Revision fa806818
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/objects/MovementKilominx.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objects; |
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import org.distorted.library.type.Static3D; |
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import static org.distorted.objects.TwistyKilominx.C1; |
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import static org.distorted.objects.TwistyKilominx.C2; |
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import static org.distorted.objects.TwistyKilominx.LEN; |
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import static org.distorted.objects.FactoryCubit.SIN54; |
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import static org.distorted.objects.FactoryCubit.COS54; |
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import static org.distorted.objects.TwistyObject.SQ5; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class MovementKilominx extends Movement |
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{ |
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static final float DIST3D = (float)Math.sqrt(0.625f+0.275f*SQ5)/3; |
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static final float DIST2D = (0.5f*SIN54/COS54)/3; |
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static final Static3D[] FACE_AXIS = new Static3D[] |
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{ |
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new Static3D( C2/LEN, C1/LEN, 0 ), |
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new Static3D( C2/LEN,-C1/LEN, 0 ), |
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new Static3D(-C2/LEN, C1/LEN, 0 ), |
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new Static3D(-C2/LEN,-C1/LEN, 0 ), |
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new Static3D( 0 , C2/LEN, C1/LEN ), |
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new Static3D( 0 , C2/LEN,-C1/LEN ), |
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new Static3D( 0 ,-C2/LEN, C1/LEN ), |
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new Static3D( 0 ,-C2/LEN,-C1/LEN ), |
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new Static3D( C1/LEN, 0 , C2/LEN ), |
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new Static3D( C1/LEN, 0 ,-C2/LEN ), |
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new Static3D(-C1/LEN, 0 , C2/LEN ), |
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new Static3D(-C1/LEN, 0 ,-C2/LEN ) |
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}; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MovementKilominx() |
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{ |
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super(TwistyKilominx.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int computeRowFromOffset(int face, int size, float offset) |
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{ |
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return offset<DIST2D ? 0:2; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public float returnRotationFactor(int size, int row) |
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{ |
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return 1.0f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// return angle (in radians) that the line connecting the center C of the pentagonal face and the |
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// first vertex of the pentagon makes with a vertical line coming upwards from the center C. |
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private float returnAngle(int face) |
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{ |
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switch(face) |
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{ |
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case 0: |
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case 2: |
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case 6: |
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case 7: return 0.0f; |
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case 1: |
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case 3: |
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case 4: |
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case 5: return (float)(36*Math.PI/180); |
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case 9: |
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case 10: return (float)(54*Math.PI/180); |
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case 8: |
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case 11: return (float)(18*Math.PI/180); |
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} |
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return 0.0f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// The pair (distance,angle) defines a point P in R^2 in polar coordinate system. Let V be the vector |
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// from the center of the coordinate system to P. |
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// Let P' be the point defined by polar (distance,angle+PI/2). Let Lh be the half-line starting at |
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// P' and going in the direction of V. |
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// Return true iff point 'point' lies on the left of Lh, i.e. when we rotate (using the center of |
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// the coordinate system as the center of rotation) 'point' and Lh in such a way that Lh points |
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// directly upwards, is 'point' on the left or the right of it? |
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private boolean isOnTheLeft(float[] point, float distance, float angle) |
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{ |
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float sin = (float)Math.sin(angle); |
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float cos = (float)Math.cos(angle); |
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float vx = point[0] + sin*distance; |
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float vy = point[1] - cos*distance; |
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return vx*sin < vy*cos; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Return 1,2,3,4,5 - the vertex of the pentagon to which point 'point' is the closest, if the |
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// 'point' is inside the pentagon - or 0 otherwise. |
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// The 'first' vertex is the one we meet the first when we rotate clockwise starting from 12:00. |
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// This vertex makes angle 'returnAngle()' with the line coming out upwards from the center of the |
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// pentagon. |
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// Distance from the center to a vertex of the pentagon = 1/(6*COS54) |
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private int returnPartOfThePentagon(float[] point, int face) |
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{ |
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float angle = returnAngle(face); |
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float A = (float)(Math.PI/5); |
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for(int i=0; i<5; i++) |
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{ |
