | 
|
| 162 | 
     | 
|
| 163 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 164 | 
     | 
|
| 165 | 
    ObjectShape getObjectShape(int cubit, int numLayers)  | 
|
| 166 | 
        {
   | 
|
| 167 | 
    int extraI, extraV, num;  | 
|
| 168 | 
    float height;  | 
|
| 169 | 
     | 
|
| 170 | 
    switch(numLayers)  | 
|
| 171 | 
          {
   | 
|
| 172 | 
    case 2 : num = 6; extraI = 2; extraV = 2; height = 0.045f; break;  | 
|
| 173 | 
    case 3 : num = 5; extraI = 2; extraV = 2; height = 0.045f; break;  | 
|
| 174 | 
    case 4 : num = 5; extraI = 1; extraV = 1; height = 0.045f; break;  | 
|
| 175 | 
    default: num = 5; extraI = 0; extraV = 0; height = 0.045f; break;  | 
|
| 176 | 
    }  | 
|
| 177 | 
     | 
|
| 178 | 
        float[][] bands     = new float[][] { {height,35,0.5f,0.7f,num,extraI,extraV} };
   | 
|
| 179 | 
        int[] bandIndices   = new int[] { 0,0,0,0,0,0};
   | 
|
| 180 | 
        float[][] corners   = new float[][] { {0.036f,0.12f} };
   | 
|
| 181 | 
        int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0 };
   | 
|
| 182 | 
        float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
   | 
|
| 183 | 
        int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
   | 
|
| 184 | 
     | 
|
| 185 | 
    return new ObjectShape(VERTICES,VERT_INDEXES,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);  | 
|
| 186 | 
    }  | 
|
| 187 | 
     | 
|
| 140 | 188 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 141 | 189 | 
     | 
| 142 | 190 | 
    MeshBase createCubitMesh(int cubit, int numLayers)  | 
| 143 | 191 | 
        {
   | 
| 192 | 
    int variant = getCubitVariant(cubit,numLayers);  | 
|
| 193 | 
     | 
|
| 144 | 194 | 
    if( mMeshes==null )  | 
| 145 | 195 | 
          {
   | 
| 146 | 196 | 
    FactoryCubit factory = FactoryCubit.getInstance();  | 
| 147 | 197 | 
    factory.clear();  | 
| 148 | 
          mMeshes = new MeshBase[1];
   | 
|
| 198 | 
          mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
   | 
|
| 149 | 199 | 
    }  | 
| 150 | 200 | 
     | 
| 151 | 
        if( mMeshes[0]==null )
   | 
|
| 201 | 
        if( mMeshes[variant]==null )
   | 
|
| 152 | 202 | 
          {
   | 
| 153 | 
    int extraI, extraV, num;  | 
|
| 154 | 
    float height;  | 
|
| 155 | 
     | 
|
| 156 | 
    switch(numLayers)  | 
|
| 157 | 
            {
   | 
|
| 158 | 
    case 2 : num = 6; extraI = 2; extraV = 2; height = 0.045f; break;  | 
|
| 159 | 
    case 3 : num = 5; extraI = 2; extraV = 2; height = 0.045f; break;  | 
|
| 160 | 
    case 4 : num = 5; extraI = 1; extraV = 1; height = 0.045f; break;  | 
|
| 161 | 
    default: num = 5; extraI = 0; extraV = 0; height = 0.045f; break;  | 
|
| 162 | 
    }  | 
|
| 163 | 
     | 
|
| 164 | 
          float[][] bands     = new float[][] { {height,35,0.5f,0.7f,num,extraI,extraV} };
   | 
|
| 165 | 
          int[] bandIndexes   = new int[] { 0,0,0,0,0,0};
   | 
|
| 166 | 
          float[][] corners   = new float[][] { {0.036f,0.12f} };
   | 
|
| 167 | 
          int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
   | 
|
| 168 | 
          float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
   | 
|
| 169 | 
          int[] centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
   | 
|
| 170 | 
     | 
|
| 203 | 
    ObjectShape shape = getObjectShape(cubit,numLayers);  | 
|
| 171 | 204 | 
    FactoryCubit factory = FactoryCubit.getInstance();  | 
| 172 | 
     | 
|
| 173 | 
    factory.createNewFaceTransform(VERTICES,VERT_INDEXES);  | 
|
| 174 | 
    mMeshes[0] = factory.createRoundedSolid(VERTICES, VERT_INDEXES,  | 
