1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2021 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.objects;
|
21
|
|
22
|
import android.content.res.Resources;
|
23
|
|
24
|
import org.distorted.helpers.ObjectShape;
|
25
|
import org.distorted.helpers.ObjectSticker;
|
26
|
import org.distorted.library.main.DistortedEffects;
|
27
|
import org.distorted.library.main.DistortedTexture;
|
28
|
import org.distorted.library.mesh.MeshSquare;
|
29
|
import org.distorted.library.type.Static4D;
|
30
|
import org.distorted.main.R;
|
31
|
|
32
|
import java.util.Random;
|
33
|
|
34
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
35
|
|
36
|
class TwistySquare1 extends TwistySquare
|
37
|
{
|
38
|
private static final int[] QUAT_NUMBER = new int[]
|
39
|
{
|
40
|
0, 6,
|
41
|
0, 9, 6, 3, 18, 15, 12, 21,
|
42
|
0, 9, 6, 3, 15, 12, 21, 18
|
43
|
};
|
44
|
|
45
|
// centers of the 2 middles + 8 edges + 8 corners
|
46
|
private static final float[][] CENTERS = new float[][]
|
47
|
{
|
48
|
{ 1.5f, 0.0f, 0.0f },
|
49
|
{-1.5f, 0.0f, 0.0f },
|
50
|
|
51
|
{ 0.0f, 1.0f, 1.5f },
|
52
|
{ 1.5f, 1.0f, 0.0f },
|
53
|
{ 0.0f, 1.0f,-1.5f },
|
54
|
{-1.5f, 1.0f, 0.0f },
|
55
|
{ 0.0f,-1.0f, 1.5f },
|
56
|
{ 1.5f,-1.0f, 0.0f },
|
57
|
{ 0.0f,-1.0f,-1.5f },
|
58
|
{-1.5f,-1.0f, 0.0f },
|
59
|
|
60
|
{ 1.0f, 1.0f, 2.0f, 2.0f, 1.0f, 1.0f },
|
61
|
{ 1.0f, 1.0f,-2.0f, 2.0f, 1.0f,-1.0f },
|
62
|
{-1.0f, 1.0f,-2.0f,-2.0f, 1.0f,-1.0f },
|
63
|
{-1.0f, 1.0f, 2.0f,-2.0f, 1.0f, 1.0f },
|
64
|
{ 1.0f,-1.0f, 2.0f, 2.0f,-1.0f, 1.0f },
|
65
|
{ 1.0f,-1.0f,-2.0f, 2.0f,-1.0f,-1.0f },
|
66
|
{-1.0f,-1.0f,-2.0f,-2.0f,-1.0f,-1.0f },
|
67
|
{-1.0f,-1.0f, 2.0f,-2.0f,-1.0f, 1.0f }
|
68
|
};
|
69
|
|
70
|
private static final double[][] VERTICES_CORNER = new double[][]
|
71
|
{
|
72
|
{ X-1.5, 0.5, 0.0 },
|
73
|
{ 0.0, 0.5, 0.0 },
|
74
|
{ 0.0, 0.5,X-1.5 },
|
75
|
{ -1.5, 0.5, -1.5 },
|
76
|
{ X-1.5,-0.5, 0.0 },
|
77
|
{ 0.0,-0.5, 0.0 },
|
78
|
{ 0.0,-0.5,X-1.5 },
|
79
|
{ -1.5,-0.5, -1.5 }
|
80
|
};
|
81
|
|
82
|
private static final int[][] VERT_INDEXES_CORNER = new int[][]
|
83
|
{
|
84
|
{0,1,2,3}, // counterclockwise!