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if( isOnTheLeft(point, DIST2D, (9-2*i)*A-angle) ) return 0; |
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} |
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if( isOnTheLeft(point, 0, 2.5f*A-angle) ) |
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{ |
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if( isOnTheLeft(point, 0, 3.5f*A-angle) ) |
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{ |
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return isOnTheLeft(point, 0, 5.5f*A-angle) ? 4 : 5; |
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} |
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else return 1; |
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} |
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else |
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{ |
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if( isOnTheLeft(point, 0, 4.5f*A-angle) ) |
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{ |
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return 3; |
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} |
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else |
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{ |
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return isOnTheLeft(point, 0, 6.5f*A-angle) ? 2 : 1; |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean isInsideFace(int face, float[] p) |
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{ |
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return returnPartOfThePentagon(p,face) > 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
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{ |
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int part = returnPartOfThePentagon(touchPoint,face); |
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if( part>0 ) |
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{ |
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enabled[0] = 2; |
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switch(face) |
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{ |
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case 0: switch(part) |
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{ |
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case 1: enabled[1]=2; enabled[2]=3; break; |
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case 2: enabled[1]=3; enabled[2]=5; break; |
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case 3: enabled[1]=5; enabled[2]=1; break; |
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case 4: enabled[1]=1; enabled[2]=4; break; |
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case 5: enabled[1]=4; enabled[2]=2; break; |
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} |
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break; |
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case 1: switch(part) |
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{ |
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case 1: enabled[1]=0; enabled[2]=5; break; |
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case 2: enabled[1]=5; enabled[2]=2; break; |
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case 3: enabled[1]=2; enabled[2]=3; break; |
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case 4: enabled[1]=3; enabled[2]=4; break; |
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case 5: enabled[1]=4; enabled[2]=0; break; |
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} |
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break; |
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case 2: switch(part) |
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{ |
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case 1: enabled[1]=3; enabled[2]=2; break; |
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case 2: enabled[1]=2; enabled[2]=5; break; |
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case 3: enabled[1]=5; enabled[2]=0; break; |
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case 4: enabled[1]=0; enabled[2]=4; break; |
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case 5: enabled[1]=4; enabled[2]=3; break; |
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} |
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break; |
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case 3: switch(part) |
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{ |
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case 1: enabled[1]=1; enabled[2]=5; break; |
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case 2: enabled[1]=5; enabled[2]=3; break; |
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case 3: enabled[1]=3; enabled[2]=2; break; |
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case 4: enabled[1]=2; enabled[2]=4; break; |
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case 5: enabled[1]=4; enabled[2]=1; break; |
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} |
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break; |
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case 4: switch(part) |
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{ |
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case 1: enabled[1]=3; enabled[2]=0; break; |
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case 2: enabled[1]=0; enabled[2]=4; break; |
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case 3: enabled[1]=4; enabled[2]=5; break; |
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case 4: enabled[1]=5; enabled[2]=1; break; |
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case 5: enabled[1]=1; enabled[2]=3; break; |
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} |
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break; |
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case 5: switch(part) |
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{ |
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case 1: enabled[1]=2; enabled[2]=1; break; |
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case 2: enabled[1]=1; enabled[2]=4; break; |
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case 3: enabled[1]=4; enabled[2]=5; break; |
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case 4: enabled[1]=5; enabled[2]=0; break; |
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case 5: enabled[1]=0; enabled[2]=2; break; |
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} |
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break; |
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case 6: switch(part) |
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{ |
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case 1: enabled[1]=5; enabled[2]=4; break; |
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case 2: enabled[1]=4; enabled[2]=1; break; |
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case 3: enabled[1]=1; enabled[2]=2; break; |
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case 4: enabled[1]=2; enabled[2]=0; break; |
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case 5: enabled[1]=0; enabled[2]=5; break; |
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} |
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break; |
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case 7: switch(part) |
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{ |
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case 1: enabled[1]=5; enabled[2]=4; break; |
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case 2: enabled[1]=4; enabled[2]=0; break; |
