Wiki » History » Version 35
Distorted Admin, 05/04/2020 11:11 AM
1 | 2 | Distorted Admin | h1. Overview |
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2 | 1 | Distorted Admin | |
3 | 35 | Distorted Admin | Magic Cube is an application which lets one play with Cubes and Pyraminxes of any (reasonable!) size. It contains graphics effects provided by the "Distorted":https://distorted.org/redmine/projects/distorted-android/wiki/wiki library. |
4 | 5 | Distorted Admin | Users can submit their best times to a central High Scores list and download results made by others. |
5 | 35 | Distorted Admin | Additionally there's a near-perfect, instantenous 3x3x3 Cube Solver (Kociemba) and a about 2000 Pretty Patterns (more in the plans!). |
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7 | 2 | Distorted Admin | Magic Cube is open source and released under the terms of the "GNU General Public License v2":http://www.gnu.org/licenses/old-licenses/gpl-2.0.html (GPL). |
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9 | 32 | Distorted Admin | h1. Downloads |
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11 | 33 | Distorted Admin | Google play : https://play.google.com/store/apps/details?id=org.distorted.magic |
12 | Amazon App Store: https://www.amazon.co.uk/Developer-Magic-Cube/dp/B0875PSWTK |
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14 | 2 | Distorted Admin | h1. Source code |
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16 | 2 | Distorted Admin | <pre> |
17 | 1 | Distorted Admin | git clone http://distorted.org/git/distorted-library.git |
18 | git clone http://distorted.org/git/distorted-cube.git |
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19 | 2 | Distorted Admin | </pre> |
20 | 3 | Distorted Admin | |
21 | h1. Tutorials |
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23 | 30 | Distorted Admin | |
24 | 34 | Distorted Admin | h2. How to add a new Object |
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26 | 21 | Distorted Admin | * Write a new class which extends "RubikObject":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/objects/RubikObject.java |
27 | 22 | Distorted Admin | * Write a new class which extends "RubikObjectMovement":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/objects/RubikObjectMovement.java |
28 | 23 | Distorted Admin | * add your new classes to the "RubikObjectList":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/objects/RubikObjectList.java enum (here you will also need to provide a small icon to add to the "play" drop-down object list) |
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30 | and your new Object will automatically become available in the "Play" drop-down list. |
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32 | 24 | Distorted Admin | Currently implemented Objects: a "Cube":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/objects/RubikCube.java and a "Pyraminx":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/objects/RubikPyraminx.java. |
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35 | 3 | Distorted Admin | h2. How to add a new Transition Effect |
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37 | 25 | Distorted Admin | If you would like to add, say, a new WIN effect (i.e. animation which happens when the Object gets solved) all you need to do is add a new class which extends "org.distorted.effect.WinEffect":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/effects/win/WinEffect.java and add the new class to the "org.distorted.effect.WinEffect.Type":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/effects/win/WinEffect.java enum. |
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39 | 16 | Distorted Admin | The new effect will automatically become available in the "Effects dialog":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/dialogs/RubikDialogEffects.java. |
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41 | 30 | Distorted Admin | |
42 | 17 | Distorted Admin | h2. How to add a new Pretty Pattern |
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44 | 26 | Distorted Admin | If you've got a collection of Pretty Patterns for a given (already implemented!) RubikObject, say a Pyraminx 3x3x3, all you need to do to connect it to the Magic Cube is to create a table of Strings describing the patterns ( format needs to follow the one already done in "Cube Patterns":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/patterns/RubikPatternCube3.java ) and add the new pattern list to the "org.distorted.patterns.RubikPatternList":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/patterns/RubikPatternList.java enum. |
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46 | The new list of Patterns will automatically become available in the "Patterns dialog":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/dialogs/RubikDialogPattern.java. |
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48 | 30 | Distorted Admin | |
49 | 18 | Distorted Admin | h2. How to add a new Solver |
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51 | 31 | Distorted Admin | Work in the "org.distorted.solvers":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/show/src/main/java/org/distorted/solvers package. First create a subdirectory containing the code of your actual solver, then connect it to the rest of the program by modifying the "org.distorted.solvers.SolverMain":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/solvers/SolverMain.java class, and finally add the new solver to the "org.distorted.solvers.ImplementedSolversList":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/solvers/ImplementedSolversList.java enum. |
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53 | 19 | Distorted Admin | Currently implemented solvers: "a near-perfect, instantenous Cube3 solver":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/show/src/main/java/org/distorted/solvers/cube3. |