|
| 175 | 
    bands, bandIndexes,  | 
|
| 176 | 
    corners, cornerIndexes,  | 
|
| 177 | 
    centers, centerIndexes,  | 
|
| 178 | 
    getNumCubitFaces(), null );  | 
|
| 205 | 
    factory.createNewFaceTransform(shape);  | 
|
| 206 | 
    mMeshes[variant] = factory.createRoundedSolid(shape);  | 
|
| 179 | 207 | 
    }  | 
| 180 | 208 | 
     | 
| 181 | 
    return mMeshes[0].copy(true);  | 
|
| 209 | 
    MeshBase mesh = mMeshes[variant].copy(true);  | 
|
| 210 | 
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );  | 
|
| 211 | 
    mesh.apply(quat,0xffffffff,0);  | 
|
| 212 | 
     | 
|
| 213 | 
    return mesh;  | 
|
| 182 | 214 | 
    }  | 
| 183 | 215 | 
     | 
| 184 | 216 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| ... | ... | |
| 277 | 309 | 
     | 
| 278 | 310 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 279 | 311 | 
     | 
| 280 | 
      int getFaceColor(int cubit, int cubitface, int size)
   | 
|
| 312 | 
      int getFaceColor(int cubit, int cubitface, int numLayers)
   | 
|
| 281 | 313 | 
        {
   | 
| 282 | 
        return CUBITS[cubit].mRotationRow[cubitface/2] == (cubitface%2==0 ? (1<<(size-1)):1) ? cubitface : NUM_FACES;
   | 
|
| 314 | 
        return CUBITS[cubit].mRotationRow[cubitface/2] == (cubitface%2==0 ? (1<<(numLayers-1)):1) ? cubitface : NUM_FACES;
   | 
|
| 283 | 315 | 
    }  | 
| 284 | 316 | 
     | 
| 285 | 317 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| src/main/java/org/distorted/objects/TwistyDiamond.java | ||
|---|---|---|
| 22 | 22 | 
    import android.content.res.Resources;  | 
| 23 | 23 | 
     | 
| 24 | 24 | 
    import org.distorted.helpers.FactoryCubit;  | 
| 25 | 
    import org.distorted.helpers.ObjectShape;  | 
|
| 25 | 26 | 
    import org.distorted.helpers.ObjectSticker;  | 
| 26 | 27 | 
    import org.distorted.library.effect.MatrixEffectQuaternion;  | 
| 27 | 28 | 
    import org.distorted.library.main.DistortedEffects;  | 
| ... | ... | |
| 378 | 379 | 
     | 
| 379 | 380 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 380 | 381 | 
     | 
| 381 | 
      private Static4D getQuat(int cubit, int numLayers, int numO)
   | 
|
| 382 | 
    private Static4D getQuat(int cubit, int numLayers)  | 
|
| 382 | 383 | 
        {
   | 
| 384 | 
    int numO = getNumOctahedrons(numLayers);  | 
|
| 385 | 
     | 
|
| 383 | 386 | 
    if( cubit<numO ) return QUATS[0];  | 
| 384 | 387 | 
     | 
| 385 | 388 | 
    switch( retFaceTetraBelongsTo(cubit-numO, numLayers) )  | 
| ... | ... | |
| 399 | 402 | 
     | 
| 400 | 403 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 401 | 404 | 
     | 
| 402 | 
      MeshBase createCubitMesh(int cubit, int numLayers)
   | 
|
| 405 | 
      private int getNumCubitVariants(int numLayers)
   | 
|
| 403 | 406 | 
        {
   | 
| 404 | 
    if( mMeshes==null )  | 
|
| 405 | 
          {
   | 
|
| 406 | 
    FactoryCubit factory = FactoryCubit.getInstance();  | 
|
| 407 | 
    factory.clear();  | 
|
| 408 | 
    mMeshes = new MeshBase[2];  | 
|
| 409 | 
    }  | 
|
| 407 | 
    return 2;  | 
|
| 408 | 
    }  | 
|
| 410 | 409 | 
     | 
| 411 | 
    MeshBase mesh;  | 
|
| 412 | 
    int numO = getNumOctahedrons(numLayers);  | 
|
| 410 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 411 | 
     | 
|
| 412 | 
    int getCubitVariant(int cubit, int numLayers)  | 
|
| 413 | 
        {
   | 
|
| 414 | 
    return cubit<getNumOctahedrons(numLayers) ? 0 : 1;  | 
|
| 415 | 
    }  | 
|
| 416 | 
     | 
|
| 417 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 418 | 
     | 
|
| 419 | 