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case 3: enabled[1]=0; enabled[2]=3; break; |
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case 4: enabled[1]=3; enabled[2]=1; break; |
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case 5: enabled[1]=1; enabled[2]=5; break; |
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} |
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break; |
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case 8: switch(part) |
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{ |
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case 1: enabled[1]=2; enabled[2]=0; break; |
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case 2: enabled[1]=0; enabled[2]=1; break; |
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case 3: enabled[1]=1; enabled[2]=3; break; |
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case 4: enabled[1]=3; enabled[2]=5; break; |
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case 5: enabled[1]=5; enabled[2]=2; break; |
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} |
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break; |
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case 9: switch(part) |
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{ |
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case 1: enabled[1]=3; enabled[2]=4; break; |
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case 2: enabled[1]=4; enabled[2]=2; break; |
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case 3: enabled[1]=2; enabled[2]=1; break; |
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case 4: enabled[1]=1; enabled[2]=0; break; |
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case 5: enabled[1]=0; enabled[2]=3; break; |
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} |
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break; |
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case 10: switch(part) |
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{ |
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case 1: enabled[1]=2; enabled[2]=4; break; |
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case 2: enabled[1]=4; enabled[2]=3; break; |
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case 3: enabled[1]=3; enabled[2]=0; break; |
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case 4: enabled[1]=0; enabled[2]=1; break; |
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case 5: enabled[1]=1; enabled[2]=2; break; |
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} |
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break; |
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case 11: switch(part) |
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{ |
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case 1: enabled[1]=3; enabled[2]=1; break; |
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case 2: enabled[1]=1; enabled[2]=0; break; |
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case 3: enabled[1]=0; enabled[2]=2; break; |
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case 4: enabled[1]=2; enabled[2]=5; break; |
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case 5: enabled[1]=5; enabled[2]=3; break; |
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} |
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break; |
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} |
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} |
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else |
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{ |
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enabled[0] = 0; |
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} |
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} |
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} |
src/main/java/org/distorted/objects/MovementMinx.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.objects; |
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import org.distorted.library.type.Static3D; |
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import static org.distorted.objects.TwistyMinx.C1; |
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import static org.distorted.objects.TwistyMinx.C2; |
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import static org.distorted.objects.TwistyMinx.LEN; |
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import static org.distorted.objects.FactoryCubit.SIN54; |
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import static org.distorted.objects.FactoryCubit.COS54; |
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import static org.distorted.objects.TwistyObject.SQ5; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class MovementMinx extends Movement |
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{ |
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static final float DIST3D = (float)Math.sqrt(0.625f+0.275f*SQ5)/3; |
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static final float DIST2D = (0.5f*SIN54/COS54)/3; |
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|
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static final Static3D[] FACE_AXIS = new Static3D[] |
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{ |
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new Static3D( C2/LEN, C1/LEN, 0 ), |
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new Static3D( C2/LEN,-C1/LEN, 0 ), |
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new Static3D(-C2/LEN, C1/LEN, 0 ), |
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new Static3D(-C2/LEN,-C1/LEN, 0 ), |
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new Static3D( 0 , C2/LEN, C1/LEN ), |
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new Static3D( 0 , C2/LEN,-C1/LEN ), |
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new Static3D( 0 ,-C2/LEN, C1/LEN ), |
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new Static3D( 0 ,-C2/LEN,-C1/LEN ), |
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new Static3D( C1/LEN, 0 , C2/LEN ), |
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new Static3D( C1/LEN, 0 ,-C2/LEN ), |
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new Static3D(-C1/LEN, 0 , C2/LEN ), |
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new Static3D(-C1/LEN, 0 ,-C2/LEN ) |
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}; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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MovementMinx() |
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{ |
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super(TwistyMinx.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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int computeRowFromOffset(int face, int size, float offset) |
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{ |
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return offset<DIST2D ? 0:2; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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public float returnRotationFactor(int size, int row) |
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{ |
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return 1.0f; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// return angle (in radians) that the line connecting the center C of the pentagonal face and the |
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// first vertex of the pentagon makes with a vertical line coming upwards from the center C. |
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|
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private float returnAngle(int face) |
