Fix for the next crasher from the field.
Adjust the app to match the changes in library.
Looks like we'll have to add 1 dim to the GLOW effect.
Remove the 'touchscreen required = false' from the manifest (because or a bug in Samsung App Store - it marks such apps as incompatible with any device)
One more fix for the latest bug from the field with Play state Spinner.
- bump version to 1.1.2- fix one crasher observed in the field ( we need to adjust the Levels Spinner in Play state if Object changed in Pattern or Solver states )
Fix clicking on the 'Distorted.org' link; get app version from build.gradle (and not from strings.xml)
Add Crashlytics logs
Fix for the previous fix :)
Fix a potential crasher ( do not set up a callback for end of rotation effect on the very first cubit that belongs to a rotation if all belonging cubits have not been set up yet )
Bump version to 1.1.1
Fixes for the fact that one could easily cheat - just pause the app while solving and come back to it, the time would reset to 0 and the object to unscrambled :(
Fix the Solver broken by the change of move notation when importing Pyraminx Patterns :(
Switch off Crashlytics in DEBUG builds.
Add two new UI States: Ready and Done.
Change Werner to Walter.
Correct the last 6 patterns of the Pyra5.
Do not crash if we are running on device which does not support OpenGL ES 3.0
Up version code to 2.
Remove app_version from translated strings.xml so that the version always stays in sync.
Bump version to 1.1.0 since there are 9 translations, 2 bug fixes & Pretty Patterns for Pyraminx 3,4 and 5.
Minor corrections for the translations.
9 Translations.
Fix for another crash from the field.
There's a real crash from the field in Firebase Crashlytics which must mean that Cubit.returnRotationAngle() returned null.Leave some message in case this happens again.
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