Revision f20119c6
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objects/TwistyBandagedAbstract.java | ||
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this implements the fact that certain cubits have multiple 'centers' and this means the cubit |
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// might span more than one layer along a given axis - i.e. that this is a bandaged puzzle. |
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int computeBitmapFromRow(int rowBitmap, int axis) |
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{ |
src/main/java/org/distorted/objects/TwistyObject.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Clamp all rotated positions to one of those original ones to avoid accumulating errors. |
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// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1) |
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void clampPos(float[] pos, int offset) |
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{ |
... | ... | |
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} |
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} |
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if( minError< 0.1f ) |
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if( minError< 0.1f ) // TODO: 0.1 ?
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{ |
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pos[offset ] = mOrigPos[minErrorIndex1][3*minErrorIndex2 ]; |
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pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1]; |
src/main/java/org/distorted/objects/TwistySquare1.java | ||
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{ 0.0f,-1.0f,-1.5f }, |
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{-1.5f,-1.0f, 0.0f }, |
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{ 1.5f, 1.0f, 1.5f },
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{ 1.5f, 1.0f,-1.5f },
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{-1.5f, 1.0f,-1.5f },
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{-1.5f, 1.0f, 1.5f },
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{ 1.5f,-1.0f, 1.5f },
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{ 1.5f,-1.0f,-1.5f },
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{-1.5f,-1.0f,-1.5f },
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{-1.5f,-1.0f, 1.5f },
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{ 1.0f, 1.0f, 2.0f, 2.0f, 1.0f, 1.0f },
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{ 1.0f, 1.0f,-2.0f, 2.0f, 1.0f,-1.0f },
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{-1.0f, 1.0f,-2.0f,-2.0f, 1.0f,-1.0f },
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{-1.0f, 1.0f, 2.0f,-2.0f, 1.0f, 1.0f },
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{ 1.0f,-1.0f, 2.0f, 2.0f,-1.0f, 1.0f },
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{ 1.0f,-1.0f,-2.0f, 2.0f,-1.0f,-1.0f },
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{-1.0f,-1.0f,-2.0f,-2.0f,-1.0f,-1.0f },
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{-1.0f,-1.0f, 2.0f,-2.0f,-1.0f, 1.0f }
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}; |
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private static final double[][] VERTICES_MIDDLE = new double[][] |
... | ... | |
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return new float[][] { {-0.5f,+0.5f}, {0.0f} }; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this implements the fact that corner cubits have multiple 'centers' and this means the cubit |
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// might span more than one layer along a given axis - i.e. that this is a bandaged puzzle. |
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int computeBitmapFromRow(int rowBitmap, int axis) |
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{ |
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int bitmap, initBitmap=0; |
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while( initBitmap!=rowBitmap ) |
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{ |
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initBitmap = rowBitmap; |
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for(int cubit=0; cubit<NUM_CUBITS; cubit++) |
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{ |
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bitmap = CUBITS[cubit].mRotationRow[axis]; |
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if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap; |
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} |
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} |
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return rowBitmap; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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Also available in: Unified diff
Square-1: implement the fact that corners might bandage the puzzle.