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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.ScrambleState;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class TwistySquare2 extends TwistySquare
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{
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private static final int NUM_STICKERS = 6;
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private int mCurrState;
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private int mIndexExcluded;
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private final ScrambleState[] mStates;
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private int[][] mScrambleTable;
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private int[] mNumOccurences;
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private int[] mQuatNumber;
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private float[][] mCenters;
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private int[][] mStickerColor;
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private int[][] mStickerType;
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private ObjectSticker[] mStickers;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistySquare2(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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super(size, quat, texture, mesh, effects, moves, ObjectList.SQU2, res, scrWidth);
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int[] SL_6 = new int[] { 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1};
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int[] SL_1 = new int[] { 0,1,1, 1,1,1 };
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int[] LO_2 = new int[] { 0,-5,2, 0,-4,2, 0,-3,2, 0,-2,2, 0,-1,2, 0,1,2, 0,2,2, 0,3,2, 0,4,2, 0,5,2, 0,5,2 };
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int[] LO_3 = new int[] { 0,-5,3, 0,-4,3, 0,-3,3, 0,-2,3, 0,-1,3, 0,1,3, 0,2,3, 0,3,3, 0,4,3, 0,5,3, 0,5,3 };
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int[] LO_4 = new int[] { 0,-5,4, 0,-4,4, 0,-3,4, 0,-2,4, 0,-1,4, 0,1,4, 0,2,4, 0,3,4, 0,4,4, 0,5,4, 0,5,4 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { LO_2, SL_6, LO_3 } ), // 0
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new ScrambleState( new int[][] { LO_2, null, LO_3 } ), // SL
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new ScrambleState( new int[][] { null, SL_1, LO_4 } ), // LO
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new ScrambleState( new int[][] { LO_4, SL_1, null } ), // UP
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new ScrambleState( new int[][] { null, SL_1, null } ), // UL
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getSolvedQuats(int cubit, int numLayers)
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ObjectShape getObjectShape(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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if( variant==0 )
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{
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double[][] vertices = new double[][]
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{
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{ -1.5-X, 0.5, 1.5 },
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{ 0.0, 0.5, 1.5 },
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{ 0.0, 0.5,-1.5 },
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{ -1.5+X, 0.5,-1.5 },
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{ -1.5-X,-0.5, 1.5 },
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{ 0.0,-0.5, 1.5 },
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{ 0.0,-0.5,-1.5 },
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{ -1.5+X,-0.5,-1.5 }
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};
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int[][] vert_indices = new int[][]
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{
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{0,1,2,3},
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{4,5,6,7},
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{4,5,1,0},
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{5,6,2,1},
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{6,7,3,2},
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{7,4,0,3}
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};
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float[][] bands = new float[][] { {0.040f,35,0.8f,1.0f,5,2,1}, {0.020f,35,0.8f,1.0f,5,2,1}, {0.001f,35,0.8f,1.0f,5,2,1} };
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int[] bandIndices = new int[] { 2,2,1,1,0,2 };
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float[][] corners = new float[][] { {0.03f,0.05f} };
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int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} };
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int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else if( variant==1 )
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{
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double[][] vertices = new double[][]
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{
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{ -X, 0.5, 0.0 },
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{ +X, 0.5, 0.0 },
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{0.0, 0.5,-1.5 },
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{ -X,-0.5, 0.0 },
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{ +X,-0.5, 0.0 },
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{0.0,-0.5,-1.5 },
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};
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int[][] vert_indices = new int[][]
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{
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{0,1,2},
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{3,4,5},
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{3,4,1,0},
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{4,5,2,1},
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{5,3,0,2}
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};
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float[][] bands = new float[][] { {0.038f,35,0.5f,0.9f, 5,2,1}, {0.001f,35,0.5f,0.9f, 5,2,1} };
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int[] bandIndices = new int[] { 0,1,0,1,1 };
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float[][] corners = new float[][] { {0.04f,0.15f} };
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int[] cornerIndices = new int[] { 0,0,-1,0,0,-1 };
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float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} };
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int[] centerIndices = new int[] { 0,0,-1,0,0,-1 };
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else
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{
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double[][] vertices = new double[][]
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{