|
85
|
{4,5,6,7},
|
86
|
{4,5,1,0},
|
87
|
{5,6,2,1},
|
88
|
{7,4,0,3},
|
89
|
{6,7,3,2}
|
90
|
};
|
91
|
|
92
|
private static final float[][] STICKERS = new float[][]
|
93
|
{
|
94
|
{ -0.5f, -0.26289170f, 0.5f, -0.26289170f, 0.5f, 0.26289170f, -0.5f, 0.26289170f }, // middle front
|
95
|
{ -0.5f, -0.16666667f, 0.5f, -0.16666667f, 0.5f, 0.16666667f, -0.5f, 0.16666667f }, // middle right
|
96
|
{ -0.5f, -0.45534182f, 0.5f, -0.45534182f, 0.5f, 0.45534182f, -0.5f, 0.45534182f }, // middle back
|
97
|
{ -0.20096192f, -0.25f, 0.20096192f, -0.25f, 0.0f, 0.5f }, // edge top
|
98
|
{ -0.40192384f, -0.5f, 0.40192384f, -0.5f, 0.40192384f, 0.5f, -0.40192384f, 0.5f }, // edge face
|
99
|
{ -0.2637079f, -0.38185397f, 0.38185397f, -0.38185397f, 0.38185397f, 0.2637079f, -0.5f, 0.5f } // corner top
|
100
|
};
|
101
|
|
102
|
private static final int NUM_STICKERS = STICKERS.length;
|
103
|
|
104
|
private static final int[][] mStickerType = new int[][]
|
105
|
{
|
106
|
{ NUM_STICKERS,NUM_STICKERS,0, 1, 2,NUM_STICKERS },
|
107
|
{ 3,NUM_STICKERS,4,NUM_STICKERS,NUM_STICKERS,NUM_STICKERS },
|
108
|
{ 5,NUM_STICKERS,2, 2,NUM_STICKERS,NUM_STICKERS }
|
109
|
};
|
110
|
|
111
|
// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5
|
112
|
private static final int[][] mStickerColor = new int[][]
|
113
|
{
|
114
|
{ 0, 0, 4, 0, 5, 0 },
|
115
|
{ 0, 0, 5, 1, 4, 0 },
|
116
|
|
117
|
{ 2, 0, 4, 0, 0, 0 },
|
118
|
{ 2, 0, 0, 0, 0, 0 },
|
119
|
{ 2, 0, 5, 0, 0, 0 },
|
120
|
{ 2, 0, 1, 0, 0, 0 },
|
121
|
{ 3, 0, 4, 0, 0, 0 },
|
122
|
{ 3, 0, 0, 0, 0, 0 },
|
123
|
{ 3, 0, 5, 0, 0, 0 },
|
124
|
{ 3, 0, 1, 0, 0, 0 },
|
125
|
|
126
|
{ 2, 0, 4, 0, 0, 0 },
|
127
|
{ 2, 0, 0, 5, 0, 0 },
|
128
|
{ 2, 0, 5, 1, 0, 0 },
|
129
|
{ 2, 0, 1, 4, 0, 0 },
|
130
|
{ 3, 0, 0, 4, 0, 0 },
|
131
|
{ 3, 0, 5, 0, 0, 0 },
|
132
|
{ 3, 0, 1, 5, 0, 0 },
|
133
|
{ 3, 0, 4, 1, 0, 0 },
|
134
|
};
|
135
|
|
136
|
// quat indices that make corner cubits bandage the puzzle.
|
137
|
private static final int[][] BAD_CORNER_QUATS = new int[][]
|
138
|
{
|
139
|
{ 2, 8,17,23},
|
140
|
{ 5,11,14,20},
|
141
|
};
|
142
|
|
143
|
private final int[][] mPermittedAngles;
|
144
|
private final int[] mCornerQuat;
|
145
|
private int mPermittedUp, mPermittedDo;
|
146
|
|
147
|
private static final ObjectSticker[] mStickers;
|
148
|
|
149
|
static
|
150
|
{
|
151
|
mStickers = new ObjectSticker[NUM_STICKERS];
|
152
|
final float R1 = 0.06f;
|
153
|
final float R2 = 0.04f;
|
154
|
final float R3 = 0.11f;
|
155
|
final float R4 = 0.03f;
|
156
|
final float R5 = 0.11f;
|
157
|
final float R6 = 0.08f;
|
158
|
final float[][] radii = { {R1,R1,R1,R1},{R2,R2,R2,R2},{R3,R3,R3,R3},{R4,R4,R4},{R5,R5,R5,R5},{R6,R6,R6,R6} };
|
159
|
final float[] strokes = { 0.05f,0.04f,0.09f,0.05f,0.08f,0.08f };
|
160
|
|
161
|
for(int s=0; s<NUM_STICKERS; s++)
|
162
|
{
|
163
|
mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
|
164
|
}
|
165
|
}
|
166
|
|
167
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
168
|
|
169
|
TwistySquare1(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
|
170
|
DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
|
171
|
{
|
172
|
super(size, quat, texture, mesh, effects, moves, ObjectList.SQU1, res, scrWidth);
|
173
|
|
174
|
mLastRot = LAST_SL;
|
175
|
mPermittedAngles = new int[2][BASIC_ANGLE[0]];
|
176
|
mCornerQuat = new int[8];
|
177
|
}
|
178
|
|
179
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
180
|
|
181
|
int[] getSolvedQuats(int cubit, int numLayers)
|
182
|
{
|