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{ |
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switch(face) |
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{ |
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case 0: |
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case 2: |
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case 6: |
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case 7: return 0.0f; |
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case 1: |
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case 3: |
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case 4: |
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case 5: return (float)(36*Math.PI/180); |
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case 9: |
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case 10: return (float)(54*Math.PI/180); |
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case 8: |
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case 11: return (float)(18*Math.PI/180); |
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} |
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return 0.0f; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// The pair (distance,angle) defines a point P in R^2 in polar coordinate system. Let V be the vector |
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// from the center of the coordinate system to P. |
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102 |
// Let P' be the point defined by polar (distance,angle+PI/2). Let Lh be the half-line starting at |
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// P' and going in the direction of V. |
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// Return true iff point 'point' lies on the left of Lh, i.e. when we rotate (using the center of |
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// the coordinate system as the center of rotation) 'point' and Lh in such a way that Lh points |
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// directly upwards, is 'point' on the left or the right of it? |
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|
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private boolean isOnTheLeft(float[] point, float distance, float angle) |
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{ |
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float sin = (float)Math.sin(angle); |
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float cos = (float)Math.cos(angle); |
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float vx = point[0] + sin*distance; |
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float vy = point[1] - cos*distance; |
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return vx*sin < vy*cos; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Return 1,2,3,4,5 - the vertex of the pentagon to which point 'point' is the closest, if the |
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// 'point' is inside the pentagon - or 0 otherwise. |
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122 |
// The 'first' vertex is the one we meet the first when we rotate clockwise starting from 12:00. |
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123 |
// This vertex makes angle 'returnAngle()' with the line coming out upwards from the center of the |
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// pentagon. |
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125 |
// Distance from the center to a vertex of the pentagon = 1/(6*COS54) |
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126 |
|
|
127 |
private int returnPartOfThePentagon(float[] point, int face) |
|
128 |
{ |
|
129 |
float angle = returnAngle(face); |
|
130 |
float A = (float)(Math.PI/5); |
|
131 |
|
|
132 |
for(int i=0; i<5; i++) |
|
133 |
{ |
|
134 |
if( isOnTheLeft(point, DIST2D, (9-2*i)*A-angle) ) return 0; |
|
135 |
} |
|
136 |
|
|
137 |
if( isOnTheLeft(point, 0, 2.5f*A-angle) ) |
|
138 |
{ |
|
139 |
if( isOnTheLeft(point, 0, 3.5f*A-angle) ) |
|
140 |
{ |
|
141 |
return isOnTheLeft(point, 0, 5.5f*A-angle) ? 4 : 5; |
|
142 |
} |
|
143 |
else return 1; |
|
144 |
} |
|
145 |
else |
|
146 |
{ |
|
147 |
if( isOnTheLeft(point, 0, 4.5f*A-angle) ) |
|
148 |
{ |
|
149 |
return 3; |
|
150 |
} |
|
151 |
else |
|
152 |
{ |
|
153 |
return isOnTheLeft(point, 0, 6.5f*A-angle) ? 2 : 1; |
|
154 |
} |
|
155 |
} |
|
156 |
} |
|
157 |
|
|
158 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
159 |
|
|
160 |
boolean isInsideFace(int face, float[] p) |
|
161 |
{ |
|
162 |
return returnPartOfThePentagon(p,face) > 0; |
|
163 |
} |
|
164 |
|
|
165 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
166 |
|
|
167 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
168 |
{ |
|
169 |
int part = returnPartOfThePentagon(touchPoint,face); |
|
170 |
|
|
171 |
if( part>0 ) |
|
172 |
{ |
|
173 |
enabled[0] = 2; |
|
174 |
|
|
175 |
switch(face) |
|
176 |
{ |
|
177 |
case 0: switch(part) |
|
178 |
{ |
|
179 |
case 1: enabled[1]=2; enabled[2]=3; break; |
|
180 |
case 2: enabled[1]=3; enabled[2]=5; break; |
|
181 |
case 3: enabled[1]=5; enabled[2]=1; break; |
|
182 |
case 4: enabled[1]=1; enabled[2]=4; break; |
|
183 |
case 5: enabled[1]=4; enabled[2]=2; break; |
|
184 |
} |
|
185 |
break; |
|
186 |
|
|
187 |
case 1: switch(part) |
|
188 |
{ |
|
189 |
case 1: enabled[1]=0; enabled[2]=5; break; |
|
190 |
case 2: enabled[1]=5; enabled[2]=2; break; |
|
191 |
case 3: enabled[1]=2; enabled[2]=3; break; |
|
192 |
case 4: enabled[1]=3; enabled[2]=4; break; |
|
193 |
case 5: enabled[1]=4; enabled[2]=0; break; |
|
194 |
} |
|
195 |
break; |
|
196 |
|
|
197 |
case 2: switch(part) |
|
198 |
{ |
|
199 |
case 1: enabled[1]=3; enabled[2]=2; break; |
|
200 |
case 2: enabled[1]=2; enabled[2]=5; break; |
|
201 |
case 3: enabled[1]=5; enabled[2]=0; break; |
|
202 |
case 4: enabled[1]=0; enabled[2]=4; break; |
|
203 |
case 5: enabled[1]=4; enabled[2]=3; break; |
|
204 |
} |
|
205 |
break; |
|
206 |
|
|
207 |
case 3: switch(part) |
|
208 |
{ |
|
209 |
case 1: enabled[1]=1; enabled[2]=5; break; |
|
210 |
case 2: enabled[1]=5; enabled[2]=3; break; |
|
211 |
case 3: enabled[1]=3; enabled[2]=2; break; |
|
212 |
case 4: enabled[1]=2; enabled[2]=4; break; |
|
213 |
case 5: enabled[1]=4; enabled[2]=1; break; |
|
214 |
} |
|
215 |
break; |
|
216 |
|
|
217 |
case 4: switch(part) |
|
218 |
{ |
|
219 |
case 1: enabled[1]=3; enabled[2]=0; break; |
|
220 |
case 2: enabled[1]=0; enabled[2]=4; break; |
|
221 |
case 3: enabled[1]=4; enabled[2]=5; break; |
|
222 |
case 4: enabled[1]=5; enabled[2]=1; break; |
|
223 |
case 5: enabled[1]=1; enabled[2]=3; break; |
|
224 |
} |
|
225 |
break; |
|
226 |
|
|
227 |
case 5: switch(part) |
|
228 |
{ |
|
229 |
case 1: enabled[1]=2; enabled[2]=1; break; |
|
230 |
case 2: enabled[1]=1; enabled[2]=4; break; |
|
231 |
case 3: enabled[1]=4; enabled[2]=5; break; |
|
232 |
case 4: enabled[1]=5; enabled[2]=0; break; |
|
233 |
case 5: enabled[1]=0; enabled[2]=2; break; |
|
234 |
} |
|
235 |
break; |
|
236 |
|
|
237 |
case 6: switch(part) |
|
238 |
{ |
|
239 |
case 1: enabled[1]=5; enabled[2]=4; break; |
|
240 |
case 2: enabled[1]=4; enabled[2]=1; break; |
|
241 |
case 3: enabled[1]=1; enabled[2]=2; break; |
|
242 |
case 4: enabled[1]=2; enabled[2]=0; break; |
|
243 |
case 5: enabled[1]=0; enabled[2]=5; break; |
|
244 |
} |
|
245 |
break; |
|
246 |
|
|
247 |
case 7: switch(part) |
|
248 |
{ |
|
249 |
case 1: enabled[1]=5; enabled[2]=4; break; |
|
250 |
case 2: enabled[1]=4; enabled[2]=0; break; |
|
251 |
case 3: enabled[1]=0; enabled[2]=3; break; |
|
252 |
case 4: enabled[1]=3; enabled[2]=1; break; |