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{-0.75f+X/2, 0.5, 0.0 },
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{ 0.75f-X/2, 0.5, 0.0 },
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{-0.75f-X/2, 0.5, -1.5 },
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{-0.75f+X/2,-0.5, 0.0 },
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{ 0.75f-X/2,-0.5, 0.0 },
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{-0.75f-X/2,-0.5, -1.5 }
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};
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int[][] vert_indices = new int[][]
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{
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{0,1,2},
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{5,4,3},
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{3,4,1,0},
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{4,5,2,1},
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{5,3,0,2}
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};
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float[][] bands = new float[][] { {0.030f,35,0.9f,1.0f, 5,2,1}, {0.001f,35,0.9f,1.0f, 5,2,1} };
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int[] bandIndices = new int[] { 0,0,0,1,1 };
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float[][] corners = new float[][] { {0.05f,0.13f} };
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int[] cornerIndices = new int[] { 0,0,-1,0,0,-1 };
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float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} };
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int[] centerIndices = new int[] { 0,0,-1,0,0,-1 };
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D getQuat(int cubit, int numLayers)
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{
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if( mQuats==null ) initializeQuats();
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if( mQuatNumber ==null )
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{
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mQuatNumber = new int[]
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{
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0, 6,
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0, 9, 6, 3, 18, 15, 12, 21,
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0, 9, 6, 3, 0, 9, 6, 3,
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15, 12, 21, 18, 15, 12, 21, 18
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};
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}
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return mQuats[mQuatNumber[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitVariants(int numLayers)
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getCubitVariant(int cubit, int numLayers)
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{
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return cubit<2 ? 0 : (cubit<10 ? 1:2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ObjectSticker retSticker(int face)
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{
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if( mStickers==null )
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{
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float[][] STICKERS = new float[][]
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{
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{ -0.5f, -0.26289170f, 0.5f, -0.26289170f, 0.5f, 0.26289170f, -0.5f, 0.26289170f }, // middle front
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{ -0.5f, -0.16666667f, 0.5f, -0.16666667f, 0.5f, 0.16666667f, -0.5f, 0.16666667f }, // middle right
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{ -0.5f, -0.45534182f, 0.5f, -0.45534182f, 0.5f, 0.45534182f, -0.5f, 0.45534182f }, // middle back
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{ -0.20096192f, -0.25f, 0.20096192f, -0.25f, 0.0f, 0.5f }, // edge top
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{ -0.40192384f, -0.5f, 0.40192384f, -0.5f, 0.40192384f, 0.5f, -0.40192384f, 0.5f }, // edge face
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{ -0.11602539f, -0.25f, 0.4330127f, -0.25f, -0.3169873f, 0.5f } // corner top
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};
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final float R1 = 0.06f;
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final float R2 = 0.04f;
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final float R3 = 0.11f;
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final float R4 = 0.03f;
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final float R5 = 0.11f;
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final float R6 = 0.025f;
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final float[][] radii = { {R1,R1,R1,R1},{R2,R2,R2,R2},{R3,R3,R3,R3},{R4,R4,R4},{R5,R5,R5,R5},{R6,R6,R6} };
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final float[] strokes = { 0.05f,0.04f,0.09f,0.05f,0.08f,0.06f };
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mStickers = new ObjectSticker[NUM_STICKERS];
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for(int s=0; s<NUM_STICKERS; s++)
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{
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mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
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}
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}
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return mStickers[face/NUM_FACES];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getCubitPositions(int numLayers)
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{
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if( mCenters ==null )
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{
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float Y = 0.75f + X/2;
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mCenters = new float[][]
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{
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{ 1.5f, 0.0f, 0.0f },
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{-1.5f, 0.0f, 0.0f },
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{ 0.0f, 1.0f, 1.5f },
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{ 1.5f, 1.0f, 0.0f },
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{ 0.0f, 1.0f,-1.5f },
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{-1.5f, 1.0f, 0.0f },
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{ 0.0f,-1.0f, 1.5f },
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{ 1.5f,-1.0f, 0.0f },
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{ 0.0f,-1.0f,-1.5f },
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{-1.5f,-1.0f, 0.0f },
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{ Y, 1.0f, 1.5f },
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{ 1.5f, 1.0f, -Y },
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{ -Y, 1.0f,-1.5f },
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{-1.5f, 1.0f, Y },
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{ Y,-1.0f, 1.5f },
