52 |
52 |
private static final Static3D VectY = new Static3D(0,1,0);
|
53 |
53 |
private static final Static3D VectZ = new Static3D(0,0,1);
|
54 |
54 |
|
55 |
|
private DistortedNode[][][] mNodes;
|
56 |
|
private MeshCubes[][][] mCubes;
|
57 |
|
private DistortedEffects[][][] mEffects;
|
58 |
|
private Static4D[][][] mQuatScramble;
|
59 |
|
private Static3D[][][] mRotationAxis;
|
60 |
|
private Dynamic1D[][][] mRotationAngle;
|
61 |
|
private Static3D[][][] mCurrentPosition;
|
62 |
|
private MatrixEffectRotate[][][] mRotateEffect;
|
|
55 |
private static final Static3D matrCenter = new Static3D(0,0,0);
|
63 |
56 |
|
64 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
65 |
|
// All legal rotation quats must have all four of their components equal to either
|
66 |
|
// 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2.
|
67 |
|
//
|
68 |
|
// Because of quatMultiplication, errors can accumulate - so to avoid this, we
|
69 |
|
// correct the value of the 'scramble' quat to what it should be.
|
70 |
|
//
|
71 |
|
// We also have to remember that the group of unit quaternions is a double-cover of rotations
|
72 |
|
// in 3D ( q represents the same rotation as -q ) - so invert if needed.
|
|
57 |
/////////////////////////////////////////////////////////////////////////////////
|
73 |
58 |
|
74 |
|
private static final float SQ2 = 0.5f*((float)Math.sqrt(2));
|
75 |
|
private static final float[] LEGAL = { 0.0f , 0.5f , -0.5f , 1.0f , -1.0f , SQ2 , -SQ2 };
|
76 |
|
|
77 |
|
private void normalizeScrambleQuat(int i, int j, int k)
|
|
59 |
private class Cubit
|
78 |
60 |
{
|
79 |
|
Static4D quat = mQuatScramble[i][j][k];
|
|
61 |
private final Static3D mOrigPosition;
|
|
62 |
|
|
63 |
DistortedNode mNode;
|
|
64 |
MeshCubes mCube;
|
|
65 |
DistortedEffects mEffect;
|
|
66 |
Static4D mQuatScramble;
|
|
67 |
Static3D mRotationAxis;
|
|
68 |
Dynamic1D mRotationAngle;
|
|
69 |
Static3D mCurrentPosition;
|
80 |
70 |
|
81 |
|
float x = quat.get0();
|
82 |
|
float y = quat.get1();
|
83 |
|
float z = quat.get2();
|
84 |
|
float w = quat.get3();
|
85 |
|
float diff;
|
|
71 |
MatrixEffectRotate mRotateEffect;
|
86 |
72 |
|
87 |
|
for(float legal: LEGAL)
|
|
73 |
/////////////////////////////////////////////////////////////////////////////////
|
|
74 |
|
|
75 |
Cubit(MeshCubes mesh,Static3D vector, Static3D position)
|
88 |
76 |
{
|
89 |
|
diff = x-legal;
|
90 |
|
if( diff*diff<0.01f ) x = legal;
|
91 |
|
diff = y-legal;
|
92 |
|
if( diff*diff<0.01f ) y = legal;
|
93 |
|
diff = z-legal;
|
94 |
|
if( diff*diff<0.01f ) z = legal;
|
95 |
|
diff = w-legal;
|
96 |
|
if( diff*diff<0.01f ) w = legal;
|
|
77 |
mOrigPosition = new Static3D( position.get0(), position.get1(), position.get2() );
|
|
78 |
|
|
79 |
mCube = mesh;
|
|
80 |
mQuatScramble = new Static4D(0,0,0,1);
|
|
81 |
mRotationAngle = new Dynamic1D();
|
|
82 |
mRotationAxis = new Static3D(1,0,0);
|
|
83 |
mCurrentPosition = position;
|
|
84 |
mRotateEffect = new MatrixEffectRotate(mRotationAngle, mRotationAxis, matrCenter);
|
|
85 |
|
|
86 |
mEffect = new DistortedEffects();
|
|
87 |
mEffect.apply(mSinkEffect);
|
|
88 |
mEffect.apply( new MatrixEffectMove(vector) );
