Revision fb377dae
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objects/RubikObject.java | ||
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63 | 63 |
private static final Static3D CENTER = new Static3D(0,0,0); |
64 | 64 |
static final int INTERIOR_COLOR = 0xff000000; |
65 | 65 |
private static final int POST_ROTATION_MILLISEC = 500; |
66 |
private static final int TEXTURE_HEIGHT = 128;
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66 |
private static final int TEXTURE_HEIGHT = 256;
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67 | 67 |
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68 | 68 |
final Static3D[] ROTATION_AXIS; |
69 | 69 |
final Static4D[] QUATS; |
... | ... | |
695 | 695 |
abstract MeshBase createCubitMesh(int cubit); |
696 | 696 |
abstract void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side); |
697 | 697 |
abstract int getFaceColor(int cubit, int cubitface, int size); |
698 |
abstract float returnMultiplier(); |
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698 | 699 |
public abstract Static3D[] getRotationAxis(); |
699 | 700 |
public abstract int getBasicAngle(); |
700 |
public abstract float returnMultiplier();
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701 |
public abstract int computeRowFromOffset(float offset);
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701 | 702 |
public abstract float returnRotationFactor(float offset); |
702 | 703 |
public abstract String retObjectString(); |
703 | 704 |
public abstract float[] getRowChances(); |
Also available in: Unified diff
Major progress with Dino; rotations (almost?) work now.