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bbc6da6c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import java.util.Random;
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import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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fa806818
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Leszek Koltunski
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public class TwistyKilominx extends TwistyObject
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bbc6da6c
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Leszek Koltunski
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{
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private static final int FACES_PER_CUBIT =6;
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4e627d8b
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Leszek Koltunski
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b1dea8dd
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Leszek Koltunski
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static final float C0 = (SQ5-1)/4; // cos(72 deg)
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static final float C1 = (SQ5+1)/4; // cos(36 deg)
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4e627d8b
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Leszek Koltunski
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static final float C2 = (SQ5+3)/4;
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4b4c217e
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Leszek Koltunski
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static final float LEN= (float)(Math.sqrt(1.25f+0.5f*SQ5));
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bbc6da6c
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Leszek Koltunski
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14fe8a07
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Leszek Koltunski
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// the six rotation axis of a Kilominx. Must be normalized.
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bbc6da6c
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Leszek Koltunski
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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4b4c217e
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Leszek Koltunski
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new Static3D( C2/LEN, C1/LEN, 0 ),
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new Static3D(-C2/LEN, C1/LEN, 0 ),
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new Static3D( 0 , C2/LEN, C1/LEN ),
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new Static3D( 0 ,-C2/LEN, C1/LEN ),
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new Static3D( C1/LEN, 0 , C2/LEN ),
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new Static3D( C1/LEN, 0 ,-C2/LEN )
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bbc6da6c
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Leszek Koltunski
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};
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private static final int MINX_LGREEN = 0xff53aa00;
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private static final int MINX_PINK = 0xfffd7ab7;
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private static final int MINX_SANDY = 0xffefd48b;
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private static final int MINX_LBLUE = 0xff00a2d7;
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private static final int MINX_ORANGE = 0xffff6200;
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private static final int MINX_VIOLET = 0xff7d59a4;
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private static final int MINX_DGREEN = 0xff007a47;
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private static final int MINX_DRED = 0xffbd0000;
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private static final int MINX_DBLUE = 0xff1a29b2;
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private static final int MINX_DYELLOW= 0xffffc400;
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private static final int MINX_WHITE = 0xffffffff;
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private static final int MINX_GREY = 0xff727c7b;
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private static final int[] FACE_COLORS = new int[]
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{
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MINX_LGREEN, MINX_PINK , MINX_SANDY , MINX_LBLUE,
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MINX_ORANGE, MINX_VIOLET , MINX_DGREEN, MINX_DRED ,
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MINX_DBLUE , MINX_DYELLOW, MINX_WHITE , MINX_GREY
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};
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14fe8a07
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Leszek Koltunski
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// All 60 legal rotation quats of a Kilominx
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bbc6da6c
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Leszek Koltunski
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private static final Static4D[] QUATS = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),
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new Static4D( -0.5f, 0.5f, 0.5f, 0.5f ),
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new Static4D( -0.5f, 0.5f, -0.5f, 0.5f ),
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new Static4D( -0.5f, -0.5f, 0.5f, 0.5f ),
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new Static4D( -0.5f, -0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, C1, C0, 0.0f ),
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new Static4D( 0.5f, C1, -C0, 0.0f ),
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new Static4D( 0.5f, -C1, C0, 0.0f ),
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new Static4D( 0.5f, -C1, -C0, 0.0f ),