|
|
89 |
mEffect.apply( new MatrixEffectQuaternion(mQuatScramble, matrCenter));
|
|
90 |
mEffect.apply(mRotateEffect);
|
|
91 |
mEffect.apply(mQuatAEffect);
|
|
92 |
mEffect.apply(mQuatCEffect);
|
|
93 |
mEffect.apply(mScaleEffect);
|
|
94 |
mEffect.apply(mMoveEffect);
|
|
95 |
|
|
96 |
mNode = new DistortedNode(mTexture,mEffect,mCube);
|
97 |
97 |
}
|
98 |
98 |
|
99 |
|
if( w<0 )
|
|
99 |
/////////////////////////////////////////////////////////////////////////////////
|
|
100 |
|
|
101 |
void savePreferences(SharedPreferences.Editor editor)
|
100 |
102 |
{
|
101 |
|
w = -w;
|
102 |
|
z = -z;
|
103 |
|
y = -y;
|
104 |
|
x = -x;
|
|
103 |
String number = mOrigPosition.get0()+"_"+mOrigPosition.get1()+"_"+mOrigPosition.get2();
|
|
104 |
|
|
105 |
editor.putFloat("qx_"+number, mQuatScramble.get0());
|
|
106 |
editor.putFloat("qy_"+number, mQuatScramble.get1());
|
|
107 |
editor.putFloat("qz_"+number, mQuatScramble.get2());
|
|
108 |
editor.putFloat("qw_"+number, mQuatScramble.get3());
|
105 |
109 |
}
|
106 |
|
else if( w==0 )
|
|
110 |
|
|
111 |
/////////////////////////////////////////////////////////////////////////////////
|
|
112 |
|
|
113 |
void restorePreferences(SharedPreferences preferences)
|
107 |
114 |
{
|
108 |
|
if( z<0 )
|
|
115 |
String number = mOrigPosition.get0()+"_"+mOrigPosition.get1()+"_"+mOrigPosition.get2();
|
|
116 |
|
|
117 |
float qx = preferences.getFloat("qx_"+number, 0.0f);
|
|
118 |
float qy = preferences.getFloat("qy_"+number, 0.0f);
|
|
119 |
float qz = preferences.getFloat("qz_"+number, 0.0f);
|
|
120 |
float qw = preferences.getFloat("qw_"+number, 1.0f);
|
|
121 |
|
|
122 |
mQuatScramble.set(qx,qy,qz,qw);
|
|
123 |
modifyCurrentPosition( mCurrentPosition, mQuatScramble);
|
|
124 |
}
|
|
125 |
|
|
126 |
/////////////////////////////////////////////////////////////////////////////////
|
|
127 |
|
|
128 |
long finishRotationNow(EffectListener listener)
|
|
129 |
{
|
|
130 |
int pointNum = mRotationAngle.getNumPoints();
|
|
131 |
|
|
132 |
if( pointNum>=1 )
|
109 |
133 |
{
|
110 |
|
z = -z;
|
111 |
|
y = -y;
|
112 |
|
x = -x;
|
|
134 |
float startingAngle = mRotationAngle.getPoint(pointNum-1).get0();
|
|
135 |
int nearestAngleInDegrees = computeNearestAngle(startingAngle);
|
|
136 |
mRotationAngleStatic.set0(startingAngle);
|
|
137 |
mRotationAngleFinal.set0(nearestAngleInDegrees);
|
|
138 |
mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-startingAngle)*0.2f );
|
|
139 |
return setUpCallback(listener);
|
113 |
140 |
}
|
114 |
|
else if( z==0 )
|
|
141 |
else
|
115 |
142 |
{
|
116 |
|
if( y<0 )
|
117 |
|
{
|
118 |
|
y = -y;
|
119 |
|
x = -x;
|
120 |
|
}
|
121 |
|
else if( y==0 )
|
122 |
|
{
|
123 |
|
if( x<0 )
|
124 |
|
{
|
125 |
|
x = -x;
|
126 |
|
}
|
127 |
|
}
|
|
143 |
return 0;
|
128 |
144 |
}
|
129 |
145 |
}
|
130 |
146 |
|
131 |
|
mQuatScramble[i][j][k].set(x,y,z,w);
|
132 |
|
}
|
|
147 |
/////////////////////////////////////////////////////////////////////////////////
|
133 |
148 |
|
134 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
149 |
Static4D returnRotationQuat(float qx,float qy,float qz)
|
|
150 |
{
|
|
151 |
int pointNum = mRotationAngle.getNumPoints();