|
253 |
case 5: enabled[1]=1; enabled[2]=5; break; |
|
254 |
} |
|
255 |
break; |
|
256 |
|
|
257 |
case 8: switch(part) |
|
258 |
{ |
|
259 |
case 1: enabled[1]=2; enabled[2]=0; break; |
|
260 |
case 2: enabled[1]=0; enabled[2]=1; break; |
|
261 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
262 |
case 4: enabled[1]=3; enabled[2]=5; break; |
|
263 |
case 5: enabled[1]=5; enabled[2]=2; break; |
|
264 |
} |
|
265 |
break; |
|
266 |
|
|
267 |
case 9: switch(part) |
|
268 |
{ |
|
269 |
case 1: enabled[1]=3; enabled[2]=4; break; |
|
270 |
case 2: enabled[1]=4; enabled[2]=2; break; |
|
271 |
case 3: enabled[1]=2; enabled[2]=1; break; |
|
272 |
case 4: enabled[1]=1; enabled[2]=0; break; |
|
273 |
case 5: enabled[1]=0; enabled[2]=3; break; |
|
274 |
} |
|
275 |
break; |
|
276 |
|
|
277 |
case 10: switch(part) |
|
278 |
{ |
|
279 |
case 1: enabled[1]=2; enabled[2]=4; break; |
|
280 |
case 2: enabled[1]=4; enabled[2]=3; break; |
|
281 |
case 3: enabled[1]=3; enabled[2]=0; break; |
|
282 |
case 4: enabled[1]=0; enabled[2]=1; break; |
|
283 |
case 5: enabled[1]=1; enabled[2]=2; break; |
|
284 |
} |
|
285 |
break; |
|
286 |
|
|
287 |
case 11: switch(part) |
|
288 |
{ |
|
289 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
290 |
case 2: enabled[1]=1; enabled[2]=0; break; |
|
291 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
292 |
case 4: enabled[1]=2; enabled[2]=5; break; |
|
293 |
case 5: enabled[1]=5; enabled[2]=3; break; |
|
294 |
} |
|
295 |
break; |
|
296 |
} |
|
297 |
} |
|
298 |
else |
|
299 |
{ |
|
300 |
enabled[0] = 0; |
|
301 |
} |
|
302 |
} |
|
303 |
} |
src/main/java/org/distorted/objects/ObjectList.java | ||
---|---|---|
132 | 132 |
|
133 | 133 |
KILO ( |
134 | 134 |
new int[][] { |
135 |
{3 , 18, R.raw.minx3, R.drawable.ui_small_minx3, R.drawable.ui_medium_minx3, R.drawable.ui_big_minx3, R.drawable.ui_huge_minx3} ,
|
|
135 |
{3 , 18, R.raw.kilo3, R.drawable.ui_small_kilo3, R.drawable.ui_medium_kilo3, R.drawable.ui_big_kilo3, R.drawable.ui_huge_kilo3} ,
|
|
136 | 136 |
}, |
137 |
TwistyMinx.class,
|
|
138 |
new MovementMinx(),
|
|
137 |
TwistyKilominx.class,
|
|
138 |
new MovementKilominx(),
|
|
139 | 139 |
4 |
140 | 140 |
), |
141 | 141 |
; |
... | ... | |
520 | 520 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
521 | 521 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
522 | 522 |
case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth); |
523 |
case 10: return new TwistyMinx (size, quat, texture, mesh, effects, moves, res, scrWidth);
|
|
523 |
case 10: return new TwistyKilominx (size, quat, texture, mesh, effects, moves, res, scrWidth);
|
|
524 | 524 |
} |
525 | 525 |
|
526 | 526 |
return null; |
src/main/java/org/distorted/objects/TwistyKilominx.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
import android.content.res.Resources; |
|
23 |
import android.graphics.Canvas; |
|
24 |
import android.graphics.Paint; |
|
25 |
|
|
26 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
27 |
import org.distorted.library.main.DistortedEffects; |
|
28 |
import org.distorted.library.main.DistortedTexture; |
|
29 |
import org.distorted.library.mesh.MeshBase; |
|
30 |
import org.distorted.library.mesh.MeshSquare; |
|
31 |
import org.distorted.library.type.Static3D; |
|
32 |
import org.distorted.library.type.Static4D; |
|
33 |
import org.distorted.main.R; |
|
34 |
|
|
35 |
import java.util.Random; |
|
36 |
|
|
37 |
import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
|
38 |
|
|
39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
40 |
|
|
41 |
public class TwistyKilominx extends TwistyObject |
|
42 |
{ |
|
43 |
private static final int FACES_PER_CUBIT =6; |
|
44 |
|
|
45 |
static final float C0 = (SQ5-1)/4; // cos(72 deg) |
|
46 |
static final float C1 = (SQ5+1)/4; // cos(36 deg) |
|
47 |
static final float C2 = (SQ5+3)/4; |
|
48 |
static final float LEN= (float)(Math.sqrt(1.25f+0.5f*SQ5)); |
|
49 |
|
|
50 |
// the six rotation axis of a Kilominx. Must be normalized. |
|
51 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
52 |
{ |
|
53 |
new Static3D( C2/LEN, C1/LEN, 0 ), |
|
54 |
new Static3D(-C2/LEN, C1/LEN, 0 ), |
|
55 |
new Static3D( 0 , C2/LEN, C1/LEN ), |
|
56 |
new Static3D( 0 ,-C2/LEN, C1/LEN ), |
|
57 |
new Static3D( C1/LEN, 0 , C2/LEN ), |
|
58 |
new Static3D( C1/LEN, 0 ,-C2/LEN ) |
|
59 |
}; |
|
60 |
|
|
61 |
private static final int MINX_LGREEN = 0xff53aa00; |
|
62 |
private static final int MINX_PINK = 0xfffd7ab7; |
|
63 |
private static final int MINX_SANDY = 0xffefd48b; |
|
64 |
private static final int MINX_LBLUE = 0xff00a2d7; |
|
65 |
private static final int MINX_ORANGE = 0xffff6200; |
|
66 |
private static final int MINX_VIOLET = 0xff7d59a4; |
|
67 |
private static final int MINX_DGREEN = 0xff007a47; |
|
68 |
private static final int MINX_DRED = 0xffbd0000; |
|
69 |
private static final int MINX_DBLUE = 0xff1a29b2; |
|
70 |
private static final int MINX_DYELLOW= 0xffffc400; |
|
71 |
private static final int MINX_WHITE = 0xffffffff; |
|
72 |
private static final int MINX_GREY = 0xff727c7b; |
|
73 |
|
|
74 |
private static final int[] FACE_COLORS = new int[] |
|
75 |
{ |
|
76 |
MINX_LGREEN, MINX_PINK , MINX_SANDY , MINX_LBLUE, |
|
77 |
MINX_ORANGE, MINX_VIOLET , MINX_DGREEN, MINX_DRED , |
|
78 |
MINX_DBLUE , MINX_DYELLOW, MINX_WHITE , MINX_GREY |
|
79 |
}; |
|
80 |
|
|
81 |
// All 60 legal rotation quats of a Kilominx |
|
82 |
private static final Static4D[] QUATS = new Static4D[] |
|
83 |
{ |
|
84 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
|
85 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
|
86 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
|
87 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
|
88 |
|
|
89 |
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
|
90 |
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ), |
|
91 |
new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
|
92 |
new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
|
93 |
new Static4D( -0.5f, 0.5f, 0.5f, 0.5f ), |
|
94 |
new Static4D( -0.5f, 0.5f, -0.5f, 0.5f ), |
|
95 |
new Static4D( -0.5f, -0.5f, 0.5f, 0.5f ), |
|
96 |
new Static4D( -0.5f, -0.5f, -0.5f, 0.5f ), |
|
97 |
|
|
98 |
new Static4D( 0.5f, C1, C0, 0.0f ), |
|
99 |
new Static4D( 0.5f, C1, -C0, 0.0f ), |
|
100 |
new Static4D( 0.5f, -C1, C0, 0.0f ), |
|
101 |
new Static4D( 0.5f, -C1, -C0, 0.0f ), |
|
102 |
new Static4D( C0, 0.5f, C1, 0.0f ), |
|
103 |
new Static4D( C0, 0.5f, -C1, 0.0f ), |
|
104 |
new Static4D( -C0, 0.5f, C1, 0.0f ), |
|
105 |
new Static4D( -C0, 0.5f, -C1, 0.0f ), |
|
106 |
new Static4D( C1, C0, 0.5f, 0.0f ), |
|
107 |
new Static4D( C1, -C0, 0.5f, 0.0f ), |
|
108 |
new Static4D( -C1, C0, 0.5f, 0.0f ), |
|
109 |
new Static4D( -C1, -C0, 0.5f, 0.0f ), |
|
110 |
|
|
111 |
new Static4D( 0.0f, C0, C1, 0.5f ), |
|
112 |
new Static4D( 0.0f, C0, -C1, 0.5f ), |
|
113 |
new Static4D( 0.0f, -C0, C1, 0.5f ), |
|
114 |
new Static4D( 0.0f, -C0, -C1, 0.5f ), |
|
115 |
new Static4D( C0, C1, 0.0f, 0.5f ), |
|
116 |
new Static4D( C0, -C1, 0.0f, 0.5f ), |
|
117 |
new Static4D( -C0, C1, 0.0f, 0.5f ), |
|
118 |
new Static4D( -C0, -C1, 0.0f, 0.5f ), |
|
119 |
new Static4D( C1, 0.0f, C0, 0.5f ), |
|
120 |
new Static4D( C1, 0.0f, -C0, 0.5f ), |
|
121 |
new Static4D( -C1, 0.0f, C0, 0.5f ), |
|
122 |
new Static4D( -C1, 0.0f, -C0, 0.5f ), |
|
123 |
|
|
124 |
new Static4D( 0.0f, C1, 0.5f, C0 ), |
|
125 |
new Static4D( 0.0f, C1, -0.5f, C0 ), |
|
126 |
new Static4D( 0.0f, -C1, 0.5f, C0 ), |
|
127 |
new Static4D( 0.0f, -C1, -0.5f, C0 ), |
|
128 |
new Static4D( 0.5f, 0.0f, C1, C0 ), |
|
129 |
new Static4D( 0.5f, 0.0f, -C1, C0 ), |
|
130 |
new Static4D( -0.5f, 0.0f, C1, C0 ), |
|
131 |
new Static4D( -0.5f, 0.0f, -C1, C0 ), |