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new Static4D( C0, 0.5f, C1, 0.0f ),
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new Static4D( C0, 0.5f, -C1, 0.0f ),
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new Static4D( -C0, 0.5f, C1, 0.0f ),
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new Static4D( -C0, 0.5f, -C1, 0.0f ),
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new Static4D( C1, C0, 0.5f, 0.0f ),
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new Static4D( C1, -C0, 0.5f, 0.0f ),
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new Static4D( -C1, C0, 0.5f, 0.0f ),
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new Static4D( -C1, -C0, 0.5f, 0.0f ),
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new Static4D( 0.0f, C0, C1, 0.5f ),
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new Static4D( 0.0f, C0, -C1, 0.5f ),
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new Static4D( 0.0f, -C0, C1, 0.5f ),
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new Static4D( 0.0f, -C0, -C1, 0.5f ),
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new Static4D( C0, C1, 0.0f, 0.5f ),
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new Static4D( C0, -C1, 0.0f, 0.5f ),
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new Static4D( -C0, C1, 0.0f, 0.5f ),
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new Static4D( -C0, -C1, 0.0f, 0.5f ),
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new Static4D( C1, 0.0f, C0, 0.5f ),
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new Static4D( C1, 0.0f, -C0, 0.5f ),
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new Static4D( -C1, 0.0f, C0, 0.5f ),
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new Static4D( -C1, 0.0f, -C0, 0.5f ),
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new Static4D( 0.0f, C1, 0.5f, C0 ),
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new Static4D( 0.0f, C1, -0.5f, C0 ),
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new Static4D( 0.0f, -C1, 0.5f, C0 ),
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new Static4D( 0.0f, -C1, -0.5f, C0 ),
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new Static4D( 0.5f, 0.0f, C1, C0 ),
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new Static4D( 0.5f, 0.0f, -C1, C0 ),
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new Static4D( -0.5f, 0.0f, C1, C0 ),
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new Static4D( -0.5f, 0.0f, -C1, C0 ),
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new Static4D( C1, 0.5f, 0.0f, C0 ),
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new Static4D( C1, -0.5f, 0.0f, C0 ),
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new Static4D( -C1, 0.5f, 0.0f, C0 ),
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new Static4D( -C1, -0.5f, 0.0f, C0 ),
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new Static4D( 0.0f, 0.5f, C0, C1 ),
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new Static4D( 0.0f, 0.5f, -C0, C1 ),
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new Static4D( 0.0f, -0.5f, C0, C1 ),
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new Static4D( 0.0f, -0.5f, -C0, C1 ),
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new Static4D( 0.5f, C0, 0.0f, C1 ),
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new Static4D( 0.5f, -C0, 0.0f, C1 ),
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new Static4D( -0.5f, C0, 0.0f, C1 ),
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new Static4D( -0.5f, -C0, 0.0f, C1 ),
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new Static4D( C0, 0.0f, 0.5f, C1 ),
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new Static4D( C0, 0.0f, -0.5f, C1 ),
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new Static4D( -C0, 0.0f, 0.5f, C1 ),
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new Static4D( -C0, 0.0f, -0.5f, C1 ),
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};
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private static final int[][] mFaceMap =
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{
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9d4bc6d2
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Leszek Koltunski
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{ 0, 1, 8, 12,12,12 },
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{ 6, 5,10, 12,12,12 },
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{ 1, 0,11, 12,12,12 },
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{ 5, 6, 3, 12,12,12 },
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{ 0, 9, 4, 12,12,12 },
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{ 5, 4, 9, 12,12,12 },
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{ 7, 1, 2, 12,12,12 },
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{ 2, 6, 7, 12,12,12 },
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{ 10, 9, 8, 12,12,12 },
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{ 4, 3,11, 12,12,12 },
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{ 7,10, 8, 12,12,12 },
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{ 3, 2,11, 12,12,12 },
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{ 0, 8, 9, 12,12,12 },
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{ 9,10, 5, 12,12,12 },
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{ 0, 4,11, 12,12,12 },
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{ 4, 5, 3, 12,12,12 },
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{ 1, 7, 8, 12,12,12 },
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{ 7, 6,10, 12,12,12 },
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{ 2, 1,11, 12,12,12 },
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{ 6, 2, 3, 12,12,12 },
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bbc6da6c
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Leszek Koltunski
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};
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private static MeshBase mMesh;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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179 |