|
135 |
152 |
|
136 |
|
private boolean belongsToRotation(int x, int y, int z, int vector, int row)
|
137 |
|
{
|
138 |
|
switch(vector)
|
|
153 |
if( pointNum>=1 )
|
|
154 |
{
|
|
155 |
float startingAngle = mRotationAngle.getPoint(pointNum-1).get0();
|
|
156 |
int nearestAngleInDegrees = computeNearestAngle(startingAngle);
|
|
157 |
double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180;
|
|
158 |
float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
|
|
159 |
float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
|
|
160 |
return new Static4D(qx*sinA, qy*sinA, qz*sinA, cosA);
|
|
161 |
}
|
|
162 |
else
|
|
163 |
{
|
|
164 |
return null;
|
|
165 |
}
|
|
166 |
}
|
|
167 |
|
|
168 |
/////////////////////////////////////////////////////////////////////////////////
|
|
169 |
|
|
170 |
void removeRotationNow(Static4D quat)
|
139 |
171 |
{
|
140 |
|
case VECTX: return mCurrentPosition[x][y][z].get0()==row;
|
141 |
|
case VECTY: return mCurrentPosition[x][y][z].get1()==row;
|
142 |
|
case VECTZ: return mCurrentPosition[x][y][z].get2()==row;
|
|
172 |
mRotationAngle.removeAll();
|
|
173 |
mQuatScramble.set(RubikSurfaceView.quatMultiply(quat,mQuatScramble));
|
|
174 |
normalizeScrambleQuat( mQuatScramble );
|
|
175 |
modifyCurrentPosition( mCurrentPosition,quat);
|
143 |
176 |
}
|
144 |
177 |
|
145 |
|
return false;
|
|
178 |
/////////////////////////////////////////////////////////////////////////////////
|
|
179 |
|
|
180 |
void releaseResources()
|
|
181 |
{
|
|
182 |
mCube.markForDeletion();
|
|
183 |
mNode.markForDeletion();
|
|
184 |
}
|
|
185 |
|
|
186 |
/////////////////////////////////////////////////////////////////////////////////
|
|
187 |
|
|
188 |
void solve()
|
|
189 |
{
|
|
190 |
mQuatScramble.set(0,0,0,1);
|
|
191 |
mCurrentPosition.set(mOrigPosition);
|
|
192 |
}
|
|
193 |
|
|
194 |
/////////////////////////////////////////////////////////////////////////////////
|
|
195 |
|
|
196 |
void beginNewRotation(Static3D axis)
|
|
197 |
{
|
|
198 |
mRotationAxis.set(axis);
|
|
199 |
mRotationAngle.add(mRotationAngleStatic);
|
|
200 |
}
|
|
201 |
|
|
202 |
/////////////////////////////////////////////////////////////////////////////////
|
|
203 |
|
|
204 |
void addNewRotation(Static3D axis, long durationMillis, int angle)
|
|
205 |
{
|
|
206 |
mRotationAxis.set(axis);
|
|
207 |
mRotationAngle.setDuration(durationMillis);
|
|
208 |
mRotationAngle.resetToBeginning();
|
|
209 |
mRotationAngle.add(new Static1D(0));
|
|
210 |
mRotationAngle.add(new Static1D(angle));
|
|
211 |
}
|
|
212 |
|
|
213 |
|
|
214 |
/////////////////////////////////////////////////////////////////////////////////
|
|
215 |
|
|
216 |
long setUpCallback(EffectListener listener)
|
|
217 |
{
|
|
218 |
mRotateEffect.notifyWhenFinished(listener);
|
|
219 |
return mRotateEffect.getID();
|
|
220 |
}
|
146 |
221 |
}
|
147 |
222 |
|
|
223 |
private Cubit[][][] mCubits;
|
|
224 |
|
148 |
225 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
226 |
// All legal rotation quats must have all four of their components equal to either
|
|
227 |
// 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2.