|
132 |
new Static4D( C1, 0.5f, 0.0f, C0 ), |
|
133 |
new Static4D( C1, -0.5f, 0.0f, C0 ), |
|
134 |
new Static4D( -C1, 0.5f, 0.0f, C0 ), |
|
135 |
new Static4D( -C1, -0.5f, 0.0f, C0 ), |
|
136 |
|
|
137 |
new Static4D( 0.0f, 0.5f, C0, C1 ), |
|
138 |
new Static4D( 0.0f, 0.5f, -C0, C1 ), |
|
139 |
new Static4D( 0.0f, -0.5f, C0, C1 ), |
|
140 |
new Static4D( 0.0f, -0.5f, -C0, C1 ), |
|
141 |
new Static4D( 0.5f, C0, 0.0f, C1 ), |
|
142 |
new Static4D( 0.5f, -C0, 0.0f, C1 ), |
|
143 |
new Static4D( -0.5f, C0, 0.0f, C1 ), |
|
144 |
new Static4D( -0.5f, -C0, 0.0f, C1 ), |
|
145 |
new Static4D( C0, 0.0f, 0.5f, C1 ), |
|
146 |
new Static4D( C0, 0.0f, -0.5f, C1 ), |
|
147 |
new Static4D( -C0, 0.0f, 0.5f, C1 ), |
|
148 |
new Static4D( -C0, 0.0f, -0.5f, C1 ), |
|
149 |
}; |
|
150 |
|
|
151 |
private static final int[][] mFaceMap = |
|
152 |
{ |
|
153 |
{ 0, 1, 8, 12,12,12 }, |
|
154 |
{ 6, 5,10, 12,12,12 }, |
|
155 |
{ 1, 0,11, 12,12,12 }, |
|
156 |
{ 5, 6, 3, 12,12,12 }, |
|
157 |
{ 0, 9, 4, 12,12,12 }, |
|
158 |
{ 5, 4, 9, 12,12,12 }, |
|
159 |
{ 7, 1, 2, 12,12,12 }, |
|
160 |
{ 2, 6, 7, 12,12,12 }, |
|
161 |
{ 10, 9, 8, 12,12,12 }, |
|
162 |
{ 4, 3,11, 12,12,12 }, |
|
163 |
{ 7,10, 8, 12,12,12 }, |
|
164 |
{ 3, 2,11, 12,12,12 }, |
|
165 |
{ 0, 8, 9, 12,12,12 }, |
|
166 |
{ 9,10, 5, 12,12,12 }, |
|
167 |
{ 0, 4,11, 12,12,12 }, |
|
168 |
{ 4, 5, 3, 12,12,12 }, |
|
169 |
{ 1, 7, 8, 12,12,12 }, |
|
170 |
{ 7, 6,10, 12,12,12 }, |
|
171 |
{ 2, 1,11, 12,12,12 }, |
|
172 |
{ 6, 2, 3, 12,12,12 }, |
|
173 |
}; |
|
174 |
|
|
175 |
private static MeshBase mMesh; |
|
176 |
|
|
177 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
178 |
|
|
179 |
TwistyKilominx(int size, Static4D quat, DistortedTexture texture, |
|
180 |
MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
181 |
{ |
|
182 |
super(size, size, 30, quat, texture, mesh, effects, moves, ObjectList.KILO, res, scrWidth); |
|
183 |
} |
|
184 |
|
|
185 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
186 |
|
|
187 |
float getScreenRatio() |
|
188 |
{ |
|
189 |
return 0.9f; |
|
190 |
} |
|
191 |
|
|
192 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
193 |
|
|
194 |
Static4D[] getQuats() |
|
195 |
{ |
|
196 |
return QUATS; |
|
197 |
} |
|
198 |
|
|
199 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
200 |
|
|
201 |
int getNumFaces() |
|
202 |
{ |
|
203 |
return FACE_COLORS.length; |
|
204 |
} |
|
205 |
|
|
206 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
207 |
|
|
208 |
boolean shouldResetTextureMaps() |
|
209 |
{ |
|
210 |
return false; |
|
211 |
} |
|
212 |
|
|
213 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
214 |
|
|
215 |
int getNumStickerTypes() |
|
216 |
{ |
|
217 |
return 1; |
|
218 |
} |
|
219 |
|
|
220 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
221 |
|
|
222 |
float[] getCuts(int numLayers) |
|
223 |
{ |
|
224 |
return new float[] { -0.5f , 0.5f }; |
|
225 |
} |
|
226 |
|
|
227 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
228 |
|
|
229 |
int getNumCubitFaces() |
|
230 |
{ |
|
231 |
return FACES_PER_CUBIT; |
|
232 |
} |
|
233 |
|
|
234 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
235 |
|
|
236 |
Static3D[] getCubitPositions(int numLayers) |
|
237 |
{ |
|
238 |
final Static3D[] CENTERS = new Static3D[20]; |
|
239 |
|
|
240 |
CENTERS[ 0] = new Static3D( 0.0f, 0.5f, C2); |
|
241 |
CENTERS[ 1] = new Static3D( 0.0f, 0.5f, -C2); |
|
242 |
CENTERS[ 2] = new Static3D( 0.0f,-0.5f, C2); |
|
243 |
CENTERS[ 3] = new Static3D( 0.0f,-0.5f, -C2); |
|
244 |
CENTERS[ 4] = new Static3D( C2, 0.0f, 0.5f); |
|
245 |
CENTERS[ 5] = new Static3D( C2, 0.0f,-0.5f); |
|
246 |
CENTERS[ 6] = new Static3D( -C2, 0.0f, 0.5f); |
|
247 |
CENTERS[ 7] = new Static3D( -C2, 0.0f,-0.5f); |
|
248 |
CENTERS[ 8] = new Static3D( 0.5f, C2, 0.0f); |
|
249 |
CENTERS[ 9] = new Static3D( 0.5f, -C2, 0.0f); |
|
250 |
CENTERS[10] = new Static3D(-0.5f, C2, 0.0f); |
|
251 |
CENTERS[11] = new Static3D(-0.5f, -C2, 0.0f); |
|
252 |
CENTERS[12] = new Static3D( C1, C1, C1); |
|
253 |
CENTERS[13] = new Static3D( C1, C1, -C1); |
|
254 |
CENTERS[14] = new Static3D( C1, -C1, C1); |
|
255 |
CENTERS[15] = new Static3D( C1, -C1, -C1); |
|
256 |
CENTERS[16] = new Static3D( -C1, C1, C1); |
|
257 |
CENTERS[17] = new Static3D( -C1, C1, -C1); |
|
258 |
CENTERS[18] = new Static3D( -C1, -C1, C1); |
|
259 |
CENTERS[19] = new Static3D( -C1, -C1, -C1); |
|
260 |
|
|
261 |
return CENTERS; |
|
262 |
} |
|
263 |
|
|
264 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
265 |
|
|
266 |
private int getQuat(int cubit) |
|
267 |
{ |
|
268 |
switch(cubit) |
|
269 |
{ |
|
270 |
case 0: return 0; |
|
271 |
case 1: return 2; |
|
272 |
case 2: return 3; |
|
273 |
case 3: return 1; |
|
274 |
case 4: return 40; |
|
275 |
case 5: return 31; |
|
276 |
case 6: return 41; |
|
277 |
case 7: return 30; |
|
278 |
case 8: return 39; |
|
279 |
case 9: return 35; |
|
280 |
case 10: return 36; |
|
281 |
case 11: return 34; |
|
282 |
case 12: return 56; |
|
283 |
case 13: return 32; |
|
284 |
case 14: return 43; |
|
285 |
case 15: return 21; |
|
286 |
case 16: return 48; |
|
287 |
case 17: return 28; |
|
288 |
case 18: return 42; |
|
289 |
case 19: return 23; |
|
290 |
} |
|
291 |
|
|
292 |
return 0; |
|
293 |
} |
|
294 |
|
|
295 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
296 |
|
|
297 |
MeshBase createCubitMesh(int cubit) |
|
298 |
{ |
|
299 |
if( mMesh==null ) mMesh = FactoryCubit.getInstance().createMinxCornerMesh(); |
|
300 |
MeshBase mesh = mMesh.copy(true); |
|
301 |
|
|
302 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[getQuat(cubit)], new Static3D(0,0,0) ); |
|
303 |
mesh.apply(quat,0xffffffff,0); |
|
304 |
|
|
305 |
return mesh; |
|
306 |
} |
|
307 |
|
|
308 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
309 |
|
|
310 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
311 |
{ |
|
312 |
return mFaceMap[cubit][cubitface]; |
|
313 |
} |
|
314 |
|
|
315 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
316 |
|
|
317 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
318 |
{ |
|
319 |
float S = 0.07f; |
|
320 |
float R = 0.09f; |
|
321 |
|
|
322 |
float A = 0.86f; |
|
323 |
float X1= (SQ5+1)/8; |
|
324 |
float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4); |
|
325 |
float Y2= Y1 - (float)(Math.sqrt(10-2*SQ5)/8); |
|
326 |
|
|
327 |
float[] vertices = { -X1, Y2, 0, -A*Y1, X1, Y2, 0, Y1 }; |
|
328 |
|
|
329 |
FactorySticker factory = FactorySticker.getInstance(); |
|
330 |
factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face], R); |
|
331 |
|
|
332 |
float MID = TEXTURE_HEIGHT*0.5f; |
|
333 |
float WID = TEXTURE_HEIGHT*0.1f; |
|
334 |
float HEI = TEXTURE_HEIGHT*(0.47f+Y1); |
|
335 |
canvas.drawLine(left+MID-WID,top+HEI,left+MID+WID,top+HEI,paint); |
|
336 |
} |
|
337 |
|
|
338 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
339 |
|
|
340 |
float returnMultiplier() |
|
341 |
{ |
|
342 |
return 2.0f; |
|
343 |
} |
|
344 |
|
|
345 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
346 |
|
|
347 |
float[] getRowChances() |
|
348 |
{ |
|
349 |
return new float[] { 0.5f, 0.5f, 1.0f }; |
|
350 |
} |
|
351 |
|
|
352 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
353 |
// PUBLIC API |
|
354 |
|
|
355 |
public Static3D[] getRotationAxis() |
|
356 |
{ |
|
357 |
return ROT_AXIS; |
|
358 |
} |
|
359 |
|
|
360 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
361 |
|
|
362 |
public int getBasicAngle() |
|
363 |
{ |
|
364 |
return 5; |
|
365 |
} |
|
366 |
|
|
367 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
368 |
|
|
369 |
public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
|
370 |
{ |
|
371 |
int numAxis = ROTATION_AXIS.length; |
