minor
translations.
translations
"About" dialog & up the version to 1.13.0
Progress with 'Bandaged' translations.
Bugfix for the Bandaged UI.
Progress with Bandaged UI.
initial support for Bandaged UI.
Come back to fast scrambling.
progress with 'turnable' BandagedPyraminx Signature. Maybe working now.
Progress with scrambling a bandaged pyraminx.
Initial support for scrambling a bandaged pyraminx.
fix touching individual Elements of a BandagedPyraminx.
Introduce individual ScreenRatios for each BandagedObject.
progress with BandagedPyraminx.
move the non-UI bandaged stuff to its own package in the object library.
Improve the 'FactoryBandaged' API.
Major progrss writing FactoryBandagedPyraminx.
speedups (correctly remove the internal walls of joined elements)
Create Tablebase in a separate thread.
defensive programming
build for API 34.
up versionCode to 81.
up versionCode to 80.
Switch off Tins Cube; bugfixes for the BandagedCreator.
About Dialog.
Fix SkewbDiamond solver - previously some impossible positions slipped through.
Show the same time format in the 'NewRecord' and 'Solved' dialogs as well.
Upgrade to 1.12.7
Dialog About
Improve the way we display time in the Scores dialog
implement enumeration of permutations in linear time. This hopefully speeds up all solvers.
generalize FactoryBandagedCuboid: start removing 'cuboidal' assumptions from it.
Progress with BandagedObjectPyraminx.
Introduce BandagedObjectPyraminx.
Progress with BandagedObject.
Split bandagedObject into abstract part and BandagedCuboid.
Everything about the nature of an object being bandaged should now hopefully be abstracted out in the single class - 'BandagedObject'
Introduce 'BandagedObject' - an abstraction and a step towards creator of Bandaged Pyraminxes.
Implement the android.opengl.Matrix functions ourselves.
About dialog.
CU_323 solver: last step.
CU_323 solver: translations.
CU_323 solver: progress and slight speedup for the 'old' solver.
CU_323 solver: new schema.
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