    ObjectShape getObjectShape(int cubit, int numLayers)  | 
|
| 420 | 
        {
   | 
|
| 421 | 
    int variant = getCubitVariant(cubit,numLayers);  | 
|
| 413 | 422 | 
    int N = numLayers>3 ? 5:6;  | 
| 414 | 423 | 
    int E = numLayers>3 ? 1:2;  | 
| 415 | 424 | 
     | 
| 416 | 
        if( cubit<numO )
   | 
|
| 425 | 
        if( variant==0 )
   | 
|
| 417 | 426 | 
          {
   | 
| 418 | 
    if( mMeshes[0]==null )  | 
|
| 419 | 
            {
   | 
|
| 420 | 
            float[][] bands     = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
   | 
|
| 421 | 
            int[] bandIndexes   = new int[] { 0,0,0,0,0,0,0,0 };
   | 
|
| 422 | 
            float[][] corners   = new float[][] { {0.04f,0.20f} };
   | 
|
| 423 | 
            int[] cornerIndexes = new int[] { 0,0,0,0,0,0 };
   | 
|
| 424 | 
            float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
   | 
|
| 425 | 
            int[] centerIndexes = new int[] { 0,0,0,0,0,0 };
   | 
|
| 426 | 
     | 
|
| 427 | 
    FactoryCubit factory = FactoryCubit.getInstance();  | 
|
| 428 | 
     | 
|
| 429 | 
    factory.createNewFaceTransform(VERTICES_OCTA,VERT_INDEXES_OCTA);  | 
|
| 430 | 
    mMeshes[0] = factory.createRoundedSolid(VERTICES_OCTA, VERT_INDEXES_OCTA,  | 
|
| 431 | 
    bands, bandIndexes,  | 
|
| 432 | 
    corners, cornerIndexes,  | 
|
| 433 | 
    centers, centerIndexes,  | 
|
| 434 | 
    getNumCubitFaces(), null );  | 
|
| 435 | 
    }  | 
|
| 436 | 
    mesh = mMeshes[0].copy(true);  | 
|
| 427 | 
          float[][] bands     = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
   | 
|
| 428 | 
          int[] bandIndices   = new int[] { 0,0,0,0,0,0,0,0 };
   | 
|
| 429 | 
          float[][] corners   = new float[][] { {0.04f,0.20f} };
   | 
|
| 430 | 
          int[] cornerIndices = new int[] { 0,0,0,0,0,0 };
   | 
|
| 431 | 
          float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
   | 
|
| 432 | 
          int[] centerIndices = new int[] { 0,0,0,0,0,0 };
   | 
|
| 433 | 
    return new ObjectShape(VERTICES_OCTA,VERT_INDEXES_OCTA,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);  | 
|
| 437 | 434 | 
    }  | 
| 438 | 435 | 
    else  | 
| 439 | 436 | 
          {
   | 
| 440 | 
    if( mMeshes[1]==null )  | 
|
| 441 | 
            {
   | 
|
| 442 | 
            float[][] bands     = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
   | 
|
| 443 | 
            int[] bandIndexes   = new int[] { 0,0,0,0 };
   | 
|
| 444 | 
            float[][] corners   = new float[][] { {0.08f,0.15f} };
   | 
|
| 445 | 
            int[] cornerIndexes = new int[] { 0,0,0,0 };
   | 
|
| 446 | 
            float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
   | 
|
| 447 | 
            int[] centerIndexes = new int[] { 0,0,0,0 };
   | 
|
| 448 | 
     | 
|
| 449 | 
    FactoryCubit factory = FactoryCubit.getInstance();  | 
|
| 450 | 
     | 
|
| 451 | 
    factory.createNewFaceTransform(VERTICES_TETRA,VERT_INDEXES_TETRA);  | 
|
| 452 | 
    mMeshes[1] = factory.createRoundedSolid(VERTICES_TETRA, VERT_INDEXES_TETRA,  | 
|
| 453 | 
    bands, bandIndexes,  | 
|
| 454 | 
    corners, cornerIndexes,  | 
|
| 455 | 
    centers, centerIndexes,  | 
|
| 456 | 
    getNumCubitFaces(), null );  | 
|
| 457 | 
    }  | 
|
| 458 | 
    mesh = mMeshes[1].copy(true);  | 
|
| 437 | 
          float[][] bands     = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
   | 
|
| 438 | 
          int[] bandIndices   = new int[] { 0,0,0,0 };
   | 
|
| 439 | 
          float[][] corners   = new float[][] { {0.08f,0.15f} };
   | 
|
| 440 | 