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{ 1.5f,-1.0f, -Y },
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{ -Y,-1.0f,-1.5f },
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{-1.5f,-1.0f, Y },
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{ 1.5f, 1.0f, Y },
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{ Y, 1.0f,-1.5f },
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{-1.5f, 1.0f, -Y },
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{ -Y, 1.0f, 1.5f },
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{ 1.5f,-1.0f, Y },
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{ Y,-1.0f,-1.5f },
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{-1.5f,-1.0f, -Y },
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{ -Y,-1.0f, 1.5f },
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};
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}
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return mCenters;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getSolvedFunctionIndex()
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumStickerTypes(int numLayers)
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{
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return NUM_STICKERS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getFaceColor(int cubit, int cubitface, int numLayers)
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{
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if( mStickerColor==null )
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{
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// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5
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mStickerColor = new int[][]
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{
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{ 0, 0, 4, 0, 5, 0 }, // 0
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{ 0, 0, 5, 1, 4, 0 },
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{ 2, 0, 4, 0, 0, 0 }, // 2
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{ 2, 0, 0, 0, 0, 0 },
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{ 2, 0, 5, 0, 0, 0 },
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{ 2, 0, 1, 0, 0, 0 },
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{ 3, 0, 4, 0, 0, 0 },
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{ 3, 0, 0, 0, 0, 0 },
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{ 3, 0, 5, 0, 0, 0 },
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{ 3, 0, 1, 0, 0, 0 },
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{ 2, 0, 4, 0, 0, 0 }, // 10
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{ 2, 0, 0, 0, 0, 0 },
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{ 2, 0, 5, 0, 0, 0 },
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{ 2, 0, 1, 0, 0, 0 },
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{ 0, 3, 4, 0, 0, 0 },
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{ 0, 3, 0, 0, 0, 0 },
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{ 0, 3, 5, 0, 0, 0 },
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{ 0, 3, 1, 0, 0, 0 },
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{ 0, 2, 0, 0, 0, 0 }, // 18
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{ 0, 2, 5, 0, 0, 0 },
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{ 0, 2, 1, 0, 0, 0 },
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{ 0, 2, 4, 0, 0, 0 },
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{ 3, 0, 0, 0, 0, 0 },
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{ 3, 0, 5, 0, 0, 0 },
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{ 3, 0, 1, 0, 0, 0 },
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{ 3, 0, 4, 0, 0, 0 },
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};
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}
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if( mStickerType==null )
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{
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mStickerType = new int[][]
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{
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{ NUM_STICKERS,NUM_STICKERS,0, 1, 2,NUM_STICKERS },
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{ 3,NUM_STICKERS,4,NUM_STICKERS,NUM_STICKERS,NUM_STICKERS },
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{ 5,NUM_STICKERS,2,NUM_STICKERS,NUM_STICKERS,NUM_STICKERS },
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{ NUM_STICKERS, 5,2,NUM_STICKERS,NUM_STICKERS,NUM_STICKERS }
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};
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}
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int type;
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if( cubit< 2 ) type = 0;
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else if( cubit<10 ) type = 1;
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else if( cubit>13 && cubit<22 ) type = 3;
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else type = 2;
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return mStickerType[type][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeScrambling()
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{
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int numLayers = getNumLayers();
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if( mScrambleTable ==null )
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{
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mScrambleTable = new int[NUM_AXIS][numLayers];
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379
|
}
|
380
|
if( mNumOccurences ==null )
|
381
|
{
|
382
|
int max=0;
|
383
|
|
384
|
for (ScrambleState mState : mStates)
|
385
|
{
|
386
|
int tmp = mState.getTotal(-1);
|
387
|
if (max < tmp) max = tmp;
|
388
|
}
|
389
|
|
390
|
mNumOccurences = new int[max];
|
391
|
}
|
392
|
|
393
|
for(int i=0; i<NUM_AXIS; i++)
|
394
|
for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
|
395
|
}
|
396
|
|
397
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
398
|
// PUBLIC API
|
399
|
|
400
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
|
401
|
{
|
402
|
if( curr==0 )
|
403
|
{
|
404
|
mCurrState = 0;
|
405
|
mIndexExcluded =-1;
|
406
|
initializeScrambling();
|
407
|
}
|
408
|
|
409
|
int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
|
410
|
|
411
|
scramble[curr][0] = info[0];
|
412
|
scramble[curr][1] = info[1];
|
413
|
scramble[curr][2] = info[2];
|
414
|
|
415
|
mCurrState = info[3];
|
416
|
mIndexExcluded = info[0];
|
417
|
}
|
418
|
|
419
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
420
|
|
421
|
public int getObjectName(int numLayers)
|
422
|
{
|
423
|
return R.string.squa2;
|
424
|
}
|
425
|
|
426
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
427
|
|
428
|
public int getInventor(int numLayers)
|
429
|
{
|
430
|
return R.string.squa2_inventor;
|
431
|
}
|
432
|
|
433
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
434
|
|
435
|
public int getComplexity(int numLayers)
|
436
|
{
|
437
|
return 7;
|
438
|
}
|
439
|
}
|