183
|
int status = retCubitSolvedStatus(cubit,numLayers);
|
184
|
return status<0 ? null : buildSolvedQuats(MovementSquare.FACE_AXIS[status],QUATS);
|
185
|
}
|
186
|
|
187
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
188
|
|
189
|
ObjectShape getObjectShape(int cubit, int numLayers)
|
190
|
{
|
191
|
int variant = getCubitVariant(cubit,numLayers);
|
192
|
|
193
|
if( variant==0 )
|
194
|
{
|
195
|
float[][] bands = new float[][] { {0.040f,35,0.8f,1.0f,5,2,1}, {0.020f,35,0.8f,1.0f,5,2,1}, {0.001f,35,0.8f,1.0f,5,2,1} };
|
196
|
int[] bandIndices = new int[] { 2,2,1,1,0,2 };
|
197
|
float[][] corners = new float[][] { {0.03f,0.05f} };
|
198
|
int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0 };
|
199
|
float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} };
|
200
|
int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
|
201
|
|
202
|
return new ObjectShape(VERTICES_MIDDLE,VERT_INDEXES_MIDDLE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
203
|
}
|
204
|
else if( variant==1 )
|
205
|
{
|
206
|
float[][] bands = new float[][] { {0.038f,35,0.5f,0.9f, 5,2,1}, {0.001f,35,0.5f,0.9f, 5,2,1} };
|
207
|
int[] bandIndices = new int[] { 0,1,0,1,1 };
|
208
|
float[][] corners = new float[][] { {0.04f,0.15f} };
|
209
|
int[] cornerIndices = new int[] { 0,0,-1,0,0,-1 };
|
210
|
float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} };
|
211
|
int[] centerIndices = new int[] { 0,0,-1,0,0,-1 };
|
212
|
|
213
|
return new ObjectShape(VERTICES_EDGE,VERT_INDEXES_EDGE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
214
|
}
|
215
|
else
|
216
|
{
|
217
|
float[][] bands = new float[][] { {0.038f,35,0.9f,1.0f, 5,2,1}, {0.001f,35,0.9f,1.0f, 5,2,1} };
|
218
|
int[] bandIndices = new int[] { 0,1,0,0,1,1 };
|
219
|
float[][] corners = new float[][] { {0.05f,0.13f} };
|
220
|
int[] cornerIndices = new int[] { 0,0,0,-1,0,0,0,-1 };
|
221
|
float[][] centers = new float[][] { { -0.5f, 0.0f,-0.5f} };
|
222
|
int[] centerIndices = new int[] { -1,0,-1,-1,-1,0,-1,-1 };
|
223
|
|
224
|
return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
225
|
}
|
226
|
}
|
227
|
|
228
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
229
|
|
230
|
Static4D getQuat(int cubit, int numLayers)
|
231
|
{
|
232
|
return QUATS[QUAT_NUMBER[cubit]];
|
233
|
}
|
234
|
|
235
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
236
|
|
237
|
int getNumCubitVariants(int numLayers)
|
238
|
{
|
239
|
return 3;
|
240
|
}
|
241
|
|
242
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
243
|
|
244
|
int getCubitVariant(int cubit, int numLayers)
|
245
|
{
|
246
|
return cubit<2 ? 0 : (cubit<10 ? 1:2);
|
247
|
}
|
248
|
|
249
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
250
|
|
251
|
ObjectSticker retSticker(int face)
|
252
|
{
|
253
|
return mStickers[face/NUM_FACES];
|
254
|
}
|
255
|
|
256
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
257
|
|
258
|
float[][] getCubitPositions(int numLayers)
|
259
|
{
|
260
|
return CENTERS;
|
261
|
}
|
262
|
|
263
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
264
|
|
265
|
int getSolvedFunctionIndex()
|
266
|
{
|
267
|
return 0;
|
268
|
}
|
269
|
|
270
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
271
|
|
272
|
int getNumStickerTypes(int numLayers)
|
273
|
{
|
274
|
return NUM_STICKERS;
|
275
|
}
|
276
|
|
277
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
278
|
|
279
|
int getFaceColor(int cubit, int cubitface, int numLayers)
|
280
|
{
|
281
|
int variant = getCubitVariant(cubit,numLayers);
