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Revision f3b3c087

Added by Leszek Koltunski over 1 year ago

Implement the android.opengl.Matrix functions ourselves.

View differences:

src/main/java/org/distorted/bandaged/BandagedCreatorTouchControl.java
9 9

  
10 10
package org.distorted.bandaged;
11 11

  
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import org.distorted.library.main.QuatHelper;
12
import org.distorted.library.helpers.QuatHelper;
13 13
import org.distorted.library.type.Static3D;
14 14
import org.distorted.library.type.Static4D;
15 15
import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
src/main/java/org/distorted/bandaged/BandagedCubit.java
21 21
import org.distorted.library.main.DistortedEffects;
22 22
import org.distorted.library.main.DistortedNode;
23 23
import org.distorted.library.main.DistortedTexture;
24
import org.distorted.library.main.QuatHelper;
24
import org.distorted.library.helpers.QuatHelper;
25 25
import org.distorted.library.mesh.MeshBase;
26 26
import org.distorted.library.type.Static1D;
27 27
import org.distorted.library.type.Static3D;

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