Objects must explicitly provide a list of offsets specifying where the cut planes are (rather than just a BASIC_STEP - the width of the layer - which is insufficient in case of objects which have layers of vastly different width, like the Master Skewb)
Move computation of the rotation rows to the Object from Cubits.
Beginnings of support for any-sized Skewb.
New meshes.
CubitFactory: unify creating MeshPolygon bands.
Play State: Recreate all 3 PopupWindows.
More debugging for the case of suspicious submits.
Swap Redi with Helicopter.
More unification in CubitFactory.
New API for the library: add an empty texture component to a Mesh.Use this in thr Magic Cube to add empty texture components to some types of cubits.
Unification of the way we round the corners of various cubits.
Bugfix for a rare Firebase crash.
Improve Analytics reports
The Redi Cube should be finished now.
Minor.
Redi icons.
Add the Redi Cube: part3.
Add the Redi Cube: part2.
Add the Redi Cube: part1.
Work around a rare crash on startup
Correct a bug computing Hash and immediatelly bump to 1.5.2
adjust requesting for review a bit more - now it will happen after a user has launched the app twice and played 7 times.
adjust the objects some more.
- after some time using it, request an App review- some tweaking for the way the objects look (set internal_color to something slightly lighter than pure black, round the corners of the stickers better)- set internal_node ratio to 1.42, this way the objects never get cut
Simplify OpenGL error dialog. Show it only once.
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