|
372 |
|
|
373 |
if( oldRotAxis == START_AXIS ) |
|
374 |
{ |
|
375 |
return rnd.nextInt(numAxis); |
|
376 |
} |
|
377 |
else |
|
378 |
{ |
|
379 |
int newVector = rnd.nextInt(numAxis-1); |
|
380 |
return (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
381 |
} |
|
382 |
} |
|
383 |
|
|
384 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
385 |
|
|
386 |
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
|
387 |
{ |
|
388 |
float rowFloat = rnd.nextFloat(); |
|
389 |
|
|
390 |
for(int row=0; row<mRowChances.length; row++) |
|
391 |
{ |
|
392 |
if( rowFloat<=mRowChances[row] ) return row; |
|
393 |
} |
|
394 |
|
|
395 |
return 0; |
|
396 |
} |
|
397 |
|
|
398 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
399 |
// The Kilominx is solved if and only if: |
|
400 |
// |
|
401 |
// all cubits are rotated with the same quat. |
|
402 |
|
|
403 |
public boolean isSolved() |
|
404 |
{ |
|
405 |
int q = CUBITS[0].mQuatIndex; |
|
406 |
|
|
407 |
for(int i=0; i<NUM_CUBITS; i++) |
|
408 |
{ |
|
409 |
if( CUBITS[i].mQuatIndex != q ) return false; |
|
410 |
} |
|
411 |
|
|
412 |
return true; |
|
413 |
} |
|
414 |
|
|
415 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
416 |
// only needed for solvers - there are no Kilominx solvers ATM) |
|
417 |
|
|
418 |
public String retObjectString() |
|
419 |
{ |
|
420 |
return ""; |
|
421 |
} |
|
422 |
|
|
423 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
424 |
|
|
425 |
public int getObjectName(int numLayers) |
|
426 |
{ |
|
427 |
return R.string.minx2; |
|
428 |
} |
|
429 |
|
|
430 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
431 |
|
|
432 |
public int getInventor(int numLayers) |
|
433 |
{ |
|
434 |
return R.string.minx2_inventor; |
|
435 |
} |
|
436 |
|
|
437 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
438 |
|
|
439 |
public int getComplexity(int numLayers) |
|
440 |
{ |
|
441 |
return 3; |
|
442 |
} |
|
443 |
} |
src/main/java/org/distorted/objects/TwistyMinx.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
import android.content.res.Resources; |
|
23 |
import android.graphics.Canvas; |
|
24 |
import android.graphics.Paint; |
|
25 |
|
|
26 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
27 |
import org.distorted.library.main.DistortedEffects; |
|
28 |
import org.distorted.library.main.DistortedTexture; |
|
29 |
import org.distorted.library.mesh.MeshBase; |
|
30 |
import org.distorted.library.mesh.MeshSquare; |
|
31 |
import org.distorted.library.type.Static3D; |
|
32 |
import org.distorted.library.type.Static4D; |
|
33 |
import org.distorted.main.R; |
|
34 |
|
|
35 |
import java.util.Random; |
|
36 |
|
|
37 |
import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
|
38 |
|
|
39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
40 |
|
|
41 |
public class TwistyMinx extends TwistyObject |
|
42 |
{ |
|
43 |
private static final int FACES_PER_CUBIT =6; |
|
44 |
|
|
45 |
static final float C0 = (SQ5-1)/4; // cos(72 deg) |
|
46 |
static final float C1 = (SQ5+1)/4; // cos(36 deg) |
|
47 |
static final float C2 = (SQ5+3)/4; |
|
48 |
static final float LEN= (float)(Math.sqrt(1.25f+0.5f*SQ5)); |
|
49 |
|
|
50 |
// the six rotation axis of a Kilominx. Must be normalized. |
|
51 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
52 |
{ |
|
53 |
new Static3D( C2/LEN, C1/LEN, 0 ), |
|
54 |
new Static3D(-C2/LEN, C1/LEN, 0 ), |
|
55 |
new Static3D( 0 , C2/LEN, C1/LEN ), |
|
56 |
new Static3D( 0 ,-C2/LEN, C1/LEN ), |
|
57 |
new Static3D( C1/LEN, 0 , C2/LEN ), |
|
58 |
new Static3D( C1/LEN, 0 ,-C2/LEN ) |
|
59 |
}; |
|
60 |
|
|
61 |
private static final int MINX_LGREEN = 0xff53aa00; |
|
62 |
private static final int MINX_PINK = 0xfffd7ab7; |
|
63 |
private static final int MINX_SANDY = 0xffefd48b; |
|
64 |
private static final int MINX_LBLUE = 0xff00a2d7; |
|
65 |
private static final int MINX_ORANGE = 0xffff6200; |
|
66 |
private static final int MINX_VIOLET = 0xff7d59a4; |
|
67 |
private static final int MINX_DGREEN = 0xff007a47; |
|
68 |
private static final int MINX_DRED = 0xffbd0000; |
|
69 |
private static final int MINX_DBLUE = 0xff1a29b2; |
|
70 |
private static final int MINX_DYELLOW= 0xffffc400; |
|
71 |
private static final int MINX_WHITE = 0xffffffff; |
|
72 |
private static final int MINX_GREY = 0xff727c7b; |
|
73 |
|
|
74 |
private static final int[] FACE_COLORS = new int[] |
|
75 |
{ |
|
76 |
MINX_LGREEN, MINX_PINK , MINX_SANDY , MINX_LBLUE, |
|
77 |
MINX_ORANGE, MINX_VIOLET , MINX_DGREEN, MINX_DRED , |
|
78 |
MINX_DBLUE , MINX_DYELLOW, MINX_WHITE , MINX_GREY |
|
79 |
}; |
|
80 |
|
|
81 |
// All 60 legal rotation quats of a Kilominx |
|
82 |
private static final Static4D[] QUATS = new Static4D[] |
|
83 |
{ |
|
84 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
|
85 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
|
86 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
|
87 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
|
88 |
|
|
89 |
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
|
90 |
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ), |
|
91 |
new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
|
92 |
new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
|
93 |
new Static4D( -0.5f, 0.5f, 0.5f, 0.5f ), |
|
94 |
new Static4D( -0.5f, 0.5f, -0.5f, 0.5f ), |
|
95 |
new Static4D( -0.5f, -0.5f, 0.5f, 0.5f ), |
|
96 |
new Static4D( -0.5f, -0.5f, -0.5f, 0.5f ), |
|
97 |
|
|
98 |
new Static4D( 0.5f, C1, C0, 0.0f ), |
|
99 |
new Static4D( 0.5f, C1, -C0, 0.0f ), |
|
100 |
new Static4D( 0.5f, -C1, C0, 0.0f ), |
|
101 |
new Static4D( 0.5f, -C1, -C0, 0.0f ), |
|
102 |
new Static4D( C0, 0.5f, C1, 0.0f ), |
|
103 |
new Static4D( C0, 0.5f, -C1, 0.0f ), |
|
104 |
new Static4D( -C0, 0.5f, C1, 0.0f ), |
|
105 |
new Static4D( -C0, 0.5f, -C1, 0.0f ), |
|
106 |
new Static4D( C1, C0, 0.5f, 0.0f ), |
|
107 |
new Static4D( C1, -C0, 0.5f, 0.0f ), |
|
108 |
new Static4D( -C1, C0, 0.5f, 0.0f ), |
|
109 |
new Static4D( -C1, -C0, 0.5f, 0.0f ), |
|
110 |
|
|
111 |
new Static4D( 0.0f, C0, C1, 0.5f ), |
|
112 |
new Static4D( 0.0f, C0, -C1, 0.5f ), |
|
113 |
new Static4D( 0.0f, -C0, C1, 0.5f ), |
|
114 |
new Static4D( 0.0f, -C0, -C1, 0.5f ), |
|
115 |
new Static4D( C0, C1, 0.0f, 0.5f ), |
|
116 |
new Static4D( C0, -C1, 0.0f, 0.5f ), |
|
117 |
new Static4D( -C0, C1, 0.0f, 0.5f ), |
|
118 |
new Static4D( -C0, -C1, 0.0f, 0.5f ), |
|
119 |
new Static4D( C1, 0.0f, C0, 0.5f ), |
|
120 |
new Static4D( C1, 0.0f, -C0, 0.5f ), |
|
121 |
new Static4D( -C1, 0.0f, C0, 0.5f ), |
|
122 |
new Static4D( -C1, 0.0f, -C0, 0.5f ), |
|
123 |
|
|
124 |
new Static4D( 0.0f, C1, 0.5f, C0 ), |
|
125 |
new Static4D( 0.0f, C1, -0.5f, C0 ), |
|
126 |
new Static4D( 0.0f, -C1, 0.5f, C0 ), |
|
127 |
new Static4D( 0.0f, -C1, -0.5f, C0 ), |
|
128 |
new Static4D( 0.5f, 0.0f, C1, C0 ), |
|
129 |
new Static4D( 0.5f, 0.0f, -C1, C0 ), |
|
130 |
new Static4D( -0.5f, 0.0f, C1, C0 ), |
|
131 |
new Static4D( -0.5f, 0.0f, -C1, C0 ), |
|
132 |
new Static4D( C1, 0.5f, 0.0f, C0 ), |
|
133 |
new Static4D( C1, -0.5f, 0.0f, C0 ), |
|
134 |
new Static4D( -C1, 0.5f, 0.0f, C0 ), |
|
135 |
new Static4D( -C1, -0.5f, 0.0f, C0 ), |
|
136 |
|
|
137 |
new Static4D( 0.0f, 0.5f, C0, C1 ), |
|
138 |
new Static4D( 0.0f, 0.5f, -C0, C1 ), |
|
139 |
new Static4D( 0.0f, -0.5f, C0, C1 ), |
|
140 |
new Static4D( 0.0f, -0.5f, -C0, C1 ), |
|
141 |
new Static4D( 0.5f, C0, 0.0f, C1 ), |
|
142 |
new Static4D( 0.5f, -C0, 0.0f, C1 ), |
|
143 |
new Static4D( -0.5f, C0, 0.0f, C1 ), |
|
144 |
new Static4D( -0.5f, -C0, 0.0f, C1 ), |
|
145 |
new Static4D( C0, 0.0f, 0.5f, C1 ), |
|
146 |
new Static4D( C0, 0.0f, -0.5f, C1 ), |
|
147 |
new Static4D( -C0, 0.0f, 0.5f, C1 ), |
|
148 |