|
149 |
228 |
|
150 |
|
private void modifyCurrentPosition(int x, int y, int z, Static4D quat)
|
|
229 |
float[] getLegalQuats()
|
151 |
230 |
{
|
152 |
|
Static3D current = mCurrentPosition[x][y][z];
|
153 |
|
float diff = 0.5f*(mSize-1);
|
154 |
|
float cubitCenterX = current.get0() - diff;
|
155 |
|
float cubitCenterY = current.get1() - diff;
|
156 |
|
float cubitCenterZ = current.get2() - diff;
|
157 |
|
|
158 |
|
Static4D cubitCenter = new Static4D(cubitCenterX, cubitCenterY, cubitCenterZ, 0);
|
159 |
|
Static4D rotatedCenter = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat);
|
160 |
|
|
161 |
|
float rotatedX = rotatedCenter.get0() + diff;
|
162 |
|
float rotatedY = rotatedCenter.get1() + diff;
|
163 |
|
float rotatedZ = rotatedCenter.get2() + diff;
|
164 |
|
|
165 |
|
int roundedX = (int)(rotatedX+0.1f);
|
166 |
|
int roundedY = (int)(rotatedY+0.1f);
|
167 |
|
int roundedZ = (int)(rotatedZ+0.1f);
|
168 |
|
|
169 |
|
mCurrentPosition[x][y][z].set0(roundedX);
|
170 |
|
mCurrentPosition[x][y][z].set1(roundedY);
|
171 |
|
mCurrentPosition[x][y][z].set2(roundedZ);
|
|
231 |
final float SQ2 = 0.5f*((float)Math.sqrt(2));
|
|
232 |
return new float[] { 0.0f , 0.5f , -0.5f , 1.0f , -1.0f , SQ2 , -SQ2 };
|
|
233 |
}
|
|
234 |
|
|
235 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
236 |
|
|
237 |
private boolean belongsToRotation( Static3D currentPosition, int vector, int row)
|
|
238 |
{
|
|
239 |
switch(vector)
|
|
240 |
{
|
|
241 |
case VECTX: return currentPosition.get0()==row;
|
|
242 |
case VECTY: return currentPosition.get1()==row;
|
|
243 |
case VECTZ: return currentPosition.get2()==row;
|
|
244 |
}
|
|
245 |
|
|
246 |
return false;
|
172 |
247 |
}
|
173 |
248 |
|
174 |
249 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
179 |
254 |
|
180 |
255 |
mRotAxis = VECTX;
|
181 |
256 |
mTexture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE);
|
182 |
|
|
183 |
|
mNodes = new DistortedNode[mSize][mSize][mSize];
|
184 |
|
mCubes = new MeshCubes[mSize][mSize][mSize];
|
185 |
|
mEffects = new DistortedEffects[mSize][mSize][mSize];
|
186 |
|
mQuatScramble = new Static4D[mSize][mSize][mSize];
|
187 |
|
mRotationAxis = new Static3D[mSize][mSize][mSize];
|
188 |
|
mRotationAngle = new Dynamic1D[mSize][mSize][mSize];
|
189 |
|
mCurrentPosition= new Static3D[mSize][mSize][mSize];
|
190 |
|
mRotateEffect = new MatrixEffectRotate[mSize][mSize][mSize];
|
191 |
|
|
192 |
|
Static3D[][][] cubeVectors = new Static3D[mSize][mSize][mSize];
|
193 |
|
Static3D matrCenter = new Static3D(0,0,0);
|
|
257 |
mCubits = new Cubit[mSize][mSize][mSize];
|
194 |
258 |
|
195 |
259 |
// 3x2 bitmap = 6 squares:
|
196 |
260 |
//
|
... | ... | |
229 |
293 |
tmpTop = (y== mSize-1 ? mapTop :mapBlack);
|
230 |
294 |
tmpBottom= (y== 0 ? mapBottom:mapBlack);
|
231 |
295 |
|
232 |
|
mCubes[x][y][z] = new MeshCubes(vertices,vertices,vertices, tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom);
|
233 |
|
cubeVectors[x][y][z] = new Static3D( TEXTURE_SIZE*(x-nc), TEXTURE_SIZE*(y-nc), TEXTURE_SIZE*(z-nc) );
|
234 |
|
mQuatScramble[x][y][z] = new Static4D(0,0,0,1);
|
235 |
|
