Revision fb377dae
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objects/RubikMovementDino.java | ||
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super(RubikDino.ROT_AXIS, RubikDino.FACE_AXIS, 0.5f, 0.5f); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// _____________ |
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// | \ 0 / | |
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// | \ / | |
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// | 3 | | 1 | |
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// | / \ | |
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// | / 2 \ | |
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// ------------- |
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private int getQuarter(float[] touchPoint) |
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{ |
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boolean p0 = touchPoint[1] >= touchPoint[0]; |
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boolean p1 = touchPoint[1] >=-touchPoint[0]; |
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if( p0 ) return p1 ? 0:3; |
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else return p1 ? 1:2; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean isInsideFace(float[] p) |
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{ |
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return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
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{ |
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enabled[0] = 2; |
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int quarter = getQuarter(touchPoint); |
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switch(face) |
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{ |
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case 0: switch(quarter) |
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{ |
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case 0: enabled[1]=0; enabled[2]=1; break; |
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case 1: enabled[1]=3; enabled[2]=1; break; |
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case 2: enabled[1]=2; enabled[2]=3; break; |
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case 3: enabled[1]=0; enabled[2]=2; break; |
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} |
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break; |
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case 1: switch(quarter) |
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{ |
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case 0: enabled[1]=2; enabled[2]=3; break; |
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case 1: enabled[1]=3; enabled[2]=1; break; |
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case 2: enabled[1]=0; enabled[2]=1; break; |
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case 3: enabled[1]=0; enabled[2]=2; break; |
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} |
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break; |
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case 2: switch(quarter) |
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{ |
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case 0: enabled[1]=1; enabled[2]=2; break; |
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case 1: enabled[1]=0; enabled[2]=1; break; |
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case 2: enabled[1]=0; enabled[2]=3; break; |
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case 3: enabled[1]=2; enabled[2]=3; break; |
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} |
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break; |
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case 3: switch(quarter) |
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{ |
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case 0: enabled[1]=1; enabled[2]=2; break; |
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case 1: enabled[1]=2; enabled[2]=3; break; |
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case 2: enabled[1]=0; enabled[2]=3; break; |
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case 3: enabled[1]=0; enabled[2]=1; break; |
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} |
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break; |
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case 4: switch(quarter) |
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{ |
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case 0: enabled[1]=0; enabled[2]=3; break; |
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case 1: enabled[1]=0; enabled[2]=2; break; |
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case 2: enabled[1]=1; enabled[2]=2; break; |
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case 3: enabled[1]=1; enabled[2]=3; break; |
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} |
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break; |
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case 5: switch(quarter) |
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{ |
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case 0: enabled[1]=1; enabled[2]=2; break; |
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case 1: enabled[1]=0; enabled[2]=2; break; |
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case 2: enabled[1]=0; enabled[2]=3; break; |
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case 3: enabled[1]=1; enabled[2]=3; break; |
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} |
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break; |
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} |
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} |
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} |
Also available in: Unified diff
Major progress with Dino; rotations (almost?) work now.