          int[] cornerIndices = new int[] { 0,0,0,0 };
   | 
|
| 441 | 
          float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
   | 
|
| 442 | 
          int[] centerIndices = new int[] { 0,0,0,0 };
   | 
|
| 443 | 
    return new ObjectShape(VERTICES_TETRA,VERT_INDEXES_TETRA,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);  | 
|
| 444 | 
    }  | 
|
| 445 | 
    }  | 
|
| 446 | 
     | 
|
| 447 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 448 | 
     | 
|
| 449 | 
    MeshBase createCubitMesh(int cubit, int numLayers)  | 
|
| 450 | 
        {
   | 
|
| 451 | 
    int variant = getCubitVariant(cubit,numLayers);  | 
|
| 452 | 
     | 
|
| 453 | 
    if( mMeshes==null )  | 
|
| 454 | 
          {
   | 
|
| 455 | 
    FactoryCubit factory = FactoryCubit.getInstance();  | 
|
| 456 | 
    factory.clear();  | 
|
| 457 | 
    mMeshes = new MeshBase[getNumCubitVariants(numLayers)];  | 
|
| 458 | 
    }  | 
|
| 459 | 
     | 
|
| 460 | 
    if( mMeshes[variant]==null )  | 
|
| 461 | 
          {
   | 
|
| 462 | 
    ObjectShape shape = getObjectShape(cubit,numLayers);  | 
|
| 463 | 
    FactoryCubit factory = FactoryCubit.getInstance();  | 
|
| 464 | 
    factory.createNewFaceTransform(shape);  | 
|
| 465 | 
    mMeshes[variant] = factory.createRoundedSolid(shape);  | 
|
| 459 | 466 | 
    }  | 
| 460 | 467 | 
     | 
| 461 | 
        Static4D sQ = getQuat(cubit,numLayers,numO);
   | 
|
| 462 | 
        MatrixEffectQuaternion quat = new MatrixEffectQuaternion( sQ, new Static3D(0,0,0) );
   | 
|
| 468 | 
        MeshBase mesh = mMeshes[variant].copy(true);
   | 
|
| 469 | 
        MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
   | 
|
| 463 | 470 | 
    mesh.apply(quat,0xffffffff,0);  | 
| 464 | 471 | 
     | 
| 465 | 472 | 
    return mesh;  | 
| src/main/java/org/distorted/objects/TwistyDino.java | ||
|---|---|---|
| 22 | 22 | 
    import android.content.res.Resources;  | 
| 23 | 23 | 
     | 
| 24 | 24 | 
    import org.distorted.helpers.FactoryCubit;  | 
| 25 | 
    import org.distorted.helpers.ObjectShape;  | 
|
| 25 | 26 | 
    import org.distorted.helpers.ObjectSticker;  | 
| 26 | 27 | 
    import org.distorted.library.effect.MatrixEffectQuaternion;  | 
| 27 | 28 | 
    import org.distorted.library.main.DistortedEffects;  | 
| ... | ... | |
| 177 | 178 | 
    return CENTERS;  | 
| 178 | 179 | 
    }  | 
| 179 | 180 | 
     | 
| 181 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 182 | 
     | 
|
| 183 | 
    private Static4D getQuat(int cubit, int numLayers)  | 
|
| 184 | 
        {
   | 
|
| 185 | 
    return QUATS[cubit];  | 
|
| 186 | 
    }  | 
|
| 187 | 
     | 
|
| 188 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 189 | 
     | 
|
| 190 | 
    private int getNumCubitVariants(int numLayers)  | 
|
| 191 | 
        {
   | 
|
| 192 | 
    return 1;  | 
|
| 193 | 
    }  | 
|
| 194 | 
     | 
|
| 195 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 196 | 
     | 
|
| 197 | 
    int getCubitVariant(int cubit, int numLayers)  | 
|
| 198 | 
        {
   | 
|
| 199 | 
    return 0;  | 
|
| 200 | 
    }  | 
|
| 201 | 
     | 
|
| 202 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 203 | 
     | 
|
| 204 | 
    ObjectShape getObjectShape(int cubit, int numLayers)  | 
|
| 205 | 
        {
   | 
|
| 206 | 
        float[][] bands= new float[][] { {0.035f,30,0.16f,0.8f,6,2,2}, {0.010f,30,0.16f,0.2f,6,2,2} };
   | 
|
| 207 | 
        int[] bandIndices   = new int[] { 0,0,1,1 };
   | 
|
| 208 | 
        float[][] corners   = new float[][] { {0.07f,0.40f}, {0.05f,0.30f} };
   | 
|
| 209 | 
