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Revision fb377dae

Added by Leszek Koltunski over 3 years ago

Major progress with Dino; rotations (almost?) work now.

View differences:

src/main/java/org/distorted/main/RubikSurfaceView.java
466 466

  
467 467
      mCurrentAxis = (int)res.get0();
468 468
      float offset = res.get1();
469
      mCurrentRow = (int)(object.returnMultiplier()*offset);
469
      mCurrentRow  = object.computeRowFromOffset(offset);
470

  
470 471
      computeCurrentAxis( object.getRotationAxis()[mCurrentAxis] );
471 472
      mRotationFactor = object.returnRotationFactor(offset);
472 473

  
src/main/java/org/distorted/objects/RubikCube.java
307 307
    return mMeshes[index].copy(true);
308 308
    }
309 309

  
310
///////////////////////////////////////////////////////////////////////////////////////////////////
311

  
312
  float returnMultiplier()
313
    {
314
    return getSize();
315
    }
316

  
310 317
///////////////////////////////////////////////////////////////////////////////////////////////////
311 318
// PUBLIC API
312 319

  
......
324 331

  
325 332
///////////////////////////////////////////////////////////////////////////////////////////////////
326 333

  
327
  public float returnMultiplier()
334
  public int computeRowFromOffset(float offset)
328 335
    {
329
    return getSize();
336
    return (int)(getSize()*offset);
330 337
    }
331 338

  
332 339
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/RubikDino.java
331 331
    canvas.drawArc( ARC3_W-RADIUS+left, ARC2_H-RADIUS, ARC3_W+RADIUS+left, ARC2_H+RADIUS, 345, 90, false, paint);
332 332
    }
333 333

  
334
///////////////////////////////////////////////////////////////////////////////////////////////////
335

  
336
  float returnMultiplier()
337
    {
338
    return 2.0f;
339
    }
340

  
334 341
///////////////////////////////////////////////////////////////////////////////////////////////////
335 342
// PUBLIC API
336 343

  
......
348 355

  
349 356
///////////////////////////////////////////////////////////////////////////////////////////////////
350 357

  
351
  public float returnMultiplier()
358
  public int computeRowFromOffset(float offset)
352 359
    {
353
    // TODO
354

  
355
    return 0;
360
    return offset<0.5f ? 0:2;
356 361
    }
357 362

  
358 363
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/RubikMovement.java
27 27

  
28 28
public abstract class RubikMovement
29 29
  {
30
  private int mLastTouchedAxis;
30
  private int mLastTouchedFace, mNumFaceAxis;
31 31
  private float[] mPoint, mCamera, mTouch;
32 32
  private float[] mPoint2D, mMove2D;
33 33
  private float[][][] mCastAxis;
34
  private int mNumRotAxis, mNumFaceAxis;
34
  private int[] mEnabledRotAxis;
35 35
  private float mDistanceCenterFace3D, mDistanceCenterFace2D;
36 36
  private Static3D[] mFaceAxis;
37 37

  
38 38
///////////////////////////////////////////////////////////////////////////////////////////////////
39 39

  
40 40
  abstract boolean isInsideFace(float[] point);
41
  abstract void computeEnabledAxis(int face, float[] touchPoint, int[] enabledAxis);
41 42

  
42 43
///////////////////////////////////////////////////////////////////////////////////////////////////
43 44

  
......
50 51
    mPoint2D = new float[2];
51 52
    mMove2D  = new float[2];
52 53

  
53
    mNumRotAxis = rotAxis.length;
54 54
    mFaceAxis   = faceAxis;
55 55
    mNumFaceAxis= mFaceAxis.length;
56 56

  
57
    mEnabledRotAxis = new int[rotAxis.length+1];
58

  
57 59
    mDistanceCenterFace3D = distance3D; // distance from the center of the object to each of its faces
58 60
    mDistanceCenterFace2D = distance2D; // distance from the center of a face to its edge
59 61

  
60 62
    // mCastAxis[1][2]{0,1} are the 2D coords of the 2nd axis cast onto the face defined by the
61 63
    // 1st pair (axis,lr)
62
    mCastAxis = new float[mNumFaceAxis][mNumRotAxis][2];
64
    mCastAxis = new float[mNumFaceAxis][rotAxis.length][2];
63 65

