Revision fd836c4e
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objects/TwistySquare.java | ||
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166 | 166 |
super(size, size, quat, texture, mesh, effects, moves, obj, res, scrWidth); |
167 | 167 |
} |
168 | 168 |
|
169 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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MeshBase createMiddleCubitMesh() |
|
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{ |
|
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if( mMeshes[0]==null ) |
|
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{ |
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float[][] bands= new float[][] |
|
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{ |
|
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{0.040f,35,0.8f,1.0f,5,2,1}, |
|
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{0.020f,35,0.8f,1.0f,5,2,1}, |
|
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{0.001f,35,0.8f,1.0f,5,2,1} |
|
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}; |
|
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int[] bandIndexes = new int[] { 2,2,1,1,0,2 }; |
|
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float[][] corners = new float[][] { {0.03f,0.05f} }; |
|
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int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
|
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float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} }; |
|
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int[] centerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
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|
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_MIDDLE,VERT_INDEXES_MIDDLE); |
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mMeshes[0] = factory.createRoundedSolid(VERTICES_MIDDLE, VERT_INDEXES_MIDDLE, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces(), null ); |
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} |
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|
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return mMeshes[0].copy(true); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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MeshBase createEdgeCubitMesh() |
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{ |
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if( mMeshes[1]==null ) |
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{ |
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float[][] bands= new float[][] |
|
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{ |
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{0.038f,35,0.5f,0.9f, 5,2,1}, |
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{0.001f,35,0.5f,0.9f, 5,2,1} |
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}; |
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int[] bandIndexes = new int[] { 0,1,0,1,1 }; |
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float[][] corners = new float[][] { {0.04f,0.15f} }; |
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int[] cornerIndexes = new int[] { 0,0,-1,0,0,-1 }; |
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float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} }; |
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int[] centerIndexes = new int[] { 0,0,-1,0,0,-1 }; |
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|
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_EDGE,VERT_INDEXES_EDGE); |
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mMeshes[1] = factory.createRoundedSolid(VERTICES_EDGE, VERT_INDEXES_EDGE, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces(), null ); |
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} |
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return mMeshes[1].copy(true); |
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} |
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227 | 169 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
228 | 170 |
|
229 | 171 |
Static4D[] getQuats() |
src/main/java/org/distorted/objects/TwistySquare1.java | ||
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22 | 22 |
import android.content.res.Resources; |
23 | 23 |
|
24 | 24 |
import org.distorted.helpers.FactoryCubit; |
25 |
import org.distorted.helpers.ObjectShape; |
|
25 | 26 |
import org.distorted.helpers.ObjectSticker; |
26 | 27 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
27 | 28 |
import org.distorted.library.main.DistortedEffects; |
... | ... | |
181 | 182 |
|
182 | 183 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
183 | 184 |
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private Static4D getQuat(int cubit) |
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ObjectShape getObjectShape(int cubit, int numLayers) |
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{ |
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int variant = getCubitVariant(cubit,numLayers); |
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|
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if( variant==0 ) |
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{ |
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float[][] bands = new float[][] { {0.040f,35,0.8f,1.0f,5,2,1}, {0.020f,35,0.8f,1.0f,5,2,1}, {0.001f,35,0.8f,1.0f,5,2,1} }; |
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int[] bandIndices = new int[] { 2,2,1,1,0,2 }; |
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float[][] corners = new float[][] { {0.03f,0.05f} }; |
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int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0 }; |
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float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} }; |
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int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 }; |
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197 |
|
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return new ObjectShape(VERTICES_MIDDLE,VERT_INDEXES_MIDDLE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
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} |
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else if( variant==1 ) |
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{ |