mRotationAngle[x][y][z] = new Dynamic1D();
|
236 |
|
mRotationAxis[x][y][z] = new Static3D(1,0,0);
|
237 |
|
mCurrentPosition[x][y][z] = new Static3D(x,y,z);
|
238 |
|
mRotateEffect[x][y][z] = new MatrixEffectRotate(mRotationAngle[x][y][z], mRotationAxis[x][y][z], matrCenter);
|
239 |
|
|
240 |
|
mEffects[x][y][z] = new DistortedEffects();
|
241 |
|
mEffects[x][y][z].apply(mSinkEffect);
|
242 |
|
mEffects[x][y][z].apply( new MatrixEffectMove(cubeVectors[x][y][z]) );
|
243 |
|
mEffects[x][y][z].apply( new MatrixEffectQuaternion(mQuatScramble[x][y][z], matrCenter));
|
244 |
|
mEffects[x][y][z].apply(mRotateEffect[x][y][z]);
|
245 |
|
mEffects[x][y][z].apply(mQuatAEffect);
|
246 |
|
mEffects[x][y][z].apply(mQuatCEffect);
|
247 |
|
mEffects[x][y][z].apply(mScaleEffect);
|
248 |
|
mEffects[x][y][z].apply(mMoveEffect);
|
249 |
|
|
250 |
|
mNodes[x][y][z] = new DistortedNode(mTexture,mEffects[x][y][z],mCubes[x][y][z]);
|
251 |
|
|
252 |
|
attach(mNodes[x][y][z]);
|
|
296 |
mCubits[x][y][z] = new Cubit(new MeshCubes(vertices,vertices,vertices, tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom),
|
|
297 |
new Static3D( TEXTURE_SIZE*(x-nc), TEXTURE_SIZE*(y-nc), TEXTURE_SIZE*(z-nc) ),
|
|
298 |
new Static3D(x,y,z) );
|
|
299 |
|
|
300 |
attach(mCubits[x][y][z].mNode);
|
253 |
301 |
}
|
254 |
302 |
}
|
255 |
303 |
}
|
... | ... | |
261 |
309 |
|
262 |
310 |
public void savePreferences(SharedPreferences.Editor editor)
|
263 |
311 |
{
|
264 |
|
float qx,qy,qz,qw;
|
265 |
|
|
266 |
312 |
for(int x=0; x<mSize; x++)
|
267 |
313 |
for(int y=0; y<mSize; y++)
|
268 |
314 |
for(int z=0; z<mSize; z++)
|
269 |
315 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
270 |
316 |
{
|
271 |
|
qx = mQuatScramble[x][y][z].get0();
|
272 |
|
qy = mQuatScramble[x][y][z].get1();
|
273 |
|
qz = mQuatScramble[x][y][z].get2();
|
274 |
|
qw = mQuatScramble[x][y][z].get3();
|
275 |
|
|
276 |
|
editor.putFloat("qx_"+x+"_"+y+"_"+z, qx);
|
277 |
|
editor.putFloat("qy_"+x+"_"+y+"_"+z, qy);
|
278 |
|
editor.putFloat("qz_"+x+"_"+y+"_"+z, qz);
|
279 |
|
editor.putFloat("qw_"+x+"_"+y+"_"+z, qw);
|
|
317 |
mCubits[x][y][z].savePreferences(editor);
|
280 |
318 |
}
|
281 |
319 |
}
|
282 |
320 |
|
... | ... | |
284 |
322 |
|
285 |
323 |
public void restorePreferences(SharedPreferences preferences)
|
286 |
324 |
{
|
287 |
|
float qx,qy,qz,qw;
|
288 |
|
|
289 |
325 |
for(int x=0; x<mSize; x++)
|
290 |
326 |
for(int y=0; y<mSize; y++)
|
291 |
327 |
for(int z=0; z<mSize; z++)
|
292 |
328 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
293 |
329 |
{
|
294 |
|
qx = preferences.getFloat("qx_"+x+"_"+y+"_"+z, 0.0f);
|
295 |
|
qy = preferences.getFloat("qy_"+x+"_"+y+"_"+z, 0.0f);
|
296 |
|
qz = preferences.getFloat("qz_"+x+"_"+y+"_"+z, 0.0f);
|
297 |
|
qw = preferences.getFloat("qw_"+x+"_"+y+"_"+z, 1.0f);
|
298 |
|
|
299 |
|
mQuatScramble[x][y][z].set(qx,qy,qz,qw);
|
300 |
|
modifyCurrentPosition(x, y, z, mQuatScramble[x][y][z]);
|
|
330 |
mCubits[x][y][z].restorePreferences(preferences);
|
301 |
331 |
}
|
302 |
332 |
}
|
303 |
333 |
|
... | ... | |
313 |
343 |
for(int z=0; z<mSize; z++)
|
314 |