fa806818
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Leszek Koltunski
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TwistyKilominx(int size, Static4D quat, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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bbc6da6c
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Leszek Koltunski
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{
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14fe8a07
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Leszek Koltunski
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super(size, size, 30, quat, texture, mesh, effects, moves, ObjectList.KILO, res, scrWidth);
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bbc6da6c
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float getScreenRatio()
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{
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a2398d6b
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Leszek Koltunski
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return 0.9f;
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bbc6da6c
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D[] getQuats()
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{
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return QUATS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumFaces()
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{
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return FACE_COLORS.length;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean shouldResetTextureMaps()
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{
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumStickerTypes()
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{
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return 1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[] getCuts(int numLayers)
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{
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return new float[] { -0.5f , 0.5f };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitFaces()
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{
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return FACES_PER_CUBIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static3D[] getCubitPositions(int numLayers)
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{
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final Static3D[] CENTERS = new Static3D[20];
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4e627d8b
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Leszek Koltunski
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CENTERS[ 0] = new Static3D( 0.0f, 0.5f, C2);
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CENTERS[ 1] = new Static3D( 0.0f, 0.5f, -C2);
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CENTERS[ 2] = new Static3D( 0.0f,-0.5f, C2);
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CENTERS[ 3] = new Static3D( 0.0f,-0.5f, -C2);
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CENTERS[ 4] = new Static3D( C2, 0.0f, 0.5f);
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CENTERS[ 5] = new Static3D( C2, 0.0f,-0.5f);
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CENTERS[ 6] = new Static3D( -C2, 0.0f, 0.5f);
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CENTERS[ 7] = new Static3D( -C2, 0.0f,-0.5f);
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CENTERS[ 8] = new Static3D( 0.5f, C2, 0.0f);
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CENTERS[ 9] = new Static3D( 0.5f, -C2, 0.0f);
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CENTERS[10] = new Static3D(-0.5f, C2, 0.0f);
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CENTERS[11] = new Static3D(-0.5f, -C2, 0.0f);
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CENTERS[12] = new Static3D( C1, C1, C1);
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CENTERS[13] = new Static3D( C1, C1, -C1);
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CENTERS[14] = new Static3D( C1, -C1, C1);
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CENTERS[15] = new Static3D( C1, -C1, -C1);
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CENTERS[16] = new Static3D( -C1, C1, C1);
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CENTERS[17] = new Static3D( -C1, C1, -C1);
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CENTERS[18] = new Static3D( -C1, -C1, C1);
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CENTERS[19] = new Static3D( -C1, -C1, -C1);
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bbc6da6c
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Leszek Koltunski
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return CENTERS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getQuat(int cubit)
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{
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switch(cubit)
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{
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case 0: return 0;
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case 1: return 2;
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case 2: return 3;
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case 3: return 1;
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b1dea8dd
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Leszek Koltunski
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case 4: return 40;
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case 5: return 31;
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case 6: return 41;
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case 7: return 30;
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case 8: return 39;
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case 9: return 35;
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case 10: return 36;
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case 11: return 34;
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case 12: return 56;
