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magiccube / src / main / java @ f8ce34ab

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# Date Author Comment
f8ce34ab 04/26/2020 02:23 PM Leszek Koltunski

Fix for the previous fix :)

001cc0e4 04/26/2020 11:27 AM Leszek Koltunski

Fix a potential crasher ( do not set up a callback for end of rotation effect on the very first cubit that belongs to a rotation if all belonging cubits have not been set up yet )

2e8ec627 04/25/2020 10:45 PM Leszek Koltunski

Fixes for the fact that one could easily cheat - just pause the app while solving and come back to it, the time would reset to 0 and the object to unscrambled :(

1701e7ae 04/25/2020 09:23 PM Leszek Koltunski

Fix the Solver broken by the change of move notation when importing Pyraminx Patterns :(

807d82b7 04/25/2020 05:33 PM Leszek Koltunski

Add two new UI States: Ready and Done.

38c52ed0 04/25/2020 11:00 AM Leszek Koltunski

Correct the last 6 patterns of the Pyra5.

b6d0c697 04/24/2020 06:26 PM Leszek Koltunski

Do not crash if we are running on device which does not support OpenGL ES 3.0

51297bfb 04/23/2020 10:04 AM Leszek Koltunski

Fix for another crash from the field.

ac130d72 04/23/2020 12:44 AM Leszek Koltunski

There's a real crash from the field in Firebase Crashlytics which must mean that Cubit.returnRotationAngle() returned null.
Leave some message in case this happens again.

77c41840 04/22/2020 11:57 PM Leszek Koltunski

Add Pyraminx5 Pretty Patterns.

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