new Static4D( -C0, 0.0f, -0.5f, C1 ), |
|
149 |
}; |
|
150 |
|
|
151 |
private static final int[][] mFaceMap = |
|
152 |
{ |
|
153 |
{ 0, 1, 8, 12,12,12 }, |
|
154 |
{ 6, 5,10, 12,12,12 }, |
|
155 |
{ 1, 0,11, 12,12,12 }, |
|
156 |
{ 5, 6, 3, 12,12,12 }, |
|
157 |
{ 0, 9, 4, 12,12,12 }, |
|
158 |
{ 5, 4, 9, 12,12,12 }, |
|
159 |
{ 7, 1, 2, 12,12,12 }, |
|
160 |
{ 2, 6, 7, 12,12,12 }, |
|
161 |
{ 10, 9, 8, 12,12,12 }, |
|
162 |
{ 4, 3,11, 12,12,12 }, |
|
163 |
{ 7,10, 8, 12,12,12 }, |
|
164 |
{ 3, 2,11, 12,12,12 }, |
|
165 |
{ 0, 8, 9, 12,12,12 }, |
|
166 |
{ 9,10, 5, 12,12,12 }, |
|
167 |
{ 0, 4,11, 12,12,12 }, |
|
168 |
{ 4, 5, 3, 12,12,12 }, |
|
169 |
{ 1, 7, 8, 12,12,12 }, |
|
170 |
{ 7, 6,10, 12,12,12 }, |
|
171 |
{ 2, 1,11, 12,12,12 }, |
|
172 |
{ 6, 2, 3, 12,12,12 }, |
|
173 |
}; |
|
174 |
|
|
175 |
private static MeshBase mMesh; |
|
176 |
|
|
177 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
178 |
|
|
179 |
TwistyMinx(int size, Static4D quat, DistortedTexture texture, |
|
180 |
MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
181 |
{ |
|
182 |
super(size, size, 30, quat, texture, mesh, effects, moves, ObjectList.KILO, res, scrWidth); |
|
183 |
} |
|
184 |
|
|
185 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
186 |
|
|
187 |
float getScreenRatio() |
|
188 |
{ |
|
189 |
return 0.9f; |
|
190 |
} |
|
191 |
|
|
192 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
193 |
|
|
194 |
Static4D[] getQuats() |
|
195 |
{ |
|
196 |
return QUATS; |
|
197 |
} |
|
198 |
|
|
199 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
200 |
|
|
201 |
int getNumFaces() |
|
202 |
{ |
|
203 |
return FACE_COLORS.length; |
|
204 |
} |
|
205 |
|
|
206 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
207 |
|
|
208 |
boolean shouldResetTextureMaps() |
|
209 |
{ |
|
210 |
return false; |
|
211 |
} |
|
212 |
|
|
213 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
214 |
|
|
215 |
int getNumStickerTypes() |
|
216 |
{ |
|
217 |
return 1; |
|
218 |
} |
|
219 |
|
|
220 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
221 |
|
|
222 |
float[] getCuts(int numLayers) |
|
223 |
{ |
|
224 |
return new float[] { -0.5f , 0.5f }; |
|
225 |
} |
|
226 |
|
|
227 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
228 |
|
|
229 |
int getNumCubitFaces() |
|
230 |
{ |
|
231 |
return FACES_PER_CUBIT; |
|
232 |
} |
|
233 |
|
|
234 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
235 |
|
|
236 |
Static3D[] getCubitPositions(int numLayers) |
|
237 |
{ |
|
238 |
final Static3D[] CENTERS = new Static3D[20]; |
|
239 |
|
|
240 |
CENTERS[ 0] = new Static3D( 0.0f, 0.5f, C2); |
|
241 |
CENTERS[ 1] = new Static3D( 0.0f, 0.5f, -C2); |
|
242 |
CENTERS[ 2] = new Static3D( 0.0f,-0.5f, C2); |
|
243 |
CENTERS[ 3] = new Static3D( 0.0f,-0.5f, -C2); |
|
244 |
CENTERS[ 4] = new Static3D( C2, 0.0f, 0.5f); |
|
245 |
CENTERS[ 5] = new Static3D( C2, 0.0f,-0.5f); |
|
246 |
CENTERS[ 6] = new Static3D( -C2, 0.0f, 0.5f); |
|
247 |
CENTERS[ 7] = new Static3D( -C2, 0.0f,-0.5f); |
|
248 |
CENTERS[ 8] = new Static3D( 0.5f, C2, 0.0f); |
|
249 |
CENTERS[ 9] = new Static3D( 0.5f, -C2, 0.0f); |
|
250 |
CENTERS[10] = new Static3D(-0.5f, C2, 0.0f); |
|
251 |
CENTERS[11] = new Static3D(-0.5f, -C2, 0.0f); |
|
252 |
CENTERS[12] = new Static3D( C1, C1, C1); |
|
253 |
CENTERS[13] = new Static3D( C1, C1, -C1); |
|
254 |
CENTERS[14] = new Static3D( C1, -C1, C1); |
|
255 |
CENTERS[15] = new Static3D( C1, -C1, -C1); |
|
256 |
CENTERS[16] = new Static3D( -C1, C1, C1); |
|
257 |
CENTERS[17] = new Static3D( -C1, C1, -C1); |
|
258 |
CENTERS[18] = new Static3D( -C1, -C1, C1); |
|
259 |
CENTERS[19] = new Static3D( -C1, -C1, -C1); |
|
260 |
|
|
261 |
return CENTERS; |
|
262 |
} |
|
263 |
|
|
264 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
265 |
|
|
266 |
private int getQuat(int cubit) |
|
267 |
{ |
|
268 |
switch(cubit) |
|
269 |
{ |
|
270 |
case 0: return 0; |
|
271 |
case 1: return 2; |
|
272 |
case 2: return 3; |
|
273 |
case 3: return 1; |
|
274 |
case 4: return 40; |
|
275 |
case 5: return 31; |
|
276 |
case 6: return 41; |
|
277 |
case 7: return 30; |
|
278 |
case 8: return 39; |
|
279 |
case 9: return 35; |
|
280 |
case 10: return 36; |
|
281 |
case 11: return 34; |
|
282 |
case 12: return 56; |
|
283 |
case 13: return 32; |
|
284 |
case 14: return 43; |
|
285 |
case 15: return 21; |
|
286 |
case 16: return 48; |
|
287 |
case 17: return 28; |
|
288 |
case 18: return 42; |
|
289 |
case 19: return 23; |
|
290 |
} |
|
291 |
|
|
292 |
return 0; |
|
293 |
} |
|
294 |
|
|
295 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
296 |
|
|
297 |
MeshBase createCubitMesh(int cubit) |
|
298 |
{ |
|
299 |
if( mMesh==null ) mMesh = FactoryCubit.getInstance().createMinxCornerMesh(); |
|
300 |
MeshBase mesh = mMesh.copy(true); |
|
301 |
|
|
302 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[getQuat(cubit)], new Static3D(0,0,0) ); |
|
303 |
mesh.apply(quat,0xffffffff,0); |
|
304 |
|
|
305 |
return mesh; |
|
306 |
} |
|
307 |
|
|
308 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
309 |
|
|
310 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
311 |
{ |
|
312 |
return mFaceMap[cubit][cubitface]; |
|
313 |
} |
|
314 |
|
|
315 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
316 |
|
|
317 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
318 |
{ |
|
319 |
float S = 0.07f; |
|
320 |
float R = 0.09f; |
|
321 |
|
|
322 |
float A = 0.86f; |
|
323 |
float X1= (SQ5+1)/8; |
|
324 |
float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4); |
|
325 |
float Y2= Y1 - (float)(Math.sqrt(10-2*SQ5)/8); |
|
326 |
|
|
327 |
float[] vertices = { -X1, Y2, 0, -A*Y1, X1, Y2, 0, Y1 }; |
|
328 |
|
|
329 |
FactorySticker factory = FactorySticker.getInstance(); |
|
330 |
factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face], R); |
|
331 |
|
|
332 |
float MID = TEXTURE_HEIGHT*0.5f; |
|
333 |
float WID = TEXTURE_HEIGHT*0.1f; |
|
334 |
float HEI = TEXTURE_HEIGHT*(0.47f+Y1); |
|
335 |
canvas.drawLine(left+MID-WID,top+HEI,left+MID+WID,top+HEI,paint); |
|
336 |
} |
|
337 |
|
|
338 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
339 |
|
|
340 |
float returnMultiplier() |
|
341 |
{ |
|
342 |
return 2.0f; |
|
343 |
} |
|
344 |
|
|
345 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
346 |
|
|
347 |
float[] getRowChances() |
|
348 |
{ |
|
349 |
return new float[] { 0.5f, 0.5f, 1.0f }; |
|
350 |
} |
|
351 |
|
|
352 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
353 |
// PUBLIC API |
|
354 |
|
|
355 |
public Static3D[] getRotationAxis() |
|
356 |
{ |
|
357 |
return ROT_AXIS; |
|
358 |
} |
|
359 |
|
|
360 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
361 |
|
|
362 |
public int getBasicAngle() |
|
363 |
{ |
|
364 |
return 5; |
|
365 |
} |
|
366 |
|
|
367 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
368 |
|
|
369 |
public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
|
370 |
{ |
|
371 |
int numAxis = ROTATION_AXIS.length; |
|
372 |
|
|
373 |
if( oldRotAxis == START_AXIS ) |
|
374 |
{ |
|
375 |
return rnd.nextInt(numAxis); |
|
376 |
} |
|
377 |
else |
|
378 |
{ |
|
379 |
int newVector = rnd.nextInt(numAxis-1); |
|
380 |
return (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
381 |
} |
|
382 |
} |
|
383 |
|
|
384 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
385 |
|
|
386 |
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
|
387 |
{ |
|
388 |
float rowFloat = rnd.nextFloat(); |
|
389 |
|
|
390 |
for(int row=0; row<mRowChances.length; row++) |
|
391 |
{ |
|
392 |
if( rowFloat<=mRowChances[row] ) return row; |
|
393 |
} |
|
394 |
|
|
395 |
return 0; |
Also available in: Unified diff
Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.