        int[] cornerIndices = new int[] { 0,0,1,1 };
   | 
|
| 210 | 
        float[][] centers   = new float[][] { {0.0f, -0.75f, -0.75f} };
   | 
|
| 211 | 
        int[] centerIndices = new int[] { 0,0,0,0 };
   | 
|
| 212 | 
     | 
|
| 213 | 
    return new ObjectShape(VERTICES,VERT_INDEXES,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);  | 
|
| 214 | 
    }  | 
|
| 215 | 
     | 
|
| 180 | 216 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 181 | 217 | 
     | 
| 182 | 218 | 
    MeshBase createCubitMesh(int cubit, int numLayers)  | 
| 183 | 219 | 
        {
   | 
| 220 | 
    int variant = getCubitVariant(cubit,numLayers);  | 
|
| 221 | 
     | 
|
| 184 | 222 | 
    if( mMeshes==null )  | 
| 185 | 223 | 
          {
   | 
| 186 | 224 | 
    FactoryCubit factory = FactoryCubit.getInstance();  | 
| 187 | 225 | 
    factory.clear();  | 
| 188 | 
          mMeshes = new MeshBase[1];
   | 
|
| 226 | 
          mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
   | 
|
| 189 | 227 | 
    }  | 
| 190 | 228 | 
     | 
| 191 | 
        if( mMeshes[0]==null )
   | 
|
| 229 | 
        if( mMeshes[variant]==null )
   | 
|
| 192 | 230 | 
          {
   | 
| 193 | 
    float[][] bands= new float[][]  | 
|
| 194 | 
              {
   | 
|
| 195 | 
                 {0.035f,30,0.16f,0.8f,6,2,2},
   | 
|
| 196 | 
                 {0.010f,30,0.16f,0.2f,6,2,2}
   | 
|
| 197 | 
    };  | 
|
| 198 | 
          int[] bandIndexes   = new int[] { 0,0,1,1 };
   | 
|
| 199 | 
          float[][] corners   = new float[][] { {0.07f,0.40f}, {0.05f,0.30f} };
   | 
|
| 200 | 
          int[] cornerIndexes = new int[] { 0,0,1,1 };
   | 
|
| 201 | 
          float[][] centers   = new float[][] { {0.0f, -0.75f, -0.75f} };
   | 
|
| 202 | 
          int[] centerIndexes = new int[] { 0,0,0,0 };
   | 
|
| 203 | 
     | 
|
| 231 | 
    ObjectShape shape = getObjectShape(cubit,numLayers);  | 
|
| 204 | 232 | 
    FactoryCubit factory = FactoryCubit.getInstance();  | 
| 205 | 
     | 
|
| 206 | 
    factory.createNewFaceTransform(VERTICES,VERT_INDEXES);  | 
|
| 207 | 
    mMeshes[0] = factory.createRoundedSolid(VERTICES, VERT_INDEXES,  | 
|
| 208 | 
    bands, bandIndexes,  | 
|
| 209 | 
    corners, cornerIndexes,  | 
|
| 210 | 
    centers, centerIndexes,  | 
|
| 211 | 
    getNumCubitFaces(), null );  | 
|
| 233 | 
    factory.createNewFaceTransform(shape);  | 
|
| 234 | 
    mMeshes[variant] = factory.createRoundedSolid(shape);  | 
|
| 212 | 235 | 
    }  | 
| 213 | 236 | 
     | 
| 214 | 
        MeshBase mesh = mMeshes[0].copy(true);
   | 
|
| 215 | 
        MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[cubit], new Static3D(0,0,0) );
   | 
|
| 237 | 
        MeshBase mesh = mMeshes[variant].copy(true);
   | 
|
| 238 | 
        MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
   | 
|
| 216 | 239 | 
    mesh.apply(quat,0xffffffff,0);  | 
| 217 | 240 | 
     | 
| 218 | 241 | 
    return mesh;  | 
| src/main/java/org/distorted/objects/TwistyObject.java | ||
|---|---|---|
| 246 | 246 | 
    int sizeIndex = ObjectList.getSizeIndex(list.ordinal(),mNumLayers);  | 
| 247 | 247 | 
    int resourceID= list.getResourceIDs()[sizeIndex];  | 
| 248 | 248 | 
     | 
| 249 | 
    if( resourceID!=0 )  | 
|
| 249 | 
        if( false)//resourceID!=0 )
   | 
|
| 250 | 250 | 
          {
   | 
| 251 | 251 | 
    InputStream is = res.openRawResource(resourceID);  | 
| 252 | 252 | 
    DataInputStream dos = new DataInputStream(is);  | 
Also available in: Unified diff
Move 1) bandaged 3x3 2) normals cubes 3) octahedrons 4) both dinos to the new cubit creation scheme.