  
64
    for( int casted=0; casted<mNumRotAxis; casted++)
66
    for( int casted=0; casted<rotAxis.length; casted++)
65 67
      {
66 68
      Static3D a = rotAxis[casted];
67 69
      mPoint[0]= a.get0();
......
88 90
///////////////////////////////////////////////////////////////////////////////////////////////////
89 91
// find the casted axis with which our move2D vector forms an angle closest to 90 deg.
90 92

  
91
  private int computeRotationIndex(int faceAxis, float[] move2D)
93
  private int computeRotationIndex(int faceAxis, float[] move2D, int[] enabled)
92 94
    {
93 95
    float cosAngle, minCosAngle = Float.MAX_VALUE;
94
    int minIndex=-1;
96
    int minIndex=-1, index;
95 97
    float m0 = move2D[0];
96 98
    float m1 = move2D[1];
97 99
    float len = (float)Math.sqrt(m0*m0 + m1*m1);
98
    float x,y;
99 100

  
100 101
    if( len!=0.0f )
101 102
      {
......
108 109
      m1 = 0.0f;  //
109 110
      }
110 111

  
111
    for(int rotAxis=0; rotAxis<mNumRotAxis; rotAxis++)
112
    int numAxis = enabled[0];
113

  
114
    for(int axis=1; axis<=numAxis; axis++)
112 115
      {
113
      x = mCastAxis[faceAxis][rotAxis][0];
114
      y = mCastAxis[faceAxis][rotAxis][1];
116
      index = enabled[axis];
117
      cosAngle = m0*mCastAxis[faceAxis][index][0] + m1*mCastAxis[faceAxis][index][1];
118
      if( cosAngle<0 ) cosAngle = -cosAngle;
115 119

  
116
      if( x*x + y*y > 0.01f )
120
      if( cosAngle<minCosAngle )
117 121
        {
118
        cosAngle = m0*x + m1*y;
119
        if( cosAngle<0 ) cosAngle = -cosAngle;
120

  
121
        if( cosAngle<minCosAngle )
122
          {
123
          minCosAngle=cosAngle;
124
          minIndex = rotAxis;
125
          }
122
        minCosAngle=cosAngle;
123
        minIndex = index;
126 124
        }
127 125
      }
128 126

  
......
242 240
    mCamera[1] = rotatedCamera.get1()/objectRatio;
243 241
    mCamera[2] = rotatedCamera.get2()/objectRatio;
244 242

  
245
    for( mLastTouchedAxis=0; mLastTouchedAxis<mNumFaceAxis; mLastTouchedAxis++)
243
    for( mLastTouchedFace=0; mLastTouchedFace<mNumFaceAxis; mLastTouchedFace++)
246 244
      {
247
      if( faceIsVisible(mFaceAxis[mLastTouchedAxis]) )
245
      if( faceIsVisible(mFaceAxis[mLastTouchedFace]) )
248 246
        {
249
        castTouchPointOntoFace(mFaceAxis[mLastTouchedAxis], mTouch);
250
        convertTo2Dcoords(mTouch, mFaceAxis[mLastTouchedAxis], mPoint2D);
247
        castTouchPointOntoFace(mFaceAxis[mLastTouchedFace], mTouch);
248
        convertTo2Dcoords(mTouch, mFaceAxis[mLastTouchedFace], mPoint2D);
251 249
        if( isInsideFace(mPoint2D) ) return true;
252 250
        }
253 251
      }
......
265 263
    mPoint[1] = rotatedTouchPoint.get1()/objectRatio;
266 264
    mPoint[2] = rotatedTouchPoint.get2()/objectRatio;
267 265

  
268
    castTouchPointOntoFace(mFaceAxis[mLastTouchedAxis], mTouch);
269
    convertTo2Dcoords(mTouch, mFaceAxis[mLastTouchedAxis], mMove2D);
266
    castTouchPointOntoFace(mFaceAxis[mLastTouchedFace], mTouch);
267
    convertTo2Dcoords(mTouch, mFaceAxis[mLastTouchedFace], mMove2D);
270 268

  
271 269
    mMove2D[0] -= mPoint2D[0];
272 270
    mMove2D[1] -= mPoint2D[1];
273 271

  
274
    int rotIndex = computeRotationIndex(mLastTouchedAxis, mMove2D);
275
    float offset = computeOffset(mPoint2D, mCastAxis[mLastTouchedAxis][rotIndex]);
272
    computeEnabledAxis(mLastTouchedFace, mPoint2D, mEnabledRotAxis);
273
    int rotIndex = computeRotationIndex(mLastTouchedFace, mMove2D, mEnabledRotAxis);
274
    float offset = computeOffset(mPoint2D, mCastAxis[mLastTouchedFace][rotIndex]);
276 275

