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# Date Author Comment
77899b4c 09/17/2020 11:02 PM Leszek Koltunski

More support for the Helicopter.

20a0214b 09/17/2020 10:31 PM Leszek Koltunski

More support for the Helicopter.

ee35e63c 09/16/2020 11:55 PM Leszek Koltunski

Beginnings of support for the Helicopter.

fcc0e034 09/16/2020 08:49 PM Leszek Koltunski

Correct the Dino mesh.

9d767f4b 09/15/2020 10:21 PM Leszek Koltunski

Add Sudan flag.

940100d1 09/15/2020 11:10 AM Leszek Koltunski

Minor.

a0836f4a 09/15/2020 09:20 AM Leszek Koltunski

We have new, Polygon method of rendering Object faces, and a new object - the Skewb.
Time for 1.4.2 !

63002261 09/15/2020 09:18 AM Leszek Koltunski

Skewb finished?

2f5783d4 09/14/2020 10:33 PM Leszek Koltunski

Skewb Mesh.

21e06b9c 09/14/2020 10:02 PM Leszek Koltunski

Icons for the Skewb.

eab9d8f8 09/14/2020 08:46 PM Leszek Koltunski

Progress with the Skewb.

fb52fae9 09/14/2020 01:38 PM Leszek Koltunski

Beginnings of support for the Skewb.

1576f41c 09/13/2020 12:35 AM Leszek Koltunski

Minor.

fa679111 09/11/2020 11:01 AM Leszek Koltunski

Make the ObjectPopup a 2D grid - corrections.

e07c48a2 09/11/2020 12:17 AM Leszek Koltunski

Make the ObjectPopup a 2D grid.

3e5ad461 09/10/2020 08:33 PM Leszek Koltunski

Improve the Scores dialog: now level sections are added one-by-one.

befd50be 09/10/2020 03:17 PM Leszek Koltunski

New meshes.

e35247b8 09/10/2020 02:06 PM Leszek Koltunski

Improve Pyraminx Mesh

2394e617 09/09/2020 12:27 PM Leszek Koltunski

Convert RubikDino to the new Polygon mesh.

52336e82 09/09/2020 12:13 PM Leszek Koltunski

Tweaks for the new RubikPyraminx mesh so it looks better.

231771f3 09/09/2020 12:58 AM Leszek Koltunski

Convert RubikPyraminx to the new MeshPolygon - better quality of the mesh and less vertices!

c0b37c89 09/08/2020 10:21 PM Leszek Koltunski

Convert RubikCubes to the new MeshPolygon - better quality of the mesh and less vertices!

b376bfd7 09/07/2020 11:29 PM Leszek Koltunski

Fix for a crasher.

efa8aa48 08/28/2020 12:37 AM Leszek Koltunski

Rename Meshes.

dfbb340a 08/27/2020 12:51 PM Leszek Koltunski

Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.

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