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float[][] bands = new float[][] { {0.038f,35,0.5f,0.9f, 5,2,1}, {0.001f,35,0.5f,0.9f, 5,2,1} }; |
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int[] bandIndices = new int[] { 0,1,0,1,1 }; |
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float[][] corners = new float[][] { {0.04f,0.15f} }; |
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int[] cornerIndices = new int[] { 0,0,-1,0,0,-1 }; |
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float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} }; |
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int[] centerIndices = new int[] { 0,0,-1,0,0,-1 }; |
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208 |
|
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return new ObjectShape(VERTICES_EDGE,VERT_INDEXES_EDGE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
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} |
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else |
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{ |
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float[][] bands = new float[][] { {0.038f,35,0.9f,1.0f, 5,2,1}, {0.001f,35,0.9f,1.0f, 5,2,1} }; |
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int[] bandIndices = new int[] { 0,1,0,0,1,1 }; |
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215 |
float[][] corners = new float[][] { {0.05f,0.13f} }; |
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int[] cornerIndices = new int[] { 0,0,0,-1,0,0,0,-1 }; |
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float[][] centers = new float[][] { { -0.5f, 0.0f,-0.5f} }; |
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int[] centerIndices = new int[] { -1,0,-1,-1,-1,0,-1,-1 }; |
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return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private Static4D getQuat(int cubit, int numLayers) |
|
185 | 227 |
{ |
186 | 228 |
return QUATS[QUAT_NUMBER[cubit]]; |
187 | 229 |
} |
188 | 230 |
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189 | 231 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
190 | 232 |
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191 |
MeshBase createCornerCubitMesh()
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private int getNumCubitVariants(int numLayers)
|
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192 | 234 |
{ |
193 |
if( mMeshes[2]==null ) |
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{ |
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float[][] bands= new float[][] |
|
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{ |
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{0.038f,35,0.9f,1.0f, 5,2,1}, |
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{0.001f,35,0.9f,1.0f, 5,2,1} |
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}; |
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int[] bandIndexes = new int[] { 0,1,0,0,1,1 }; |
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201 |
float[][] corners = new float[][] { {0.05f,0.13f} }; |
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int[] cornerIndexes = new int[] { 0,0,0,-1,0,0,0,-1 }; |
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float[][] centers = new float[][] { { -0.5f, 0.0f,-0.5f} }; |
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int[] centerIndexes = new int[] { -1,0,-1,-1,-1,0,-1,-1 }; |
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return 3; |
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} |
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205 | 237 |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER); |
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mMeshes[2] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces(), null ); |
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} |
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return mMeshes[2].copy(true); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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239 |
|
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int getCubitVariant(int cubit, int numLayers) |
|
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{ |
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return cubit<2 ? 0 : (cubit<10 ? 1:2); |
|
215 | 243 |
} |
216 | 244 |
|
217 | 245 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
218 | 246 |
|
219 | 247 |
MeshBase createCubitMesh(int cubit, int numLayers) |
220 | 248 |
{ |
249 |
int variant = getCubitVariant(cubit,numLayers); |
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250 |
|
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221 | 251 |
if( mMeshes==null ) |
222 | 252 |
{ |
223 | 253 |
FactoryCubit factory = FactoryCubit.getInstance(); |
224 | 254 |
factory.clear(); |
225 |
mMeshes = new MeshBase[4];
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mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
|
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226 | 256 |
} |
227 | 257 |
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MeshBase mesh; |
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if( cubit< 2 ) mesh = createMiddleCubitMesh(); |
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else if( cubit<10 ) mesh = createEdgeCubitMesh(); |
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else mesh = createCornerCubitMesh(); |
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if( mMeshes[variant]==null ) |
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{ |
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ObjectShape shape = getObjectShape(cubit,numLayers); |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(shape); |
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mMeshes[variant] = factory.createRoundedSolid(shape); |
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} |
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233 | 265 |
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) ); |
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MeshBase mesh = mMeshes[variant].copy(true); |
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) ); |
|
235 | 268 |
mesh.apply(quat,0xffffffff,0); |
236 | 269 |
|
237 | 270 |
return mesh; |
... | ... | |
262 | 295 |
|
263 | 296 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
264 | 297 |
{ |
265 |
int type; |
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266 |