344 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
315 |
345 |
{
|
316 |
|
if( belongsToRotation(x,y,z,mRotAxis,mRotRow) )
|
|
346 |
if( belongsToRotation(mCubits[x][y][z].mCurrentPosition,mRotAxis,mRotRow) )
|
317 |
347 |
{
|
318 |
348 |
if( first )
|
319 |
349 |
{
|
320 |
350 |
first = false;
|
321 |
|
mRotateEffect[x][y][z].notifyWhenFinished(listener);
|
322 |
|
effectID = mRotateEffect[x][y][z].getID();
|
323 |
|
int pointNum = mRotationAngle[x][y][z].getNumPoints();
|
324 |
|
|
325 |
|
if( pointNum>=1 )
|
326 |
|
{
|
327 |
|
float startingAngle = mRotationAngle[x][y][z].getPoint(pointNum-1).get0();
|
328 |
|
int nearestAngleInDegrees = computeNearestAngle(startingAngle);
|
329 |
|
mRotationAngleStatic.set0(startingAngle);
|
330 |
|
mRotationAngleFinal.set0(nearestAngleInDegrees);
|
331 |
|
mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-startingAngle)*0.2f );
|
332 |
|
}
|
333 |
|
else
|
334 |
|
{
|
335 |
|
android.util.Log.e("cube", "ERROR finishing rotation!");
|
336 |
|
return 0;
|
337 |
|
}
|
|
351 |
effectID = mCubits[x][y][z].finishRotationNow(listener);
|
338 |
352 |
}
|
339 |
353 |
|
340 |
|
mRotationAngle[x][y][z].setDuration(POST_ROTATION_MILLISEC);
|
341 |
|
mRotationAngle[x][y][z].resetToBeginning();
|
342 |
|
mRotationAngle[x][y][z].removeAll();
|
343 |
|
mRotationAngle[x][y][z].add(mRotationAngleStatic);
|
344 |
|
mRotationAngle[x][y][z].add(mRotationAngleMiddle);
|
345 |
|
mRotationAngle[x][y][z].add(mRotationAngleFinal);
|
|
354 |
resetRotationAngle(mCubits[x][y][z].mRotationAngle);
|
346 |
355 |
}
|
347 |
356 |
}
|
348 |
357 |
|
... | ... | |
364 |
373 |
{
|
365 |
374 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
366 |
375 |
{
|
367 |
|
mCubes[x][y][z].markForDeletion();
|
368 |
|
mNodes[x][y][z].markForDeletion();
|
|
376 |
mCubits[x][y][z].releaseResources();
|
369 |
377 |
}
|
370 |
378 |
}
|
371 |
379 |
}
|
... | ... | |
424 |
432 |
{
|
425 |
433 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
426 |
434 |
{
|
427 |
|
mEffects[x][y][z].apply(effect, position);
|
|
435 |
mCubits[x][y][z].mEffect.apply(effect, position);
|
428 |
436 |
}
|
429 |
437 |
}
|
430 |
438 |
}
|
... | ... | |
439 |
447 |
{
|
440 |
448 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
441 |
449 |
{
|
442 |
|
mEffects[x][y][z].abortById(effectID);
|
|
450 |
mCubits[x][y][z].mEffect.abortById(effectID);
|
443 |
451 |
}
|
444 |
452 |
}
|
445 |
453 |
}
|
... | ... | |
453 |
461 |
for(int z=0; z<mSize; z++)
|
454 |
462 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
455 |
463 |
{
|
456 |
|
mQuatScramble[x][y][z].set(0,0,0,1);
|
457 |
|
mCurrentPosition[x][y][z].set(x,y,z);
|
|
464 |
mCubits[x][y][z].solve();
|
458 |
465 |
}
|
459 |
466 |
}
|
460 |
467 |
|
... | ... | |
462 |
469 |
|
463 |
470 |
public boolean isSolved()
|
464 |
471 |
{
|
465 |
|
Static4D q = mQuatScramble[0][0][0];
|
|
472 |
Static4D q = mCubits[0][0][0].mQuatScramble;
|
466 |
473 |
|
467 |
474 |
float x = q.get0();
|
468 |
475 |
float y = q.get1();
|
... | ... | |
475 |
482 |
{
|
476 |
483 |
if( i==0 || i==mSize-1 || j==0 || j==mSize-1 || k==0 || k==mSize-1 )
|
477 |
484 |
{
|
478 |
|
