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Revision fb377dae

Added by Leszek Koltunski over 3 years ago

Major progress with Dino; rotations (almost?) work now.

View differences:

src/main/java/org/distorted/objects/RubikObject.java
63 63
  private static final Static3D CENTER = new Static3D(0,0,0);
64 64
  static final int INTERIOR_COLOR = 0xff000000;
65 65
  private static final int POST_ROTATION_MILLISEC = 500;
66
  private static final int TEXTURE_HEIGHT = 128;
66
  private static final int TEXTURE_HEIGHT = 256;
67 67

  
68 68
  final Static3D[] ROTATION_AXIS;
69 69
  final Static4D[] QUATS;
......
695 695
  abstract MeshBase createCubitMesh(int cubit);
696 696
  abstract void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side);
697 697
  abstract int getFaceColor(int cubit, int cubitface, int size);
698
  abstract float returnMultiplier();
698 699
  public abstract Static3D[] getRotationAxis();
699 700
  public abstract int getBasicAngle();
700
  public abstract float returnMultiplier();
701
  public abstract int computeRowFromOffset(float offset);
701 702
  public abstract float returnRotationFactor(float offset);
702 703
  public abstract String retObjectString();
703 704
  public abstract float[] getRowChances();

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