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magiccube / src / main / java / org / distorted / dialogs / RubikDialogAbandon.java @ master

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.dialogs;
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import android.app.Dialog;
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import android.view.View;
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import android.widget.TextView;
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import androidx.fragment.app.FragmentActivity;
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import org.distorted.main.R;
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import org.distorted.playui.PlayActivity;
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import org.distorted.playui.ScreenList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class RubikDialogAbandon extends RubikDialogAbstract
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  {
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  public int getResource()      { return R.layout.dialog_message; }
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  public int getTitleResource() { return -1; }
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  public boolean hasArgument()  { return false; }
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  public int getPositive()      { return R.string.yes; }
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  public int getNegative()      { return R.string.no; }
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  public void negativeAction()  { }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void positiveAction()
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    {
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    final PlayActivity act = (PlayActivity)getContext();
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    ScreenList.goBack(act);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void prepareBody(Dialog dialog, View view, FragmentActivity act, float size)
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    {
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    TextView mess = view.findViewById(R.id.dialog_message);
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    mess.setText(R.string.abandon_solve);
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    }
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  }
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