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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2023 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.bandaged;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.TwistyObject;
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import org.distorted.objectlib.objects.TwistyBandagedCuboid;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class BandagedObject
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{
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private static final float DIST2D = 0.5f;
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private final DistortedScreen mScreen;
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private final float[] mPos;
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private BandagedCubit[] mCubits;
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private int mX, mY, mZ;
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private int mNumCubits;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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BandagedObject(DistortedScreen screen)
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{
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mScreen = screen;
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mPos = new float[3];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void resetObject(float scale)
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{
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for(int c=0; c<mNumCubits; c++)
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{
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if( !mCubits[c].isAttached() )
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{
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mCubits[c].attach();
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mScreen.attach(mCubits[c].getNode());
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}
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if( mCubits[c].getPosition().length>3 )
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{
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mCubits[c].reset(scale);
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}
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mCubits[c].setUnmarked();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private boolean isAdjacent(float[] pos1, float[] pos2)
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{
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int len1 = pos1.length/3;
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int len2 = pos2.length/3;
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for(int i=0; i<len1; i++)
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for(int j=0; j<len2; j++)
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{
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float d0 = pos1[3*i ] - pos2[3*j ];
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float d1 = pos1[3*i+1] - pos2[3*j+1];
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float d2 = pos1[3*i+2] - pos2[3*j+2];
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if( d0*d0 + d1*d1 + d2*d2 == 1 ) return true;
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int computeNumCubits(int x, int y, int z)
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{
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return ( x<=1 || y<=1 || z<=1 ) ? x*y*z : x*y*z-(x-2)*(y-2)*(z-2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float getSize()
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{
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return mX>mY ? Math.max(mX, mZ) : Math.max(mY, mZ);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getCubitPositions()
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{
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int numAttached = 0;
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for(int i=0; i<mNumCubits; i++)
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if( mCubits[i].isAttached() ) numAttached++;
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float[][] pos = new float[numAttached][];
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int attached=0;
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for(int i=0; i<mNumCubits; i++)
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if( mCubits[i].isAttached() )
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{
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pos[attached++] = mCubits[i].getPosition();
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}
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return pos;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyObject createObject(int mode, float size)
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{
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float[][] pos = getCubitPositions();
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InitData data = new InitData( new int[] {mX,mY,mZ},pos);
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return new TwistyBandagedCuboid( TwistyObject.MESH_NICE, mode, ShapeHexahedron.DEFAULT_ROT, new Static3D(0,0,0), size, data, null );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void tryConnectingCubits(int index1, int index2, float scale)
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{
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if( index1!=index2 )
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{
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float[] pos1 = mCubits[index1].getPosition();
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float[] pos2 = mCubits[index2].getPosition();
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if( isAdjacent(pos1,pos2) )
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{
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mCubits[index2].join(pos1,scale);
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mCubits[index1].detach();
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mScreen.detach(mCubits[index1].getNode());
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void attachCubits(float scale)
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{
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for(int i=0; i<mNumCubits; i++)
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{
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mCubits[i].scaleMove(scale);
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DistortedNode node = mCubits[i].getNode();
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mScreen.attach(node);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void attachAndMarkCubits(float scale, int touched)
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{
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for(int i=0; i<mNumCubits; i++)
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{
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if( mCubits[i].isAttached() )
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{
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mCubits[i].scaleMove(scale);
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if( touched==i ) mCubits[i].setMarked();
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else mCubits[i].setUnmarked();
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DistortedNode node = mCubits[i].getNode();
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mScreen.attach(node);
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean tryChangeObject(int x, int y, int z)
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{
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if( mX!=x || mY!=y || mZ!=z )
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{
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mX = x;
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mY = y;
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mZ = z;
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mNumCubits = computeNumCubits(mX,mY,mZ);
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return true;
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int computeProjectionAngle()
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{
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float quot1 = mZ/ (float)mX;