  
277 276
    return new Static2D(rotIndex,offset);
278 277
    }
......
281 280

  
282 281
  public int getTouchedFace()
283 282
    {
284
    return mLastTouchedAxis;
283
    return mLastTouchedFace;
285 284
    }
286 285

  
287 286
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/RubikMovementCube.java
34 34
    {
35 35
    return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f );
36 36
    }
37

  
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

  
40
  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
41
    {
42
    enabled[0] = 2;
43

  
44
    switch(face)
45
      {
46
      case 0:
47
      case 1: enabled[1]=1; enabled[2]=2; break;
48
      case 2:
49
      case 3: enabled[1]=0; enabled[2]=2; break;
50
      case 4:
51
      case 5: enabled[1]=0; enabled[2]=1; break;
52
      }
53
    }
37 54
}
src/main/java/org/distorted/objects/RubikMovementDino.java
28 28
    super(RubikDino.ROT_AXIS, RubikDino.FACE_AXIS, 0.5f, 0.5f);
29 29
    }
30 30

  
31
///////////////////////////////////////////////////////////////////////////////////////////////////
32
// _____________
33
// |  \  0  /  |
34
// |   \   /   |
35
// | 3 |   | 1 |
36
// |   /   \   |
37
// |  /  2  \  |
38
// -------------
39

  
40
  private int getQuarter(float[] touchPoint)
41
    {
42
    boolean p0 = touchPoint[1] >= touchPoint[0];
43
    boolean p1 = touchPoint[1] >=-touchPoint[0];
44

  
45
    if( p0 )  return p1 ? 0:3;
46
    else      return p1 ? 1:2;
47
    }
48

  
31 49
///////////////////////////////////////////////////////////////////////////////////////////////////
32 50

  
33 51
  boolean isInsideFace(float[] p)
34 52
    {
35 53
    return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f );
36 54
    }
55

  
56
///////////////////////////////////////////////////////////////////////////////////////////////////
57

  
58
  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
59
    {
60
    enabled[0] = 2;
61

  
62
    int quarter = getQuarter(touchPoint);
63

  
64
    switch(face)
65
      {
66
      case 0: switch(quarter)
67
                {
68
                case 0: enabled[1]=0; enabled[2]=1; break;
69
                case 1: enabled[1]=3; enabled[2]=1; break;
70
                case 2: enabled[1]=2; enabled[2]=3; break;
71
                case 3: enabled[1]=0; enabled[2]=2; break;
72
                }
73
              break;
74
      case 1: switch(quarter)
75
                {
76
                case 0: enabled[1]=2; enabled[2]=3; break;
77
                case 1: enabled[1]=3; enabled[2]=1; break;
78
                case 2: enabled[1]=0; enabled[2]=1; break;
79
                case 3: enabled[1]=0; enabled[2]=2; break;
80
                }
81
              break;
82
      case 2: switch(quarter)
83
                {
84
                case 0: enabled[1]=1; enabled[2]=2; break;
85
                case 1: enabled[1]=0; enabled[2]=1; break;
86
                case 2: enabled[1]=0; enabled[2]=3; break;
87
                case 3: enabled[1]=2; enabled[2]=3; break;
88
                }
89
              break;
90
      case 3: switch(quarter)
91
                {
92
                case 0: enabled[1]=1; enabled[2]=2; break;
93
                case 1: enabled[1]=2; enabled[2]=3; break;
94
                case 2: enabled[1]=0; enabled[2]=3; break;
95
                case 3: enabled[1]=0; enabled[2]=1; break;
96
                }
97
              break;
98
      case 4: switch(quarter)
99
                {
100
                case 0: enabled[1]=0; enabled[2]=3; break;
101
                case 1: enabled[1]=0; enabled[2]=2; break;
102
                case 2: enabled[1]=1; enabled[2]=2; break;
103
                case 3: enabled[1]=1; enabled[2]=3; break;
104
                }
105
              break;
106
      case 5: switch(quarter)
107
                {
108
                case 0: enabled[1]=1; enabled[2]=2; break;
109
                case 1: enabled[1]=0; enabled[2]=2; break;
110
                case 2: enabled[1]=0; enabled[2]=3; break;
111
                case 3: enabled[1]=1; enabled[2]=3; break;
112
                }
113
              break;
114
      }
115
    }
37 116
}
src/main/java/org/distorted/objects/RubikMovementPyraminx.java
43 43

