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# Date Author Comment
1b3cbd5b 05/27/2020 12:12 PM Leszek Koltunski

Report an Analytics event when a user changes State or Object.

1ef09d49 05/27/2020 11:43 AM Leszek Koltunski

Report a Crashlytics non-fatal if we fail to compile some shaders.

4f36e418 05/26/2020 11:42 PM Leszek Koltunski

Hopefully get rid of the most common crash in the field right now by changing the States to always create all their Views from scratch.

f8de0b54 05/26/2020 01:21 PM Leszek Koltunski

Bump version to 1.2.0

14bd7976 05/26/2020 12:53 PM Leszek Koltunski

1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)

40ab026e 05/24/2020 09:03 PM Leszek Koltunski

In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
Port RubikCube to the new library.

22dcc308 05/18/2020 11:39 AM Leszek Koltunski

correct Qatar flag & add Trynidad flag.

11db590b 05/08/2020 03:36 PM Leszek Koltunski

We have

- three bugfixes for crashers as seen in Firebase
- one fix for a nasty logic error
- improvements to the Scores Dialog
- new Ivory Coast flag :)
so it's time for 1.1.4
1f894991 05/08/2020 03:28 PM Leszek Koltunski

Fix a nasty logic error that let people submit bogus results.

d5032ac8 05/08/2020 10:13 AM Leszek Koltunski

Fix for the next crash seen in the field.

e319fe78 05/08/2020 09:48 AM Leszek Koltunski

Fix for a crasher seen in the field.

d5d503d0 05/07/2020 11:41 PM Leszek Koltunski

Minor.

13ed61b5 05/07/2020 10:13 PM Leszek Koltunski

Improve the way we fill up the Scores tab - now it follows what user's doing, so if he changes tabs when the dialog is filling up, he won't have to wait so long.

2d1fb931 05/07/2020 08:36 PM Leszek Koltunski

Add Ivory Coast flag.

1335efec 05/06/2020 09:15 AM Leszek Koltunski

Smaller halo.

a1d75006 05/05/2020 10:09 PM Leszek Koltunski

Again we have 2 bugfixes for crashers seen in the field and updated zh-CN and zh-TW translations.
Bump version to 1.1.3 then.

8194f0fb 05/05/2020 09:44 PM Leszek Koltunski

New Traditional and Simplified Chinese translations.

5f8c532e 05/05/2020 09:05 PM Leszek Koltunski

Fix for another crasher from the field.

d1016920 05/05/2020 12:55 PM Leszek Koltunski

Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...

b972c160 05/04/2020 04:01 PM Leszek Koltunski

Fix for the next crasher from the field.

2010c6f7 05/03/2020 11:41 PM Leszek Koltunski

Adjust the app to match the changes in library.

Looks like we'll have to add 1 dim to the GLOW effect.

4fd84652 05/03/2020 09:39 PM Leszek Koltunski

Remove the 'touchscreen required = false' from the manifest (because or a bug in Samsung App Store - it marks such apps as incompatible with any device)

c7f9e82d 05/03/2020 03:53 PM Leszek Koltunski

One more fix for the latest bug from the field with Play state Spinner.

7b7d65ce 05/03/2020 03:43 PM Leszek Koltunski

- bump version to 1.1.2
- fix one crasher observed in the field ( we need to adjust the Levels Spinner in Play state if Object changed in Pattern or Solver states )

1780dcb0 04/30/2020 04:13 PM Leszek Koltunski

Fix clicking on the 'Distorted.org' link; get app version from build.gradle (and not from strings.xml)

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