q = mQuatScramble[i][j][k];
|
|
485 |
q = mCubits[i][j][k].mQuatScramble;
|
479 |
486 |
|
480 |
487 |
if( q.get0()!=x || q.get1()!=y || q.get2()!=z || q.get3()!=w )
|
481 |
488 |
{
|
... | ... | |
510 |
517 |
for(int z=0; z<mSize; z++)
|
511 |
518 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
512 |
519 |
{
|
513 |
|
if( belongsToRotation(x,y,z,vector,mRotRow) )
|
|
520 |
if( belongsToRotation( mCubits[x][y][z].mCurrentPosition,vector,mRotRow) )
|
514 |
521 |
{
|
515 |
|
mRotationAxis[x][y][z].set(axis);
|
516 |
|
mRotationAngle[x][y][z].add(mRotationAngleStatic);
|
|
522 |
mCubits[x][y][z].beginNewRotation(axis);
|
517 |
523 |
}
|
518 |
524 |
}
|
519 |
525 |
}
|
... | ... | |
543 |
549 |
for(int z=0; z<mSize; z++)
|
544 |
550 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
545 |
551 |
{
|
546 |
|
if( belongsToRotation(x,y,z,vector,mRotRow) )
|
|
552 |
if( belongsToRotation(mCubits[x][y][z].mCurrentPosition,vector,mRotRow) )
|
547 |
553 |
{
|
548 |
|
mRotationAxis[x][y][z].set(axis);
|
549 |
|
mRotationAngle[x][y][z].setDuration(durationMillis);
|
550 |
|
mRotationAngle[x][y][z].resetToBeginning();
|
551 |
|
mRotationAngle[x][y][z].add(new Static1D(0));
|
552 |
|
mRotationAngle[x][y][z].add(new Static1D(angle));
|
|
554 |
mCubits[x][y][z].addNewRotation(axis,durationMillis,angle);
|
553 |
555 |
|
554 |
556 |
if( first )
|
555 |
557 |
{
|
556 |
558 |
first = false;
|
557 |
|
effectID = mRotateEffect[x][y][z].getID();
|
558 |
|
mRotateEffect[x][y][z].notifyWhenFinished(listener);
|
|
559 |
effectID = mCubits[x][y][z].setUpCallback(listener);
|
559 |
560 |
}
|
560 |
561 |
}
|
561 |
562 |
}
|
... | ... | |
583 |
584 |
for(int z=0; z<mSize; z++)
|
584 |
585 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
585 |
586 |
{
|
586 |
|
if( belongsToRotation(x,y,z,mRotAxis,mRotRow) )
|
|
587 |
if( belongsToRotation(mCubits[x][y][z].mCurrentPosition,mRotAxis,mRotRow) )
|
587 |
588 |
{
|
588 |
589 |
if( first )
|
589 |
590 |
{
|
590 |
591 |
first = false;
|
591 |
|
int pointNum = mRotationAngle[x][y][z].getNumPoints();
|
592 |
|
|
593 |
|
if( pointNum>=1 )
|
594 |
|
{
|
595 |
|
float startingAngle = mRotationAngle[x][y][z].getPoint(pointNum-1).get0();
|
596 |
|
int nearestAngleInDegrees = computeNearestAngle(startingAngle);
|
597 |
|
double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180;
|
598 |
|
float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
|
599 |
|
float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
|
600 |
|
quat = new Static4D(qx*sinA, qy*sinA, qz*sinA, cosA);
|
601 |
|
}
|
602 |
|
else
|
603 |
|
{
|
604 |
|
android.util.Log.e("cube", "ERROR removing rotation!");
|
605 |
|
return;
|
606 |
|
}
|
|
592 |
quat = mCubits[x][y][z].returnRotationQuat(qx,qy,qz);
|
607 |
593 |
}
|
608 |
594 |
|
609 |
|
mRotationAngle[x][y][z].removeAll();
|
610 |
|
mQuatScramble[x][y][z].set(RubikSurfaceView.quatMultiply(quat,mQuatScramble[x][y][z]));
|
611 |
|
normalizeScrambleQuat(x,y,z);
|
612 |
|
modifyCurrentPosition(x,y,z,quat);
|
|
595 |
mCubits[x][y][z].removeRotationNow(quat);
|
613 |
596 |
}
|
614 |
597 |
}
|
615 |
598 |
|
Separate RubikCubit inner class.