  
44 44
    return a1 && a2 && a3;
45 45
    }
46

  
47
///////////////////////////////////////////////////////////////////////////////////////////////////
48

  
49
  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
50
    {
51
    enabled[0] = 3;
52

  
53
    switch(face)
54
      {
55
      case 0: enabled[1]=1; enabled[2]=2; enabled[3]=3; break;
56
      case 1: enabled[1]=0; enabled[2]=2; enabled[3]=3; break;
57
      case 2: enabled[1]=0; enabled[2]=1; enabled[3]=3; break;
58
      case 3: enabled[1]=0; enabled[2]=1; enabled[3]=2; break;
59
      }
60
    }
46 61
}
src/main/java/org/distorted/objects/RubikObject.java
63 63
  private static final Static3D CENTER = new Static3D(0,0,0);
64 64
  static final int INTERIOR_COLOR = 0xff000000;
65 65
  private static final int POST_ROTATION_MILLISEC = 500;
66
  private static final int TEXTURE_HEIGHT = 128;
66
  private static final int TEXTURE_HEIGHT = 256;
67 67

  
68 68
  final Static3D[] ROTATION_AXIS;
69 69
  final Static4D[] QUATS;
......
695 695
  abstract MeshBase createCubitMesh(int cubit);
696 696
  abstract void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side);
697 697
  abstract int getFaceColor(int cubit, int cubitface, int size);
698
  abstract float returnMultiplier();
698 699
  public abstract Static3D[] getRotationAxis();
699 700
  public abstract int getBasicAngle();
700
  public abstract float returnMultiplier();
701
  public abstract int computeRowFromOffset(float offset);
701 702
  public abstract float returnRotationFactor(float offset);
702 703
  public abstract String retObjectString();
703 704
  public abstract float[] getRowChances();
src/main/java/org/distorted/objects/RubikPyraminx.java
391 391
    canvas.drawArc( ARC3_W-RADIUS+left, ARC2_H-RADIUS, ARC3_W+RADIUS+left, ARC2_H+RADIUS, 345, 90, false, paint);
392 392
    }
393 393

  
394
///////////////////////////////////////////////////////////////////////////////////////////////////
395
// I don't quite understand it, but 0.82 works better than the theoretically correct SQ3/2 ( 0.866 )
396

  
397
  float returnMultiplier()
398
    {
399
    return getSize()/0.82f;//(SQ3/2);
400
    }
401

  
394 402
///////////////////////////////////////////////////////////////////////////////////////////////////
395 403
// PUBLIC API
396 404

  
......
407 415
    }
408 416

  
409 417
///////////////////////////////////////////////////////////////////////////////////////////////////
410
// I don't quite understand it, but 0.82 works better than the theoretically correct SQ3/2 ( 0.866 )
418
// 0.82?? see returnMultiplier()
411 419

  
412
  public float returnMultiplier()
420
  public int computeRowFromOffset(float offset)
413 421
    {
414
    return getSize()/0.82f;//(SQ3/2);
422
    return (int)(getSize()*offset/0.82f);
415 423
    }
416 424

  
417 425
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/scores/RubikScoresDownloader.java
373 373
    String timlist = scores.getUnsubmittedTimelist();
374 374
    String country = scores.getCountry();
375 375
    long epoch = System.currentTimeMillis();
376
    String salt = "cubold";
376
    String salt = "cuboid";
377 377

  
378 378
    String url1="https://distorted.org/magic/cgi-bin/submit.cgi";
379 379
    String url2 = "n="+name+"&v="+veri+"&r="+numRuns+"&p="+numPlay+"&i="+deviceID+"&e="+mVersion+"d";
380 380
    url2 += "&o="+objlist+"&l="+lvllist+"&t="+timlist+"&c="+country+"&f="+epoch;
381 381
    url2 += "&oo="+RubikObjectList.getObjectList()+"&min=0&max="+MAX_LEVEL+"&lo="+MAX_PLACES;
382
    url2 += "&h="+computeHash( url2+"d", salt.getBytes() );
382
    url2 += "&h="+computeHash( url2, salt.getBytes() );
383 383

  
384 384
    return url1 + "?" + url2;
385 385
    }

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