|
282
|
return mStickerType[variant][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface];
|
283
|
}
|
284
|
|
285
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
286
|
|
287
|
private boolean cornerIsUp(int index)
|
288
|
{
|
289
|
return ((index<4) ^ (mCornerQuat[index]>=12));
|
290
|
}
|
291
|
|
292
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
293
|
|
294
|
private boolean cornerIsLeft(int index)
|
295
|
{
|
296
|
int q = mCornerQuat[index];
|
297
|
|
298
|
switch(index)
|
299
|
{
|
300
|
case 0:
|
301
|
case 4: return ((q>=3 && q<= 7) || (q>=18 && q<=22));
|
302
|
case 1:
|
303
|
case 5: return ((q>=6 && q<=10) || (q>=15 && q<=19));
|
304
|
case 2:
|
305
|
case 6: return ((q==0 || q==1 || (q>=9 && q<=11)) || (q>=12 && q<=16));
|
306
|
case 3:
|
307
|
case 7: return ((q>=0 && q<=4) || (q==12 || q==13 || (q>=21 && q<=23)));
|
308
|
}
|
309
|
|
310
|
return false;
|
311
|
}
|
312
|
|
313
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
314
|
|
315
|
private boolean quatIsBad(int quatIndex, int corner)
|
316
|
{
|
317
|
int index = (corner%2);
|
318
|
|
319
|
return ( quatIndex==BAD_CORNER_QUATS[index][0] ||
|
320
|
quatIndex==BAD_CORNER_QUATS[index][1] ||
|
321
|
quatIndex==BAD_CORNER_QUATS[index][2] ||
|
322
|
quatIndex==BAD_CORNER_QUATS[index][3] );
|
323
|
}
|
324
|
|
325
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
326
|
|
327
|
private boolean isPermittedDo(int angle)
|
328
|
{
|
329
|
for(int corner=0; corner<8; corner++)
|
330
|
{
|
331
|
if( !cornerIsUp(corner) )
|
332
|
{
|
333
|
int currQuat = mCornerQuat[corner];
|
334
|
int finalQuat= QUAT_MULT[angle][currQuat];
|
335
|
if( quatIsBad(finalQuat,corner) ) return false;
|
336
|
}
|
337
|
}
|
338
|
|
339
|
return true;
|
340
|
}
|
341
|
|
342
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
343
|
|
344
|
private boolean isPermittedUp(int angle)
|
345
|
{
|
346
|
for(int corner=0; corner<8; corner++)
|
347
|
{
|
348
|
if( cornerIsUp(corner) )
|
349
|
{
|
350
|
int currQuat = mCornerQuat[corner];
|
351
|
int finalQuat= QUAT_MULT[angle][currQuat];
|
352
|
if( quatIsBad(finalQuat,corner) ) return false;
|
353
|
}
|
354
|
}
|
355
|
|
356
|
return true;
|
357
|
}
|
358
|
|
359
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
360
|
|
361
|
private void computePermittedAngles()
|
362
|
{
|
363
|
mPermittedDo = 0;
|
364
|
|
365
|
for(int angle=0; angle<BASIC_ANGLE[0]; angle++)
|
366
|
{
|
367
|
if( isPermittedDo(angle ) ) mPermittedAngles[0][mPermittedDo++] = angle;
|
368
|
}
|
369
|
|
370
|
mPermittedUp = 0;
|
371
|
|
372
|
for(int angle=0; angle<BASIC_ANGLE[0]; angle++)
|
373
|
{
|
374
|
if( isPermittedUp(angle ) ) mPermittedAngles[1][mPermittedUp++] = angle;
|
375
|
}
|
376
|
}
|
377
|
|
378
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
379
|
|
380
|
private int getNextAngle(Random rnd, int layer)
|
381
|
{
|
382
|
int basic = BASIC_ANGLE[0];
|
383
|
int num = layer==0 ? mPermittedDo:mPermittedUp;
|
384
|
int index = rnd.nextInt(num);
|
385
|
int angle = mPermittedAngles[layer][index];
|
386
|
return angle<basic/2 ? -angle : basic-angle;
|
387
|
}
|
388
|
|
389
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
390
|
|
391
|
private int getNextAngleNotZero(Random rnd, int layer)
|
392
|
{
|
393
|
int basic = BASIC_ANGLE[0];
|
394
|
int num = layer==0 ? mPermittedDo:mPermittedUp;
|
395
|
int index = rnd.nextInt(num-1);
|
396
|
int angle = mPermittedAngles[layer][index+1];
|
397
|
return angle<basic/2 ? -angle : basic-angle;