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283 |
bbc6da6c
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Leszek Koltunski
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case 13: return 32;
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284 |
b1dea8dd
|
Leszek Koltunski
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case 14: return 43;
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285 |
bbc6da6c
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Leszek Koltunski
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case 15: return 21;
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286 |
b1dea8dd
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Leszek Koltunski
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case 16: return 48;
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case 17: return 28;
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case 18: return 42;
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289 |
bbc6da6c
|
Leszek Koltunski
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case 19: return 23;
|
290 |
|
|
}
|
291 |
|
|
|
292 |
|
|
return 0;
|
293 |
|
|
}
|
294 |
|
|
|
295 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
296 |
|
|
|
297 |
|
|
MeshBase createCubitMesh(int cubit)
|
298 |
|
|
{
|
299 |
|
|
if( mMesh==null ) mMesh = FactoryCubit.getInstance().createMinxCornerMesh();
|
300 |
|
|
MeshBase mesh = mMesh.copy(true);
|
301 |
|
|
|
302 |
|
|
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[getQuat(cubit)], new Static3D(0,0,0) );
|
303 |
|
|
mesh.apply(quat,0xffffffff,0);
|
304 |
|
|
|
305 |
|
|
return mesh;
|
306 |
|
|
}
|
307 |
|
|
|
308 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
309 |
|
|
|
310 |
|
|
int getFaceColor(int cubit, int cubitface, int numLayers)
|
311 |
|
|
{
|
312 |
|
|
return mFaceMap[cubit][cubitface];
|
313 |
|
|
}
|
314 |
|
|
|
315 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
316 |
|
|
|
317 |
|
|
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top)
|
318 |
|
|
{
|
319 |
a2398d6b
|
Leszek Koltunski
|
float S = 0.07f;
|
320 |
|
|
float R = 0.09f;
|
321 |
bbc6da6c
|
Leszek Koltunski
|
|
322 |
4b4c217e
|
Leszek Koltunski
|
float A = 0.86f;
|
323 |
4e627d8b
|
Leszek Koltunski
|
float X1= (SQ5+1)/8;
|
324 |
|
|
float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4);
|
325 |
|
|
float Y2= Y1 - (float)(Math.sqrt(10-2*SQ5)/8);
|
326 |
|
|
|
327 |
4b4c217e
|
Leszek Koltunski
|
float[] vertices = { -X1, Y2, 0, -A*Y1, X1, Y2, 0, Y1 };
|
328 |
bbc6da6c
|
Leszek Koltunski
|
|
329 |
|
|
FactorySticker factory = FactorySticker.getInstance();
|
330 |
|
|
factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face], R);
|
331 |
4b4c217e
|
Leszek Koltunski
|
|
332 |
|
|
float MID = TEXTURE_HEIGHT*0.5f;
|
333 |
|
|
float WID = TEXTURE_HEIGHT*0.1f;
|
334 |
|
|
float HEI = TEXTURE_HEIGHT*(0.47f+Y1);
|
335 |
|
|
canvas.drawLine(left+MID-WID,top+HEI,left+MID+WID,top+HEI,paint);
|
336 |
bbc6da6c
|
Leszek Koltunski
|
}
|
337 |
|
|
|
338 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
339 |
|
|
|
340 |
|
|
float returnMultiplier()
|
341 |
|
|
{
|
342 |
|
|
return 2.0f;
|
343 |
|
|
}
|
344 |
|
|
|
345 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
346 |
|
|
|
347 |
|
|
float[] getRowChances()
|
348 |
|
|
{
|
349 |
|
|
return new float[] { 0.5f, 0.5f, 1.0f };
|
350 |
|
|
}
|
351 |
|
|
|
352 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
353 |
|
|
// PUBLIC API
|
354 |
|
|
|
355 |
|
|
public Static3D[] getRotationAxis()
|
356 |
|
|
{
|
357 |
|
|
return ROT_AXIS;
|
358 |
|
|
}
|
359 |
|
|
|
360 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
361 |
|
|
|
362 |
|
|
public int getBasicAngle()
|
363 |
|
|
{
|
364 |
|
|
return 5;
|
365 |
|
|
}
|
366 |
|
|
|
367 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
368 |
|
|
|
369 |
|
|
public int randomizeNewRotAxis(Random rnd, int oldRotAxis)
|
370 |
|
|
{
|
371 |
|
|
int numAxis = ROTATION_AXIS.length;
|
372 |
|
|
|
373 |
|
|
if( oldRotAxis == START_AXIS )
|
374 |
|
|
{
|
375 |
|
|
return rnd.nextInt(numAxis);
|
376 |
|
|
}
|
377 |
|
|
else
|
378 |
|
|
{
|
379 |
|
|
int newVector = rnd.nextInt(numAxis-1);
|
380 |
|
|
return (newVector>=oldRotAxis ? newVector+1 : newVector);
|
381 |
|
|
}
|
382 |
|
|
}
|
383 |
|
|
|
384 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
385 |
|
|
|
386 |
|
|
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis)
|
387 |
|
|
{
|
388 |
|
|
float rowFloat = rnd.nextFloat();
|
389 |
|
|
|
390 |
|
|
for(int row=0; row<mRowChances.length; row++)
|
391 |
|
|
{
|
392 |
|
|
if( rowFloat<=mRowChances[row] ) return row;
|
393 |
|
|
}
|
394 |
|
|
|
395 |
|
|
return 0;
|
396 |
|
|
}
|
397 |
|
|
|
398 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
399 |
|
|
// The Kilominx is solved if and only if:
|
400 |
|
|
//
|
401 |
|
|
// all cubits are rotated with the same quat.
|
402 |
|
|
|
403 |
|
|
public boolean isSolved()
|
404 |
|
|
{
|
405 |
|
|
int q = CUBITS[0].mQuatIndex;
|
406 |
|
|
|
407 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
408 |
|
|
{
|
409 |
|
|
if( CUBITS[i].mQuatIndex != q ) return false;
|
410 |
|
|
}
|
411 |
|
|
|
412 |
|
|
return true;
|
413 |
|
|
}
|
414 |
|
|
|
415 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
416 |
14fe8a07
|
Leszek Koltunski
|
// only needed for solvers - there are no Kilominx solvers ATM)
|
417 |
bbc6da6c
|
Leszek Koltunski
|
|
418 |
|
|
public String retObjectString()
|
419 |
|
|
{
|
420 |
|
|
return "";
|
421 |
|
|
}
|
422 |
|
|
|
423 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
424 |
|
|
|
425 |
|
|
public int getObjectName(int numLayers)
|
426 |
|
|
{
|
427 |
|
|
return R.string.minx2;
|
428 |
|
|
}
|
429 |
|
|
|
430 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
431 |
|
|
|
432 |
|
|
public int getInventor(int numLayers)
|
433 |
|
|
{
|
434 |
|
|
return R.string.minx2_inventor;
|
435 |
|
|
}
|
436 |
|
|
|
437 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
438 |
|
|
|
439 |
|
|
public int getComplexity(int numLayers)
|
440 |
|
|
{
|
441 |
|
|
return 3;
|
442 |
|
|
}
|
443 |
|
|
}
|