|
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if( cubit< 2 ) type = 0; |
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else if( cubit<10 ) type = 1; |
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else type = 2; |
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270 |
|
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271 |
return mStickerType[type][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface]; |
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int variant = getCubitVariant(cubit,numLayers); |
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return mStickerType[variant][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface]; |
|
272 | 300 |
} |
273 | 301 |
|
274 | 302 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/objects/TwistySquare2.java | ||
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22 | 22 |
import android.content.res.Resources; |
23 | 23 |
|
24 | 24 |
import org.distorted.helpers.FactoryCubit; |
25 |
import org.distorted.helpers.ObjectShape; |
|
25 | 26 |
import org.distorted.helpers.ObjectSticker; |
26 | 27 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
27 | 28 |
import org.distorted.library.main.DistortedEffects; |
... | ... | |
186 | 187 |
|
187 | 188 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
188 | 189 |
|
189 |
private Static4D getQuat(int cubit)
|
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190 |
ObjectShape getObjectShape(int cubit, int numLayers)
|
|
190 | 191 |
{ |
191 |
return QUATS[QUAT_NUMBER[cubit]]; |
|
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} |
|
192 |
int variant = getCubitVariant(cubit,numLayers); |
|
193 | 193 |
|
194 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
194 |
if( variant==0 ) |
|
195 |
{ |
|
196 |
float[][] bands = new float[][] { {0.040f,35,0.8f,1.0f,5,2,1}, {0.020f,35,0.8f,1.0f,5,2,1}, {0.001f,35,0.8f,1.0f,5,2,1} }; |
|
197 |
int[] bandIndices = new int[] { 2,2,1,1,0,2 }; |
|
198 |
float[][] corners = new float[][] { {0.03f,0.05f} }; |
|
199 |
int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0 }; |
|
200 |
float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} }; |
|
201 |
int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 }; |
|
202 |
|
|
203 |
return new ObjectShape(VERTICES_MIDDLE,VERT_INDEXES_MIDDLE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
|
204 |
} |
|
205 |
else if( variant==1 ) |
|
206 |
{ |
|
207 |
float[][] bands = new float[][] { {0.038f,35,0.5f,0.9f, 5,2,1}, {0.001f,35,0.5f,0.9f, 5,2,1} }; |
|
208 |
int[] bandIndices = new int[] { 0,1,0,1,1 }; |
|
209 |
float[][] corners = new float[][] { {0.04f,0.15f} }; |
|
210 |
int[] cornerIndices = new int[] { 0,0,-1,0,0,-1 }; |
|
211 |
float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} }; |
|
212 |
int[] centerIndices = new int[] { 0,0,-1,0,0,-1 }; |
|
195 | 213 |
|
196 |
MeshBase createCornerCubitMesh()
|
|
197 |
{
|
|
198 |
if( mMeshes[3]==null )
|
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214 |
return new ObjectShape(VERTICES_EDGE,VERT_INDEXES_EDGE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
215 |
}
|
|
216 |
else
|
|
199 | 217 |
{ |
200 |
float[][] bands= new float[][] |
|
201 |
{ |
|
202 |
{0.030f,35,0.9f,1.0f, 5,2,1}, |
|
203 |
{0.001f,35,0.9f,1.0f, 5,2,1} |
|
204 |
}; |
|
205 |
int[] bandIndexes = new int[] { 0,0,0,1,1 }; |
|
218 |
float[][] bands = new float[][] { {0.030f,35,0.9f,1.0f, 5,2,1}, {0.001f,35,0.9f,1.0f, 5,2,1} }; |
|
219 |
int[] bandIndices = new int[] { 0,0,0,1,1 }; |
|
206 | 220 |
float[][] corners = new float[][] { {0.05f,0.13f} }; |
207 |
int[] cornerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
|
221 |
int[] cornerIndices = new int[] { 0,0,-1,0,0,-1 };
|
|
208 | 222 |
float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} }; |
209 |
int[] centerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
|
223 |
int[] centerIndices = new int[] { 0,0,-1,0,0,-1 };
|
|
210 | 224 |
|
211 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
212 |
factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER); |
|
213 |
mMeshes[3] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER, |
|
214 |
bands, bandIndexes, |
|
215 |
corners, cornerIndexes, |
|
216 |
centers, centerIndexes, |
|
217 |
getNumCubitFaces(), null ); |
|
225 |
return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null); |
|
218 | 226 |
} |
219 |
return mMeshes[3].copy(true); |
|
227 |
} |
|
228 |
|
|
229 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
230 |
|
|
231 |
private Static4D getQuat(int cubit, int numLayers) |
|
232 |
{ |
|
233 |
return QUATS[QUAT_NUMBER[cubit]]; |
|
234 |
} |
|
235 |
|
|
236 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
237 |
|
|
238 |
private int getNumCubitVariants(int numLayers) |
|
239 |
{ |
|
240 |
return 3; |
|
241 |
} |
|
242 |
|
|
243 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
244 |
|
|
245 |
int getCubitVariant(int cubit, int numLayers) |
|
246 |
{ |
|
247 |
return cubit<2 ? 0 : (cubit<10 ? 1:2); |
|
220 | 248 |
} |
221 | 249 |
|
222 | 250 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
223 | 251 |
|
224 | 252 |
MeshBase createCubitMesh(int cubit, int numLayers) |
225 | 253 |
{ |
254 |
int variant = getCubitVariant(cubit,numLayers); |
|
255 |
|
|
226 | 256 |
if( mMeshes==null ) |
227 | 257 |
{ |
228 | 258 |
FactoryCubit factory = FactoryCubit.getInstance(); |
229 | 259 |
factory.clear(); |
230 |
mMeshes = new MeshBase[4];
|
|
260 |
mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
|
|
231 | 261 |
} |
232 | 262 |
|
233 |
MeshBase mesh; |
|
234 |
|
|
235 |
if( cubit< 2 ) mesh = createMiddleCubitMesh(); |
|
236 |
else if( cubit<10 ) mesh = createEdgeCubitMesh(); |
|
237 |
else mesh = createCornerCubitMesh(); |
|
263 |
if( mMeshes[variant]==null ) |
|
264 |
{ |
|
265 |
ObjectShape shape = getObjectShape(cubit,numLayers); |
|
266 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
267 |
factory.createNewFaceTransform(shape); |
|
268 |
mMeshes[variant] = factory.createRoundedSolid(shape); |
|
269 |
} |
|
238 | 270 |
|
239 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) ); |
|
271 |
MeshBase mesh = mMeshes[variant].copy(true); |
|
272 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) ); |
|
240 | 273 |
mesh.apply(quat,0xffffffff,0); |
241 | 274 |
|
242 | 275 |
return mesh; |
Also available in: Unified diff
Convert the two Squares to the new scheme.