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float quot2 = mZ/ (float)mY;
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float quot3 = mX/ (float)mZ;
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float quot4 = mX/ (float)mY;
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float quot5 = Math.max(quot1,quot2);
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float quot6 = Math.max(quot3,quot4);
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float quot7 = Math.max(quot5,quot6);
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if( quot7<=1.0f ) return 120;
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else if( quot7<=1.5f ) return 90;
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else if( quot7<=2.0f ) return 60;
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else return 30;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void scaleCubits(float scale)
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{
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for(int i=0; i<mNumCubits; i++) mCubits[i].scaleMove(scale);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void recreateCubits(Static4D quatT, Static4D quatA, Static3D scale)
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{
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if( mCubits==null )
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{
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createCubits(quatT,quatA,scale);
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}
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else
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{
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for(int i=0; i<mNumCubits; i++) mCubits[i].recreateBitmap();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[] getDist3D()
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{
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float max = getSize();
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float x = 0.5f*(mX/max);
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float y = 0.5f*(mY/max);
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float z = 0.5f*(mZ/max);
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return new float[] {x,x,y,y,z,z};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void createCubits(Static4D quatT, Static4D quatA, Static3D scale)
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{
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mCubits = new BandagedCubit[mNumCubits];
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int c=0;
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float begX = 0.5f*(1-mX);
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float begY = 0.5f*(1-mY);
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float begZ = 0.5f*(1-mZ);
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for(int x=0; x<mX; x++)
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for(int y=0; y<mY; y++)
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for(int z=0; z<mZ; z++)
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if( x==0 || x==mX-1 || y==0 || y==mY-1 || z==0 || z==mZ-1 )
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{
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float[] pos = new float[] { begX+x,begY+y,begZ+z };
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mCubits[c] = new BandagedCubit(pos,mX,mY,mZ,quatT,quatA,scale,false);
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c++;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void touchCubit(int index)
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{
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if( index>=0 && index<mNumCubits && mCubits[index]!=null ) mCubits[index].setMarked();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void untouchCubit(int index)
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{
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if( index>=0 && index<mNumCubits && mCubits[index]!=null ) mCubits[index].setUnmarked();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void stretchPoint(int face, float[] output)
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{
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float max = getSize();
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switch(face/2)
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{
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case 0: output[0] *= (max/mZ); output[1] *= (max/mY); break;
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case 1: output[0] *= (max/mX); output[1] *= (max/mZ); break;
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case 2: output[0] *= (max/mX); output[1] *= (max/mY); break;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int whichCubitTouched(int face, float pointX, float pointY)
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{
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switch(face)
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{
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case 0: mPos[0] = (mX-1)/2.0f;
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mPos[1] = (int)( mY*pointY+mY/2.0f)-(mY-1)/2.0f;
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mPos[2] = (int)(-mZ*pointX-mZ/2.0f)+(mZ-1)/2.0f;
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break;
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case 1: mPos[0] =-(mX-1)/2.0f;
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mPos[1] = (int)( mY*pointY+mY/2.0f)-(mY-1)/2.0f;
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mPos[2] = (int)( mZ*pointX+mZ/2.0f)-(mZ-1)/2.0f;
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break;
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case 2: mPos[0] = (int)( mX*pointX+mX/2.0f)-(mX-1)/2.0f;
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mPos[1] = (mY-1)/2.0f;
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mPos[2] = (int)(-mZ*pointY-mZ/2.0f)+(mZ-1)/2.0f;
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break;
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case 3: mPos[0] = (int)( mX*pointX+mX/2.0f)-(mX-1)/2.0f;
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mPos[1] =-(mY-1)/2.0f;
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mPos[2] = (int)( mZ*pointY+mZ/2.0f)-(mZ-1)/2.0f;
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break;
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case 4: mPos[0] = (int)( mX*pointX+mX/2.0f)-(mX-1)/2.0f;
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mPos[1] = (int)( mY*pointY+mY/2.0f)-(mY-1)/2.0f;
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mPos[2] = (mZ-1)/2.0f;
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break;
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case 5: mPos[0] = (int)(-mX*pointX-mX/2.0f)+(mX-1)/2.0f;
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mPos[1] = (int)( mY*pointY+mY/2.0f)-(mY-1)/2.0f;
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mPos[2] =-(mZ-1)/2.0f;
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break;
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}
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for(int c=0; c<mNumCubits; c++)
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if( mCubits[c].isAttached() )
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{
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float[] pos = mCubits[c].getPosition();
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int len = pos.length/3;
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for(int p=0; p<len; p++)
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if( pos[3*p]==mPos[0] && pos[3*p+1]==mPos[1] && pos[3*p+2]==mPos[2] ) return c;
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}
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android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!");
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean isInsideFace(int face, float[] p)
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{
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return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
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}
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}
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