|
398
|
}
|
399
|
|
400
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
401
|
|
402
|
private int makeQuat(int axis,int index)
|
403
|
{
|
404
|
if( axis==1 ) return 13;
|
405
|
if( index<0 ) index+=12;
|
406
|
return index;
|
407
|
}
|
408
|
|
409
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
410
|
|
411
|
private boolean cornerBelongs(int index, int axis, int layer)
|
412
|
{
|
413
|
if( axis==0 )
|
414
|
{
|
415
|
boolean up = cornerIsUp(index);
|
416
|
return ((up && layer==2) || (!up && layer==0));
|
417
|
}
|
418
|
else
|
419
|
{
|
420
|
boolean le = cornerIsLeft(index);
|
421
|
return ((le && layer==0) || (!le && layer==1));
|
422
|
}
|
423
|
}
|
424
|
|
425
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
426
|
|
427
|
private void updateCornerQuats(int[] rotInfo)
|
428
|
{
|
429
|
int axis = rotInfo[0];
|
430
|
int layer= rotInfo[1];
|
431
|
int index=-rotInfo[2];
|
432
|
|
433
|
int quat = makeQuat(axis,index);
|
434
|
|
435
|
for(int corner=0; corner<8; corner++)
|
436
|
{
|
437
|
if( cornerBelongs(corner,axis,layer) )
|
438
|
{
|
439
|
int curr = mCornerQuat[corner];
|
440
|
mCornerQuat[corner] = QUAT_MULT[quat][curr];
|
441
|
}
|
442
|
}
|
443
|
}
|
444
|
|
445
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
446
|
// PUBLIC API
|
447
|
|
448
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
|
449
|
{
|
450
|
int layer, nextAngle;
|
451
|
|
452
|
if( curr==0 )
|
453
|
{
|
454
|
for(int corner=0; corner<8; corner++) mCornerQuat[corner] = 0;
|
455
|
mLastRot = rnd.nextInt(4);
|
456
|
computePermittedAngles();
|
457
|
}
|
458
|
|
459
|
switch(mLastRot)
|
460
|
{
|
461
|
case LAST_SL: layer = rnd.nextInt(2);
|
462
|
nextAngle = getNextAngle(rnd,layer);
|
463
|
|
464
|
if( nextAngle==0 )
|
465
|
{
|
466
|
layer = 1-layer;
|
467
|
nextAngle = getNextAngleNotZero(rnd,layer);
|
468
|
}
|
469
|
|
470
|
scramble[curr][0] = 0;
|
471
|
scramble[curr][1] = 2*layer;
|
472
|
scramble[curr][2] = nextAngle;
|
473
|
mLastRot = layer==0 ? LAST_LO : LAST_UP;
|
474
|
updateCornerQuats(scramble[curr]);
|
475
|
break;
|
476
|
case LAST_LO:
|
477
|
case LAST_UP: layer = mLastRot==LAST_LO ? 1:0;
|
478
|
nextAngle = getNextAngle(rnd,layer);
|
479
|
|
480
|
if( nextAngle!=0 )
|
481
|
{
|
482
|
scramble[curr][0] = 0;
|
483
|
scramble[curr][1] = 2*layer;
|
484
|
scramble[curr][2] = nextAngle;
|
485
|
updateCornerQuats(scramble[curr]);
|
486
|
mLastRot = LAST_UL;
|
487
|
}
|
488
|
else
|
489
|
{
|
490
|
scramble[curr][0] = 1;
|
491
|
scramble[curr][1] = rnd.nextInt(2);
|
492
|
scramble[curr][2] = 1;
|
493
|
mLastRot = LAST_SL;
|
494
|
updateCornerQuats(scramble[curr]);
|
495
|
computePermittedAngles();
|
496
|
}
|
497
|
|
498
|
break;
|
499
|
case LAST_UL: scramble[curr][0] = 1;
|
500
|
scramble[curr][1] = rnd.nextInt(2);
|
501
|
scramble[curr][2] = 1;
|
502
|
mLastRot = LAST_SL;
|
503
|
updateCornerQuats(scramble[curr]);
|
504
|
computePermittedAngles();
|
505
|
break;
|
506
|
}
|
507
|
}
|
508
|
|
509
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
510
|
|
511
|
public int getObjectName(int numLayers)
|
512
|
{
|
513
|
return R.string.squa1;
|
514
|
}
|
515
|
|
516
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
517
|
|
518
|
public int getInventor(int numLayers)
|
519
|
{
|
520
|
return R.string.squa1_inventor;
|
521
|
}
|
522
|
|
523
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
524
|
|
525
|
public int getComplexity(int numLayers)
|
526
|
{
|
527
|
return 9;
|
528
|
}
|
529
|
}
|