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# Date Author Comment
e55764f2 06/07/2020 05:40 PM Leszek Koltunski

More progreess porting RubikCube.

8fa00d2c 06/07/2020 05:38 PM Leszek Koltunski

More progreess porting RubikCube.

f61fc32c 06/07/2020 05:33 PM Leszek Koltunski

More progreess porting RubikCube.

8cccfb10 06/07/2020 05:18 PM Leszek Koltunski

More progreess porting RubikCube.

27e6c301 06/07/2020 03:29 PM Leszek Koltunski

Progreess porting RubikCube to the new SingleMesh mode.

470820a7 06/06/2020 11:28 PM Leszek Koltunski

Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.

451636bf 06/06/2020 12:36 AM Leszek Koltunski

Add flag of Ghana.

e82f3f9c 06/05/2020 11:40 AM Leszek Koltunski

Port RubikCube to the new library.

7da4360e 06/03/2020 06:35 PM Leszek Koltunski

Update Myanmar flag.

c5ecdd95 06/02/2020 08:58 PM Leszek Koltunski

Add Ethiopian flag.

66ac7cd6 06/02/2020 08:32 PM Leszek Koltunski

Add Kenyan flag.

c9d0d336 06/02/2020 02:48 PM Leszek Koltunski

Correct the Libian flag.

36a9dafd 06/02/2020 02:40 PM Leszek Koltunski

Add flags of Congo, Malawi, and update the Libian flag.

557fc403 05/29/2020 07:24 PM Leszek Koltunski

Minor

c1e5047d 05/29/2020 07:20 PM Leszek Koltunski

Add of flag of Tanzania!

d17073f0 05/29/2020 07:06 PM Leszek Koltunski

Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.

2d9fc972 05/29/2020 06:47 PM Leszek Koltunski

Add OpenGL Error dialog.

226c8cfa 05/29/2020 03:48 PM Leszek Koltunski

Progress making it possible to apply Vertex Effects only to some Components of a Mesh.

43adf86d 05/28/2020 10:14 AM Leszek Koltunski

Correct a crasher introduced in 1.2.0

13ce05cc 05/27/2020 12:13 PM Leszek Koltunski

Switch off showing FPS.

1b3cbd5b 05/27/2020 12:12 PM Leszek Koltunski

Report an Analytics event when a user changes State or Object.

1ef09d49 05/27/2020 11:43 AM Leszek Koltunski

Report a Crashlytics non-fatal if we fail to compile some shaders.

4f36e418 05/26/2020 11:42 PM Leszek Koltunski

Hopefully get rid of the most common crash in the field right now by changing the States to always create all their Views from scratch.

f8de0b54 05/26/2020 01:21 PM Leszek Koltunski

Bump version to 1.2.0

14bd7976 05/26/2020 12:53 PM Leszek Koltunski

1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)

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